Warhammer 40,000/7th Edition Tactics/Eldar Harlequins

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Eldar Harlequins are coming with their own Codex, preview rules for many of their units can be found in white dwarf issues.

Why Play a Harlequin Army

Special Rules

Warlord Traits

Wargear

Enigmas of the Black Library

Army Lst

The army list is -unexpectedly- not very large, and mostly contains a single unit per slot.

HQ

Troops

Harlequin Troupe - A change up from what it used to be in the Craftworld codex, they now come in squads of 5-12 and the Troupe Leader got a welcome boost of +1 WS, W & I turning him into a viable army warlord in his own right who can take from the relics list, he can also take a power sword, but you're probably better served giving him a kiss or caress to help him chew up 2+ save characters in challenges. The rest of the unit is customisable as you would like, with any model being able to take any harlequin item combination.

Dedicated Transport

Starweaver

Elite

Solitaire - A guy who's been out of the game since the second edition (except for that house-rule codex GW released), and he's making up for lost time. A WS9, I10, A6, 3++, eternal warrior melee beast that is going to lay the pain on his opponents with his Kiss & Caress. Once per game he can "Blitz" which is rolling a number of dice equal to the turn number and moving that distance instead of the 12" he normally gets and does it over other models an terrain. The boost for doing this is bumping his attacks value to 10 in the following assault phase (basically 12 attacks once you count the charge and the 2CCW bonus) He's very fragile though despite being Eternal Warrior, since he has only T3 and is forced to go solo, he'll end up getting brought down by a turn of lasgun fire if you keep him within range of the enemy guns, so use that 12" of movement to keep him away from rapid fire ranges and out of sight until you need him to tear up a unit in melee.

Fast Attack

Skyweaver Squad - two-person jetbikes but nothing like a Vyper, you get 2-6 in a unit with a Shuriken Cannon each. They are expensive, but you get two wounds a piece and the ability to make their 4+ save invulnerable for a single turn (but they have 5++ the rest of the time as well) They get an item called "Star-Bolas" which is a one use S6 AP2 grenade, but you can exchange this for a Zephyrglaive which is an objectively better close combat item, giving them S+1 (S+2 with furious charge) AP2 on the charge and then counts as a power sword after that, this unit gets Hit & Run so you want them bouncing in and out of combat like proper Harlequins and peppering them with rending ninja stars over and over.

Heavy Support

Voidweaver -

Formations

Allies

Tactics