Setting:Mosaic/Mechanics

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Revision as of 03:08, 1 June 2009 by 1d4chan>Rectifier (Add link to the playtest document)
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This article is related to the Mosaic project.

Rules

As of the June 2009 playtest, the rules are being kept on a Google Document [1]

The mechanics below are antique, and should not be considered current:

Old Basics

Old Skills

Acrobatics/Athletics, Bluff, Climb, Concentration, Craft*, Diplomacy, Disguise, Escape Artist, Handle Animal*, Treatment, Intimidate, Investigate, Knowledge (General)*, Knowledge (Specific)*, Knowledge (Secret)*, Language*, Mechanics, Navigation, Perform, Profession, Religion, Ride*, Search, Sleight of Hand, Stealth, Survival, Swim, Weapon*

Skills marked with asterisks ("*") are to be specified (e.g: General Knowledge: Geography, Ride: Horse, or Language: Tzeng).

Old Physical Combat

To attack, one rolls (d10+Physique+Weapon-target's Parry value) (for melee attacks) or (d10+Reaction+Weapon-target's Dodge) (for ranged attacks). If the result is greater than or equal to 9, you hit, dealing damage equal to the amount you suceeded by + your weapon's damage. Some classes may provide bonuses to hit or to damage.