Warhammer 40,000/Tactics/Ynnari(7E)
Why Play Ynnari?
- Because you want to field one big mega-detachment of Craftworld Eldar, Dark Eldar, and Harlequins
- Because you want to amp up the cheese of two already cheesy armies.
- Because you are not satisfied with the 7th Edition Dark Eldar Codex.
Special Rules
Warlord Traits
- Lord of Rebirth: Warlord has IWND.
- Warden of Forgotten Wisdom: If your Warlord is a Psyker, you may select your powers instead of rolling for them. Get this on a Farseer dipping into Telepathy for Invisibility. Every time. If your warlord isn't a psyker you re-roll this trait.
- Walker of Many Paths: Warlord can choose a USR that lasts until the next movement phase: Furious Charge, Hit & Run, or Move Through Cover.
- Master of Death: Roll a 6 to wound for any of your warlord's attacks and it gains the Instant-Death special rule.
- Ruthless Commander: Warlord and all Ynnari units within 7" have Fearless.
- Favoured of Ynnead: Warlord and their unit can make a Soulburst action within 14" instead of 7".
Psychic Powers
Any Psykers with the Aeldari/Ynnari faction can opt to roll on this power chart in addition to any disciplines they know. But beware: rolling a perils result when using these powers forces you to roll twice on the Perils table, and take both results. Looks like the Corsairs aren't the only army who get really fucked over with Perils...
- Primaris - Spirit Hook
- 1. Shield of Ynnead
- 2. Storm of Whispers
- 3. Word of the Phoenix
- 4. Ancestor's Grace
- 5. Unbind Souls
- 6. Gaze of Ynnead: 12" S10 AP1 Assault 1, Ignores Cover, and no Invulnerable saves can be taken against this power.
Unit Analysis
This Faction blends Eldar, Dark Eldar, and Harlequins together. So any overlapping units will be discussed in their own articles.
Eldar Units
- Farseer
- Autarch
- Spiritseer
- Dire Avengers
- Fire Dragons
- Howling Banshees
- Striking Scorpions
Dark Eldar Units
- Archon
- Succubus
- Kabalite Warriors
- Wyches
- Incubi
- Hellions
- Reaver Jetbikes
Harlequin Units
- Shadowseer
- Death jester
- Troupes
- Skyweaver Jetbikes
HQ
- The Visarch: WS/BS/I7 with a 3+ Armor Save, and can auto-LoS for Yvraine if she's in the same unit, and always passes Glorious Interventions for her. Rules-wise he has Stubborn, Eternal Warrior, Rampage, and Precision Strikes in addition to the usual rules. His relic sword Asu-Var is a S +2 AP2 Two-handed melee weapon with Silence, where every enemy unit within 3" must use their lowest Ld value instead of their highest Ld.
- Yvraine, Herald of Ynnead: WS/BS/I8 with Eternal Warrior, Stubborn, and is a ML2 Psyker who gets D3 extra warpcharges only she can use thanks to her Gyrinx Familiar. She can dip into Daemonology (Sanctic) and Revenant powers. She has a 4+ Invulnerable save to mitigate her shitty 6+ armor save. Wargear-wise, she has the Kha-vir, Sword of Sorrows which is a S+1 Huskblade.
Troops
- Black Guardians
- Black Guardian Windriders
Fast Attack
- Black Guardian Vipers
Lord of War
- Yncarne, Avatar of Ynnead: Oh, fuck yes. Has an equally Greater Daemon-esque statline like the Avatar of Khaine (WS9, S/T6, I10). She has a 3+ Armor Save and a 5++ for being a Daemon, and she carries Villith-Zhar, an AP2 melee weapon with Fleshbane, Armorbane, and Soulblaze. Rules-wise, she has Eternal Warrior (which is a big step up from the Avatar of Khaine, sorry bud!), Strength From Death, Fleet, Deep Strike, and Preferred Enemy: Daemons of Slaanesh. She's also a Mastery Level 3 Psyker and can dip into either Sanctic Daemonology or Revenant psychic disciplines. Unfortunately, the former risks you rolling perils on any double, while the Revenant discipline makes you roll twice on the Perils chart and take both results if you do peril. However, she and all Ynnari units within 12" have the Fearless and Feel No Pain USR. And if a Ynnari model dies within 7" of her, she regains a lost wound on a 3+. She can easily take on any opponent in melee and have a near-guaranteed chance of coming out on top. Except the Avatar of Khaine, since his immunity to Soulblaze will mess her up in a mirror-match.