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  • ...es and board games are entertainment; your goal as a group is to make your games as entertaining as possible. If that means breaking the rules temporarily, :''"The most important rule about playing games of WH 40k is to have fun. Now while having fun can often be gained by merci ...
    8 KB (1,309 words) - 15:45, 22 June 2023
  • A party game mostly driven by social deduction, in a similar vein as [[The Resistance]] or [[Mafia|Werewolf]] or Basilisk [[Category:Party Games]] ...
    3 KB (422 words) - 15:58, 22 June 2023
  • ...and players typically take on the roles of members of the ''[[samurai]]'' social class (which, despite the name, also includes noncombative diplomats, court ...t Group]] (AEG) on the map. The franchise was acquired by [[Fantasy Flight Games]], with the revised edition slated to be released in 2017. It has been cha ...
    28 KB (4,684 words) - 16:51, 21 June 2023
  • ...unorthodox two-sword style, while their magistrates and courtiers rely on deduction and evidence over sentiment and testimony. And of course, their iconic monk ...amanders (Chapter)|the other green fire-breathing reptile faction]] from [[Games Workshop]]. ...
    34 KB (5,690 words) - 03:13, 21 June 2023
  • ...eral themed gangs. The combat system is a lot crunchier than most homebrew games, featuring a massive spread of usable combos. ...harder to hit. In a sense, this mechanic functional similar to AC in other games, but these boosts are generally very short lived, meaning that players can' ...
    60 KB (10,256 words) - 15:13, 22 June 2023