Setting:Nutopia/Rules

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Revision as of 12:15, 20 August 2009 by 1d4chan>Nutopia Flufffag (Hulks)
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Gettin' kinda crunchy

An orderly society.. or an almost anarchistic future needs Some kinds of rules. Presenting, in its somewhat crunchy glory, Nutopia.

Character Generation

Crack3rs

Hivers

Soldiers

Ghosts

Requires at least DX 14

Ghosts are soldiers with superhuman agility and stealth, and they are possessed of a swift, efficient brutality. When you want something killed or destroyed but with discretion and precision, you need a Ghost.

Basic implants: bionic eyes, ears, filter implant. (UT, p.209, 211) Required skills (minimum total of 14, preferably higher) (GURPS Basic Set; Characters): brawling, camouflage, Guns (rifle, pistol, shotgun, submachinegun), jumping, karate, Melee (Knife), running, soldier, stealth, jumping, running.

Recommended advantages: Daredevil, Enhanced defences (Dodge), extra attack, fit, fearlessness, silence. Recommended disadvantages: bully, callous, code of honour, duty, fanaticism, loner, sense of duty, vow. Recommended additional implants: Reinforced skeleton, Boosted reflexes, Accelerated reflexes, Two bionic arms, Two bionic legs, Bionic organ transplants, Boosted heart, Cyber claws, Gyrobalance, Neural Jack and Computer implant.

Reavers

Requires at least ST 14

Reavers are the grunts of soldier types. They do the hard work of beating down and breaking an enemy in open combat, going to where hulks cannot and bringing heavy firepower to wherever its needed.

Basic implants: bionic eyes, ears, filter implant, Neural Jack and Computer implant, reinforced skeleton, subdermal armour. (UT, p.209, 211) Required skills (minimum total of 14, preferably higher) (GURPS Basic Set; Characters): Artillery (guided missile) brawling, camouflage, Guns (grenade launcher, rifle, pistol, shotgun, submachinegun, light machinegun, LAW), Gunner (machine gun, rockets) karate, soldier, throwing. Recommended advantages: Daredevil, Enhanced defences, combat reflexes, extra attack, fit, fearlessness, gunslinger. Recommended disadvantages: Addiction (combat drugs of various types), bully, callous, code of honour, duty, fanaticism, hidebound, impulsiveness, loner, sense of duty, vow Recommended additional implants: Boosted reflexes, Accelerated reflexes, Two bionic arms, Two bionic legs, Bionic organ transplants, Boosted heart, Cyber claws, biomonitor implant, nanoweave subdermal armour. Recommended additional skills: Leadership, Tactics.

Hulks

The largest of the soldiers, Hulks are massive war machines. The core of the Hulk is the Human 'brain in a jar', though far more accurately described as in an armoured case, linked into every part of the machine body that it inhabits with artificial replacements for nearly all bodily functions and organs. When only the most withering firepower and the heaviest armor can get the job done, it's time to bring in these metal monsters.

Requirements: Size modifier +1 (9') Strength 20 and up (and up and up...). No fine manipulators on many tanklike models. HP 20+, Machine meta-trait (GURPS Basic set Characters p. 263) Basic advantages: Damage resistance 100+ (can't wear armour), Protected senses (all of them), Extra Attack, Enhanced Tracking (1), Combat reflexes, Doesn't Breath, nictating membrane(2), night vision(4), telescopic vision, Hard to kill(2). Basic Disadvantages: Electrical, Maintenance (1 basic, increasing with size), Numb, Noisy. Basic implants: Neural Jack and Computer implant. Required skills: Innate attack (projectile) gunner (machinegun, rockets), guns (rifles, light machineguns, grenade launchers, LAW), brawling, Artillery (guided missile), mechanics (robotics), computer operation, Soldier. Recommended Advantages: fearlessness, vibration sense, ultra hearing, telecommunication, sealed, scanning sense, payload, 360 degree vision. Recommended Disadvantages: bully, callous, code of honour, duty, fanaticism, hidebound, impulsiveness, loner, sense of duty, vow, no fine manipulators, social stigma, restricted diet, overconfidence.

Mechanics

Equipment Lists

Equipment Ideas in Need of Crunch

Railguns- These use pairs of rails (go figure) made from room temperature superconducting magnets to fling small darts at incredible speeds. They have superior armor penetration characteristics but can be loaded to deal with soft targets.

Pistols, Rifles, Long Rifles, Railcannons

Coilguns- Uses a series of electromagnetic coils (go figure, again) to heft large projectiles that would normally require a much longer barrel.

Coil Launchers (Grenade), Coil Launchers (Artillery)

Superposed Load Weapons- Uses ammunition blocks stacked nose to tail inside a barrel (See the Metal Storm family of weapons). Firing is electronic, allowing the user to decide the number of rounds fired and even from which barrels. Characterized by a potentially incredible rate of fire. Ammunition Cassestes are bulky, being comprised of multiple disposable barrels and the blocks inside of them.

Pistols, SMGs, Assault Rifles, Machine Guns, Grenade Launchers

Caseless Weapons- Uses a simple improvement on modern cased ammunition, each round is made from a bulet enclosed in propellant (See the Heckler and Koch G11 Rifle). Since there is no need to eject spent casings the rate of fire is commensurately higher than a cased weapon, though still no where near as great as that of a Superposed load gun. The firing mechanism is also somewhat more complex than most other weapons.

Pistols, SMGs, Assault Rifles, Machine Guns, Shotguns

Cased Weapons- More or less any conventional modern firearm. A firing pin strikes a percussion cap in a metal cartridge, igniting the encased powder and propelling a bullet out of the barrel.

(In addition to most actual modern weapons) Rotary Shotguns, Rotary Cannons, Auto Cannons, Shotgun Pistols

Other Stuff- Anything that doesn't fit above.

Flamethrowers (compressed gas & jellied fuel), Sound Based Riot Guns, Automatic Hypo-Dart Gun, LoSAT/LoSAA Missiles (Line of Sight Anti-Tank/Air Missiles)

Sample Equipment

Sample Characters

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Character Sheet?

here be crap that needs to get hammered into shape