Editing
Magical Realm Cyoa/Eisenreich
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== General Information == ''A lot of this shit's unfinished at this point, and cluttered'' The Iron Empire of Eisenreich's industries red glare never dulls, not even for the night. An empire of warrior-priests, merchants, and regular people, as well as what we would call mythical monsters living amongst the people. The lands of the empire run rich with the purest of iron, and the most fabled of metals, such as mithril, adamantite, and orichalcum. A rare forest exists in the areas surrounding the Kaiser's Winter Palace, in which a rare breed of tree lives of which much of Eisenreich's technology is reliant on. With a megalithic population, it is difficult to keep track of all the various populations there are, and to keep track of the evolving languages of the empire, thus a standard language was decided upon, based upon the most spoken language in Eisenium, and renamed Handelsprache. The categorizing and creating maps of the realm of Eisenreich is a feat that some would consider impossible, but many have attempted it, and many have failed. The realm's most predominant feature are the 5 Major continents of the world, with smaller continents dotting the coasts of the larger ones, or even being self sufficient out in the vast sea of Eisenreich. The military of Eisenreich is what the crown considers it's pride and joy, from the vast floating flotilla of Super Dreadnoughts, to the brave hearted men of the standard infantry, they represent the unity of the Iron Empire. Life in Eisenreich depends on where one would be living, if one were to live in the cold steppes of Biseria, one would be immersed in a hardened culture of a vastly pious people, or in Wessland, home to the Monsterfolk, life would be most comparable to that of the suburban United States. The societal ladder of Eisenreich typically remains static, but in trying times, a society shake up isn't unheard of. A common story that is told, relating to the societal fluidity during troubling times, is one of a factory owner becoming a duke due to his contributions to a local King. The populations of the major continents vary, but it is estimated that 60-65% of the population live on them, with the smaller continents containing 39.5%, and .5% living on the Luftschiffstadten, mechanized cities who have taken to the skies in scorn of those on the ground, but they still bend the knee when it comes to the Kaiser. One in the lower echelons of society need not worry about the oppression of nobility, not only because there is 1 nobleman per 250 million people in Eisenreich, but because of the rights that each citizen has. If a nobleman is found to be violating those rights, he is stripped of his privileges, and the next in line to inherit his titles are given his titles. Those of higher position have their dress emulate the fashions of the military, as duty in the military is a very prestigious thing to do. Amongst the regular populace, it is seen as bad luck to be wearing military apparel and not be part of the military, it distracts the god of war from those who need it, and incurs his wrath for preventing him from assisting those who need it. The common dress among the common people depends region to region, and typically suits what the climate is like, but it isn't uncommon for them to be attempting to emulate the fashions of the Capital city. There is a drive amongst the businessmen and entrepreneurs of the lower echelons to try to get as much money as possible in an attempt to gain a position in the more noble area of society. The multitudes mining conglomerates that litter the business forms of the Natural Resources Management are but a fraction of those who are attempting to gain their riches and fame through the flesh of the world. From the common metals of our world, to full on mythological metals of legends past, miners dig for them all. The most highly sought out material is Mananite, the very resource that powers the complex magical monstrosities that ensure that Eisenreich's industries glow with work. Mananite, or also known as Crystallized Mana, is said to be the leftover bits of magic that the Architect had left over from creating the world, and decided to just crystalize it and threw away before going into a long slumber. The largest of Eisenreich's industrial conglomerates, Stahlburg Heavy Industries and Cybernetics, is responsible for most of the construction in the capital region of Eisenreich, and tries to maintain a policy of using clean fuels, but sometimes has to make due with what it can afford. Stahlburg Heavy Industries provides most of the armaments for the Imperial Army, with it's main specialty being the Krieggeher Combat Systems. The magical trees that surround the Kaiser's palace are part of the Zauberwald forest, a forest filled with creatures mutated beyond belief due to the magical nature of the forest. The forest is heavily guarded, both to prevent the things from within from getting out, and to prevent people from going in. From the mystical forest comes the very ingredient that ensures life continues to go on without much problems, Zauber wood. The mighty 30 meter tall trees are felled, and saplings planted to ensure a steady population of Zauber Trees are maintained. The trees inherent properties allows them to direct the currents of magic down the grooves made in them, allow magical circuits to be made with the wood. The magical circuitry follows the same rules as High Eisenium Runes, as that is the basis that they follow, but the zauber wood allows one to create an extremely efficient magical circuit, allowing even the most mundane of craftsmen to be set to work with it. The core of a machine using zauber wood is typically a chunk of Mananite. The process of inserting a core into a machine is called whispering life into it, due to the delicate process it is to fit the Mananite into the recess it needs to be placed into. The vast realm of Eisenreich contains 5 massive continents that make up it's breadth, along side the multitudes of smaller continents. The first of the major continents is Eisenium, the center of the massive Empire, with the capital of Eisenstadt, separated into two sectors, Hocheisenstadt is the center for most of the governing of the Empire, with a massive temple, whose purpose is to keep track of those who are entering and leaving the realm. Neidereisenstadt is practically in the Kaiser's possesion, with how many offices are owned by Stahlburg Heavy Industries, and how many factories are being built by the subsidiary companies owned by the Conglomerate. The military of Eisenreich spans a total of 3% of it's population. The military structure has the Kaiser at the top, dictating the broad strokes of military campaigns, and leaving the finer details for those who know best. The military is divided into 4 branches, Land Forces, Sea Flotilla, Air Flotilla, and Krieggehers. Landforces are broken up in to three main theatres of 500 million each, and are further divided into army groups, then armies, ect. The Sea Flotilla's mission is a relatively simple one, ensure that sealanes are maintained and prevent any pirates from emerging. The Sea Flotilla is the smallest of all the military branches, with the advent of heavier-than-air flight, the Eisenreichian airways are cluttered with massive Airships ferrying both men and merchandise. The Air Flotilla, home to massive fleets of Battleships. The Flagship of the flotilla is the Imperial Will, an Air Carrier spanning 1300 meters in length, and 230 meters in width at the widest. The Flotilla relies on a combined arms doctrine, with the idea that Carrier Airships launch their fighters to attack, and Battleships defend the Carriers with their armaments. There are currently 500 Dreadnoughts in the Air Flotilla with many more in construction, as well as 3 experimental Super Dreadnoughts currently fielded, and undergoing testing. The most famous of the Dreadnoughts is the Shirogane, a Wesslandian Dreadnought. The Shirogane has 3 Anti-Dreadnought guns throughout itβs length, which in total is 1700 meters. The Krieggehers, the elite of the Imperial Military. While each branch deals with numbers of the hundreds of millions, Krieggehers only number 63 million. The job of the Krieggehers are to pilot the modern weapon Stahlreisen, behemoths of steel, zauberwald wood, and mananite. A member of the Krieggehers are considered nobility, and are afforded the same privileges as such, but the title is an uninheritable title.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information