Order of Bahri

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The Thrall-Knights of the Order of Bahri
Household Grade Primus
Warden Domain Iteru (primaris rights, Maryannu Brotherhood recognised as peers)
Cognomen The Slave Knights of Iteru
Allied Legions/Forge Worlds Bound in servitude to Al-Sherar, terms of service led to co-operation with Legio Antsar and Fifth Legion
Allegiance Fedelitas Constantus

This page details people, events, and organisations from the /tg/ Heresy, a fan re-working of the Warhammer 40,000 Universe. See the /tg/ Heresy Timeline and Galaxy pages for more information on the Alternate Universe.

The Order of Bahri was a powerful Knight Household forced to serve the Alim of the Forge World Al-Sherar. The Order was best-known as the original home of the mighty Freeblade, "Lord of Bones".


History[edit | edit source]

Before the coming of the Great Crusade, the Knight World Iteru had been ruled for thousands of years by the Alim, the tech-priests of Al-Sherar. Their local potentate, accorded the rank of Kazi-alkudar, enforced the loyalty of the Scions of the Order of Bahri through sinister augmentations. What libraries remain on Iteru are kept by the "Mahars" of the Maryannu Brotherhood, a lesser Household kept under looser controls.

The Mahar chronicles indicate that Iteru was settled during the Age of Technology, perhaps ten thousand years before the Great Crusade. The Knight World had certainly been colonized long enough to build up a substantial population and local industry before the emergence of the Knightly Orders in late M23, as is evident from at least twelve different Houses being named in the early Mahar chronicles. Between boasts at the feats of the ancient Maryannu Brotherhood, the ancient chroniclers make it clear that Iteru's troubles were manifold. The emergence of psykers led to daemonic incursions. Amatteir raiders carried off thousands of captives at a time. Worst of all, the Knight Households fought among themselves. By mid-M26, it seems that only three Households remained: House Sobek, the Maryannu Brotherhood, and the Order of Bahri. For centuries these three had contested Iteru, sometimes coalescing to hobble a household in ascendance, sometimes engaged in each-against-all warfare, and very occasionally banding together to face an external threat.

These three Households faced the emergence of a new power. For two thousand years the tech-priests of Al-Sherar had developed their home world, harnessing its natural resources and those of the other worlds in its system. Although their command of interstellar flight was limited, the Alim had observed opportunities in the systems close to their own - including Iteru. The Ameer Ibn-Allas was dispatched to subdue Iteru with a mighty army, including a demi-legio of the Legio Antsar. According to the Mahar chronicles, all three Households fought bravely. House Sobek succumbed first, destroyed by the might of Al-Sherar. Then the Order of Bahri capitulated and was enslaved. Only the Maryannu Brotherhood was so brave and valiant that Ibn-Allas had to offer a compromise, thus enshrining the house's liberties.

But the Alim have their own histories. Contrary to the tales of the Maryannu Brotherhood, Al-Sherar's records show that the Mahars submitted without a fight and were given the most lenient of terms. Ibn-Allas even used the Maryannu Brotherhood against their rivals, House Sobek, ensuring the destruction of that ancient lineage. Even isolated and out-gunned, the Order of Bahri fought with lion-like courage to defend their island fortress, Al-Rodah. Yet courage alone cannot long defy the god-machines of Legio Antsar. Ibn-Allas presided over the sack of Al-Rodah and took as his prisoners those Scions who had been wounded in the fighting and the families of the Order. The Ameer would have fulfilled his instructions by slaying these intransigents and leaving Iteru in the hands of the Maryannu Brotherhood, but Ibn-Allas calculated that the fighting edge of the Households would be best maintained through competition. On return to Al-Sherar, he presented his case to the Diyanet - the ruling chamber of the Forge World - and it was agreed that the Order of Bahri would be rebuilt to serve the Alim.

Knowing that the Order had fought so hard against them, the tech-priests were determined that the Scions' loyalty would be beyond doubt. Each warrior of the Order of Bahri would be implanted with augments that over-rode his will. Full details of the procedure were disclosed to the Maryannu Brotherhood as a chilling reminder of the fate of those who defied Al-Sherar. Some ancient versions of the Mahar chronicles allude to this by calling fallen House Sobek "lucky".

Matériel Strength[edit | edit source]

Assured of the loyalty of the Order, the Alim were unsparing in their material support. Even before Al-Sherar's industrial might was swollen by the shackling of lesser Forge Worlds and Industrial Worlds, the Order of Bahri possessed hundreds of Knight Armours. Despite this strength, the Order was rarely deployed independently. Its most usual task was supporting the Titans of Legio Antsar, a duty which saw the thrall-knights dispatched into exile just as the Hektor Heresy began.

Warden Domain[edit | edit source]

The Order of Bahri are based in their ancestral holdings on dusty Iteru. Their lands are warmed by the desert wind and watered by the great river Annil. Although the Order still proclaims its protection of these lands, the real power is held by a resident Kazi from Al-Sherar. Even the peasantry know that the tech-priests are masters of the realm.

Although old and battered by war, Iteru's mineral wealth is still impressive. Adamantium is a major export, typically making its way to Al-Sherar via the mighty Forge World's subsidiary industrial worlds.

Notable Knights of the Order[edit | edit source]

  • Abdul Al-Sherar, Lord of Bones. Though any Household with even the most fleeting association with Abdul Al-Sherar has claimed this mighty Freeblade as their own, he was born to the Order of Bahri as a slave of Al-Sherar. That he saw this as his identity can be seen from the name he gave himself.
Knights of the /tg/ Heresy
Imperial Knights
Households House Accolon - Order of Bahri - House Goda - House Walkur
Characters Arturia Eld - Lord of Bones
Chaos Knights
Households House Castus
Characters The Four