Infinity/N4 Tactics/Caledonia
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An overview for faction units and tactics in N4.
Why Play Caledonia?[edit | edit source]
Because you like sci-fi, but love Braveheart, Scots, Tartan and Willie from the Simpsons. Or werewolfs in kilts chewing your opponents faces off.
Faction Features[edit | edit source]
Tartan, a lot of great and cheap irregular units, a character to make them regular without any downside, and a combination of great warbands and a ton of camo.
Special Skills[edit | edit source]
Weapons and Equipment[edit | edit source]
Units Overview[edit | edit source]
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Light Infantry[edit | edit source]
- 112 Emergency Service: The Ariadna Doctor unit comes either on motorcycle or on foot. Either way it’s pretty cheap and with the motorized version getting to wherever you need it to be becomes pretty order-efficient.
- Caledonian Volunteers: Dirt-cheap cheerleaders with the ability to form a core link with the ability to take 3rd Grey Rifles into their link. Note that the infiltration profiles cannot join any links. Besides the infiltrators there’s a LT and a paramedic worth mentioning.
- Volunteer Intel Isobel McGregor: The wildcard Volunteer character is a hacker with a T2 rifle, E/M mines and D-Charges, making her quite the versatile inclusion for any link. Don’t forget hackers get sixth sense from being in a core!
- Dozers, Field Engineers: The generic Ariadna engineer, just as the 112 it comes quite affordable and with either D-Charges or an Acrylat-Cannon.
- Highlander Caterans: Caterans are irregular MIM (-3) camouflage troops with climbing plus for having a bit more flexibility in deployment. They come with either a Sniper Rifle or a T2 Sniper Rifle, enabling them to do some mean unexpected AROs.
Mercenaries[edit | edit source]
- Wardrivers, Mercenary Hackers: The name describes them pretty well. Both profiles are cheap hackers, although you gotta pay 1 SWC and two more points to let the Wardriver have an actual HD.
- Warcors: 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it.
Medium Infantry[edit | edit source]
- The Scots Guards, 6th Caledonian Infantry Regiment: Caledonias only MI troops, these can form Fireteams: Haris, Core and Duo, but they’re distinct between 1st and 2nd Battalion- the latter isn’t linkable! The 2nd Battalion gets Camo in return. Anyways, there’s a LT and multiple NCO picks on this unit, aswell as an abundance of decent weapon profiles making them a great pick for a specific task depending on which profile you take.
Heavy Infantry[edit | edit source]
- 3rd Highlander Greys: These squishy HI get Dogged instead of NWI, so be careful when using them! They get fireteam Core and Haris, and can join Volunteers and Mormaers into a link and can be a LT. They also have access to smoke and the T2 boarding shotgun, making them mean close-range fighters. Alternatively they get an HMG or a T2 rifle. Don’t forget their BS (+1Dam)!
- Caledonian Mormaers: Get +2Dam and AP on all their shots, but they’re Dogged with only one wound, so they’re quite squishy for HI. At least they get Immunity (Crit and Shock) to be a bit more resilient. They get Fireteam: Duo and can pair up with a Grey Rifle. Choose between a T2 with X-Visor or an HMG, both also come as LT.
Tactical Armor Gear[edit | edit source]
No TAG, only dog.
Remotes[edit | edit source]
- Traktor Mul: The trusty Ariadna REM needs a Dozer to operate one or two of these things- on the battlefield the Dozer and the Muls operate completely autonomous of each other though. The cheapest version comes at 5 pts with only a Deactivator and a Para CC weapon, and there’s two other loadouts: the Uragan MRL acts as total reaction bot with either impact templates or one point of damage more (both modes fire AP+shock ammo), and then there’s the Katyusha MRL, firing DA shots but without total reaction. Worth pointing out is all versions of the Traktor Mul have BS(guided) making them pair well with a FO (or hacker, but Ariadna doesn’t need those).
Warband[edit | edit source]
- 2nd Irregular Cameronians Reg.: Caledonian Dog-Warriors, who also share the AVA with regular Dog-Warriors. These lads already start in Dog-Mode and are quite efficient at crossing the board and unleashing carnage if they manage to do so.
- 45th Highlanders Rifles: Dirt-cheap warbands with Dogged, but with special fireteam of four Highlander Rifles and William Wallace, turning them regular!
- 9th Wulver Grenadiers: Premium-priced warbands with the option to form a Core and Haris. These guys field some hefty weapons like an AP Spitfire or the MK12. Alternatively you could pick a heavy shotgun. Their CC stats and skills make them very solid as CC blenders, but they don’t have smoke.
- Cadin "FirstStrike" Donn, Point-man of the Grenadiers Reg.: A wildcard character who does best chewing off the faces of enemies- Berserk and an improved dodge-range help him with that, but he doesn't have smoke! That's not too important for him though since Climbing Plus let's him use some extra approaches to move around, and he's actually capable of using his gun.
- McMurrough, Mercenary Dog-Warrior: The fast irregular and impetuous McMurrough is a legendary Dog-Warriour, mostly because he's dishing out even more CC-capability than a regular Dog-Warrior!
- William Wallace: This guy has Inspiring Leadership, making every unit regular and gives them Courage, and if that's not enough he let's you use coordinated orders with the LT order AND never get into Retreat! That and his solid set of skills and equipment make him a very attractive choice in Caledonia- some other highlights are the EXP CC weapon and Immunity (Crit). He's also a wildcard in Caledonia.
Skirmishers[edit | edit source]
- 1st Highlanders S.A.S.: Camo Infiltrators with great CC-skills and weapons and either shotguns, chainrifles, or both. These are for close-range only, but they do it really well. Also worth noting are two specialist options.
- Uxia McNeill, Corporal of 1st Highlander S.A.S.: For not much more pts you get Infiltration (+6) and either MSV1 or a specialist with D-Charges.