Setting:Tiji Sector

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The Tiji Sector is the result of collaborative work by fa/tg/uys to create a entirely new sector of the galaxy in the Warhammer 40,000 universe, intended for use instead of the default Calixus sector given in the Dark Heresy sourcebooks. The planets that make up the sector's worlds were created through the use of a random planet generator, which has varied in quality between incarnations from amusingly terrible to somewhat sensible, then being fleshed out in detail by posters on /tg/. The name of the sector itself, "Tiji", is obviously a phonetic representation of "/tg/".

The rest of this article is of terrible quality and desperately needs someone with free time to make it not so.

The sector ofcourse needed it's detachment of Astartes starting with first founding esque retarded names like: sea sharks,sea angels,Blood Sharks,Rippers,Emperor's Fangs,The Rentlentless,Indomitable,Black Adders. And the like, one brave anon came in and mentioned "The Deep ones", all quickly fell in line and made the H.P. Lovecraft inspired chapter. On thier world of Kratos/aquaphobia, one a swampland hellhole, the other a sentiet shark dominated sea world. The Deep ones also make use of a mobile chapter HQ a form of tracked submarine that can submerge into the swamp, fittingly called "The R'lyeh"

The Soriritas order wasn't any less painfull in it's creation, Tiji wanted to post them on the brazillian esque beach vollyball pleasure world and so anon got writing. From escaped sea faring woman pirates to plain boring San leor sisters, one anon yet again came with a revalation. The sisters of the healing touch. A planet plagued by "the chaos" with childeren dying at birth "the saint" brought the desperate populace to the ocean and baptised people, the heretics started immoliating and the trouble stopped. The sisterhood was formed. Originally agreed to be a hospitaller order /tg/'s love for muscle chicks was to fervent and it became both healing and killing, like the knights of st john, and thats how it should be.

Planets

  • Abyssius Monasturius - Administratum hive world run by the Ministorum. Hot, long days and big population.
  • Agailareptor - Ex-cemetery world, but pesky Chaos artifacts made it more trouble than it was worth and it was subject to Exterminatus. 70 people still live here; Chaos is tenacious.
  • Aquaphobia - Aquatic world with volcanoes. Deep Ones are here.
  • Asev - A toxic fuedal world with no outside contact and a scant 4100 population.
  • Augurus Prime - The home of the proud Augurus Titan legions.
  • Azarious - An inhospitable mining planet known for it's dense minerals and many rich moons.
  • Bennan Ainiluin (AKA Scholar's Rest) - A paradise world that turned out to be an Eldar Maiden World. The Eldar want it back. Defended almost entirly by mercenaries.
  • Cataclysm - Secret Inquisitorial Headquarters. It's where the Inquisition keeps all the forbidden stuff they don't want to destroy but don't want to fall into the wrong hands.
  • Cobbokamp - A grassy world dotted with enclosed hab-domes to protect against the exotic atmosphere. A handfull of preachers struggle to keep the population of 4 million in line.
  • Deathworld 17 - Death World that used to be a feral world but then its atmosphere became poisonous and the oceans vanished - how?
  • Deleator - Hard winters make this a feudal world of Vikings led by a small number of Inquisitors to be loyal servants of the Emperor.
  • Detaniax - Deadly Forgeworld with super high technology, but only notable Mechanicus presence.
  • Endrythis - Huge iceball. Filled with people praying to the Emperor for somewhere better to live.
  • Extermis Cratum - A world that was once a paradise. It was hit by a shard of a broken world, so it's now a hell hole.
  • Ferrum Sanctimonia - Temperate Shrine World with beaches. Priest volleyball! Has a Hospitaller Sisters of Battle order here called Order of the Healing Touch because a saint healed a village of a heretic causing illness on a beach here. Sisters guard that coastal spot even today.
  • Forge World LVX, In Process of Renaming to Emperor's Holy Light - A former Forge-World turned Shrine-World by the beatification of Saint Infernus. The Ecclesiarchy now desperatly struggles against the Cult of the Ommnisiah for religius dominance on the planet.
  • Hades - A fleet of colony ships that discovered, to their dismay, that the planet they were sent to colonize didnt exist. Until the paperwork goes through correcting this error, the fleet pays tithes to The Imperium and does its best to survive in the void.
  • Hesphri J62G - Tiny, unremarkable planet. A small crashed ship of 56 struggles to survive until rescue.
  • Hetopia III - Penal colony so hellish that it was designated 'Pleasure World' as a joke by two yuppies in the Administratum.
  • Hylios - Hylios is a world in the middle of the terraforming process. Simple as that. It also has only 47 people maintaining quite a military.
  • Implausibla Prime - Irradiated hive world under the oppressive regime of former Arbiter, His Most Geriatric Bitumen Hoarfrost, Planetary Governer. A true galactic rarity, a hive world with adequate law enforcement; it's law enforcement personell undergo the same training as it's crack IG recruits.
  • Iniega - Gas giant capable of sustaining life with eighteen satellites covered in hives while the planet's designated a Pleasure World.
  • Inferno - A waterless, searing Death World with a deadly atmosphere that somehow supports 9 million people and a high tech Titan legion with industrial tech only.
  • Ix - Bizarre frontier world with thousand of fertile rain forest islands drifting around on an ocean of magma.
  • Ixion II - Hot Administratum world. Oceans migrate. Only the Emperor knows why it's so populated.
  • Koganusan - Terrifying, poisonous and ocean-covered forge world with one hour days. It leaves a cloud of land marks in its wake that it rams into when it completes its circle.
  • Mining Site 0298 - Features a rocky, barren landscape that's grim, dark and gritty and covered in miners.
  • Mundania - Average in every way.
  • Nashakal - Extraordinarily important and well defended shrine world.
  • Nebraskus - Agri-world. Light gravity, bearable atmosphere.
  • Nephertis - A Forbidden World controlled by Chaos death cults; the xenofauna are absolutely deadly. Not even the Imperium wants it.
  • New Krieg - Hive world with an absolutely deadly atmosphere, little moisture and endless piles of warheads. Krieg, anyone?
  • New Prospero - Wonderful, beautiful paradise world that's just about perfect in every way imaginable - now that's a shock!
  • Nogred - Developing world, mainly military.
  • Odabar - A beurocratic hell-hole, almost literally. A hive world of unbearable heat devoted almost entirly to the administratum. Mercenary wars between varying branches and offices are encouraged by the dictatorship, which believes they help promote efficiency.
  • Orvana - Highly populated hive world under incredibly strict Imperial rule after rebellion. Pick up that can, criminal scum.
  • Ohshi Itsot - Blistering hot shrine world 'tended to' by unlucky bastards in the Ministorum who nobody likes.
  • Ravenforge - Nobody goes to Ravenforge.
  • Requiem - Frozen poisonous wasteland, but a big battle took place here and they'll dig those loyal servants of the Emperor out and give them a burial, so help them.
  • Saskatchewion - A massive agriworld that uses the planet's extrodinarilly toxic atmosphere to magnify light into the pervasive agri-domes.
  • Sors Natio - Moist water vapor planet.
  • Surat Thani - A Cemetary World that is dotted by rocky plateaus that go above the clouds, and thermal storms that melt steel. It's important in the Tiji Sector; it's where the Guardsmen are buried.
  • Syran - Mineral rich mining world with lots of radiation due to huge sun.
  • Taedium - A frontier world, that will be a paradise once it's fully colonized.
  • Tempest - A planet that will cook you in the summer, freeze you solid in the winter and kill you via terrible storms in between. Also a dictatorship.
  • Tempestus Solaris - Planet itself is worthless. Orbiting space stations are valuable to the military. So valuable, it's their capital.
  • Texasium - Agri-world covered in a bunch of farmers who zealously follow a religion preached to them by a handful of confused missionaries.
  • Unpredictibla VI - 63 xenos, descendants of a crashed ship's crew, try desperatly to reclaim the knowledge to get off this miserable rock, but have so far only managed to claim back advanced space.
  • USSR - Reservation of United Security of Select Republics: A planet known for it's razor sharp grasses which are processed down into drinkable machine oil. The planet is almost entirely volcanic glass, which is farmed and harvested by the population.
  • Utopia - Reaches nearly 400 degerees in the summer, but has swamps in the polar regions because of the crazy axial tilt.
  • Veresuomi - A mining world notable for it's heavy defences and complete lack of Imperial presence.
  • Volcania - 61 dudes with spears and swords fucking up everything that dares to come to their planet.
  • Welktor - A forbidden, former-chaos planet. It's current population of 8 million seeks to eke out an existance post-exterminatus.
  • Wereu IV - A now forbidden former Mechanicus R&D world. All further information is classified as part of the condition of the planet's quarantine.
  • Winterchase - Freezes in winter. Boils in summer. Large population of feral nomads who have their own version of the Emperor to reflect on their world travel to stop themselves from dying. They make for fierce warriors and loyal guard recruits.
  • Xaviol - The Sector's communications hub by virtue of its dominatingly astropathic population.
  • Xomula - Hideous, Catachan-dangerous swamp world. Absolutely crazy xeno world where the Adeptus Mechanicus have gone to research.
  • Yhas - A celestial object that's not quite a planet or a sun. This creates valuable objects worth mining for on the 50 satellites.
  • Zemoo - A xeno world with potential Kroot presence. Suspected to be a Tau listening / research post.

Warpstorms

Leviathan's Rest

During the 2nd Tyranid war, a stray tendril from Hive Fleet Leviathan was spotted across the northern section of the Tiji system. Trying to replenish biomass and launch another Campaign against the imperium, the Salamanders were sent along with a fleet of the imperial navy to stop any further systems from falling to the tyranid scourge.

Master artificers crafted a highyield melta explosive aboard the Salamander strike cruiser, said to be blessed by vulcan's spirit the projectile made it's unyielding path into the tyranid fleet miraculasly hitting the tendril's central nerve. In its final cry of pain during immolation, most if not all synaptic creatures burst into flame in the psychic backlash The result causing a warpstorm in the path of the defeated fleet, wich still burns in some parts even to this day.

Status: Active

Threat: Minimal (mutation)

Helinius's Litany of the Damnned

Caused by a chaos cult, led by the infamous (but fortunately deceased) Helinius who was once a disciple of Ahriman of the Thousand Sons, before breaking off and leading his own sorcerous cult against the Imperium.

The Imperial fleet cornered the vile sorcerer upon his flagship the: "whispers of dissent", in his final moments he scaled the barge's exterior trying to form on last offering to the dark gods, his vile lackies channeled ruinous energies from the neighbouring planets to support thier dark master.

Under the unyielding barrage of the Imperial fleet, Hellinius's moment of glory was deprevation short.
The ships machine spirit still struck out against those who turned on the imperium. During the dark ritual and reality caved in on itself and formed the warpstorm.

Sealing Helinius's fate that day, the same imperial fleet still patrolls that region after being refitted in M.36-M.39 stopping those who would tread the path of thier dead champion.

Status: Active

Threat: High (Chaos incursions)

Important People of Note

  • His Most Geriatric Bitumen Hoarfrost, Planetary Governer of Implausibla Prime. - A former Arbite who'll stop at nothing to end crime.


  • Magos Technicus Yhasaran Kaltos, Lord High Overseer of Yhas - An unpredictable, possibly mad Techpriest who runs on intuition just as much as logic.

Magos Technicus Yhasaran Kaltos is Lord High Overseer of the celestial object known as Yhas and head of the Council of Yhas, the ruling body of fifty Magi which serve as the "planet's" government. Raised on Yhas XXVI, the smallest of the celestial object's planet-like 'moons', Yhasaran's father was quick to surrender him over to the Mechanicus to be raised and trained as a tech priest.

Unlike most Magos Technicus, much of Yhassaran's early career was spent as a rune priest. It was during this time that he first began work on the Yhassaran Volcanus, a system of observation by which valuable mineral deposits could be accurately predicted on Yhas' "moons" based upon the flow of easilly trackable magnetic rock through the "Volcanoes" of the celestial object itself. This system, which he them went on to perfect during a storm of promotions, has changed life in the Tiji sector for the better, increasing the output of exotic metals from the Yhas system by up to 40%, making it one of the most productive and valuable worlds in the whole sector. It was no surprise when Yhassaran was nominated to the Council of Yhas as representative of orbital body XXVI nor was there much decent when, a mere thirty years later, he was appointed Lord High Overseer, a position he holds to this day.

His tenure has been one of remarkable efficiency and esotaric designs. While now a Magos Technicus, expected to rule with the wisdom and understanding of the Omnisiah, he is often found to rely on the lateral and unorthodox thinking common to many Rune Priests when important decisions are presented to him. This makes him an unpredictable political figure - a rarity among the followers of the Omnisiah - and has allowed him to outmanuever his opponents in both trade negotions and political debates. This, in turn, has allowed him to get the better of many of the sector's other heavy hitters, a fact which they will rarely admit to but most certainly harbor a grudge for. Nonetheless, Magos Technicus Yhasaran Kaltos has used his position only for the betterment of his people, negotiating premium trade benefits and arms contracts that brought the titan legions to the system, a feat which is now a point of pride amungst its inhabitants. Though now in his third century and with rumors of madness begining to circulate, the Lord High Overseer in fact maintains perfect health, and is expected to rule for many centuries to come.

+++ Excerpt from Braving Xomula: A Traveller's Guide to the Tiji System +++


  • Razputin "Raz" Aquatus, Governor of Xaviol - Known for his large red goggles and terrible aquaphobia. May or may not actually be psychic.


  • Inquisitor Glokta - Sadistic, cunning and crippled tortured-turned-torturer.

Used to be a dashingly handsome Inquisitorial spy - the sort of character you see on holoflicks. Of course, luck didn't last forever and after a run-in with a Slaaneshi cult, he was found gruesomely tortured when the Inquisition arrived in force to recover him. He was broken and completely useless. He couldn't even break into a brisk walk without pissing himself, his teeth were missing, every bone in an entire arm was smashed to pulp and every muscle in his legs were severed. These are only a handful of cruelties inflicted on him. Even with bionic repairs, he was still a crippled mess. However, rather than kill him out of mercy, his Inquisitor employed him as an interrogator instead of an assassin, handling prisoners managing scenarios and investigations from off the lines. It turned out that he was in fact even more efficient off of the field than he was on it. Over a century of successful operations later and Glokta was eventually promoted to the rank of Inquisitor. His expertise lies in espionage, investigation and torture. He is usually invisible to the public eye with one of his interrogators speaking on his behalf.


  • Siegfried Stauffion, Governor of New Prospero - A charismatic former-commissar who now applies his brutal efficency to governing. May be silencing opposition.

The title of Governor of New Prospero is, historically, a coveted one, often held by powerful celebrities and heroes of the imperium. A democratic pleasure world well respected for being one of the nicest planets in the sector, many high ranking members of the Adeptus Terra call this planet their home. This fact, combined with the population's tendencies to vote for the 'flavor of the month' has ensured that no one person has ever really held office long enough to have any serius impact on the policies of the planet. If not for the moderate precense of the Adeptus Ministorum acting as a guiding hand, the planet would have decended into infighting and civil war long ago.

Currently, the title belongs to Governor Siegfried Stauffion, a charismatic retired commissar known for his love of sword play and his commitment to ensure that his world never falls to the forces of discontentment. Driving this ambition, rumors whisper, are tales of numerous successfull last stands against the ruinus powers and a first hand knowledge of the absolute worst the galaxy has to offer.

According to his biography, Governor Stauffion decided to set aside his retirement on the paradise planet and take up government when, while strolling through one of the underhives on the planet's moons, a power outage left him stranded in the middle of a riotus gang war. Rather than wait for order to be restored, the governor single handedly slew the leader of one of the smaller gangs in personal combat before taking control of the remaining criminals and rallying them to put down the other gangs. According to one of the more popular legends, by the time enforcers arrived on the scene, the future-governor had not only ended the riot, but had the criminals cleaning graffiti from the underhive walls.

He rose quickly through his political career with the same brutal efficiency he has applied to all aspects of his life, and as governor, he has served more successfull terms than any who have come before him. Since coming into power, crime on the new prospero moons has been reduced thirty percent and continues to drop, though many of his opponents accuse him of using underhanded, even criminal practices to ensure that he not only stays in power, but that any who speak out against him wind up suffering unfortunate accidents. Official releases however assure the public that these are simply the death throws of the criminal underbelly, striking out against the purifying light of the emperor.

+++ Excerpt from Braving Xomula: A Traveller's Guide to the Tiji System +++


  • Inquisitor Charon - Fiery, zealous ultra-puritan maniac who is just as harmful to the Imperium as the worst radical.

He is rather odd for an Inquisitor. He does not scheme. He does not plot. He merely serves the Emperor as best as he can and those who show even the slightest hint of heresy are subjected to his wrath. He started off as a priest on Euclisine, a shrine world now plagued with unrest and possible Chaos corruption. Even all those years ago, it was still shrouded in anarchy. It was not his actions that attracted the Inquisition's attention, but the actions of those around him. His screaming prayers were enough to whirl his brothers into a frenzy and a hatefu litany was enough to give those around him the courage to face even the most horrifying creatures. He oozes charisma, he is a born leader and a symbol of everything that humanity stands for. He was not an advocate for the subtle approach but wherever he went, heretics trembled. He served beneath his Inquisitor for years until a particular event - the cleansing of an infested Xomulan hive dome, overseen by the Inquisitor himself. Unfortunately, Charon's superior died to one of the bristling terrors but Charon did not - when the old man fell, his righteous rage infected his companions and even the usually solemn militia of Xomula. The Inquisitorial Conclave were so impressed with his results that they allowed him to take the place of his late master, as an Inquisitor. They regret it. He's a bombastic maniac who has no mind for subtlety or any methods that are not traditional. Inquisitor Charon almost constantly petitions of the purgation of almost a dozen planets in the Tiji Sector, including Xomula, Ravenforge, Euclisine, Scholar's Rest and many, many more. He is often the butt of many jokes and his colleagues make it all too clear that he should be in the Commissariat, not the Inquisition.


  • Inquisitor Lareat Tride - Ordo Xenos who dabbled a little too much in alien DNA. While his methods get results, if any other Inquisitor saw him, they'd shoot on sight.

An Inquisitor of the ordo xenos, he has long ago lost touch with his humanity. After hundreds of years spent researching the most dangerous forms of xenos life he has come to the conclusion that the emperor was wrong and humanity was never meant to rule the stars. As a result he has spent the later years of his life experimenting with ways of improving humanity and bringing it up to the level of its competitors (as he sees it). Several of these "improvements" have gone towards extending Tride's own lifespan. A routine geno-scan would condemn him to death a hundred times over, as his DNA has several modifications that are considered tech-heresy of the highest order, and there are elements taken from psykers and even some Orkoid species. Not all of these changes have had the intended effect, but what's certain is that Tride has become a force to be reckoned with; vicious, cunning, and dangerous. He is also very clearly inhuman; he wears a distortion hood to mask his appearance whenever he leaves his private quarters aboard the "Perfect Dawn" (his personal strike cruiser). He no longer meets other inquisitors. The risk of being discovered is too great, and so he deals with his peers through acolytes who know nothing of their master's true intentions. His experiments have already proven successful when fighting aliens, with small units of modified soldiers accomplishing impossible things in battles against the Tyranids and the Tau on the eastern fringe, and now he has come to Tiji to see how his theories stand up against the more subtle and supernatural dangers that this region of space has such an abundance of.


  • Inquisitor Maximillian Von Swartz - Former Arbite, his life's work is stop out crime and corruption. Too bad his father dealt with criminals though, because now no one trusts him.

Born as a son of a Veskarian noble he is a arrogant bastard. Lived a wealthy life as his father traded food and lifestock. But this wonderful life was cut short after a visit too the local operahouse. There, he witnessed the robbery and murder of his parents by the hands of a drugged up city scum, that day he swore to clean up the hiveworlds of the sector from thevies and other dreg. Fled offworld when the administratorium discovered that his father had been trading with crimesyndicates. Became a Arbiter on Ixion II where he rose through the ranks to become a Sergant. Had to join the Inquisition when his squad came a cross a pleasure cult in one of the hive-arks. He is not trusted now in the Ordo Hereticus since his father was a smuggler. Slightly mad, paranoid. Smokes Iho sticks like a forgeworld.


  • Rinsyond, High Magos of Xomula - A cowardly tech-priest who's attempts to run away from opportunities to go to the planet's surface ended up landing him a job he can't run from any longer. Slow, indecisive, going slowly mad. The perfect leader for Xomula.

Interestingly enough he is not from Xomula but rather he is from the "planet" Yhas XV. It was there he was inducted to be a Tech Priest, one of the many that maintain the holy mining machines that make Yhas such a valuable place. Rinsyond proved to be quite capable of the many rituals needed for the machine... until a prayer went wrong, the sacred unmanned mining drill was angered by this and instead of going into a promising vein fell into a pit of lava. Rinsyond believed himself a doomed man for his deed, he had destroyed a sacred machine one that may not be able to be replaced by the Adeptus Mechanicus. However he considered himself fortunate, at the time, when instead he would be moved to work on a little far out of the way planet in the sector called Xomula although later he wished he had taken his life there instead.

So he was sent to the station of the Tech-Priests on the orbiting moon above Xomula, where he was greeted by much laughter, an unusual sight from Tech-Priests. It seemed to be the natural response to Xomula, that or go mad. But he soon adapted. The key, he soon saw, was not to be sent down to the actual planet of Xomula. Rinsyond's rise to power can be attributed to his amazing ability to appear to be doing something amazing busy while doing little at all and the fact that those with a stance of importance and gain the secrets of Xomula either quickly leave for another position or commit suicide. It was not long until Rinsyond because High Magos as he had seemingly been able to avoid visiting Xomula and passed through the ranks fast enough that he couldn't gain the knowledge that would make him avoid the position. And so did Rinsyond reach a position he could not leave from, as there is a constant Skitarii guard to make sure he doesn't not end like some of the previous High Magos including his recent predecessor who was recorded to have shot himself into space aiming for another moon of Xomula screaming. Rinsyond lives in constant fear due to the secrets he has obtained. He is slow, indecisive, unusual for a Tech-Priest but his position has learned him that most things, if not all, are better left alone and maybe they will go away if you pretend they don't exist. His sanity, like all of his predecessors, is slowly crumbling. He does not rest for fear of what may come for him. All in all, he's doing rather well in his position. Possibly the best High Magos Xomula has ever had.


  • Ares Ragnarok, Governor of Xomula - The Governor was born a native to Xomula. He was born to a high ranking member of the Xomulan Militia, General Alexander Ragnarok, and a nurse of a Xomulan hospital. Despite where he was born Ares did grow up to be a patriot and proud of his planet and it’s people, soon he had wishes of following his father’s footsteps, maybe even fighting side by side. Unfortunately his father died defending one of the mobile cities from an “Unknown Threat” from the oceans of Xomula. His last recorded words were not as dramatic as one would hope, however they are the last words of a true Xomulan militia man. They are as follows: “Emperor! Somebody please save me! Sav-arghhh meeeee…”. This made Ares only more determined to do his best to service his people in the militia, to defend the people and keep this planet at any cost.

He was a valued member of the Militia, and proved himself able to survive even on their harsh planet. He won himself a lot of glory when he defended Xomula’s biggest tripod city, The Wells, on the verge of collapse from Slither Stabs single-handedly. Due to his popularity with the people, and combat experience he was able to work himself into general of the militia. He only grew evermore popular, being one of the only Generals not to become a secluded alcoholic due to their job and soon was promoted to the position of Governor of Xomula. Upon his election he gave a promise to the people; “Upon this day, do I vow to protect you Xomula! To protect the right for Xomulans to stay upon you! I will die for this right and I will kill for it. I will do anything to protect you.”

Astartes of Tiji

Index Astartes: Deep Ones

Deep one spacemarine

Founding: 18th
Home world: Kratos
Chapter Master: Pugnax Macula
Speciality: Usage of terror tactics, Biohazard Warzones
Current campaign: ++INFORMATION INACESSABLE++
Primogenitor Chapter: Salamanders
Heraldry: A White shark jaw on dark grey. dark green runic icons are encorporated.
Main colours: Dark Grey, Brown and dark green details.
Tactics:
In battle the Deep Ones use a combination of attrition and terror tactics.
Famous for their refusal to give in, even if loss is certain.
they have a track record of somehow pulling victory out of the jaws of defeat, albeit at a high cost.
In victory they are meticulously merciless, destroying every last trace of the vanquished foe.

Often deployed in biohazardous warzones, which would be dangerously toxic for even normal marines, they make good usage of terrain, turning the dangers of the local terrain against their foes.
Often they will lure opposing forces into almost suicidal fighting conditions, trapping their enemies before remorselessly removing and eradicating them from the face of the planet.

The Deep Ones don't make much usage of bikes or rhinos, but make extensive usage of landspeeders and thunderhawk Cavalry, preferring to engage opponents in ambushes from impossible directions.
Air insertions that rely on suicidal transport runs are favoured tog gain the element of surprise.
Mass guerilla Drop pod insertions are also favoured.
History
The Deep Ones are a secretive chapter, and not much is known about them, even in their 'home' sector the tiji sector.
The Explorator fleets had deemed Kratos uninhabitable, and marked it for teraforming.
However Chapter Master Pugnax Macula when confronted with a choice of planets to build his Fortress on chose Kronus, despite repeated claims from the Adeptus Administratum that it was unsuitable.

The building of a Fortress Monastery on Kratos was indeed a difficult task, the ever-changing and treacherous nature of the planet's slippery shifting surface meant that no traditional buildings could be created.
After three failed attempts to create a foundation, the fortress was successfully created. The fortress itself is not stationary, but is in fact a giant tracked submersible, capable of submerging itself into the thick sludge to help it's defence and, moving across the planet.
Chapterworlds:
Kratos. This bizarre world is so similar Xomula - almost identical, in fact, except for the fact there are no gigantic monstrosities, yet there are still poisonous microbes filling the atmosphere and the water.
It's a primordial world, bursting with new life. The gravity is heavy, breath the corrupt air too long and you will collapse from disorientation.
this is a difficult place to live, but there aren't any hideous Xenos to make the job even harder.
For that reason, the Space Marines chapter of the Deep Ones has chosen to claim this world as their homeworld.
There are few living creatures - human or otherwise - who can say they have lived through as much as a Deep One.
They are rugged, grim survivalists, capable of outlasting almost any opponent in almost any environment.
Their harsh lifestyle on Kratos only reinforces this.
Aquaphobia
Where some chapters might make initiates fight hand to hand with vile mutations or make grand arena fights, the deep ones will equip thier initiates with power armour outfitted with extensive liquid oxygen tanks.
The initiate will than be dropped with his fellow brothers into the oceans of aquaphobia, to preform a week long rigorous mission in the underwater caves inhabited by a verocious species of Akulova Tyranus.
The vile beasts work in ambush packs of 15 and have both arms and legs to better navigate thier cramp underwater strongholds through miniature tunnels used to repel invaders.

If the Innitiate survives this ordeal with his fellow brothers and brings back the almost adamite strong jaw of an Akulova Tyranus alpha species, the brood king, he and the other initiates will become a full fledged battle brother.


Guard Regiments of Tiji

The Tempestus Void Guard
In the old days of the Second Settlement, when the Tiji Sector was rediscovered by the Imperium, a large number of warships and old freighters-turned-colony ships found their last stop in orbit around Tempestus Solaris. These ships were to become the seeds for the Tempestus Militarised Zone, a ring or interlinked facilities that house training and staging areas for the Imperial Guard regiments that are tithed from Tiji. It is also the home of the oldest IG regiment in the sector: the Void Guard.

All children of the Voidborn whose forefathers arrived to Tempestus on the original settler ships, the mostly pale and lanky Tempestus Void Guards are famous for their skill in close-quarters fighting.
Originally formed to combat the threat of a space hulk designated IX-55-VI, that dropped out of warp space near Xomula, the Void Guards have a reputation as secretive and efficient fighters.

Xomulan plague militia
Fights chaos influence on the planet, highly resistant to deadly pathogens. (expand)

Koganusan Skitarii
Koganusans vast population under the Adeptus mechanicus that labours in the forges eventually came to such a number that they started paying tithe to Segmentum command , under dual rulership one being the omnisiah the other Segmentum command, leaders of the Koganusan skitarii sometimes find themselves locked between conflicting orders and has aroused the watchfull eye of the inquisistion.

New Krieg Blackwatch
Drawn from the New Krieg hives they are called in to contain biological threats to the imperium, armed with the vast nuclear arsenal and dense protective suits of thier father legion The Deathkorps. The new krieg Blackwatch can be found throughout the Imperium fighting the Tyranids and in Tiji in orbit over Xomula on thier space hulk the Garland Eran, launching training missions and dispatches under the Adeptus mechanicus. Early records have stated that the Deathkorps helped stop the initial Tyranid invasion near xomula and still patrol Laviathans rest.

Orvanian Planetary Assault Legion
Specialised planetary assault legions of Orvana who retook this world from a planetwide rebelion against the Emperor, now also make thier home and training ground there, the current imperial governor millitant jaxus green not only put down the rebelion but also issued forth a continuing stabillity on the planet. The orvanians continue churning out highly specialised planetfall regiments rivaling the elysian drop troops.

Orvanian Irregular
Rebel counter insurgency group, under the strict eye of the Orvanian millitary. (expand)

Evolution of the sector

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