Infinity/N4 Tactics/Dahshat

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An overview for Dahshat Company's units and tactics in N4. WIP

Why Play Dashat?[edit | edit source]

Haqqislam's WIP and doctors alongside Yu Jing's active turn. Sounds appealing?

You lose some of Haqqislam's tricks and some of Yu Jing's primo HI, but in exchange you get some of each faction's identifying troops - Haqqislam's Ghulams, Hunzakuts, and Maghariba Guard combine with Yu Jing's Zuyongs, Hulangs, and Zenchas. You're Haqqislam, but with more armor and punch, plus some dirty fireteam options (like a core-linked Rui Shi).

Don't forget Saito, McMurder, and the best Libertos profiles.

Faction Features[edit | edit source]

  • Haqqislam WIP, Yu Jing Shooting: On your Haqqislam units, you have good specialists. On your Yu Jing (and Maggie), you have shooting and armor. As an army, you're bread and butter: simply elegant and no-frills.
  • Cheap Infantry in two flavors: Your main units are all cost-effective, fairly-inexpensive troops. Zuyongs are cheap and effective, Ghulams do their jobs and provide board defense, and Hunzakuts provide amazing board coverage for doing objectives.
  • Brute-Force: A zuyong + ruishi core? Yes please! You can even replace most of the troops in that fireteam with your wildcard bounty hunters - four of them, even - and have an extremely inexpensive MSV2 fireteam. Your smoke options aren't bad either.

Special Skills[edit | edit source]

Dahshat has few unique skills - their gimmick is basic, useful infantry with few frills and high efficiency. That being said, you have some notable items.

  • Doctor(+3): Haqqislam's debut Doctor skill. Only on your ghulams, but you have access to peripherals.
  • Smoke+MSV2: You have access to the legendary Rui Shi and some strong smoke options, including the NCO Smoke Ghulam.

Weapons and Equipment[edit | edit source]

  • Equipment 1:
  • Equipment 2:
  • Equipment 3:

Units Overview[edit | edit source]

Unit Identifier Dashat

Light Infantry[edit | edit source]

  • 112 Emergency Service: The Ariadna Doctor unit comes either on motorcycle or on foot. Either way it’s pretty cheap and with the motorized version getting to wherever you need it to be becomes pretty order-efficient.
  • Authorized Bounty Hunters: They've got Booty (ReRoll), also stealth can be quite neat in certain situations, but mostly they are a niche unit who can be nice to have if you want to bring something specific to your list you can't have on another unit for some reason. They get to be Wildcards in Dahshat, which is pretty sweet!
    • Miranda Ashcroft: Gets a bit more versatility and a general boost over the regular Bounty Hunter, and she's a wildcard.
    • Father Lucien Sforza, Authorized Bounty Hunter: The AI-hunting legend himself, Sforza comes with two flavours; a Holoprojector solo and a linkable FTO without. Both profiles have Holomask, allowing him to take on the appearance of any Silhouette 2 trooper in your army. He's a crack shot, and his X-visor pushes the lethality of his weapons out to 32". An excellent option.
  • Bashi Bazouks:Bashi Bazouks have Holoprojector, Holomask, and Parachutist, which make for an incredible combination. They can be a great disruption unit, if you have some leftover points. However, they do requires some foresight since they are dirt cheap irregulars. - troopers that are a low investment that have the added bonus that losing them does not hurt your order pool. Popular profiles include the SMG+Chain Colt, Combi+E/M Mines, and the Specialist Operative with an AP-Rifle and Light Shotgun.
  • Dozers, Field Engineers: The generic Ariadna engineer, just as the 112 it comes quite affordable and with either D-Charges or an Acrylat-Cannon.
  • Ghulam Infantry: The Ghulam Infantry is the basic trooper of the Haqqislam nation. However, compared to most other factions, the Ghulam have a wide selection of loadouts including multiple Lieutenant options. The most notable are the Doctor Plus and the Forward Observer. Both are WIP14 specialists. The Doctor can confidently patch up unconscious troopers on a WIP17, and the Forward Observer can fire his Flash Pulse at WIP14. They get to form a Fireteam Core.
  • Libertos Freedom Fighters: Are the highly popular irregular roadbump unit, coming with either a SMG or a light shotgun plus shock mines. They also get Camouflage and Forward Deployment (8"), dodge on a 16 and have Dogged!
  • Najjarun Engineers:
  • Odasliques:
  • Valerya Gromoz, Mercenary Hacker: An inexpensive WIP 14 multi-purpose wildcard Hacker. She comes with a Pitcher, and can be easily parked next to a Kameel baggage REM to resupply. She can join any of the fireteams of DBS due to being a Wildcard which would potentially reduce costs, add specialists, or add more hacker support/fulfilling fireteams that have recently deceased troopers.
  • Warcors: 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it.

Medium Infantry[edit | edit source]

  • Brawlers:These guys and gals fill a variety of roles in your army lists. They are decent shots with decent armor in cover, and you can trade their Rifle and Light Shotgun for the ever popular MULTI Sniper Rifle and MSV2 or a submachine gun equipped hacker. They also have access to a profile with a Heavy Rocket Launcher and an assault pistol. They also can be an engineer, a doctor, or even your Lieutenant if you do not mind a rather lackluster WIP of 12. Brawlers get to form any type of fireteam.

Heavy Infantry[edit | edit source]

  • Al Fasid Regiment: The versatile S5 gunfighter from Haqqislam has got a two very nice profiles, with Minelayer and Veteran on both, making them immune to Isolation!
  • Hulang Shocktroopers: Hulang are what you get when a monk decides to train a bunch of violent thugs and then sticks them in power armor: tough, hard-to-hit CC specialists with a scary array of short-range options. The Forward Deployment (+8") profiles give them a headstart on slicing through their opponents. Don't forget every profile is also a Specialist Operative and can accomplish mission objectives.
  • Zhencha, Armored Reconnaissance Regiment: Camo Infiltrators, these are effective 2 wound button pushers with Climbing Plus and close-range weaponry. They're here to do the mission and look sharp while doing it in their tactical ponchos, but in a pinch they make decent assassins.
  • Zúyong Invincibles, Terra-cotta Soldiers:

Tactical Armor Gear[edit | edit source]

  • Maghariba Guard: The old standby. She got more expensive, but for very good reason. Her 360 visor is now base, but she costs a lot less than any of her old 360 Visor profiles. She comes with options for either mine dispensers and flamethrowers, or Heavy Rocket Launchers and Grenade Launchers. Either you're dropping templates left and right, or you're filling the board with mines. It remains to be confirmed, but her Baggage implies the mine dispenser can reload off of herself - and Mine Dispensers are Burst 2 thanks to the double shot trait. Judge for yourself. The Maggy gets fireteam: Duo so you can stick any wildcard or a Rafiq with them.

Remotes[edit | edit source]

  • Fanous: The generic 7pts Flash Pulse bot.
  • Kameel: S4 baggage bots, with an EVO-option
  • Nasmat: S1 helper bot peripherals.
  • Rafiq: The combat FO remote. Haqq gets a Red Fury version, which can join a Maggy!
  • Shaytaniyah: Guided missile remote.
  • Shibab: The TR HMG-bot.
  • Traktor Mul: The trusty Ariadna REM needs a Dozer to operate one or two of these things- on the battlefield the Dozer and the Muls operate completely autonomous of each other though. The cheapest version comes at 5 pts with only a Deactivator and a Para CC weapon, and there’s two other loadouts: the Uragan MRL acts as total reaction bot with either impact templates or one point of damage more (both modes fire AP+shock ammo), and then there’s the Katyusha MRL, firing DA shots but without total reaction. Worth pointing out is all versions of the Traktor Mul have BS(guided) making them pair well with a FO (or hacker, but Ariadna doesn’t need those).
  • Yaoxie: Comes in two versions, both great.
    • Rui Shi: Fast and cost-efficient, the Rui Shi brings MSV2 and a spitfire, making it a fantastic attack piece. Lacks the smoke support of other YJ sectorials in IA, but still very strong. Keep in mind that if you're bringing an EVO bot, you can supportware the Rui Shi to an effective BS15.
    • Lu Duan: Holomask and Holoprojector make this S4 remote particularly tricky. Unlike most of our other REMs, the Lu Duan does not have a built-in repeater, instead carrying deployable repeaters and the minelaying skill to start with one of them in zone of control. The MK12 and heavy flamethrower (+1B) are solid weapons, and it's got MSV1 to shoot better against pesky MIM units. Keep in mind that in N4, this allows it to shoot and flamethrower through enemy smoke.

Warband[edit | edit source]

  • Kum Motorized Troops:
  • McMurrough, Mercenary Dog-Warrior: The fast irregular and impetuous McMurrough is a legendary Dog-Warriour, mostly because he's dishing out even more CC-capability than a regular Dog-Warrior!

Skirmishers[edit | edit source]

  • Hunzakuts: Just as important as ever, especially now that Ghazi have been (reasonably) nerfed. Of note is the forward observer profile. Does objectives, lays mines, puts down a deployable repeater, shotguns dopes. Take one, probably two.
  • Saito Togan: He's a very nice infiltrating character with smoke. Especially since he's got the very deadly and reliable EXP CC weapon, which also has the anti-material trait.

Building Your Army[edit | edit source]

One to two short paragraphs on list building.

Tactics[edit | edit source]

  • Shoot Enemy, Don't Die:
  • Don't Die:
  • Play the Objective: