Warhammer 40,000/2nd Edition Tactics/Orks

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Revision as of 14:28, 21 February 2018 by 1d4chan>MagicJuggler (Why Play Orks)
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Why Play Orks

Orks are radically different to the army you know nowadays. For one thing, it was 3rd edition that made Orks WS 4 and BS 2, whereas in this one they're WS and BS 3. In many ways, they play more like a hybrid between Guard and Marines, with lots of cheap cannon fodder supported by a wide variety of whacky artillery and toys, and the odd piece of Mega Armor.

Special Rules

Unit Analysis

Characters

  • Warboss:
  • Battle Standard Bearer:
  • Bigboss:
  • Freebooter Kaptin:
  • Blood Axe Kommando Kaptin:
  • Drillboss:
  • Nobz:
  • Mekaniak:
  • Painboy:
  • Runtherd:
  • Weirdboy:
  • Weirdboy Warp'ead:
  • Ogryn Leader:
  • Gretchin Assistant:

Special Characters

  • Nazdreg Ud Urgdgrub:
  • Kaptin Badrukk:
  • Mad Doc Grotsnik:
  • Ghazgkull Mag Uruk Thraka:
  • Zodgrod Wortsnagga:
  • Wazdakka Gutzmek:

Core

  • Nobz Mob:
  • Blood Axe Kommando Mob:
  • Freebooter Pirates:
  • Mad Mob:
  • Bad Moon Boyz Mob:
  • Blood Axe Boyz Mob:
  • Stormboy Korps:
  • Deathskulls Mob:
  • Evil Sunz Boyz Mob:
  • Goff Boyz Mob:
  • Snakebite Boyz Mob:
  • Gretchin Mob:
  • Snotling Herd:

Support

  • Allies:
  • Ogryn Mob:
  • Ork Dreadnought:
  • Pulsa Rokkit:
  • Smasha Gun:
  • Splatta Kannon:
  • Squig Katapult:
  • Traktor Kannon:
  • Ork Battlewagon:
  • War Buggy:
  • Ork Wartrakk:
  • Scorcher:
  • Nobz Bike:
  • Warbike:

Tactics