Warhammer 40,000/Tactics/Renegade Knights (8E)

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Why Play Renegade Knights

You have Imperial Knights, but fuck the Emperor, you're going Rogue!

Or, maybe you want a passable Superheavy for Chaos forces and don't want to go to Forgeworld to get one.

Or maybe you play a Xenos army (that's not Eldar) and want to use Imperial Knights without needing to worry about Come the Apocalypse bullshit.

Whatever your reason, you want a big stompy robot possibly bristling with guns.

Wargear

Unit Analysis

Obviously, all of these are Lords of War. All but the first entry are FW.

Renegade Knight

Unlike the loyalist Knights, there are no pre-set patterns: you pay for the chassis with 2 CC weapons by default and can swap either of them for the weapon(s) you want. 24 wounds and a 5+ invul against shooting so it isn't leaving the tabletop any time soon, but a fully kitted-out (with huge gun and carapace weapon) one costs even more than a Lord of Skulls and doesn't regenerate. At its best against an opponent that has lots of tanks or other huge things needing a lot of killing.

Renegade Knight Acheron

Renegade Knight Lancer

Renegade Knight Castigator

Renegade Knight Atropos

Renegade Knight Magaera

Renegade Knight Porphyrion

Renegade Knight Styrix

Building your Army