Template:AngryTauMegatable

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Revision as of 09:49, 7 June 2016 by 1d4chan>Cool3303 (New/Continued Formations:)
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Abbreviations:
New Also(Applies to all red colored text)
Squatted Deleted/Discontinued
R Revisioned/Rephrased
~ Same old same old (only used if 2 fields have redundant information)
E Expansion content (not in the main rulebook
(FW) Forgeworld Model

Completed:

Detachments:

Detachments:
Name: Old Composition New Composition
Hunter Contigent

Detachment:
Core: Hunter Cadre

-HQ:1Commander and 0-1Fireblade
-0-1 XV8 Crisis Bodyguards
-Troops:''Any'' 3-6
-Elites:''Any (Except Bodyguards)'' 1-3
-Fast Attack:''Any'' 1-3
-Heavy Support:''Any'' 1-3

Special Rules:

  • Unbreakable Bounds of Comradeship:
    Units from this Formation that have the Supporting Fire Special Rule can provide Supporting Fire to any other model in this Formation if they are within 12" of each other rather than 6".
  • Ambushes and Feints:
    Units from this Formation that are within 12" of the Commander or Cadre Fireblade at the start of the Shooting phase can Run or move Flat Out and then shoot in that Shooting Phase.Each unit must complete both actions before you move onto the next unit - otherwise the chance to make the second action is forfeit

0-1per Core: Contigent Headquarters:

-1 Commander or Commander Shadowsun
-0-1 Etheral or Aun´Va or Aun´Shi
-1-2 Units of XV8 Crisis Bodyguards

1-10per Core: Formations chosen in any combination from the following list

-Optimised Stealth Cadre
-Firebase Support Cadre
-Infiltration Cadre
-Retaliation Cadre
-Drone Network
-Heavy Retribution Cadre
-Air Caste Support Cadre
-Allied Advance Cadre
-Assigned Air Caste Asset
-Armoured Interdiction Cadre

Special Rules:

  • Ideal Mission Commander:
    If this Detachment is your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table.
  • Coordinated Firepower:
    Whenever a unit from a Hunter Contingent selects a target in the shooting phase, any number of other units from the same Detachment who can still shoot can add their firepower to the attack. These units must shoot the same target, resolving their shots as if they were a single unit this includes the use of Markerlight Abilities. When 3 or more units combine their firepower, the firing models add 1 to their Ballistir Skill.
Detachment:
  • 3-6 Formations chosen in any combination from the following list:
-1 Kayon Cadre
-1 Mont´ka Cadre
-1 Mon´wern´a Cadre

Special Rules:

  • Ideal Mission Commander:
    If this Detachment is your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table.
  • Co-ordinated Firestorm:
    If a unit from this detachment inflicts one or more hits in the shooting phase on one or more units it may apply a single markerlight hit to one of those units.

Dawn Blade Contigent

Detachment:

Core: Hunter Cadre or Retaliation Cadre

  • Hunter Cadre

-Crisis Suits count as elites in this formation,wether you are using Enclave rules or not

-HQ:1Commander and 0-1Fireblade
-0-1 XV8 Crisis Bodyguards
-Troops:''Any'' 3-6
-Elites:''Any (Except Bodyguards)'' 1-3
-Fast Attack:''Any'' 1-3
-Heavy Support:''Any'' 1-3

Special Rules:

  • Unbreakable Bounds of Comradeship:
    Units from this Formation that have the Supporting Fire Special Rule can provide Supporting Fire to any other model in this Formation if they are within 12" of each other rather than 6".
  • Ambushes and Feints:
    Units from this Formation that are within 12" of the Commander or Cadre Fireblade at the start of the Shooting phase can Run or move Flat Out and then shoot in that Shooting Phase.Each unit must complete both actions before you move onto the next unit - otherwise the chance to make the second action is forfeit.



  • Retaliation Cadre
-1 Commander
-3 units of XV8 Crisis Battlesuits
-1 unit of XV88 Broadside Battlesuits
-1 unit of XV104 Riptide Battlesuits

Special Rules:

  • Low Altitude Deployment:
    If all of the units from this Formation start in Reserve, you can annnounce before the battle begins that they will use Low Altitude Deployment. If you do so deploy the entire Formation using the Deep Strike special rule at the start of your second turn.
  • Drop Zone Clear:
    All models in this Formation add 1 to their Ballistic Skill on the turn that they arrive by Deep Strike.

0-1per Core: Contigent Headquarters(Farsight) or the Eight:

  • Contigent Headquartes(Farsight)
-1 Commander or Commander Farsight
-1 Unit of XV8 Crisis Bodyguards
  • The Eight:
-Please look up the Unit section for the specific composition

Special Rules:
*Independent Character
*Fearless
*Preferred Enemy

  • Unbreakable Bonds of Comradeship:
    Models from this Formation can provide Supporting Fire to a unit containing any models from this Formation if they are within 24" of each other, rather than 6".
  • Inspiring Leaders:
    As long as at least one model from this Formation is still alive and on the battlefield, all friendly units with the: Tau Empire Faction have the Stubborn special rule.

1-10per Core: Formations chosen in any combination from the following list

-Counterstrike Cadre
-Rapid Insertion Force
-Ranged Support Cadre
-Piranha Firestream Wing
-Firebase Support Cadre
-Skysweep Missile Defence
-Assigned Air Caste Asset
-Air Superiority Cadre
-Drone-Net-VX1-0
-Allied Advance Cadre

Special Rules:

  • Ideal Mission Commander:
    If this Detachment is your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table.
  • Killing Blow:
    At the start of each enemy turn, secretly record the identity of one enemy unit. At the start of your turn, reveal which unit it was that you picked. You can re-roll failed To Wound and Armour Penetration rolls against that unit for the rest of your turn.
Squatted
Additional Info:Due to new rules(in the unit entries):

Shadowsun can always be taken as Commander
Aun´Va and Aun´Shi can always be taken as ethereals

Work in Progress:

TO DO: Formations,Units And Special Rules

Formations

Discontinued Formations:

New/Continued Formations:

Formations:
Name: Old Composition New Composition
Units/Formations introduced in:Kayon
(E)(Composite unit)Tidewall Defence Network->Tidewall Rampart Fortification Network

4 Tidewall Shieldlines

1 Tidewall Gunrig or Tidewall Droneport

Set up:

When setting up a Tidewall Defence Network, place the Tidewall Shieldlines so they Form the sides of a square (the gaps at the corners of this square should be no greater than 3") and the place the Gunrig or Droneport in the centre of the Shieldline square.

If you wish to move the Tidewall Defence Network, then it must finish the move in the same configuration as it started.

Special Rules:

  • Indomitable Position:
    Models with the Tau Empire Faction have the Stubborn special rule whilst on a Tidewall Shieldline from a Tidewall Defence Network.
  • Information Relay:
    Models with the Tau Empire Faction on a Tidewall Shieldline from a Tidewall Defence Network can operate the Railgun or activate the Drones on its central platform.

2+ Tidewall Shieldlines
1-2 Tidewall Gunrig
1-2 Tidewall Droneport
Special Rules:

  • Firebase:
    Re-roll To Hit rolls of 1 for shooting attacks made by Infantry models with the Tau Empire Faction that are on a Tidewall Rampart, this special rule does not affect Jump Infantry and Jet Pack Infantry.
  • Composite Fortification:
    When setting up a Tidewall Rampart, all of the Shieldlines must be connected to at least one other Shieldline or platform. If separate, Gunrigs and Droneport must be set up within 6" of one of the Shieldlines.
  • Rising Tide:
    When you move one of the Fortifications from this Fortification Network, all parts of the Tidewall Rampart Fortification Network must be moved the same distance and in the same direction. If any one parts cannot move for any reason then the entire Fortification Network must remain stationary.
Units/Formations introduced in:Mont´ka (Farsight Enclaves)
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