Worldbuilding
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Worldbuilding is the process of creating fictional worlds for books, games, tv shows and similar. It includes the big stuff, such as maps, planets, nations, civilizations, gods and heroes and subtle things such as architecture, costumes and what people eat.
Uses
Worldbuilding is helpful in multiple genres and games. For example, a group of friends could play a game of Dungeons and Dragons without worldbuilding and have a mediocre, chaotic, and relatively fun time together. Not gonna lie, it can be a good time. However, when the DM
Note
For speculative fiction, worldbuilding is generally important if a not critical part of what makes them work. Indeed many people get into works of fiction because of the worlds built for them and look out for series with good worldbuilding in it. Never the less it is only one part of what's required to make a good story. There is a reason why The Lord of the Rings (an actual story about people caught up in events involving hobbits, elves, orcs, rings, a dark lord, etc) has outsold the Silmarillion (a History of Arda). Worldbuilding on its own is like reading a history book, engaging to those who are into that but also dry.
Traditional Games can get away with abnormally high worldbuilding to everything else content since what they are selling is not a story as much as a framework for stories that other people make as they go.
Settings with Good Worldbuilding
- Middle Earth
- Avatar: The Last Airbender
- The Stormlight Archives
- Thomas the Tank Engine - (We're Not Kidding)