Beasts Of Chaos

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Grand Alliance Chaos

Beasts Of Chaos

Cry havoc, and let slip the beasts of war.

Lore
Tactics
General Tactics

AoS’ take on the classic Beastmen, the Beasts of Chaos are comprised of the Brayherds (Gors, Ungors, etc), Warherds (Minotaurs), Thunderscorn (Dragon Ogors), and other assorted chaos monsters all united under one faction.

The biggest difference between Warhammer Fantasy Beastmen and Age of Sigmar Beastmen is their opinion on the Chaos Gods. The Old World Beastmen are zealously devoted to the Chaos Gods. The Mortal Realms Beastmen however are staunch followers of Chaos Undivided, the "worship Chaos as a force seperate from the gods" kind. To them the Ruinous Powers are merely powerful beings who have limited themselves by only embodying a single aspect of Chaos, and outright worshipping them goes against the whole purpose of being Chaotic in the first place. Though Beastmen marked by the gods still exist (mostly forming their own seperate greatfrays because the other Beastmen ostracise them), in general the Beastmen believe that Chaos is something one should embody through their acts, not a pantheon to be followed. The Chaos Gods despite this still see them as useful pawns because of how they spread war, plague, rape and mutation.

Greatfrays

Calling the Greatfrays the equivalent to Stormhosts or Warclans is a bit of misunderstanding. A Greatfray is less of a unified subfaction and more like a particular culture that Beastmen originate from. Scholars of the Mortal Realms will notice patterns in their iconography, warfare, and herd composition and create these theories regarding how the beasts of these Greatfrays function.

  • Allherd: The posterboys. Arrogant and aggressive, the beasts of the Allherd believe themselves to be the true offspring of the Alpha Progenitor, the original Beastman of the Mortal Realms, ergo meaning they claim to be the only true children of Chaos. Their herds are mostly found in Ghur, which when combined with the countless herdstones and glyphs bearing the Allherd’s symbols that dot every continent in the Realm of Beasts, leads many to believe that they originated from Ghur as well.
  • Darkwalkers: Much like their ancestors in the World-That-Was, the Darkwalkers rely heavily on ambush tactics and knowing the lay of the land. They seem to have an innate knowledge of the environment around them and are easily able to traverse the most treacherous of terrain and/or lure enemies into lethal surprise attacks. It’s not uncommon for herds of Darkwalkers to be “hired” by Chaos Lords from the Slaves to Darkness for their experience in navigating the Realms.
  • Gavespawn: A somewhat heretical Greatfray who revere/worship Morghur from the original Beastman roster, who has become a symbol of rampant mutation and the warping powers of Chaos. They seek to elevate their patron to the ranks of a proper Chaos God and fight against the four brothers, which is why they are often at odds with the other Beasts of Chaos and the Slaves to Darkness. Of course with all this mutation present, Chaos SpaWAITOHGODNOFDNHKGESZYXJDS...are a common presence in the army.

Gallery

See Also

Playable Factions in Warhammer: Age of Sigmar
Order
Chaos
Death
Destruction