Wizard battle
A simple strategy game crafted by /tg/ some time ago, but somehow never posted on the wiki. Final rules (as of original thread) to follow. Original thread: [1]
Two wizards start on opposite corners of a 5x5 grid made up of random numbers between 1 and 3.
During your turn, you must move and then cast a spell.
Whatever tile you're on at the beginning of your turn, that's how many spaces you must move left, right, up, or down. You cannot move off the board.
A spell increases or decreases a tile's number by 1. A number can go above 3 but not below 0. You may target any tile except the one on which you landed on this turn, the one on which your opponent stands, and the one you began on this turn.
If you land on a number greater than the board width, you lose (thunder magic)
If you land on a number no greater than the board width, but greater than its distance to the furthest edge, you lose (fire magic)
If you land on a zero, you lose (ice magic)
If you become trapped in a loop between two spaces from which you cannot possibly free yourself, you lose (wind magic)
If you land on the opponent, you lose (disqualified for unwizardly conduct)