Warhammer Underworlds

From 2d4chan
Revision as of 13:47, 24 October 2017 by 1d4chan>TheWiseDane (The Game)
Jump to navigation Jump to search
This article is a stub. You can help 1d4chan by expanding it

Warhammer Underworlds is a new Specialist game released by Games Workshop, situated in the shadowy city of Shadespire, where warbands battle in the streets for glory or to gain "shadeglass", a substance that can confer eternal life. It combines the easy-to-pick-up nature and deck-building from X-Wing with the setting of Age of Sigmar, an unholy fusion of the two most addictive hobbies to grace nerddom. Geedubs are banking on this being a competitive tournament game, with contests already being planned even before all the factions have been released. You can bet that the min-max crowd are gonna be over this like sloppy T-Rexes over carrion.

The starter pack comes with Stormcast Eternals and Khorne Bloodbound (where have I seen this before...) with all the bitz needed to play the game. Ironjaw Orrukz and Skelemen are being released later, each coming with their own decks. If the game does well, it can be expected that Underworlds will be expanded with additional Warbands and settings.

The Setting

At the edge of a desert was a great city called Shadespire. The people living in it had managed to create some sort of magical mirror-like resource called "Shadeglass", which somehow lets the souls of their dead live on in mirrors put up everywhere around the city. Naturally, this didn't sit too well with Nagash, who wasn't fond of once again be cheated of his tithe of death. So, to get back at those arrogant Shadespirers, he drew the entire fucking city into Ulgu, the Realm of Shadow, trapping everyone inside to live out an eternity of kinda-torment until they petition themselves to him voluntarily. The city is fragmented and all messed up, so you never know if you can find that favorite In-And-Out Burger you love so much if you leave it.

To the surprise of no one, the destruction of Shadespire inspired legions of looters to ransack the place for Shadeglass and other riches. Unfortunately, anyone who goes just a bit too far into the city will find themselves with a one-way ticket to Ulgu for an eternal holiday. With nothing better to do, the different Warbands caught in Shadespire fight it out to the bloody death for kicks, since they can't die permanently anyway. This is where the game comes in.

The Game

The game is played between two to four players on hex-grid boards, with the goal of gaining as many Glory Points as possible before the end of the game. You gainGlory Points by either killing enemy models or by achieving Objective Cards, which you draw before the game starts. This means that you can win a game even if your entire Warband is killed off; the only thing that matters is gaining more Glory Points than the opponent.

A game is three turns of four activations each, for a total of twelve activation per person. If this sounds quick, it's because it fucking is: two players who know the rules can easily play a full game in twenty minutes or less. In tournaments, a match is almost sure to be three games in a row.

Warbands

The game is slated to get at least eight Warbands. The two first Warbands can be found in the starter pack, with the rest being released over time.

Steelheart's Champions

The Farstriders

Garrek's Reavers

Magore's Fiends

Ironskull's Boyz

Sepulcural Guard

The Chosen Axes

Spiteclaw's Swarm