Warhammer 40,000/7th Edition Tactics/Imperial Guard/Armoured Battlegroup

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Revision as of 23:37, 9 March 2013 by 1d4chan>Ahriman's Aide
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Why Play Imperial Guard Armoured Companies

Do you like Tanks? I mean REALLY like Tanks? Then this list is for you! All tanks, all the time.

Unit Analysis

HQ

  • Company Command Tank: Your command vehicle, the company command tank has the ability to give orders to your other tanks in the same way that infantry command squads do, allowing them to better smash the enemy. Your command tank can be any of the standard Leman Russ variants, and comes with an improved BS. However it is expensive, so don’t go overboard giving it upgrades.
  • Armoured Fist Command Squad: basically an infantry command squad in a Chimera.
  • Salamander Reconnaissance Commander: A single Salamander command vehicle. Weak and dies easily. Avoid.

Elites

  • Commissar Tank:
  • Destroyer Tank Hunter Squadron:
  • Atlas Recovery Tank:
  • Armoured Fist Storm Trooper Squad:
  • Tech Priest Enginseer:

Troops

  • Battle Tank Squadron:
  • Siege Tank Squadron:
  • Armoured Fist Squad:
  • Armoured Fist Veterans:

Fast Attack

  • Scout Sentinel Squadron:
  • Armoured Sentinel Squadron:
  • Imperial Navy Gunship Squadron:
  • Tauros Strike Squadron:
  • Salamander Recon Squadron:
  • Hellhound Squadron:

Heavy Support

  • Hydra Flak Tank Battery:
  • Ordnance Battery:
  • Griffon Strike Battery:
  • Colossus Bombard Battery:
  • Armoured Fist Heavy Weapons Squad:
  • Armoured Fist Cyclops Demolition Squad:
  • Imperial Navy Air Support: