Codex - Skaventide: /tg/'s 9th Edition

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Army Rules[edit | edit source]

Universal[edit | edit source]

  • Overwhelming Mass: What Skaven lack in strength, they easily make up for in sheer numbers.
Add 1 to hit rolls for attacks made with melee weapons by Skaventide units while they have 20 or more models. Additionally, add 1 to the attacks characteristic of all models in this unit if it has more than 20 models.
  • Poisoned Weapons: '
Many Skaventide weapons have the Poisoned Weapon ability. Such a weapon will have an ability that reads ‘Poisoned Weapon’ and then a value, such as (4+) or (2+). Each time an attack is made with a poisoned weapon against a unit (excluding Vehicle or Titanic units), an unmodified wound roll of this value is always successful.
  • Scurry Away!: lore
Any Skaventide units with this ability that have fallen back can still shoot or manifest psychic powers this turn.

Detachment Rules[edit | edit source]

  • Objective Secured: Lore Description
If your army is Battle-forged, all Troops units in Skaventide Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal.
  • Strength in Numbers: lore
Add 2 to the Leadership characteristic of a unit for every 10 models in it.

Clans[edit | edit source]

  • Eshin - Masters of Murder: Lore description.
After setting up your armies but before commencing the first turn, you can pick 1 enemy Character for each Clans Eshin Character in your army. You can re-roll wound rolls for attacks made by friendly Clans Eshin units that target those enemy Characters during that battle.
  • Masterclan - Skilled Manipulators: Lore description.
Whenever you use a Stratagem, roll a D6. On a 5+, one Command Point is refunded.
  • Moulder Beasts - Prized Creations: Lore description.
Before setting up, you may select one friendly Moulder Beasts unit in your army. Add 1 to the Wounds characteristic of each model in the unit. Additionally, you can re-roll hit rolls of 1 for attacks made with melee weapons by that unit.
  • Pestilens - Stench: Lore description.
Units with this Trait have the following ability:
Stench (Aura): Subtract 1 from the Toughness characteristic of an enemy unit (except for Vehicles) whilst it's within 3" of a unit with this code.
  • Skyre - Warpstone Sparks: Lore description.
At the start of the battle, before setting up, you can roll a D3+3. The resulting number is the number of Warpstone Sparks you can use during the battle. You may not use more than 1 in the same phase.
Warpstone Sparks can be used for:
  • Verminus - xx: Lore description.
Effect

Stratagems[edit | edit source]

Universal[edit | edit source]

Battle Tactics Stratagems[edit | edit source]

  • Stratagem Name (X CP): Lore description.
Effect

Epic Deed Stratagems[edit | edit source]

Requisition Stratagems[edit | edit source]

  • Ratling Ambition (X CP): Lore description.
Use this Stratagem when your Warlord is removed as a casualty. You may select one friendly Skaventide Character in your army; that unit is now your Warlord and takes the previous Warlord’s Warlord Trait.

Strategic Ploy Stratagems[edit | edit source]

  • Gnawhole Reserves (1CP/3CP): The Skaven emerge from their hidden gnawholes, attacking their surprised and disoriented foes from all sides.
Use this Stratagem before the battle when declaring reserves and transports. For 1CP, you can set up one Skaventide Infantry, Biker, or Beast unit from your army on the other side of the Gnawhole instead of placing it on the battlefield. For 3CP, you can do this with 2 units of your choice. If the reserved units exit from a Gnawhole Fortification piece, 1CP is refunded.
  • (X CP): Lore description.
  • (X CP): Lore description.

Wargear Stratagems[edit | edit source]

  • Stratagem Name (X CP): Lore description.
Effect

Clan Specific[edit | edit source]

  • Moulder Beasts - Requisition Stratagem - Moulder Supreme (3 CP): Lore Description
Use this Stratagem when selecting a Moulder Beasts unit in your army to apply the Prized Creations Trait to. You may instead add D3 Wounds to each model in the unit. Make only one roll for the entire unit.
  • Skyre - Strategic Ploy Stratagem - Deranged Inventors (1 CP): Lore Description
Use this Stratagem at the start of your Shooting phase. Select a friendly Skyre unit. Until the end of the phase, you can re-roll all hit rolls for Shooting attacks made by that unit.

Warlord Traits[edit | edit source]

Universal[edit | edit source]

  • 1: Burly: Lore description.
Add 1 to the Warlord’s Wounds and Toughness characteristics.
  • 2: Malevolent: Lore description.
You can re-roll wound rolls of 1 for attacks made with melee weapons by your Warlord.
  • 3: Rat-like Reflexes: Lore description.
Your Warlord gains the Fly keyword
  • 4: Savage Overlord: Lore description.
Whenever your Warlord takes a wound or mortal wound, roll a D6 and subtract 1 if your Warlord is a Monster. On a 4+, you may allocate the wound or mortal wound to a friendly Skaventide unit within 3” of your Warlord instead.
  • 5: Verminous Valor: Lore description.
Whenever your Warlord takes a wound or mortal wound, roll a D6 and subtract 1 if your Warlord is a Monster. On a 4+, you may allocate the wound or mortal wound to a friendly Skaventide unit within 3” of your Warlord instead.
  • 6:: Lore description.
Effect

Clan Specific[edit | edit source]

  • Eshin - Unrivalled Killer: Lore Description
You can re-roll hit rolls for attacks made by this Warlord against any of the enemy Characters chosen for the Masters of Murder ability.
  • Masterclan - Supreme Manipulator: Lore Description
When benefitting from the effect of the Skilled Manipulators Clan Trait, you can re-roll the dice roll.
  • Moulder Beasts - X: Lore Description
X
  • Pestilens - Diseased: Lore Description
At the start of your Command phase, roll a D6. On a 5+, any enemy units within 3" suffers 1 mortal wound.
  • Skyre - Masterful Scavenger: Lore Description
At the beginning of each of your Command phases, roll a D6. On a 5+, you gain one more Warpstone Spark.
  • Verminus - Brutal Fury: Lore Description
Add 3 to the Attacks characteristic of this Warlord.

Powers of the Skaventide[edit | edit source]

Great Horned Rat Discipline[edit | edit source]

-1: Death Frenzy (Warp Charge: 7): With a warped and snarled invocation, the Grey Seer sends its underlings into a rabid frenzy, hopefully directed at the nearest enemy.

Select 1 friendly SKAVENTIDE unit which is wholly within 13" of the psyker and visible to them. Until your next Psychic phase, when a model from that unit is slain, it can make a pile-in move and then attack as if it were the Fight phase.

-2: Mystic Shield (Warp Charge: 6): A light glow surrounds the Skaven, seemingly impervious to all attacks.

Select a friendly unit within 18" of the psyker and visible to them. Until the next Psychic phase, models in that unit may re-roll all save rolls of 1.

-3: Scorch (Warp Charge: 5): In the heat of battle, a Grey Seer thrusts out a claw, and the foes before him are roasted alive by a gout of magical flame.

Select 1 enemy unit within 13" of the psyker and visible to them, and roll a number of dice equal to the casting roll. For each 6, that unit suffers 1 mortal wound.

-4: Skitterleap (Warp Charge: 7): A distant horde of Skaven disappear from the view of an Imperial Guardsman in a puff of smoke, before making their presence known again with a swift blade or claw to the Guardsman's throat.

Select 1 friendly SKAVENTIDE unit that is within 13" of the psyker and visible to them. Remove that unit from the battlefield and set it up again anywhere on the battlefield more than 9" from any enemy units. That unit counts as having moved for all rules and purposes.

-5: Splinter (Warp Charge: 8): A high pitched screech breaks through the battlefield, rising in pitch until reality itself shakes, shudders, then shatters like glass.

Select 1 enemy model within 6" of the psyker and roll a die. If the roll is greater than that model's Wounds characteristic, it is immediately slain.

-6: Warpgale (Warp Charge: 8): With a few unholy screeches, the Grey Seer parts the veil of reality itself, sending forth the ravenous gale of the Warp itself.

Select 1 enemy unit within 26" of the psyker and visible to them. That unit suffers D3 mortal wounds, and any advance or charge rolls for that unit are halved (rounded up) until your next psychic phase.

Pestilens Discipline[edit | edit source]

-1: Bubonic Blight: (Warp Charge: 9): On a distant battlefield, a disheveled Skaven stumbles its way onto the battlefield, carrying with it a plague to teat through even the strongest of forces.

Select the nearest enemy unit within 13" of the psyker manifesting this power. If multiple units are equally close, you may select which one. That unit receives D6 mortal wounds. If that unit is destroyed, the closest unit within 6" takes D3 mortal wounds. If that unit is also destroyed, the next closest unit within 6" takes D3 mortal wounds, and so on and so forth until a unit is not destroyed or there are no unaffected units within 6".

-2: Crimsonweal Curse: (Warp Charge: 8): The illnesses born of the warp are not to be scoffed at, especially when brought to the Materium by a Psyker of the dreaded Skaventide.

Select the nearest enemy unit within 13" of the psyker manifesting this power. That unit is infected with the Crimsonweal Curse. Right now, and at the start of each Psychic phase, your opponent rolls a D6 for each infected unit. On a 4+, that unit is cured. Otherwise, the infected unit takes D3 mortal wounds.

-3: Fumes of Plague: (Warp Charge: 7): On the battlefield, a distant Grey Seer vomits up twisted syllables of a dreadful invocation, unleashing a horrific plague which spreads like wildfire.

Select one enemy unit within 18" of and visible to the psyker manifesting this power. Roll one D6 for each model in that unit. For each 5+, that unit suffers 1 mortal wound.

-4: Ravaging Epidemic: (Warp Charge: 7): Across the battlefield, the Commissar's Guardsmen are dropping like flies. Unbeknownst to him, they have been infected with a terrible plague, and he's next.

Select the closest enemy unit within 18" and visible to the psyker manifesting this power. That unit takes D3 mortal wounds. Then, roll a D3. The nearest unit to the unit originally selected takes 1 mortal wound, then the nearest unit to that, and so on and so forth up until the number of units affected are equal to the result of the dice roll.

-5: Rotting Infection: (Warp Charge: 7): The Ork forces find trouble charging their Skaventide enemies as their flesh and muscles begin to rot of their very bones.

Select one enemy unit within 18". Until your next Psychic phase, that unit cannot Advance, it can only charge units within 6", and it cannot re-roll charge rolls.

-6: Weakening Stench: (Warp Charge: 7): The hordes of the Skaventide can often be smelled before they're seen, even more so those of Clans Pestilens.

Select one enemy unit within 18". Until your next Psychic phase, subtract 1 from the Toughness characteristic of all models in that unit.

Warpvolt Galvanism[edit | edit source]

-1: Arcane Shield (Warp Charge: 8) The Skaventide horde storms its way through their enemies, their nearby Warlock protecting them from even the sharpest of Chainswords.

Select one friendly unit within 18". If that unit has an Invulnerable saving throw, it is improved by 1 (up to a maximum of 3+). If it does not have an Invulnerable saving throw, it now has an Invulnerable saving throw of 6+. This effect lasts until your next Psychic phase.

-2: Chain Warp Lightning: (Warp Charge: 9): The Warlock fires a bolt of warp energy, careening across the battlefield striking one target after another.

Select one enemy unit within 18" of and visible to the psyker, that unit takes D3 mortal wounds. Then, roll a D6 and subtract 1 from the result. The nearest unit to the unit originally selected takes 1 mortal wound, then the nearest unit to that, and so on and so forth up until the number of units affected are equal to the result of the dice roll.

-3: More-more-more Warp Power!: (Warp Charge: 8): With great risk, an Engineer channels the raw power of the warp itself to a nearby ally or even himself.

Select 1 friendly <Clan> unit within 12" of the caster and visible to them. That unit can re-roll all hit and wound rolls until your next Psychic phase.

-4: Warp Lightning Bolt: (Warp Charge: 5): A distant Skaven Engineer channels the warp into a ball of energy, before sending it careening directly at the nearest Space Marine, the sheer horrors of the warp entombed inside the ball being the last thing he ever sees.

Select 1 enemy unit within 18" of the psyker and visible to them. That unit suffers 1 mortal wound. If the casting roll was 9 or more, the unit suffers D3 mortal wounds instead.

-5: Warp Lightning Shield: (Warp Charge: 7): The Warlock surrounds himself with a protective shield of warp lightning, praying to the Great Horned Rat that it will hold the oncoming attacks of the Green Tide.

Select one friendly SKAVENTIDE unit within 13" of the psyker. Until your next Psychic phase, that unit negates the first 3 wounds allocated to it in each phase. If a fourth wound is allocated in the same phase, the unit suffers D6 mortal wounds and loses the effect of Warp Lightning Shield. All ignored wounds are still ignored.

-6: Warp Lightning Storm: (Warp Charge: 8): The Arch-Warlock summons a crackling tempest of warp energy to smite his foes.

Select 1 enemy unit within 13" of the psyker and visible to them. That unit suffers D3 mortal wounds. If the caster is equipped with a Warp-Power Accumulator, you may choose to augment the warp power before making the casting roll. If you do so, and the power successfully manifests, the enemy unit takes D6 mortal wounds instead of D3. If the power fails, the caster takes D3 mortal wounds instead.

Specialist Detachments[edit | edit source]

Name (X CP)[edit | edit source]

Lore description

All Faction Keyword x and x units in this Specialist Detachment gain the Name keyword.

Warlord Trait:

  • Trait Name: Lore Description
Effect

Stratagems:

  • Stratagem Name (X CP): Lore description.
Effect

Relic:

  • Relic Name: Lore description.
Effect

Special Formations[edit | edit source]

Special Formations are a special kind of detachment that is made up of variable and specific units. Each formation has to be made inside its own detachment and counts as an organized detachment. Stratagems found in this section can only be used on units from the correspondent formation.

Name (X CP)[edit | edit source]

Lore Description

Composition:

  • Number Unit

Restrictions:

  • Restriction (if any)

Effects:

  • Effect Name: Effect

Special Stratagems:

  • Stratagem Name (X CP): Lore description.
Effect

Apocalypse Rules[edit | edit source]

Apocalypse rules are special rules that are meant to represent the power of an immense force on the tabletop. Each army has one and it differs from effects and restrictions.

Name: Lore Description

If your army is Battle-forged, and contains at least 6000 points of Skaventide units, then effect

Wargear[edit | edit source]

Melee Weapons[edit | edit source]

  • Foetid Blades: xx
Weapon Range Type S AP D Abilities
Foetid Blades Melee Melee +1 0 1 Poisoned Weapon (4+).
  • Piston Claw: xx
Weapon Range Type S AP D Abilities
Piston Claw Melee Melee +1 -1 D3 -
  • Rusty Weapons: The forces of the Skaventide are numerous. As a consequence, many of their infantry's weapons are old, worn down weapons scavenged from past battles, or rudimentary creations that fall apart at the wrong touch. Regardless of this, they still pose a great threat to any enemies they face from sheer numbers alone if nothing else.
Weapon Range Type S AP D Abilities
Rusty Blade Melee Melee User 0 1 Poisoned Weapon (4+).
Rusty Spear Melee Melee User -1 1 -
  • Stormcage Halberd: xx
Weapon Range Type S AP D Abilities
Stormcage Halberd Melee Melee +1 -2 D2 -
  • Vicious Teeth: xx
Weapon Range Type S AP D Abilities
Vicious Teeth Melee Melee User 0 1 -

Ranged Weapons[edit | edit source]

  • Blight Blaster: xx
Weapon Range Type S AP D Abilities
Blight Blaster 12" Pistol 1 4 0 1 -
  • Piston Claw: xx
Weapon Range Type S AP D Abilities
Piston Claw 12" Pistol D3 5 -1 1 -
  • Rat Weapons: While much more complicated than the melee weapons employed by the infantry of the Skaventide, these guns are still very basic in their construction.
Weapon Range Type S AP D Abilities
Rat Blaster 12" Pistol 1 3 0 1 -

Skaventide Relics[edit | edit source]

Universal[edit | edit source]

  • Relic Name: Lore description.
Effect

Clan Specific[edit | edit source]

  • Eshin - Relic Name: Lore description.
Effect

Other Wargear[edit | edit source]

  • Book of Woes: Lore description.
In your Command phase, pick one enemy unit within 13" of this model and roll a D6. On a 1-3, nothing happens; on a 4-5, that unit suffers 1 mortal wound; on a 6, it suffers D3 mortal wounds.

Units[edit | edit source]

HQs[edit | edit source]

Arch-Warlock[edit | edit source]

Lore Description

THis unit contains 1 Arch-Warlock (Power Rating: X).

Name M WS BS S T W A Ld Sv Pts/model
Arch-Warlock 6" 4+ 4+ 4 4 6 2 - 3+ x

Wargear:

-Piston Claw

Weapon Range Type S AP D Abilities
Piston Claw Melee Melee +1 -1 D3 -
Piston Claw 12" Pistol D3 5 -1 1 -

-Stormcage Halberd

Weapon Range Type S AP D Abilities
Stormcage Halberd Melee Melee +1 -2 D2 -

Special Rules: <tabs> <tab name="More-more power!"> Before you make a melee attack with this model's Piston Claw, you can declare that the Arch-Warlock has overloaded its generator. If so, roll a D6; on a 1, this attack fails and the Arch-Warlock takes D3 mortal wounds. Otherwise, as part of the attack, you may immediately also make a shooting attack with the Piston Claw as if it was the Shooting phase. </tab> <tab name="Scurry Away!"> See Army Rules - Universal </tab> </tabs>

Psyker: An Arch-Warlock can attempt to manifest three psychic powers in each friendly Psychic phase, and attempt to deny two psychic power in each enemy Psychic phase. It knows the Smite and three psychic powers from the Warpvolt Galvanism discipline.

Keywords:

  • Faction: Skaventide, <Clan>
  • HQs, Character, Infantry, Psyker, Arch-warlock


Grey Seer[edit | edit source]

Lore Description

A Grey Seer is a single model armed with a Warpstone Staff.

Name M WS BS S T W A Ld Sv Pts/model
Grey Seer 6" 4+ - 3 3 5 1 - 5+ x

Wargear:

-Warpstone Staff

Weapon Range Type S AP D Abilities
Warpstone Staff melee melee User 0 D3 -

Special Rules: <tabs>

<tab name="Scurry Away!"> Any SKAVENTIDE units with this ability that have fallen back can still shoot or manifest psychic powers this turn.

See Army Rules - Universal </tab> <tab name="Warpstone Tokens"> Once in each psychic phase, the Grey Seer may consume a Warpstone Token before your casting roll. If so, roll 3D6, and remove one die of your choice, that is the casting roll. Additionally, if the die roll is 13, you may cast one additional power chosen from the Great Horned Rat Discipline. If the casting roll fails, the Grey Seer takes D3 mortal wounds. </tab> </tabs> Psyker: This model may attempt to manifest 2 powers during your psychic phase. It may also deny 2 powers during your enemy's psychic phase. It knows Smite and 2 powers from either the Great Horned Rat Discipline or the Pestilens Discipline.

Keywords:

  • Faction: skaventide, clans
  • character, infantry, psyker, grey seer


Clawlord[edit | edit source]

Lore Description

This unit contains x "Models" (Power Rating: y). It can include up to x more "Models" (Power Rating: +y) or up to x more "Models" (Power Rating: +yy).

Name M WS BS S T W A Ld Sv Pts/model
"Models" - x+ x+ - - - - - x+ x

Wargear:

Weapon Range Type S AP D Abilities
Name range type S AP D -

Special Rules: <tabs> <tab name="Scurry Away!"> Any SKAVENTIDE units with this ability that have fallen back can still shoot or manifest psychic powers this turn.

See Army Rules - Universal </tab> <tab name="Rule name1"> See Army Rules - Universal </tab> <tab name="Rule name2"> Effect </tab> </tabs>

Keywords:

  • Faction: x
  • x


Deathmaster[edit | edit source]

Lore Description

This unit contains x "Models" (Power Rating: y). It can include up to x more "Models" (Power Rating: +y) or up to x more "Models" (Power Rating: +yy).

Name M WS BS S T W A Ld Sv Pts/model
"Models" - x+ x+ - - - - - x+ x

Wargear:

Weapon Range Type S AP D Abilities
Name range type S AP D -

Special Rules: <tabs> <tab name="Scurry Away!"> Any SKAVENTIDE units with this ability that have fallen back can still shoot or manifest psychic powers this turn.

See Army Rules - Universal </tab> <tab name="Rule name1"> See Army Rules - Universal </tab> <tab name="Rule name2"> Effect </tab> </tabs>

Keywords:

  • Faction: x
  • x


Plague Priest[edit | edit source]

Lore Description

This unit contains 1 Plague Priest.

Name M WS BS S T W A Ld Sv Pts/model
Plague Priest 6" 4+ 5+ 4 4 5 2 - 5+ x

Wargear:

Weapon Range Type S AP D Abilities
Warpstone Staff Melee Melee User 0 D3 -

Special Rules: <tabs> <tab name="Plague Prayers"> In your command phase, this model can chant one prayer. If it does so, select one prayer and make a prayer roll by rolling a D6. On a 1, this model suffers 1 mortal wound and the prayer is not answered. On a 2, the prayer is not answered. On a 3+, the prayer is answered.

Disease-disease!: If this prayer is answered, select 1 enemy unit within 13" of this model and roll 1 die for each model in that unit. For each 6, that model suffers 1 mortal wound.

Pestilence-pestilence!: If this prayer is answered, pick a point on the battlefield within 13" of this model. Roll a die for each unit within 3" of that point. On a 4+, that unit suffers D3 mortal wounds.

</tab> <tab name="Poisonous Fumes"> At the end of your turn, roll 1 die for each unit within 3" of this model. On a 4+, that unit suffers 1 mortal wound. On a 6+, that unit suffers D3 mortal wounds instead. </tab> <tab name="Scurry Away!"> Any SKAVENTIDE units with this ability that have fallen back can still shoot or manifest psychic powers this turn.

See Army Rules - Universal </tab>

</tabs>

Keywords:

  • Faction: skaventide, <clans>
  • character, infantry, plague priest


Master Moulder[edit | edit source]

Lore Description

This unit contains x "Models" (Power Rating: y). It can include up to x more "Models" (Power Rating: +y) or up to x more "Models" (Power Rating: +yy).

Name M WS BS S T W A Ld Sv Pts/model
"Models" - x+ x+ - - - - - x+ x

Wargear:

Weapon Range Type S AP D Abilities
Name range type S AP D -

Special Rules: <tabs> <tab name="Rule name"> See Army Rules - Detachment Rules </tab> <tab name="Rule name1"> See Army Rules - Universal </tab> <tab name="Rule name2"> Effect </tab> </tabs>

Keywords:

  • Faction: x
  • x


Thanquol on Boneripper[edit | edit source]

Lore Description

This unit contains x "Models" (Power Rating: y). It can include up to x more "Models" (Power Rating: +y) or up to x more "Models" (Power Rating: +yy).

Name M WS BS S T W A Ld Sv Pts/model
"Models" - x+ x+ - - - - - x+ x

Wargear:

Weapon Range Type S AP D Abilities
Name range type S AP D -

Special Rules: <tabs> <tab name="Rule name"> See Army Rules - Detachment Rules </tab> <tab name="Rule name1"> See Army Rules - Universal </tab> <tab name="Rule name2"> Effect </tab> </tabs>

Keywords:

  • Faction: x
  • x


Lord Skreech Verminking[edit | edit source]

Lore Description

This unit contains 1 Lord Skreech Verminking

Name M WS BS S T W A Ld Sv Pts/model
"Models" 8" 3+ 3+ 12 12 12 4 - 4+ (like 50-100 more than whatever the other ones are)

Wargear:

Weapon Range Type S AP D Abilities
Doom Glaive Melee Melee User -1 3 -
Prehensile Tails 12" rapid fire 3 4 -1 1 -

Special Rules: <tabs> <tab name="Dreaded Thirteenth Spell"> Select 1 enemy unit within 13" of the psyker manifesting this power and visible to them, and roll 13 dice. For each 4+, that model suffers 1 mortal wound. You may then return a number of slain skaventide models equal to the amount of mortal wounds inflicted by this spell to the nearest {{w40kkeyword|skaventide)) unit within 13". </tab> <tab name="Terrifying"> Subtract 1 from the leadership characteristic of all enemy units within 3" of this model. </tab> <tab name="Plaguemaster"> At the end of your turn, roll 1 die for each enemy unit within 3" of this model. On a 4+, that enemy unit suffers D3 mortal wounds. </tab> <tab name="The Thirteen-headed One"> At the start of your Command Phase, select 1 of the following area of knowledge for this model to draw upon. The rule for that area of knowledge applies to this model until your next Command Phase. You may not select the same area of knowledge more than once per battle. Alternatively, you may instead choose to roll a D6 for the area of knowledge, in which case you may use an area of knowledge that has already been used before in this battle.

1 Knowledge of the Arcane: Add 1 to all rolls in your Psychic phase for this model.
2 Knowledge of Fleshcrafting: Heal D3 wounds from this model.
3 Knowledge of Plague-brewing: If the unmodified hit roll for an attack made with this model's Doom Glaive is 6, that attack inflicts 1 mortal wound in addition to any normal damage.
4 Knowledge of Shadowslinking: Subtract 1 from hit rolls for attacks that target this model.
5 Knowledge of Warp-tech: This model's Doom Glaive has an AP of -3 instead of -1.
6 Knowledge of the Warrior: Add 1 to hit rolls for attacks made by this model.

</tab> <tab name="Protection of the Great Horned Rat"> Each time a wound or mortal wound is to be allocated to this model, roll a die. On a 5+, it is negated. </tab> </tabs> Psyker: During your psychic phase, this model may attempt to manifest 2 powers. Additionally, it may attempt to deny 1 powers. It knows Smite, and 2 powers from the Great Horned Rat Discipline or the Pestilens Discipline. Additionally, it knows "The Dreaded Thirteenth Spell". Keywords:

  • Faction: skaventide, <clans>
  • character, monster, psyker, lord skreech verminking


Verminlord Corrupter[edit | edit source]

Lore Description

This unit contains 1 Verminlord Corrupter

Name M WS BS S T W A Ld Sv Pts/model
Verminlord Corrupter 8" 3+ 3+ 10 10 12 4 - 4+ x

Wargear:

Weapon Range Type S AP D Abilities
Prehensile Tails 12" rapid fire 3 4 -1 1 -
Plaguereapers Melee Melee +1 -1 D3 -

Special Rules: <tabs>

<tab name="Terrifying"> Subtract 1 from the leadership characteristic of all enemy units within 3" of this model. </tab> <tab name="Plaguemaster"> At the end of your turn, roll 1 die for each enemy unit within 3" of this model. On a 4+, that enemy unit suffers D3 mortal wounds. </tab> <tab name="Plaguereapers> If the unmodified hit roll for an attack made with this model's Plaguereapers is 6, that attack inflicts 1 mortal wound in addition to the other damage. </tab> <tab name="Protection of the Great Horned Rat"> Each time a wound or mortal wound is to be allocated to this model, roll a die. On a 5+, it is negated. </tab> </tabs> Psyker: During your psychic phase, this model may attempt to manifest 2 powers. Additionally, it may attempt to deny 1 powers. It knows Smite, and 2 powers from the Pestilens Discipline.

Keywords:

  • Faction: skaventide, <clans>
  • character, monster, psyker, verminlord corrupter


Verminlord Deceiver[edit | edit source]

Lore Description

This unit contains 1 Verminlord Deceiver

Name M WS BS S T W A Ld Sv Pts/model
Verminlord Deceiver 8" 4+ 2+ 8 10 12 3 - 4+ x

Wargear:

Weapon Range Type S AP D Abilities
Prehensile Tails 12" rapid fire 3 4 -1 1 -
Doomstar 18" rapid fire 6 7 -2 D3 Doomstar
Warpstiletto melee melee User -1 3 -

Special Rules: <tabs>

<tab name="Terrifying"> Subtract 1 from the leadership characteristic of all enemy units within 3" of this model. </tab> <tab name="Shrouded in Darkness"> Subtract 1 from hit rolls for any ranged attacks made against this model. </tab> <tab name="Doomstar"> If attacking a unit with 10 or more models, the damage characteristic is increased to D6. </tab> <tab name="Protection of the Great Horned Rat"> Each time a wound or mortal wound is to be allocated to this model, roll a die. On a 5+, it is negated. </tab> </tabs> Psyker: During your psychic phase, this model may attempt to manifest 1 power. Additionally, it may attempt to deny 1 powers. It knows Smite, and 1 power from the Great Horned Rat Discipline. Keywords:

  • Faction: skaventide, <clans>
  • character, monster, psyker, verminlord deceiver


Verminlord Warbringer[edit | edit source]

Lore Description

This unit contains 1 Verminlord Warbringer.

Name M WS BS S T W A Ld Sv Pts/model
Verminlord Warbringer 8" 2+ 4+ 10 10 12 8 - 4+ x

Wargear:

Weapon Range Type S AP D Abilities
Prehensile Tails 12" rapid fire 3 4 -1 1 -
Doom Glaive melee melee User -1 3 -
Spike-fist melee melee +2 -1 2 Fist of Vermin Supremacy

Special Rules: <tabs>

<tab name="Terrifying"> Subtract 1 from the leadership characteristic of all enemy units within 3" of this model. </tab> <tab name="Amidst the Seething Tide"> You may re-roll wound rolls for attacks made by this model while it is within 13" of 13 or more friendly skaventide models. </tab> <tab name="Fist of Vermin Supremacy"> If the unmodified wound roll for an attack made with this model's Spike-fist is 6, add 4 to the damage inflicted by that attack. </tab> <tab name="Protection of the Great Horned Rat"> Each time a wound or mortal wound is to be allocated to this model, roll a die. On a 5+, it is negated. </tab> </tabs> Psyker: During your psychic phase, this model may attempt to manifest 2 powers. Additionally, it may attempt to deny 1 power. It knows Smite, and 2 powers from the Great Horned Rat Discipline. Keywords:

  • Faction: skaventide, <clans>
  • character, monster, psyker, verminlord warbringer


Verminlord Warpseer[edit | edit source]

Lore Description

This unit contains 1 Verminlord Warpseer.

Name M WS BS S T W A Ld Sv Pts/model
Verminlord Warpseer 8" 4+ 4+ 7 10 12 2 - 4+ x

Wargear:

Weapon Range Type S AP D Abilities
Prehensile Tails 12" rapid fire 3 4 -1 1 -
Doom Glaive melee melee User -1 3 -

Special Rules: <tabs> <tab name="Terrifying"> Subtract 1 from the leadership characteristic of all enemy units within 3" of this model. </tab> <tab name="The Great Manipulators"> If this model is on the battlefield at the start of your command phase, roll a die. On a 3+, you receive 1 extra command point. On a 6, you receive D3 extra command points instead. </tab> <tab name="Protection of the Great Horned Rat"> Each time a wound or mortal wound is to be allocated to this model, roll a die. On a 5+, it is negated. </tab> <tab name="Scry-Orb"> You can re-roll saving throws for attacks that target this model. Additionally, once per battle in your shooting phase, you may select 1 enemy unit within 13" of this model and visible to them. That unit suffers D6 mortal wounds, but you cannot use this ability to re-roll saving throws for this model for the rest of the battle. </tab>

</tabs> Psyker: During your psychic phase, this model may attempt to manifest 3 powers. Additionally, it may attempt to deny 2 powers. It knows Smite, and 3 powers from the Great Horned Rat Discipline or the Pestilens Discipline. Keywords:

  • Faction: skaventide, <clans>
  • character, monster, psyker, verminlord warpseer

Troops[edit | edit source]

Clanrats[edit | edit source]

The basic infantry of any Skaventide clan.

This unit contains 10 Clanrats (Power Rating: 3). It can include up to 10 more Clanrats (Power Rating: +3) or up to 20 more Clanrats (Power Rating: +6).

Name M WS BS S T W A Ld Sv Pts/model
Clanrat 6" 4+ 4+ 3 3 1 1 5 6+ 6
Clawleader 6" 4+ 4+ 3 3 2 2 6 6+ 8

Wargear:

-Rat Blaster

Weapon Range Type S AP D Abilities
Rat Blaster 12" Pistol 1 3 0 1 -

-Rusty Blade

Weapon Range Type S AP D Abilities
Rusty Blade Melee Melee User 0 1 Poisoned Weapon (4+).

Special Rules: <tabs> <tab name="Overwhelming Mass"> See Army Rules - Universal </tab> <tab name="Scurry Away!"> See Army Rules - Universal </tab> <tab name="Strength in Numbers"> See Army Rules - Universal </tab> </tabs>

Options:

Any model may replace its Rusty Blade with a Rusty Spear - free

Weapon Range Type S AP D Abilities
Rusty Spear Melee Melee User -1 1 -

One model in the unit may be upgraded to a Crawleader - +2 pts.

Keywords:

  • Faction: SKAVENTIDE <CLAN>
  • Troops, Core, Infantry, Clanrats


Giant Rats[edit | edit source]

Rats.

This unit contains 10 Giant Rats (Power Rating: 2). It can include up to 10 more Giant Rats (Power Rating: +2) or up to 20 more Giant Rats (Power Rating: +4).

Name M WS BS S T W A Ld Sv Pts/model
Giant Rat 8" 4+ - 3 3 1 1 5 6+ 4

Wargear:

-Vicious Teeth

Weapon Range Type S AP D Abilities
Vicious Teeth Melee Melee User 0 1 -

Special Rules: <tabs> <tab name="Overwhelming Mass"> See Army Rules - Universal </tab> <tab name="Wave of Rats"> While a unit of Giant Rats has 10 or more models, their Attacks characteristic is increased by 1. If there are 20 or more models in the unit, their Vicious Teeth have an AP of -1. This ability stacks with Overwhelming Mass. </tab> </tabs>

Keywords:

  • Faction: SKAVENTIDE <CLAN>
  • Troops, Infantry, Giant Rats


Plague Monks[edit | edit source]

A group of Skaven dedicated to spreading the gifts of plague.

This unit contains 10 "Models" (Power Rating: 3). It can include up to 10 more "Models" (Power Rating: +3) or up to 20 more "Models" (Power Rating: +6).

Name M WS BS S T W A Ld Sv Pts/model
Plague Monk 6" 4+ 4+ 3 3 1 2 5 6+ 8
Harbinger of Blight 6" 4+ 4+ 3 3 2 2 6 6+ 13

Wargear:

-Blight Blaster

Weapon Range Type S AP D Abilities
Blight Blaster 12" Pistol 1 4 0 1 -

Special Rules: <tabs> <tab name="Overwhelming Mass"> See Army Rules - Universal </tab> <tab name="Scurry Away!"> See Army Rules - Universal </tab> <tab name="Strength in Numbers"> See Army Rules - Universal </tab> </tabs>

Options:

One model in the unit may be upgraded to an Harbinger of Blight, equipped with a Book of Woes and Foetid Blades - +5 pts.

Weapon Range Type S AP D Abilities
Foetid Blades Melee Melee +1 0 1 Poisoned Weapon (4+).
Book of Woes: In your Command phase, pick one enemy unit within 13" of this model and roll a D6. On a 1-3, nothing happens; on a 4-5, that unit suffers 1 mortal wound; on a 6, it suffers D3 mortal wounds.

Keywords:

  • Faction: SKAVENTIDE <Clan>
  • Troops, Infantry, Plague Monks

Elites[edit | edit source]

Gutter Runners[edit | edit source]

Lore Description

This unit contains 5 "Models" (Power Rating: y). It can include up to 5 more "Models" (Power Rating: +y) or up to 10 more "Models" (Power Rating: +yy).

Name M WS BS S T W A Ld Sv Pts/model
Gutter Runners 8" 4+ 4+ 4 4 3 - - 5+ 15

Wargear:

Weapon Range Type S AP D Abilities
Throwing Stars range Rapid Fire 3 4 -1 1 Poison Weapon (4+).
Weapon Range Type S AP D Abilities
Daggers melee melee User -1 1 Poison Weapon (4+).

Special Rules: <tabs> <tab name="Running Death"> This unit can advance and still shoot without any modifiers that would be caused by advancing. </tab> <tab name="Sneaky Infiltrators"> Instead of setting up this unit on the battlefield, you can place it into reserves. If you do so, then at the end of any of your movement phases, you may set up this unit anywhere on the battlefield that is more than 9" away from any enemy units. </tab> <tab name="Throwing Stars"> If the unmodified hit roll for an attack made with Throwing Stars is 6, that attack inflicts 2 hits. </tab> <tab name="Strength in Numbers"> Add 2 to the leadership characteristic of the unit's leader for every 10 models in the unit.

See Army Rules - Universal </tab> <tab name="Scurry Away"> Any Skaven units that have fallen back can still shoot or manifest psychic powers this turn.

See Army Rules - Universal </tab> </tabs>

Keywords:

  • Faction: skaventide, <clans>
  • infantry, gutter runners


Packleaders[edit | edit source]

Lore Description

This unit contains 3 Packleaders (Power Rating: 3). It can include up to 3 more Packleaders (Power Rating: +3), up to 6 more Packleaders (Power Rating +6) or up to 9 more Packleaders (Power Rating: +9). All Packleaders are equipped with a Herding Whip, a Rusty Blade, and a Rat Blunderbuss.

Name M WS BS S T W A Ld Sv Pts/model
Packleaders 6" 3+ 5+ 4 3 2 2 10 6+ x
Packmaster 6" 3+ 5+ 4 3 2 3 11 6+ x

Wargear:

Weapon Range Type S AP D Abilities
Rusty Blade melee melee User 0 1 Poisoned Weapon (4+)
Rat Blunderbuss 12" Pistol 1 5 0 2 -

Special Rules: <tabs> <tab name="Crack the Whip"> Add 1 to all hit rolls made with melee weapons by friendly CLANS units while they are wholly within 12" of any models with this ability. In addition, when taking moral tests for those units, you may instead use the highest leadership characteristic in this unit. </tab> <tab name="Things-catcher"> Only usable if you have a model equipped with a Things-catcher. In the event that a morale test is failed, no models flee. You must still take a combat attrition test, however, any models not in unit coherency may be placed in coherency with the rest of their unit instead of being destroyed. </tab> </tabs>

Upgrades: <tabs> <tab name="Packmaster"> One model may be the Packmaster. The Packmaster replaces its Herding Whip with a Things-catcher. </tab> </tabs>

Keywords:

  • Faction: skaventide, <clans>
  • infantry, packleaders


Warlock Bombardier[edit | edit source]

Lore Description

A Warlock Bombardier is equipped with a Doomrocket and Firing Pole

Name M WS BS S T W A Ld Sv Pts/model
Warlock Bombardier 6" 3+ 5+ 4 4 5 3 - 5+ x


Weapon Range Type S AP D Abilities
Doomrocket 18" Heavy 2 6 -1 D6 More-more Doomrocket!
Firing Pole melee melee User 0 1 -

Special Rules: <tabs> <tab name="More-more Doomrocket!"> In your shooting phase, before firing the Doomrocket, you may say that the Warlock Bombardier has overloaded its warhead. If so, the damage characteristic is increased to 2D6. However, if the unmodified hit roll is 1, that attack fails and this model suffers 2D6 mortal wounds. </tab>

</tabs> Psyker: During the psychic phase, this model can attempt to manifest 2 Psychic powers. Additionally, it can attempt to deny 2 Psychic powers. It knows Smite and 2 other powers from the Warpvolt Galvanism discipline.

Keywords:

  • Faction: SKAVENTIDE, <CLANS>
  • Infantry, Psyker, Character, Warlock Bombardier


Warlock Engineer[edit | edit source]

Lore Description

A Warlock Engineer is equipped with a Warplock Pistol and Warp-energy Blade.

Name M WS BS S T W A Ld Sv Pts/model
Warlock Engineer 6" 4+ 4+ 4 4 5 3 - 5+ x

Wargear:

Weapon Range Type S AP D Abilities
Warplock Pistol 12" Pistol 2 5 -1 D3 -
Warp-energy Blade Melee Melee +1 -1 D3 -

Special Rules: <tabs>

<tab name="Skaventide Vehicle Expert"> If this unit ends its movement within 3" of any friendly <clans> vehicle, it may repair the vehicle. Heal D3 wounds from that vehicle. </tab> </tabs> Psyker: During the psychic phase, this model may attempt to manifest 1 Psychic power. It may also attempt to deny 1 psychic power. It knows Smite and 1 power from the Warpvolt Galvanism discipline.


Keywords:

  • Faction: skaventide, <clans>
  • infantry, psyker, character, Warlock Engineer

Fast Attacks[edit | edit source]

Rat Swarms[edit | edit source]

Lore Description

This unit contains 3 Rat Swarms (Power Rating: 2). It can include up to 3 more Rat Swarms (Power Rating: +2) or up to 6 more Rat Swarms (Power Rating: +4).

Name M WS BS S T W A Ld Sv Pts/model
Rat Swarm 10" 4+ x+ 4 3 4 4 9 6+ 14

Wargear:

-Gnawing Teeth

Weapon Range Type S AP D Abilities
Gnawing Teeth melee melee User -1 1 -

Special Rules: <tabs> <tab name="Endless Tide of Rats"> In your command phase, you can return 1 slain model to this unit. Set up the returning model within 1" of this unit. It can only be set up within 3" of an enemy unit if this unit is already within 3" of that enemy unit. </tab> </tabs>

Keywords:

  • Faction: SKAVENTIDE, <CLAN>
  • swarm, Rat Swarms


Night Runners[edit | edit source]

Lore Description

This unit contains 5 Night Runners (Power Rating: y). It can include up to 5 more Night Runners (Power Rating: +y), up to 10 more Night Runners (Power Rating: +y), or up to 15 more Night Runners (Power Rating: +yy).

Name M WS BS S T W A Ld Sv Pts/model
Night Runners 8" 4+ 4+ 4 3 1 2 - x+ 10
Nightleader 8" 4+ 4+ 4 3 1 3 - x+ 10

Wargear:

-Wargear name

Weapon Range Type S AP D Abilities
Stabbing Blade melee melee user -1 1 Poison Weapon (4+)
Weapon Range Type S AP D Abilities
Throwing Blades 12" Rapid Fire 2 4 -1 1 Poison Weapon (4+)

Special Rules: <tabs> <tab name="Running Death"> This unit can advance and still shoot without any modifiers that would be caused by advancing. </tab> <tab name="Slinking Advance"> After both armies are completely set up, but before the first battle round begins, you may move this unit up to 2D6". </tab> <tab name="Throwing Weapons"> If the unmodified hit roll for an attack made with Throwing Blades is 6, that attack inflicts 2 hits. </tab> <tab name="Strength in Numbers"> Add 2 to the leadership characteristic of the unit's leader for every 10 models in the unit.

See Army Rules - Universal </tab> <tab name="Scurry Away"> Any Skaven units that have fallen back can still shoot or manifest psychic powers this turn.

See Army Rules - Universal </tab> </tabs>

Upgrades: <tabs> <tab name="Nightleader"> Any one model in this unit can be the Nightleader. </tab> </tabs>

Keywords:

  • Faction: SKAVENTIDE *<CLANS>
  • INFANTRY *Night Runners


Heavy Supports[edit | edit source]

Rat Ogors[edit | edit source]

Lore Description

This unit contains 2 Rat Ogors" (Power Rating: y). It can include up to 2 more Rat Ogors (Power Rating: +y) or up to 4 more Rat Ogors (Power Rating: +yy). Each model is equipped with Tearing Claws and Ogor Blades.

Name M WS BS S T W A Ld Sv Pts/model
Rat Ogors 6" 3+ 4+ 5 5 4 4 - 5+ x

Wargear:

Weapon Range Type S AP D Abilities
Warpfire Gun 18" Heavy 3 7 -1 D3 -
Weapon Range Type S AP D Abilities
Ogor Blades melee melee +1 -2 2 -
Weapon Range Type S AP D Abilities
Tearing Claws melee melee User -1 1 Any models equipped with Tearing Claws may attack 2 extra times with this weapon.

Special Rules: <tabs> <tab name="Rabid Fury"> If the unmodified hit roll for an attack made with Tearing Claws is 6, that attack inflicts 2 hits. </tab> </tabs>

Options:

Any model may replace its Ogor Blades with a Warpfire Gun - free

Keywords:

  • Faction: SKAVENTIDE, CLANS
  • INFANTRY, BEAST, RAT OGORS, Pack


Warp Lightning Cannon[edit | edit source]

Lore Description

This unit contains 1 Warp Lightning Cannon.

Name M WS BS S T W A Ld Sv Pts/model
Warp Lightning Cannon 6" - 3+ - 8 8 - - 4+ x

Wargear:

Weapon Range Type S AP D Abilities
Warp Lightning Blast 24" Heavy 2 8 -1 D3 Overload

Special Rules: <tabs> <tab name="Overload"> Before attacking, if there is a Warlock Engineer within 3" of this model, you may choose to overload the Warp Lightning Cannon. If you do so, instead of attacking normally, select the target model within range and roll 6D6. For each roll of 1-3, this model takes one mortal wound. For each roll of 4+, the target takes D3 mortal wounds. </tab> <tab name="Explode"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6, it explodes and each unit within 6" suffers D3 mortal wounds. If it is reduced to 0 wounds as a result of the Overload rule, all units within 6" suffer D6 mortal wounds. </tab>

</tabs>

Keywords:

  • Faction: Skaventide, <clans>
  • vehicle, war machine, warp lightning cannon


Screaming Bell[edit | edit source]

Lore Description

This unit contains 1 Screaming Bell, with a Grey Seer riding on top.

Name M WS BS S T W A Ld Sv Pts/model
Screaming Bell 10+ 6" - - - 10 13 - 12 4+ x
Screaming Bell 5-9 4" - - - 10 x - 12 4+ x
Screaming Bell 0-4 3" - - - 10 x - 12 4+ x

Special Rules: <tabs> <tab name="Altar of the Great Horned Rat"> Do not take morale tests for friendly skaventide units while they are wholly within 13" of this model. </tab> <tab name="Protection of the Great Horned Rat"> Roll a dice each time this model would receive a wound or mortal wound. On a 5+, it is negated. </tab> <tab name="Peal of Doom"> At the start of your Command phase, roll 2D6 and consult the table below.

2D6 Result
2 Magical Backlash: All units, friendly and enemy, within 3" of this model suffer D3 mortal wounds.
3-4 Unholy Clamour: During your next movement phase, add 1D6 to this model's movement.
5-6 Deafening Peals: Roll a die for each enemy unit within 13" of this model. On a 4+, that unit suffers D3 mortal wounds.
7 Avalanche of Energy: During your next psychic phase, add 1 to all rolls (casting and denial) made by friendly Skaventide psyker models within 13" of this model.
8-9 Apocalyptic Doom: Roll a die for each enemy unit within 13" of this model. On a 4+, that unit suffers D3 mortal wounds.
10-11 Wall of Unholy Sound: Until your next Command Phase, subtract 1 from all hit rolls made by enemy units within 13" of this model.
12 A Stirring Beyond the Veil: Roll 2D6, you may return a slain unit with a power level equal to or less than the result to the battlefield.

</tab> <tab name="Abandon Ship!"> If the Screaming Bell is destroyed, you may place a Grey Seer model within 3" of this model before removing it from the tabletop. </tab> <tab name="Explode"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6, it explodes and each unit within 6" suffers D3 mortal wounds. </tab> <tab name="Warpstone Tokens"> Once in each psychic phase, the Grey Seer may consume a Warpstone Token before your casting roll. If so, roll 3D6, and remove one die of your choice, that is the casting roll. Additionally, if the die roll is 13, you may cast one additional power chosen from the Great Horned Rat Discipline. If the casting roll fails, the Grey Seer takes D3 mortal wounds. </tab> </tabs>

Psyker: This model may attempt to manifest 2 powers during your psychic phase. It may also deny 2 powers during your enemy's psychic phase. It knows Smite and 2 powers from the Great Horned Rat Discipline or the Pestilens Discipline.

Keywords:

  • Faction: skaventide, <clans>
  • vehicle, war machine, screaming bell, character, psyker, grey seer


Plague Furnace[edit | edit source]

Lore Description

This unit consists of one Plague Furnace with a Plague Priest riding on top.

Name M WS BS S T W A Ld Sv Pts/model
Plague Furnace 10+ 6" 3+ x+ 12 10 13 4 - 4+ x
Plague Furnace 5-9 4" 4+ x+ 10 x - 3 - 4+ x
Plague Furnace 0-4 3" 5+ x+ 8 x - 2 - 4+ x


Special Rules: <tabs> <tab name="Altar of the Great Horned Rat"> Do not take morale tests for friendly skaventide units while they are wholly within 13" of this model. </tab> <tab name="Protection of the Great Horned Rat"> Roll a dice each time this model would receive a wound or mortal wound. On a 5+, it is negated. </tab> <tab name="Noxious Prayers"> In your command phase, this model can chant one prayer. If it does so, select one prayer and make a prayer roll by rolling a D6. On a 1, this model suffers 1 mortal wound and the prayer is not answered. On a 2, the prayer is not answered. On a 3+, the prayer is answered.

Filth-filth!: If this prayer is answered, select 1 friendly <clans> unit within 13" of this model. You can re-roll wound rolls for attacks made by that unit until your next Command Phase.

Rabid-rabid!: If this prayer is answered, select 1 friendly <clans> unit within 13" of this model. Add 1 to the attacks characteristic of all models in that until until your next Command Phase.

</tab> <tab name="Poisonous Fumes"> At the end of your turn, roll 1 die for each enemy unit within 3" of this model. On a 4+, that unit suffers 1 mortal wound. On a 6, it suffers D3 mortal wounds. </tab> <tab name="Abandon Ship!"> If the Plague Furnace is destroyed, you may place a Plague Priest model within 3" of this model before removing it from the tabletop. </tab> <tab name="Explode"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6, it explodes and each unit within 6" suffers D3 mortal wounds. </tab> </tabs>

Keywords:

  • Faction: skaventide, <clans>
  • vehicle, war machine, plague furnace, character, plague priest


Plagueclaw Catapult[edit | edit source]

Lore Description

This unit contains 1 Plagueclaw Catapult.

Name M WS BS S T W A Ld Sv Pts/model
Plagueclaw Catapult 6" - 3+ 7 8 6 - - 5+ x

Wargear:

-Plagueclaw Catapult

Weapon Range Type S AP D Abilities
Plagueclaw Catapult 30" Heavy 1 8 0 D6 Barrage of Disease

Special Rules: <tabs> <tab name="Barrage of Disease"> A Plagueclaw Catapult can target enemy units that are not visible to it. Additionally, add 1 to hit rolls and increase the damage characteristic to 2D6 for attacks made against units with 10 or more models. </tab> <tab name="Hideous Death"> Subtract 1 from the Leadership characteristic of a unit targeted by any Plagueclaw Catapults until the end of this turn. </tab> <tab name="Explode"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6, it explodes and each unit within 6" suffers D3 mortal wounds. If it is reduced to 0 wounds as a result of the Overload rule, all units within 6" suffer D6 mortal wounds. </tab> </tabs>

Keywords:

  • Faction: Skaventide, <clans>
  • vehicle, war machine, Plagueclaw Catapult


Doomwheel[edit | edit source]

Lore Description

This unit contains 1 Doomwheel armed with Warp Bolts, a Grinding Wheel, and the Teeth and Knives of its crew.

Name M WS BS S T W A Ld Sv Pts/model
Doomwheel 4D6" 4+ 4+ 7 7 8 D6 - 4+ 150

Wargear:

Weapon Range Type S AP D Abilities
Warp Bolts 13" Assault D6 5 -1 D3 -
Grinding Wheel Melee Melee User -1 1 Rolling Doom
Teeth and Knives Melee Melee 3 -1 1 Crew

Special Rules: <tabs> <tab name="Crew"> Whenever this model attacks, it may made 6 additional attacks with the "Teeth and Knives" weapon profile. </tab> <tab name="Rolling Doom"> When this model makes a normal move, it can pass across models with a Wounds characteristic of 3 or less in the same manner as a model that can fly. In addition, after this model has made a normal move or a charge move, roll a die for each unit that it has passed across and each other unit that is within 1" of this model at the end of the move. On a 2+, that unit suffers D3 mortal wounds. </tab> <tab name="More-more Speed!"> When this model makes a normal move, you may reroll the 4D6 roll that determines its Move characteristic. However, if you do so and the new roll includes any dice with an unmodified roll of 1, then your opponent may move the model for you. </tab> <tab name="More-more Warp Bolts!"> Before you determine the number of shots for this model's Warp Bolts weapon, you can say that the engineer is overcharging the Warp Lightning Generator. If so, you may instead roll 2D6 instead to determine the number of shots. However, if you do so and roll a double of any number, this model suffers 2D6 mortal wounds after all attacks have been resolved. </tab> <tab name="Explode"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6, it explodes and each unit within 6" suffers D3 mortal wounds. If it is reduced to 0 wounds as a result of the Overload rule, all units within 6" suffer D6 mortal wounds. </tab> </tabs>

Keywords:

  • Faction: Skaventide, <clans>
  • vehicle, war machine,


Hell Pit Abomination[edit | edit source]

Lore Description

This unit contains 1 Hell Pit Abomination. It is armed with Gnashing Teeth and Flailing Fists.

Name M WS BS S T W A Ld Sv Pts/model
Hell Pit Abomination 2D6" 2+ - 6 8 12 10 - -+ 220

Wargear:

Weapon Range Type S AP D Abilities
Gnashing Teeth Melee Melee User -3 2 -
Flailing Fists Melee Melee +2 0 3 -

Special Rules: <tabs> <tab name="Avalanche of Flesh"> At the start of your Fight phase, select a target unit and roll a number of dice equal to the amount of models from that unit within 3" of this model. You may re-roll and of the dice if the model charged this turn. The target suffers 1 mortal wound for each roll that is equal to or greater than the value on the table below.

Wounds Remaining Value
10+ 2+
8+ 3+
6+ 4+
4+ 5+
1+ 6+

</tab> <tab name="Regenerating Monstrosity"> In your command phase, you may heal up to D3 wounds from this model. </tab> <tab name="Terrifying"> Subtract 1 from the leadership characteristic of any enemy units within 6" of this model. </tab> <tab name="Warpstone Spikes"> Each time this model is affected by a psychic power, roll a die. On a 5+, this model ignores the effects of the power. </tab> <tab name="Too Horrible to Die"> The first time this model is slain, before removing it from the battlefield, roll a die and consult the table below.

D6 Result
1-2 Dead: Remove this model from play as normal
3-4 The Rats Emerge: All units within 3" of this model immediately suffer D3 mortal wounds, then remove this model from play as normal.
5-6 It's Alive!: This model is not slain. Instead, you may heal D6 wounds from it. Any wounds or mortal wounds that remain to be allocated are ignored.

</tab> <tab name=""> </tab> </tabs>

Keywords:

  • Faction: Skaventide, <clans>
  • beast, monster, hell pit abomination

Flyers[edit | edit source]

Lords of War[edit | edit source]

Fortifications[edit | edit source]

Gnawhole[edit | edit source]

Gnawholes are rips through the very fabric of reality. Through them, there is no part of the galaxy that the Skaven can't reach if they so wish. They are not dissimilar to the Aeldari Webway.

This unit can contain up to 3 Gnawholes.

Name M WS BS S T W A Ld Sv Pts/model
Gnawholes - - - - - - - - - 35

Special Rules: <tabs> <tab name="Gnawholes"> During the movement phase, any Skaventide unit that begins its move within 6" of the Gnawhole may move through the Gnawhole instead of moving normally this turn. If so, remove the unit and set it up wholly within 6" of another Gnawhole, and more than 9" from any enemy models. </tab> <tab name="Warp Discharge"> Add 1 to the casting rolls of any friendly Skaventide Psyker units within 3" of a Gnawhole. </tab>

</tabs>

Keywords:

  • Faction: skaventide clans
  • Gnawhole

Crusade Rules[edit | edit source]

Agendas[edit | edit source]

  • Agenda Name: Lore Description.
Effect

Requisitions[edit | edit source]

  • Requisition Name (X RP): Lore Description
Effect

Battle Traits[edit | edit source]

X Units[edit | edit source]

  • 1) Name: Lore Description
Effect
  • 2) Name: Lore Description
Effect
  • 3) Name: Lore Description
Effect

Weapon Enhancements[edit | edit source]

"Weapon Category"[edit | edit source]

  • -1) Name: Lore Description
Effect
  • -2) Name: Lore Description
Effect
  • -3) Name: Lore Description
Effect

Battle Scars[edit | edit source]

X Units Only[edit | edit source]

-Name: Lore Description.

  • Effect

Crusade Relics[edit | edit source]

Artificer Relics[edit | edit source]

  • Relic Name: Lore Description.
Effect

Antiquity Relics[edit | edit source]

  • Relic Name: Lore Description.
Effect

Legendary Relics[edit | edit source]

  • Relic Name: Lore Description.
Effect