Warhammer 40,000/Tactics/Ynnari(7E)

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Why Play Ynnari?

  • Because you want to field one big mega-detachment of Craftworld Eldar, Dark Eldar, and Harlequins
  • Because you want to amp up the cheese of two already cheesy armies.
  • Because you are not satisfied with the 7th Edition Dark Eldar Codex.

Special Rules

Warlord Traits

  1. Lord of Rebirth: Warlord has IWND.
  2. Warden of Forgotten Wisdom: If your Warlord is a Psyker, you may select your powers instead of rolling for them. Get this on a Farseer dipping into Telepathy for Invisibility. Every time. If your warlord isn't a psyker you re-roll this trait.
  3. Walker of Many Paths: Warlord can choose a USR that lasts until the next movement phase: Furious Charge, Hit & Run, or Move Through Cover.
  4. Master of Death: Roll a 6 to wound for any of your warlord's attacks and it gains the Instant-Death special rule.
  5. Ruthless Commander: Warlord and all Ynnari units within 7" have Fearless.
  6. Favoured of Ynnead: Warlord and their unit can make a Soulburst action within 14" instead of 7".

Psychic Powers

Any Psykers with the Aeldari/Ynnari faction can opt to roll on this power chart in addition to any disciplines they know. But beware: rolling a perils result when using these powers forces you to roll twice on the Perils table, and take both results. Looks like the Corsairs aren't the only army who get really fucked over with Perils...

Unit Analysis

This Faction blends Eldar, Dark Eldar, and Harlequins together. So any overlapping units will be discussed in their own articles.

HQ

  • The Visarch:
  • Yvraine, Herald of Ynnead