Quest:Heir of the Arends
Heir of the Arends is a fantasy quest ran by Vedibere (yes, that one) on the Spacebattles forums. The quest follows one Wolfgang Richard Arend as he, by nature of being a male descendant with Power, becomes the fifth patriarch of his family.
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Setting
The quest starts off on the eve of the December 22nd 2015, the date of the winter solstice. For many years, the reigning patriarch Thaddeus Cain Arend, has called the family together on this one day to address them and to potentially announce an heir. The only eligible heirs are those with Power -- the ability to use magic. Magic in the setting is formulaic but nuanced and mysterious. It is reproducible and is a matter of memorization, but this knowledge recorded in Tomes of Lore is jealously hoarded by those who are capable of using it. By tradition or decree, all those capable of using magic in the Arend family are apprenticed by the patriarch for four years from the age of twelve. Apprentices learn the basics of magic and magical creatures.
There is a small number of established lines of mages, and each one tends to focus on a single school. The Arend family are generalists with enough lore to focus on any of the schools. There are seven other mage families in the New World, and an unknown number of families in the Old World. The ability to use power is somewhat hereditary, but can also be spontaneously awakened in individuals who are then called wild mages.
Other than the addition of magic, the setting is standard modern-day. Magical creatures have tended to be of the European folklore kind. Alchemy has also tended to be European. When in doubt think Rome, not China.
Schools of Magic
There are eight acknowledged schools of magic and at least one secret school.
- Occultism: Magic dealing with the beings of the Shadow. The knowledge of summoning wraiths, spirits, ghosts.
- Mysticism: Magic dealing with the Shadow itself, using the reflections of the world like thoughts, emotions, or dreams as your main tools. Willpower is essential here.
- Shamanism: Magic dealing with animals either mundane or magical and living spirits of nature.
- Elementalism: magic dealing with the four elements (earth, wind, water, and fire) and the inanimate spirits of nature.
- Essentialism: The magic of dealing with perceptions, illusions, and seemings/glamours. A powerful school, and versatile, made all the more so since so many mages seem to forget that while fragile, many of the things it creates can be real and dangerous indeed.
- Materialism: Magic dealing with the material world and aspects of it, broadly encompassing states, attributes, and the "Metaphysicals" such as the concept or purpose that defines an object. A knife, for example, can have materialist spellforms on it to enhance the purpose of the knife "to cut" or "to separate" so that even without an edge it will easily slice through virtually any normal object.
- Arcanism: Magic dealing with Power and the various things inherent to the magical condition -- like Sight, or the natural ability of an Other to transition between the Shadow and the World.
- Sapienscy: Not a type of magic per-se, though still studied as such. Sapienscy deals with the power of the human collective. The spell-smashing sledgehammer, the spirit-annihilating inferno that is the collective will of humanity. Spells become less effecive when more people are around.
- Infernalism/Demonology/Diabolism: A highly-secret school of magic that deals with the world and beings beyond it; concerned with summonings, pacts, and contracts. Dangerous and powerful. None but the patriarch of the Arends may even know of it on pain of death.
Characters
Mansion staff
- Carden, majordomo. Head of mansion staff. Awakened to shadow, has the power of Sight and longer life. Does not have power.
- Lira Craft, head of household. Grandfather’s homunculus. Imagination, creativity, and independent thought are beyond her, but she is loyal. May require replacement, as she is a created being.
- Friedrich “Lawine ‘Freed Rock’” Strauss. Ancient troll from Europe who came with Wolfgang the First. Don't trust him too much.
- Yeena, groundskeeper, dryad. Ancient and strong.
- Darcy Sloan, golvian. Cook and victualer. Talkative and fearless in obtaining any required ingredient.
- Cain Raegan, vampire. Fabulous. Scout, chauffeur, agent, and messenger. Secondary bodyguard.
- Dale, Olen, and Mattieu Tarhill, brownies. Upkeep of the house, laundry, chores, handiwork, and other domestic tasks.
- Stevens, a servant. Maybe not around anymore?
Ancestors
- Wolfgang Arend I (1200’s - 1708, aged 500s). Head of house for entire life. First patriarch of the Arend family. One of the most powerful mages ever. From Northwest Germany/Archdiocese of Bremen.
- Catherine Arend, wife of Wolfgang I.
- Elias V. Arend (1706 - 1739, aged 33). Head of house from 1708 until 1739 (31 years). Details of death unclear.
- James Arend (1726 - 1898, aged 172). Head of house from 1739 until 1898 (159 years). Claims to have had a hand in every major political event in the Americas, all the way from the American revolution to the lead-up to World War One.
- Thaddeus Cain Arend (1858 - Feb 22 2015, aged 157). Head of house from 1898 to 2015 (117 years). Really paranoid. Outlived five wives. Bowed out of political scene to focus on magic.
- Sara Arend. First wife of Thaddeus. Thaddeus claims she was killed by European mages.
- Jack Arend (father). Deceased. Only one of that generation that had Power.
- Mrs. Arend (mother). Deceased.
- Wolfgang Richard Arend (1990 - now, aged 25). Fifth patriarch of the Arend family.
Family
- Jennifer "Jenna" Arend (23). Lawyer. Very powerful mage. Very capable and intelligent. Marcus and Donald listen to her. Employed by Donald. Meddled with what was supposedly a wild mage's journal in March and now experiences episodes of amnesia and what could be considered episodes of possession. Sought protection from grandfather, but after unanswered letters and the death of Theo she conspired with Chad to get him to murder Tara and Paul with wraiths. Claims to not have wanted Chad or Richard dead. She wanted to solve the mystery herself instead of relying on Richard. Extremely jealous of Richard's male mage privilege.
- Albright family. Has own house in Bridgehead.
- Patrick’s family. Has own house in Bridgehead.
- Bertrand “Bert” Arend (31). Weak mage. Brown-nosing weasel. Contesting will.
- Donald. Routinely makes poor multimillion dollar investments in real estate. Contesting will.
- Marcus Arend (28). Decent mage. Contesting will.
- Chadwick “Chad” Arend (22). Mage. Tutored by Jenna in wraith-summoning. Sent wraiths after Tara and Paul. Dead under suspicious circumstances. Had a fiancé named Cate. Brother is contesting will. Jenna claims Chad sent wraiths after Richard to scare him.
- Timothy Lane (10). Weak and untrained mage. Very protective family.
- James Lane. Father of Timothy. Owner of Lane Mining. New money. Contesting will.
- Tara. (25). High untapped magic capacity. Likes social subterfuge. High-maintenance. Not contesting.
- Syliva. Not contesting.
- Julia. Mage. Mafia don’s daughter. Not contesting.
- Marion. Mage.
- Phyllis. Mage.
- John Reims. Branch family member.
- Teddy Reims, head of Reims family, branch from two generations ago.
- Lyle Arend, CEO of BAL Pharamaceuticals.
- Senator James Arend.
- Teddy Demens. Major player in global arms trade. Ex-soldier. Head of Demens family. Apparently a good enough guy.
- Paul Arend. Competent. Careful and cunning. Died alongside pregnant wife in plane crash at around November aged 25. This was due to wraiths sent by Chad under Jenna's direction.
- John Arend. Paul’s brother. A pretty OK guy.
- Theodore “Theo” Arend. Competent and a mage. Drowned at beach house in July aged 36 despite shallow waters and being a competitive swimmer.
Other
- Tom and Daisy Bennet, locals.
- Officer Hornwell, chief of police.
- Mayor Delkin of Bridgehead.
- Judge Eright of Bridgehead.
- Clive Phorer, bank president.
- Greg, Chad’s PA.
- Omaein, fae lord. Not hostile, but not a bearer of good will.
- Arnold, the charlatan. First tutor of Wolfgang I.
- Restou, the wild mage. Second tutor of Wolfgang I.
- Von Heust, of the house of Von Heust. A mage of status in Lubeck. Third tutor and employer of Wolfgang I. Hunted suspected Diabolists.
Richard's To-Do List
- Meet with townsfolk
- Investigate Jenna's condition
- Read up on family history
- Tap ley lines
- Meet with council of New World mages
- Follow up on inheritance lawsuits
- Follow up on Chad's autopsy
- Enter the inner sanctum of library for demonology knowledge
- Decide on Timothy's magical tutelage
Disorganized Notes
- Murder and bodies disappearing is not unheard of in the Arend family.
- Wraiths are created “when a person dies under extreme circumstances and with a nature related to their death.”
- The main Arend mansion has nearly four hundred thousand acres. Properties elsewhere have twenty to thirty acres.
- The Rockefellers, Cabots, Morgans and Vanderbilts mentioned as needing to ask for permission for actions from the Arends in the past.
- A person must be invited in order to enter the manor.