Warstrider: Impact
The Gear
Weapons
- Chain Pipe, artifact Warstrider weapon:
We'll convert the Gauntlet of Distant Claws for our purposes here. First we convert it from bashing to lethal, getting us +10B on a melee strike and 16B on a ranged strike (going exchange rate of 2 bashing for 1 lethal). Next, we double these values for warstrider-sized to get us +20B on melee strikes and 32B on ranged strikes. Accuracy, defense, and rate remain the same. Attune was 8 for a pair, the pipe is a singleton weapon, so we will drop this to 4. The weapon will lose the Martial tag and the ranged component will be extended to 75 yards as per the chain knife warstrider weapon. This should remain roughly an 3-dot artifact. The final statistics are as follows:
Melee: (Speed: 5, Accuracy: +4, Damage: +20B, Defense: +2, Rate: 3, Tags: -, Attune: 4)
Ranged: (Speed: 5, Accuracy: +2, Damage: 32B, Defense: +1, Rate: 1, Range: 75, Tags: F, P)
- Nasal bullets: Let's use a very small essence cannon for this that is set up to fire out of either nostril. No conversions needed here.
- Mouth Laser: Thanks to using a very small essence cannon to set scale, we can have the mouth laser be a medium essence cannon.
Other Systems
- Flight: Impact can fly, though not very well. A 3-dot flight system is fine for our purposes here. How does Impact fly? Damned if I know, it has no wings or rocket boots or anything.
The Warstrider itself
Body
- Royal, could you expect any less?
AI
- 5 dot ally here, only the best for Impact! I assume the virtues are standard 5 dots to distribute and capped at 3 that non-Solars typically use, as the exact system for determining the Warstrider's virtues were not defined.
Charisma ●●●●● Perception ●●● Manipulation ● Intelligence ●● Appearance ●● Wits ●●●
Virtues:
- Compassion ●●
- Conviction ●●
- Temperance ●●
- Valor ●●●