Werewolf

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Were you looking for the RPG by White Wolf Games?

Or perhaps the us versus them party game?


Werewolves are people that change their shape into something lupine. It used to be turning into a for-real wolf, but modern people don't find wolves so scary anymore, so we've come up with transforming into half-man half-wolf monstrosities, or turning into fucking HUGE wolves.

Transform and roll out

Sometimes werewolves are the way they are because of a curse, or a transmitted disease, or just because they're fucking evil. Or they're aliens. or furfaggots that made a wish. Werewolves of the cursed variety will transform against their will and have no control while in their monstrous shape, and get all emo and shit when they turn back into a person. Many stories say that the cursed types will transform during the three days of a full moon; some make them transform when they experience intense emotions such as lust or anger (q.v. HULK SMASH!)

Common weaknesses include weapons made from silver (a "pure" metal), and a plant called "wolvesbane" that seems to have no other purpose than to show up in equipment lists for fantasy games.

There are other monsters that are people-turning-into-animals, but werewolves were here first. The others are called were-(animal), such as were-rats, were-bears, were-bats, and even were-birds, were-dolphins, were-whales and were-snails. An inversion is an animal that turns into a person, jokingly called were-humans, but that's pretty lame because of course one of their shapes is a human but we need to know what the animal is.

Also, never piss off a Werewolf. Typically they can kick your ass six ways from sundown. Like the "Hulk Smash" joke above, Werewolves tend to have incredible strengh and/or speed. They're killing machines to be respected, despite the furry crap.

Werewolves in games

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Dungeons & Dragons
Werewolves started out as just the "lycanthrope" monster type, but issues of Dragon Magazine and later editions allowed players to add werewolf-ism as a feature of their character, or to take lycanthrope as a race like "elf" or "dwarf." Werewolves are always the disease type, with voluntary transformations. They are immune to damage unless you're using magic or silver weapons. There were also "wolf-weres," who have a huge hate-on for their opposite numbers. Both kinds were pretty common in Ravenloft setting. 4th Edition adds the player race "Shifter" that has very minor werewolf traits.
World of Darkness
Werewolves are genetic, the product of having a werewolf ancestor. You could be born a wolf that turns into a human, or a human that turns into a wolf. Werewolves are considered heroes fighting for hippy-dippy nature causes, do some special nature magic, and are always in danger of flipping out and killing everyone they can reach. They are in control of their transformations, they have a half-way state that is fuckawesome, and they can regenerate from any wounds unless it was caused by silver or fire or other werewolves.
Shadowrun
Werewolves are people infected with a disease were they transform under a full moon. Instead of becoming animals, they de-evolve into monstrous forms of their own species, making humans "were-neanderthals." True werewolves are animals who are altered in birth with the same magic that turns human babies spontaneously into el;ves, orcs or trolls, but these animals are born with the ability to shift into human shape.
Warhammer 40,000
A special order of Space Marines dubbed "Space Wolves" are infused with wolf-beast traits in their genetics during training. Part of the process of earning their place among the Adeptus Astartes is to learn to suppress their bestial urges. Those that fail become Wulven, those that succeed keep their intelligence and loyalty to the Emperor of Mankind, and gain resistance to the corrupting effects of Chaos and The Warp. The bestial traits still grow slowly, until they eventually look like wolves in power armor.
Ars Magica
Werewolves are cursed, either by magic or by faeries, but some player-controlled companions or grogs can be werewolves who can control the transformation.
Rifts
Modern humans are actually were-apes that lost the ability to change back. There is also a species called Loup-Garou that are Nazi Furries that must be killed twice, once in each shape, to stay dead.
Deadlands
The DuPont family are inbred black magicians cursed with being werewolves.

Werewolves in video games

World of Warcraft
With the launch of Cataclysm, Worgen are a playable race. They posess racial bonuses granting Shadow and Nature resistance, as well as a +1% Critical Strike bonus.
Elder Scrolls 3 Morrowind
Bloodmoon expansion allows for a player character to become a werewolf. The player can choose to keep the curse or have it removed. Basically, the Werewolf version of the player character is a rape-tastic machine of outright slaughter. This can be a handy tool for clearing out tougher dungeons. Just don't let yourself be spotted transforming, or you're screwed. Any and all town guards will try to kill you.