Warhammer 40,000/2nd Edition Tactics/Psychic 101
This is a placeholder for 2nd Edition. Break out those Dark Millennium Cards.
How It Works
Psychic Disciplines
Adeptus
- Scan:
- The Gate:
- Assail:
- Displacement:
- Hellfire:
- The Carmine Assassin:
- Lightning Arc:
- Machine Curse:
Librarian Powers
- Psychic Shield:
- Teleportation:
- Prescience:
- Quickening:
- Strengthening:
- Iron Arm:
- Smite:
- The Salamander:
Inquisition Powers
- Purge Psyker:
- Aura of Fire:
- Aura of Fortitude:
- Storm of Wrath:
- Destroy Daemon:
- Scourging:
- Holocaust:
- Vortex:
Eldar Powers
- Doom:
- Battle Fate:
- Fortune:
- Executioner:
- Mind War:
- Guide:
- Eldritch Storm:
- Destructor:
Ork Powers
- Squish:
- 'Eadbutt:
- Kop Dis:
- Da Krunch:
- Power Vomit:
- Brain Bursta:
- Deff Wave:
- Waaagh:
Squat Powers
- Mental Fortress:
- Domination:
- Hammer of Fury:
- Force Dome:
Tyranid Powers
- Psychic Scream:
- The Horror:
- Hypnotic Gaze:
- Catalyst:
Nurgle Powers
- Miasma of Pestilence:
- Aura of Decay:
- Plague Wind:
- Stream of Corruption:
Slaanesh Powers
- Beam of Slaanesh:
- Acquiescence:
- Fleshy Curse:
- Pavane of Slaanesh:
Tzeentch Powers
- Pink Fire of Tzeentch:
- Boon of Tzeentch:
- Tzeentch's Firestorm:
- Bolt of Change: