Blizzard
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This is a /v/ related article, which we tolerate because it's relevant and/or popular on /tg/... or we just can't be bothered to delete it. |

Blizzard Entertainment is an American video game developer founded in 1991. They are well known in the gaming community for rising to fame by shamelessly ripping off a long list of things, the most pertinent to /tg being the similarity between its flagship franchises and Warhammer (40k). Note that Blizzard never did anything original ever, yet remains widely popular.
While not as skubtastic as the other things present, it still does cause tensions in /tg/ when brought up. Especially if it concerns one of their games' fluff.
While Blizzard does "borrow" other people's ideas, it's no denying they spend a lot of time and effort studying those ideas, figuring why they are successful, and what parts of these ideas should be improved or removed to make them better. This leads to creating few yet extremely well done and successful games, and in turn for earning a LOT of money. While other studios may create revolutionary content, Blizzard are more about evolution, with their games becoming golden standards of quality, and "easy to learn, hard to master" learning curves. They are also responsible for creating the game-dev meme "when it's done", which means they could literally spend a decade on the development of one game, and another decade to polish the crunch with a shitton of balance patches just for the sake of perfectionism. Of course, they are also greedy bastards with no conscience, and are thus the /v/-fag equivalent of GW, but it's to be expected, given all other major game developers are the same, or much, much worse.
There's contention between the legions of GW and the hordes of Blizzard in regards to copyrights, who invented which idea first, and whether any ripping-off had in fact occurred. Facts seem to lean in the direction of no, but facts are nothing before true faith. It doesn't help that they have their own equivalent of Matt Ward and C.S Goto in the form of Richard Knaak. If you venture into these murky depths, bring something that prevents regeneration. Fa/tg/uys though tend to accuse Blizzard for ripping off most of Games Workshop's content. They often write long angry posts about why Blizzard are bad guys, what was stolen from their precious settings, and why Blizzard games sucks so much. This sound hilarious when you think about Games Workshop, who does steal all of its content from other settings. Blizzardfags do the exact same but in reverse orientation, though since most of them don't give a fuck about fluff, few of them know/care about GW.
If your ever meet raging fan, crying about plagiarism ignore the fucking troll throw oil on the fire and get a-trolling. Alternatively, keep raging about Necron Flyer Lists / Terran Hellion Drop imbalance.
TL;DR: Good crunch, meh fluff (their memorable humor is arguably the best part of it), the Tzeentch to GW's Nurgle.
Franchises relevant to /tg
- Starcraft: Space Marines vs Zerg vs Protoss. Beyond being the national sport of Korea, the Starcraft franchise has its own board game and has its own unique version of Risk which alters the rules just enough so that it isn't merely a re-skinned version of Risk.
- Warcraft: Initially Orcs vs Humans but then later more races were added. Particularly notable to /tg/ because it spilled over into multiple genres: There were two separate editions of a D&D campaign setting, a physical trading card game (that isn't Hearthstone) and Warcraft has its own board game too.
- Diablo: Grimdark fantasy setting involving the wars between Angels and Demons, probably the least skubtastic of the three main franchises because it hasn't really grown out of it's comfort zone of hack-and-slash video games. There was a short-lived attempt to port it into both 2E and 3E Dungeons and Dragons, though the results were not particularly successful or well remembered.
- Hearthstone: MTG with less bullshit and overcomplexity and more balance (still not enough) and random. Also it only cost you one kidney to gather a good card collection rather than both, one leg, one testicle, and the soul of your firstborn child.
Blizzard Successes that weren't rip-offs (/tg related): In 1992, they made Battle Chess for the Commodore 64 & MS-DOS, and also a Lord of the Rings RPG for the Amiga. The LotR game was supposed to be just the first book, with two sequels, but they never got around to finishing it. They did make Rock and Roll Racing for the Super Nintendo and the Sega Megadrive but that's /V/ shit. There's also the a game called the "The Lost Vikings", a puzzle game where you control 3 vikings with each of them has their own special abilities (Erik can move and jump faster than the two, Baleog can shoot arrow and swing sword and Olaf can block with shield.) Since the game has viking in it, /tg/ might be interesting in it due to their viking fetish
Legitimately unbiased comparison
Both of the companies' products have a bevy of similarities and differences that can be factually assessed without any real bias. Beginning here is a comprehensive tiny list of the comparisons between popular topics of much Debate.
TL;DR: Plagiarizing faggots with forgettable premises.