Beasts Of Chaos

From 2d4chan
Revision as of 16:45, 4 January 2022 by 1d4chan>GreySeerCriak (Units of the frays)
Jump to navigation Jump to search

Grand Alliance Chaos

Beasts Of Chaos

Cry havoc, and let slip the beasts of war.

Lore
Tactics
General Tactics

AoS’ take on the classic Beastmen, the Beasts of Chaos are comprised of the Brayherds (Gors, Ungors, etc), Warherds (Minotaurs), Thunderscorn (Dragon Ogors), and other assorted chaos monsters all united under one faction.

The biggest difference between Warhammer Fantasy Beastmen and Age of Sigmar Beastmen is their opinion on the Chaos Gods. The Old World Beastmen are zealously devoted to the Chaos Gods, despite said gods being relatively indifferent to the Cloven Ones. The Mortal Realms Beastmen however are staunch followers of Chaos Undivided, the "worship Chaos as a force seperate from the gods" kind. To them the Ruinous Powers are merely powerful beings who have limited themselves by only embodying a single aspect of Chaos, and outright worshipping them goes against the whole purpose of being Chaotic in the first place. Though Beastmen marked by the gods still exist (mostly forming their own seperate greatfrays because the other Beastmen ostracise them), in general the Beastmen believe that Chaos is something one should embody through their acts, not a pantheon to be followed. The Chaos Gods despite this still see them as useful pawns because of how they spread war, plague, rape and mutation.

Ironically, despite being actively ostracised by their undivided kin, from the ones we've seen so far marked Beastmen are highly favored by human cultists, with Slaanesh worshippers revering and pampering Slaangor Fiendbloods and many Tzeentch worshippers (especially the Cult of the Transient Form) actively aspiring to be transformed into Tzaangors.

Greatfrays

Calling the Greatfrays the equivalent to Stormhosts or Warclans is a bit of a misunderstanding. A Greatfray is less of a unified subfaction and more like a particular culture that Beastmen originate from. Scholars of the Mortal Realms will notice patterns in their iconography, warfare, and herd composition and create these theories regarding how the beasts of these Greatfrays function.

  • Allherd: The posterboys. Arrogant and aggressive, the beasts of the Allherd believe themselves to be the true offspring of the Alpha Progenitor, the original Beastman of the Mortal Realms, ergo meaning they claim to be the only true children of Chaos. Their herds are mostly found in Ghur, which when combined with the countless herdstones and glyphs bearing the Allherd’s symbols that dot every continent in the Realm of Beasts, leads many to believe that they originated from Ghur as well.
  • Darkwalkers: Much like their ancestors in the World-That-Was, the Darkwalkers rely heavily on ambush tactics and knowing the lay of the land. They seem to have an innate knowledge of the environment around them and are easily able to traverse the most treacherous of terrain and/or lure enemies into lethal surprise attacks. It’s not uncommon for herds of Darkwalkers to be “hired” by Chaos Lords from the Slaves to Darkness for their experience in navigating the Realms. Of course, the idea of even interacting with the followers of the Chaos Gods doesn't sit well with some other Greatfrays, but the Darkwalkers don't mind, since it's only natural to use any and all means when walking the path of anarchy.
  • Gavespawn: A somewhat heretical Greatfray who revere/worship Morghur from the original Beastman roster, who has become a symbol of rampant mutation and the warping powers of Chaos. They seek to elevate their patron to the ranks of a proper Chaos God and fight against the four brothers, which is why they are often at odds with the other Beasts of Chaos and the Slaves to Darkness. Of course with all this mutation present, Chaos SpaWAITOHGODNOFDNHKGESZYXJDS...are a common presence in the army.
  • Slatehorns: A Greatfray that roamed around Shyish they managed to slaughter the dragons that lived in the Betrayers Barrier in the Charnel Court before the Morgaunt Flesh Eater Court found them and wiped them out.
  • Scorchpelt: A small Greatfray which have a particular hate-boner for the people of Tempest's Eye. They have charred fur (which might indicate a prepensity for fire which is fitting as they live in Aqshy).

The next few Greatfrays refer to Beastmen who have chosen to follow a specific Ruinous Power and are appropriately shunned by most other Beasts of Chaos. Important note here, these names aren’t really the names of the Greatfray itself, but more like a broad classification (I.e. the Eight Horns Greatfray is a Skullfray devoted to Khorne and so on).

  • Skullfrays: Beastmen devoted to Khorne. They are gifted a portion of the Blood God’s wrath, turning them all into unstoppable berserkers who rip and tear a gory trail through the Mortal Realms. Their herdstones are fittingly decorated with piles of skulls and no Bray Shamans are found in the Skullfrays, cause magic makes Khorne mad. The most prevalent skullfray is the Eighthorns who devour their enemies to become stronger, except the brain because it doesnt contain enough muscle.
  • Twistfrays: Beastmen devoted to Tzeentch. Sometimes known as Weird Horns or Warphooves, these guys were the only god-specific Beastmen with official models still in production until the recent Slaanesh Mortals update. They are the most willing to cooperate with outside factions, usually to plot and scheme the downfall of a Free City. Their herdstones are almost living twisted creatures in their own way, changing and growing the stronger their Twistfray becomes. The most infamous Twistfray is the Ulk'gnar which were nearly destroyed until Tzeentch got involved.
  • Rotfrays: Beastmen devoted to Nurgle. Their devotion to the Plague Father has turned these Beastmen into a pestilent horde of flagellants who willingly cut and infect each other with disease and wade into battle as martyrs to spread their poxes upon their foes. Appropriately, the Rotfray herdstones serve as nodes for Nurgle’s corruptive influence, morphing the earth around it into a vile marsh of decay and filth. The most prevalent rotfray is the Manglegut Rotfray.
  • Slakefrays: Beastmen devoted to Slaanesh. To these beasts, Slaanesh is the apex predator, feaster, and breeder; all things that the Beastmen seek to emulate in the most obscene degree. These guys are LOUD, wearing garish armor and clothes and blowing colossal war horns to signal their attacks. They hoard anything gaudy or shiny they find in their raids, however this makes them prone to bouts of self-loathing, realizing how they value these products of civilization. This is why they seek to drown out such thoughts in more excessive pillaging and raping, creating a vicious, almost tragic, cycle.The Gravenkin are the best-known Slakefray, Daemonettes tend to follow them as they think the Gravenkin will lead them to Slaanesh.

“Organisation” Within the Greatfrays

A Greatfray may be one big group of beasts but that doesnt mean they are all in one place. They split down to smaller 'herds' to make as much mischief as possible (also because the different species can barely tolerate each other at the best of times). The subtypes can be specialised to make them more focused on one type of tactic and method of slaughtering the inhabitants of the mortal realms. Each one of these is known as a beastherd and there are three types seen, each led by an Alphabeast. Despite how much they work together to make horrendous tragedies happen, they are still a might-makes-right society and weaker beastherds will be targeted by the strong and either subsumed into the stronger herd or killed outright.

  • Brayherd: Ambush focused herd with a emphasis on the usage of Gors and Bestigors. This makes them the most traditional as they use the larger numbers of ungors to do the scouting and hunting as well as being used as expendible units in battle. The Gors will do most of the fighting as they are primarily the ground troops of the herds with bestigors, centigors, tuskgors and tzaangors making up the niche elite units. of course they still have their beastlords, bray shamans and great bray shamans to act as leadership.
  • Warherd: Warherds are the nomadic warlike beastherds that have a massive emphasis on the use of Bullgors and the variants that come as a package deal. These are the herds that will make most use of units like the Ghorgon and the Cygor. The leadership of the Warherds are the responsibility of the Doombulls which are Bullgors, But bigger. An infamous warherd is the Vilehorns under the Allherd Greatfray under the command of the Doombull Krovar.
  • Thunderscorn: Thunderscorns is the name of a group of Dragon Ogres Dragon Ogors. They mainly tend to sit in the mountains and raze settlements who have the gall to exist nearby. The smaller Dragon ogors are led by a Dragon Ogor Shaggoth which are revered by other Beastmen and Dragon Ogors as demigods. They tend to focus themselves around mountain ranges or wastelands which they basically rule with and iron…fist? Claw? Likely both. Anyway they do this when they can be arsed to get out of bed.

The Beastfrays’ Menagerie

Beasts of Chaos units are very melee focused with a healthy dose of monsters as is to be expected. The only explicitly ranged units they have are Cygors, Ungor Raiders and Tzaangor skyfires. They're also super squishy in tabletop. BoC units are as follows:

HQ

  • Beastlord: The leader of the Brayherd/Beastherd burning your small village down, His whole job is to lead his warband to something and say "make it disappear". the other facet is to flex hard enough so the other gors dont get funny ideas. They will challenge anyway as is the standard for the gor-kin.
  • Doombull: The Doombull leads the Warherds you find in a greatfray with the same rapacious hunger and wish to despoil as his underlings. He still risks getting eaten by a Ghorgon though. Basically a minotaur lord.
  • Dragon Ogor Shaggoth: BIG. LIZARD. ASS.*BLAM* They are the leaders of the thunderscorn which means they basically level villages by accident and hate Sigmar for evicting them from Azyr.
  • Tzaangor Shaman: A spellcaster lord pledged to the big blue boy. They cast spells that buff their bros and cast spells that kill yours.
  • Great Bray Shaman: See above, but they're brown. They have it easier than other gor-kin because they are considered important and like spiritual leaders.

Infantry

  • Ungors: The unwashed (literally) masses. They are the most common Beastmen soldier and are completely expendable making them suited to being thrown at the enemy. They also are the only ones that have the wherewithal to use bows and arrows.
  • Gors: The 'meat and potatoes' of any furry army with big horns and bigger arms. They are the main units and therefore do all the heavy lifting
  • Bestigors: The biggest, strongest and most violent of the gor-kin. They actually wear armour and carry bigger weapons like greataxes. Variations based on each chaos gods usually crystalize here
  • Tzaangors: Tzeentch aligned gors who have some arcane augmentation, they have bird heads instead of the goat or bull heads of their peers. They can also be on discs to make them move faster as well as use spells/ bows.
  • Bullgors: Bullgors are large beasts with the heads of cows with a rapacious bloodgreed. They make up much of the units in a warherd See also: Minotaur.


Cavalry/Chariots

  • Centigors: Centigors are essentially centaurs but they are violent and drunk all the time so they rely on other beastment too loot booze for them in exchange for weapons or something else of value.
  • Tuskgor Chariot: A chariot with 1 gor driving and 1 bestigor on it that are built by bestigors and their pet ungors that have a prophetic vision of slaughter after watching some of their enemies use them to great effect. They charge into battle pulled by 2 tuskgors and are built to be shock units that fuck up formations

Monsters

  • Dragon Ogors: Dragon Ogors are the top half of a ogor on the bottom half of a dragon they are a force of nature they would be more of one, if they could be arsed.
  • Ghorgon: The Ghorgon is a huge pile of pure murderfuck that follows warherds and brayherds around at the behest of a bray-shaman. They are really good at tearing shit up and are known for having a really extreme case of bloodgreed.
  • Cygor: A Cygor is a massive bullgor that instead of growing large off of eating his fellow gor, he munches on magic which makes them a casters worst nightmare as the Cygors one eye is particularly attuned to magic on top of nomming souls.
  • Chaos Warhounds: Chaos warhounds fulfil the typical dog role that you see in most armies tying up skirmishers to be dealt with accordingly(See: Hit with an axe).
  • Chaos Spawn: Chaos Spawn ..damnit-EUUUUGHDSKISMNDISJNVJUNSMKRM. Are the mutated creatures that are particularly treasured by the gavespawn who believe them to be blessed by Chaos and by extension Morghur itself.
  • Cockatrice: Flying unit that petrifies those that meet its gaze and rips apart those that avert its gaze. Pretty scary in both crunch and fluff.
  • Chimera: Chimeras are three headed monsters that have a lot of abilities; Fire Breath, Poison Claws and each head has its own personality (its also not listed on any army specific webstore, thanks GW).
  • Jabberslythe: Jabberslythes are huge Monsters that rip their way through armies they also have acidic blood making hitting them a bad idea. The jabberslythe is also so ugly that looking at it makes you go mad.
  • Razorgor: A big mutated tuskgor that looks like a massive boar they use horns and their bulging musculature to kill their enemies. Also they cant be controlled so must be lured in to battles with weaker creatures like ungors or captive humans.
  • Chaos Gargant: A Chaos Gargant is a Gargant that has been corrupted by chaos. Pretty self explanatory, they tend to be more animalistic than their destruction aligned counterparts.

Gallery

See Also

Playable Factions in Warhammer: Age of Sigmar
Order
Chaos
Death
Destruction