Warhammer 40,000: Kill Team (HoR)/Tactics/Astra Militarum(7E)
Out of all the armies, the Imperial Guard (Astra Militarum, Militarum Tempestus, whatever. We call it IG for convenience) probably took the biggest hits by losing all their fancy tanks that did all the work. In their place, you have to use lots upon lots of small guardsmen with guns and other infantry. If you can grab a Transport, it's probably advisable since these guys don't last long.
Rules
- Voice of Command: You can give Orders to a model within Ordering Range and if that model passes Leadership, he gains it and shares it with allies within 3". This means that squads can pretty much spread the love 3" around every individual model, giving real good coverage. For the sake of convenience, this rule also offers a Vox-Caster for all models that have it.
- Veteran Promotion: Campaign Only. For every 3 Battle Honours a Veteran or Guardsmen in a squad gets, they can be promoted to becoming an individual model for all intents and purposes, meaning that the squad now has to buy a new buddy. The promoted model keeps whatever they got beforehand and can only buy melee and ranged weapons from the codex as well as some other armoury upgrades.
- Famous Regiments: Taking a page from the Space Marines, you can pay for all models aside from the abhumans, walkers, psykers, enginseers, and priests to emulate a certain famous regiment.
- Attilan Rough Riders (FREE): A very cavalry-focused squad, you have a special leader you can buy as well as the removal of restrictions on Rough Riders. You can bring even more to the Special section if you feel like wasting space.
- Cadian Shock Troops (FREE): An anti-Chaos team, Cadians get Hatred (Chaos Marines) and can upgrade Conscripts to get Whiteshields with +1 BS/Ld for 5 pts a squad.
- Catachan Jungle Fighters (1ppm): A very stealth-based team, these guys get Move Through Cover and Stealth (Jungle).
- Death Korps of Krieg (2 ppm): If you need guys who can hold the line, these guys can help. All affected models gain +1 WS and Stubborn.
- Elysian Drop Troops (2 ppm): You're not going to get any D-99 loving here, just Deep Strike. Still an alright idea for surprises.
- Mordian Iron Guard: (1 ppm): These guys are hardasses. They won't buckle and always pass Fear and Pinning.
- Tallarn Desert Raiders (1 ppm): Instead of your usual access to light armour, you just get Hit & Run. If you're good at kiting, then this is your army.
- Vostroyan Firstborn (1 ppm): They don't get any blatant rules or anything of the like; instead, they get an Overwatch radius of 6" instead of 3".
FOC
- 1 Leader
- 1-30 Core
- 0-5 Special
Wargear
- Hot-Shot Power Pack: A safer overload than the other armies, this gives flashlights and laspistols AP3, but shrinks the range by 6". Take it and laugh at any Marines that come at you.
- Bio-Scanner: If you ever find a model infiltrating near the user's weapon range, he can shoot up the damn thing before the game starts. Real nice to fuck with said sneaky armies.
- Smoke Grenade: Harmless, but it gives a large blast template's worth of 5+ cover. A very helpful thing for your ranks.
- Auspex: Same as the marines, model within 12" gets -1 on cover.
- Infrared Goggles: Cheap Night Vision. Take if you're need a priority target removed at all costs.
- Chem-Inhaler: Cheap FNP (6+). Always welcome.
- Targeter: Low price, okay bonus; if you don't move this model, you re-roll 1's to-hit during shooting.
Leaders Only
- Refractor Field: 5++. Take it.
- Duelist Honours: If you have a good assault HQ or need something to tie up a model, this gives you a re-roll on 1's with a CCW of Power Sword.
- Bionic Eye: You gain Re-rolls on 1's in shooting and Night Vision. A pretty good idea for shooty regiments.
- Antax-Pattern Armour: If you know you're not up against any plasma weaponry then this is a go-to item. It gives a re-rollable 4+ Armor save. Awesome.
- Master-Crafted Weapon: Self-explanatory. Usually recommended on melee weapons and pistols.
Commander Only
- Honorifica Imperialis: Commander gets Stubborn and gives it to anyone within range for Inspiring Presence.
- Macharian Cross: Expands Inspiring Presence to 12". Nice for spread-out forces.
- Vostroyan Shotgun: Another item from Last Stand, this is essentially a Bolt Pistol with Assault 2, Twin-Linked, and Strikedown. A good idea to distract someone from firing on valuable stuff. It's a pretty cheap buy.
Rough Rider Khan Only
- Khagan Glaive: A replacement for the Hunting Lance, this S+2 AP3 Specialist Weapon excels at getting charges, as it gives the Khan I10 on the turn they charge.
Commissar Only
- Ruthless Bastard: This bonus makes a Commissar a much more supportive model when you're not in the Mordian or Krieg armies. If he ever has to *BLAM* someone, he gives everyone in the army Stubborn for that turn. Nice.
Tempestor Prime Only
- Command Staff: A pricy Power Maul with Master-Crafted and Shred, this item's pretty nice for a Tempestus army that has to assault someone.
Tempestus Only
- Tempestus Standard: A pretty good support item, this grants all Tempestus models within 12" of this banner re-rolls on Morale and Pinning. Just beware that you're limited to one.
- Grav-Chute: Strangely unavailable for the Elysians, this cheap thing gives a model Deep Strike and will make it immune to fall damage. Again, why not Elysians?