Warhammer Army Project/Cathay
Cathay: Warhammer Army Project, 8th Edition Tactica
Created by Mathias Eliasson, this project was a homebrew attempt at giving many of the nations and factions that never got Armybooks of their own (and those left behind and never got one in 8th Edition) such a thing.
It should also be noted that Eliasson is constantly updating his work, so don't expect this page to stay current forever. As of now: I'll be using the most current Cathay Armybook he has as of mid-July, 2016. If anyone wishes to actually update this page and the items that need it later on, go ahead.
Why Play WAP Cathay
Cathay has some of the strangest gatherings of units from any Armybook. They have anything from flaming horses, titanic automatons forged from brass, animated statues called Foo Dogs, all the way to wandering 'knights' riding giant toads...oh...and monks that can kick in people's shit with just their fists! They also have their own version of the Imperial Guard's orders called Stratagems as well as a really cool Lore system with effective spells. And lets face it...you LOVED Dynasty Warriors and want to see if you can recreate some of its best moments (a single warrior holding a bridge by himself comes to mind). So beat the drums, wave the flags and send in your low-born infantry to die by the thousands for the glory of the Emperor!...that sounds oddly familiar...
Army Special Rules
- Iron Discipline: Units with this special rule double their combat result bonuses that come from having extra ranks. What does this mean? Take your low cost units with a high model number to maximize their efficiency in close combat, and perhaps a few expensive(ish) units to do the same. Simple as that.
- Auxiliaries: Units with this rule don't cause Panic for those units that don't have this rule. You also can't field more Auxiliary units that you do other Core Choices that don't have this rule. However only three units have this rule. Nothing big, but *shrug* it's something.
The Lore of Yin & Yang
- Lore Attribute: Equilibrium A Wizard gains access to both Yin & Yang's versions of a spell when they are rolled. However every spell that is successfully cast must be from the other energy type, otherwise the Wizard rolls a miscast on the roll of ANY double. This means you get a larger pool of spells, but it also means you won't have the same freedom of being able to cast a spell whenever you want (well you do...but it comes at very great risk, and risking something like this on your Level 4 Wu Jen Lord isn't something you'd want to do).