Infinity/N4 Tactics/Kosmoflot
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O-12 told Ariadna to start a space military force, and Ariadna stood up and showed all the Human Sphere that they still have no need for stupid high tech baby gear, even is space.
Why Play Kosmoflot?[edit | edit source]
Because you like the Caledonia playstyle, but don't like huning down OOP models. Or you're intrigued by their character-centric playstyle. Maybe you just love the Space aesthetic of Kosmoflot- or you bought Crimson stone for the sexy new Corregidor and though you could give the other side a shot.
Alternatively, you are a sadist who thinks its hilarious to run down your opponents with bears while EM5 ravages their backlines.
Faction Features[edit | edit source]
- Features 1: Bear
- Features 2: Volkolak
- Features 3: Bear
Special Skills[edit | edit source]
- Skills 1: Fairly well rounded for Ariadne
- Skills 2: Extreme CC with bears, EM5, SAS, Cadin, Wulf, ect
- Skills 3: Able to use LT Wallace to spam Coordinated orders and convert irregular orders to regular
Weapons and Equipment[edit | edit source]
- Equipment 1: access to cheap cammo shell games with Rokots
- Equipment 2: access to lots of TI with antipodes and wolvers
- Equipment 3: lots of infiltration and parachutists
Units Overview[edit | edit source]
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Light Infantry[edit | edit source]
- Rokots: Kosmoflots linetroops clock in at 8 pts with a chainrifle at their cheapest, making them great cheerleaders. For one point more you get an SMG, grenades and D-Charges and a 0 SWC LT option, which is pretty sweet! They also have camo-profiles with Infiltration for missions with a strong focus on the midfield. Core-linkable and can take Kazak Doctors with them.
- 112 Emergency Service: The Ariadna Doctor unit comes either on motorcycle or on foot. Either way it’s pretty cheap and with the motorized version getting to wherever you need it to be becomes pretty order-efficient.
- Dozers, Field Engineers: The generic Ariadna engineer, just as the 112 it comes quite affordable and with either D-Charges or an Acrylat-Cannon. Nice, but...
- Mekhaniks: They're a straight-up better engineer than the rest of Ariadna gets. They have better armour, better guns and counts-as a Rokot for fireteams.
- Frontoviks, Seperate Assault Bat.: Fireteam: Core and Haris, and can join the Kosmosoldat in a link. These are somewhat more combat-oriented MIM(-3) LI with a variety of profiles, including a paramedic, engineer and LT. Weapon picks worth highlighting are the AP Spitfire, T2 Rifles and AP Sniper Rifle with MSV1.
- Highlander Caterans: Caterans are irregular MIM (-3) camouflage troops with climbing plus for having a bit more flexibility in deployment. They come with either a Sniper Rifle or a T2 Sniper Rifle, enabling them to do some mean unexpected AROs.
- Kazak Doctors: The second cheap doctor option besides a 112, these get a rifle and can tag along Rokots.
- Para-Commandos: Cheap parachutists with MIM (-3) and some solid loadout options, including specialists with D-Charges and an AP Spitfire profile.
- Polaris Team: 32 pts for two regular orders, split up into the Controller, who is just some cheap grunt with a light shotgun, and the king of this sectorial, a fricking Bearpode! The Polaris Bearpode comes with Chainrifles (+1B, +1Dam), extra 2 damage on top of it’s PH16 with either a Trenchhammer or an AP CC weapon, and access to grenades and smoke grenades. You could run a list without a Bearpode, but why would you want to miss out on this?!
- Raveneye Officers: no, you're reading that correctly. 12 points gets you one of these Starmada problem solvers and they're neat if you run into a lot of mines.
- The Unknown Ranger: USARFs Captain America, now featuring SPAAAACEEEE. This wildcard character is a star among the Ariadna roster, bringing Tactical Awareness and an abundance of skills to a statline making him good at any kind of fight. You get the choice between either an AP Spitfire or the MK12.
- Zenith-7 Detachment: These are MIM (-3) Camo troopers with Decoy, adding a lot to the classic Ariadna mindgame. You get either an AP Sniper or an AP Marksman Rifle, just pick the one for the right rangeband and you’re good to go. They also have access to Chain of Command, incentivizing a more offensive LT, or a FO specialist.
Mercenaries[edit | edit source]
- Wardrivers, Mercenary Hackers: The name describes them pretty well. Both profiles are cheap hackers, although you gotta pay 1 SWC and two more points to let the Wardriver have an actual HD.
- Warcors: 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it.
Medium Infantry[edit | edit source]
- The Scots Guards, 6th Caledonian Infantry Regiment: Kosmoflots only MI troops, these can form Fireteams: Haris, Core and Duo, but they’re distinct between 1st and 2nd Battalion- the latter isn’t linkable! The 2nd Battalion gets Camo in return. Anyways, there’s a LT and multiple NCO picks on this unit, aswell as an abundance of decent weapon profiles making them a great pick for a specific task depending on which profile you take.
- Strannik Outer Patrol: Another new Kosmoflot exclusive, in the form of a zero-G spec op. Can take a T2 boarding shotgun or an SMG with an ADHL (+1B) or a light riotstopper. The latter of the SMG loadouts is also a doctor. Regardless, Stranniks are wildcards and can be clipped onto any fireteam in the sectorial.
Heavy Infantry[edit | edit source]
- Armata Proyekt-4 „Kosmosoldat“: These guys are beefy gunfighters, packing a mean bunch of weapons. They’re Fireteam: Duo and can take a Frontovik with them- preferably an engineer or paramedic. ARM6 let’s them take a punch, but they only get one wound with NWI (they get Shock Immunity)- so don’t get too cocky! There’s two offensive LT options on these guys, and a specialist. But they’re gunmen, so let’s talk Dakka: T2 rifle (+1B) with a heavy flamethrower and a Panzerfaust sounds nice, but what about AP HMG (+1Dam)? If neither of these are your thing you could still take the Portable Autokanon plus MSV1!
- Equipe Mirage-5: This duo is the bane of any poorly deployed backfield. Parachutist (Dep.Zone) is mean on a single unit, but Margot brings her Antipode friend Duroc with her! Margot herself doesn’t really feel like a real HI with only one wound, but with a BS 14 (shock) on an AP rifle, a grenade launcher and a light shotgun she definitely hits like one. Her squishy nature is best compromised by dropping Duroc first, who‘s basically a regular Antipode who doesn’t need to cross the table to monch on cheerleaders. If you pair them with a lot of camo the opponent might not expect them dropping, and drop something in his pants when they do hit the table.
- Volkolak Assault Troopers: Volkolaks are wildcard HI troops with superjump. They only have one wound like most of Ariadnas HI, but make up for it with NWI and total immunity, letting them laugh at every fancy ammunition type out there. CC22 with Natural born warrior makes them both good in a melee and resilient against warbands and other CC shenanigans. All profiles have grenades, a chain-colt (+1B) and an AP CC weapon. As a main weapon all their picks are solid, which makes them a great gun-thrusting supplement to your offensive link.
- Patchers, Structural Response Team: you might be forgiven in thinking that these are a dedicated super engineer but they're not. Instead, you get a hilarious support HI packing continuous damage and adhesive weaponry, also with an immunity to the former... and shock. The cheaper profile sports an HFT and ADHL, both with +1B while the more expensive one packs a Vulkan Shotgun and an Akrylat-Kanone. Both carry a heavy pistol and an AP CCW just in case. Like most things in this list, they have Terrain (Zero-G) and Climbing Plus however it should be noted that along with their reduced stats, their battle-ravaged profile completely removes their BTS leaving them especially vulnerable to hacking. On the upside, they are fireteam wildcards and count-as Rokots so that's cool!
Tactical Armor Gear[edit | edit source]
- Chernobog Armored Detachment: Yup, thanks to Kosmoflot, Ariadna does TAGs now. Packing an AP HMG, chest mines and either a HFT or HRL (+1B), the Chernobog is a decent TAG that downgrades into a large HI once it loses two STR. However, you should stop to consider whether you'd rather take this... thing instead of Bearpode as your army's centerpiece. This Mechwarrior rip-off is certainly better at ranged combat versus the Bearpode's devastating CC. However, Chernobogs can also be taken in duos so there's that.
Remotes[edit | edit source]
- Traktor Mul: The trusty Ariadna REM needs a Dozer to operate one or two of these things- on the battlefield the Dozer and the Muls operate completely autonomous of each other though. The cheapest version comes at 5 pts with only a Deactivator and a Para CC weapon, and there’s two other loadouts: the Uragan MRL acts as total reaction bot with either impact templates or one point of damage more (both modes fire AP+shock ammo), and then there’s the Katyusha MRL, firing DA shots but without total reaction. Worth pointing out is all versions of the Traktor Mul have BS(guided) making them pair well with a FO (or hacker, but Ariadna doesn’t need those).
- Remontnikbot V-5 Elektronik: First TAGs, now S1 servant REMs? Ariadna, you feeling ok? Nothing special, just a servant REM for any Doctor or Engineer that isn't part of a fireteam.
Warband[edit | edit source]
- Cadin "FirstStrike" Donn, Point-man of the Grenadiers Reg.: A wildcard character who does best chewing off the faces of enemies- Berserk and an improved dodge-range help him with that, but he doesn't have smoke! That's not too important for him though since Climbing Plus let's him use some extra approaches to move around, and he's actually capable of using his gun.
- Irmandinhos: The cheap, irregular and impetuous engineers from Ariadna come in handy as both smoke throwers and specialists. Booty can give them a nice boost if you're lucky, but they're solid anyways.
- Polaris Bearpode: This is basically the same profile as the bear from Polaris Team, but irregular and you basically lose two regular orders for only one point less. It get's a Heavy Shotgun over Chainrifles, and more importantly you can run this profile AND a Polaris Team.
- Varangian Guard: Viking warbands with all three fireteam options, making them great linkfillers for an offensive core or haris. Classic warbands as they come, but with Dogged for that extra bit of resilience!
- William Wallace: This guy has Inspiring Leadership, making every unit regular and gives them Courage, and if that's not enough he let's you use coordinated orders with the LT order AND never get into Retreat! That and his solid set of skills and equipment make him a very attractive choice in Kosmoflot- some of the highlights are the EXP CC weapon and Immunity (Crit). He's linkable with Varangians, go Vikings!
- Wolfgang Amadeus Wolff, Wulver Bounty Hunter: He's got a MULTI Rifle (+1B) which is nice, but he really wants to get up close; Berserk (+3), MA L3 and a PARA CC Weapon (-6) are probably among the meanest combination of things you can bring into CC. To finish the enemy unit off for good he's also bringing a DA CC Weapon. Kosmofloot let's him join the Rokots.
Skirmishers[edit | edit source]
- Pavel Aleksei McMannus, Petsgruppa G: Is a camo'ed specialist character wielding a Ohotnik- an Ariadna exclusive rifle with a very interesting rangeband. T2 CC weapon on top of a collection of CC-improving skills also make him great at lurking behind a corner ready to shank something.
- 1st Highlanders S.A.S.: Camo Infiltrators with great CC-skills and weapons and either shotguns, chainrifles, or both. These are for close-range only, but they do it really well. Also worth noting are two specialist options.
- Uxia McNeill, Corporal of 1st Highlander S.A.S.: For not much more pts you get Infiltration (+6) and either MSV1 or a specialist with D-Charges.
Building Your Army[edit | edit source]
Bring the Bear
Tactics[edit | edit source]
- Shoot Enemy, Don't Die:
- Don't Die:
- Play the Objective: