Warpriest

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The Warpriest can refer to either of two classes from the Dungeons & Dragons family tree.

4e

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In Dungeons & Dragons 4th Edition, the Warpriest is one of several Variant Classes created for the Essentials lineup. Introduced in the Heroes of the Fallen Lands splatbook, the Warpriest is built on a Cleric chassis, and is described as a more martial branch of the faith than the standard cleric; whilst not a full-fledged Paladin, it is more "smashy" than a typical cleric, relying on a combination of heavy armor and weapon's skill backed by divine magic; this lets it dabble in Defender from its trademark Leader role. The intent is to make a "simpler" version of the Cleric for newbie players by abandoning the AEDU System... most people think they failed.

Pathfinder

This page is in need of cleanup. Srsly. It's a fucking mess.

Hybrid class of Fighter and Cleric. Isn't particularly as good as the parent classes in their dedicated areas of expertise (fighting or pure casting/channeling), but offers a good balance between them both. Making a warpriest into a more resourceful (yet not so resilient) "smart paladin". They have a few gimmicks. First, they can choose to deal a set amount of damage with any weapon (so if you want to make a whip warpriest because your god's kinky, you won't be horribly gimped.) Second, they pick two domains at creation and gain access to powerful buffs they can throw around based on the domain. Finally, they gain access to Fervor, which they can spend to either channel energy (healing or hurting based on the warpriest's alignment) or make spells insta-cast and not provoke attacks of opportunity. All in all, they've got good utility, and are pretty good frontline buffers and healers, while also dealing fair damage. Dont actually waste time buffing your teammates though. Your fervor swift action is best used to overbuff yourself during a fight with spells like channel vigor and divine favor. You will find that as properly built warpriest you can out DPR most classes while still staying in the fight thanks to free healing and patch spell cleric list provides. This should be used sparingly though. Warpriests have plenty of resources but the moment you they run out(and it can happen especially at low levels and if you get into way too many fights without resting) they become nothing more than a crippled fighter.

Special mention should go to the Sacred Fist archetype, which swaps out all of the Fighter stuff for Monk abilities, notably Flurry and the improved unarmed damage. Combined with the Cleric spell Blood Crow Strike, to allow your unarmed strikes to have roughly 200ft of range and do fire damage, and pummeling style, to have all the attacks in your flurry count as one big one, and congratulations, you're Goku. And with the Crusader flurry feat you can flurry with your god's favourite weapon. Have fun raping everything with a 15-20/x2 Improved Critical scimitar crit flurry (Extra Attacks from swift cast Ki and Channel Vigor included). At least it did, now it has been errataed into shit.

The Classes of Pathfinder 1st Edition
Core Classes: Barbarian - Bard - Cleric - Druid - Fighter - Monk
Paladin - Ranger - Rogue - Sorcerer - Wizard
Advanced
Player's Guide:
Alchemist - Antipaladin - Cavalier
Inquisitor - Oracle - Summoner - Witch
Advanced
Class Guide:
Arcanist - Bloodrager - Brawler - Hunter - Investigator
Shaman - Skald - Slayer - Swashbuckler - Warpriest
Occult
Adventures:
Kineticist - Medium - Mesmerist
Occultist - Psychic - Spiritualist
Ultimate X: Gunslinger - Magus - Ninja - Samurai - Shifter - Vigilante