Mutations(Mutant: Heirs of Doom)

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Mutations are abilities only mutants have access to

Mutations[edit | edit source]

Abnormality[edit | edit source]

One, or a pair, of the mutants body parts are abnormaly large.

Acidic Spit[edit | edit source]

The mutant can spit acid.

Berserker[edit | edit source]

Big[edit | edit source]

The Mutant is twice the size it should be.

Carapace[edit | edit source]

The mutant has a natural armour which protects it from damage.

Extramity[edit | edit source]

Extra arms, legs, heads, wings, tails and trunks.

Flock Creature[edit | edit source]

The mutant gets a bonus to it's rolls when it does something in a team.

Eating Habit[edit | edit source]

The mutant has different eating habits. Maybe it can survive by only eating plants, garbage or chemicals.

Jump ability[edit | edit source]

The mutant can jump atleast twice as high.

Natural Weapon[edit | edit source]

The a part of the mutants body can be used as a weapon. Maybe it is horns, fangs or tusks.

Resistance[edit | edit source]

The mutant is unusually resistant to something. Maybe it is radiation, acid, poison or warmth.

Small[edit | edit source]

The mutant is half the size it should be.