Birthright

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Revision as of 23:53, 27 July 2008 by 1d4chan>Roderick (Bloodlines)
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A campaign setting that revolves around noble birth and political intrigue.

Nobles and most players in this setting are "descendants" of dead dieties and their divine bloodlines can give them awesome abilities (or totally useless ones if they are unlucky). Also their blood ties them to the land in which they rule by some sort of "strange magicks" so if they are successful rules they can increase the strenght of their bloodlines. Or on the other hand they could just travel around the world and kill other scions in a highlander fashion (only instead of cutting the heads of those poor bastards, here you must pierce through their hearts).

The game also features rules for managing your domains (lands, temples, guilds etc.) and also for large scale battles. The battle system is a simplified version of other wargames and it uses cards. (hey! they are cheaper than miniatures!)

There was a computer game adaptation back in the stone age, but it sucked hard.

Races

Humans - Humans in the Birghtright setting can come from 5 different cultures, thus adding a bit more personality (and stat bonuses) to your characters. They are:

  • Anuireans, the predominant, typical fantasy people.
  • Brecht, the local variation of north germans who like to trade stuff and dress fancy.
  • Khinashi, who are in fact Persians or some other sandpeople .
  • Rjurik, the drunken highlanders.
  • Vos, the angry slavs.

Elves - Sidhelien as they call themselves. They don't really like humans (or anyone else). They are an immortal weedaadee race made from stardust, rainbows, sunshine and moody nostalgia about their once great kingdoms.

Halflings - Overpowered little bastards, who look like the typical useless hobbitlike small dudes from other settings, but in fact they are exiles from the parallel universe called Shadow World. They have the power to travel and create gate to this Shadow World, which is quite useful.

Dwarves - Nothing special about the dorfs. They live in their underground kingdoms, waging an eternal battle against the Orogs (underground orc like creatures here)

Goblins - Smarter than the avarage goblins. They even have their own states and "culture".

Orog - Ugly humans who replace orcs in this setting. They live underground and thus are the racial enemies of the dorfs.

Awnsheghlien - Not really a race. They are creatures who once were scions of the tainted Azrai bloodline and the evil workings of that corruption turned them into more ore less awesome monsters.

Bloodlines

the seven old gods died in a big battle at a place called Deismaar, and their power were transferred to warriors at the battle. The luckiest became the new goods and the others got to be scions of the different bloodlines. One bloodline was spawned for each of the perished gods and they grant powers according to the god it once belonged to.

The seven bloodlines are the following:

  • Azrai - he was the bad guy in the old days, so the other gods sacrificed themselves to kill him. His bloodline is not only special, since it gives the most badass powers and it can turn you into a monster, but it even can corrupt scions of other bloodlines to turn into Azrai's. So technically it can't be eliminated.
  • Anduiras - patron of anuireans, he was a typical goodguy, his bloodline is for typical goodguys.
  • Brenna - patron of the brecht, goddess commerce and fortune, so naturally this is the bloodline for merchant princes and guildmaster, master thieves and such.
  • Basaïa - patron of Khinashi
  • Masela - some sort of godess of sea?
  • Reynir - patron of Rjuven, natureloving treehugger
  • Vorynn - former patron of the Vos, but they left her for Azrai. He was the god of magic, so many magic users have his bloodline.

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