Witch Doctor

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A Witch Doctor is a form of traditional healer and/or magic-user native to tribal cultures; whereas the Shaman communes with the spirits and is essentially a tribal Cleric, the Witch Doctor is more of a cleric/wizard hybrid, specializing in performing ritual magics and in warding off the debilitating effects of evil magic. Hence the name; they are "doctors" who specially combat "witchcraft". The term is typically used on /tg/ to refer to a tribal wizard or sorcerer, often less focused on healing and more on non-blasty combat spells; curses, summons, that sort of thing.

The term isn't used much these days because of it's /pol/ connotations.

In Advanced Dungeons & Dragons, the Witch Doctor is one of several "savage" kits introduced in the Complete Book of Humanoids, and is functionally a hyper-specialized cleric/wizard; this Cleric kit is... confusingly described. It's stated that it has the same special benefits as a Shaman, can take Wizard proficiencies without costing extra slots, are "limited to a single school of magic", "cannot gain priest or wizard spells outside the chosen spheres and school", and "cast wizard spells at half their level (rounded up)". Presumably, they gain the shaman's healing & herbalism skills and ability to cast Reincarnation as a 5th level spell from 9th level on, but it's unclear if they share the shaman's restriction of only three different spheres, being unable to turn/control undead, and never being allowed to cast Raise Dead or Resurrection.