Zendikar

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Zendikar was an adventure land that has a unique natural disaster known as The Roil. It is also where the Eldrazi were sealed until some fuck ups let them go. The truth is Zendikar is (or at least was) alive, and it doesn't (or didn't) like having the Eldrazi being there, even when they are sealed up real good and by extension fairly harmless. The Roil was infact its reaction to the presence of the Eldrazi.

Races

Kor

Ivory skinned humanoids that lead a nomadic life and use hook ropes for hunting climbing and fighting. The Kor also appeared in the Tempest block, long ago, but Zendikar is their homeworld (how some of them got to Rath is unclear). They produce excellent trackers, scouts, and skirmishers for the plane's endless dungeon dives.

Elves

Quite similar to elves elsewhere in the multiverse; they live in forests and are good archers. Zendikar's elves are also good at communal spells. They are organized into tribes, which can be quite aloof or sometimes even hostile from each other. Elves often find employment as wilderness experts and guides for Zendikar's adventuring parties.

Goblins

Zendikar's goblins are just as dumb, fearless, and humorous as their counterparts elsewhere in the multiverse; as such, they are popular among the plane's adventurers as trapfinders, lockpickers, and distract-those-trolls-while-I-loot-the-bodies-ers. They can be found in most parts of Zendikar; one of the most famous goblin leaders is Tuktuk the Returned, who was transformed into a golem by Eldrazi magic and somehow parlayed this into becoming a chieftain.

Vampires

Merfolk

Settings of Magic: The Gathering
Pre-revisionist: First Magic Sets - First Urza Block - Arabian Nights
Legends - Homelands - Ice Age - Mirage
Weatherlight Saga: Portal Starter Sets - Second Urza Block
Tempest Block - Masques Block - Invasion Block
Post-Weatherlight: Otaria Block - Mirrodin - Kamigawa - Ravnica - Time Spiral
After the Mending: Lorwyn - Alara - Zendikar - New Phyrexia
Innistrad - Return to Ravnica - Theros - Tarkir - Eldraine - Ikoria
Two-Block Paradigm: Kaladesh - Amonkhet - Ixalan
Post Two-Block Paradigm: Eldraine - Ikoria - Kaldheim - Strixhaven
Never in a standard set: Fiora (Where the Conspiracy sets take place) - Kylem (Battlebond)