Mite

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This might be The Mite, mate.

The Mite is a smaller and more annoying goblin-like monster. Such are good for harassing your party in narrow corridors, since they fit where a human party (probably) won't. If the edition has gremlins, mites vie with jermlaine as showcase examples.

History[edit | edit source]

Good ol' Ian Livingstone introduced The Mite in January 1978 in White Dwarf #6's first Fiend Factory - unbeknownst to Gary Gygax, who at the same time was crafting the jermlaine to plague his players in GenCon XI and possibly also Gnome Vale. Fiend Folio joined the two in a throuple with the snyad. The Monstrous Manual in 1993 listed them all as fellow gremlins, although the mites (like jermlaine, and implicitly snyads) are explicitly wingless.

The whole gremlin genus lost favour in 3e, so they didn't get an official writeup. Enter Necromancer Games who brought 'em back for the first Tome of Horrors although as goblinoids, not gremlins.

Ecology[edit | edit source]

Per second-edition, the Mite is warty and purplish. Their ears are batlike and their noses are hooked; hairless, except sometimes a goatee. They speak a gremlin dialect incomprehensible outside that general genus.

They like to kidnap bigger folk with traps, torment them a few days, and then dump them naked back in the caverns. They work well with their snyad cousins, who aren't as good with traps, but (since a little taller) better at cutting adventurers' backpacks.

They usually have a king, who gets to keep the shiniest gems his subjects steal. They also enjoy iron rations probably because that's what adventurers bring with them, and - as gremlins - they really really love to annoy adventurers.

Gallery[edit | edit source]