Alpha Centauri: Difference between revisions
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'''Centauri α''' is the brightest "star" in the constellation of Centaurus. It is a <strike>binary</strike> ternary system, the third brightest visible "star" in the night sky, and the extrasolar system closest to our own. Belatedly in 2017 Kervella, Thévenin, and Lovis found that Proxima the red-dwarf is gravitationally bound to the two mainline stars, "Rigel Centauri" and "Toliman" (spellings vary). | |||
Centauri α is the brightest star in the constellation of Centaurus. It is a binary | In 2012 an [[Earth]] sized planet was loudly announced around Alpha EDIT and, some years later, ''un''discovered. D'oh! | ||
Red Proxima is more of interest. It has at least one planet which everyone agrees on - and it's habitable-zone! (Proxima possibly has one or two more, on the inside and outside of its orbit, which won't be habitable.) As for the first-discovered, dubbed "b" at the time, it was swiftly realised that Proxima's flares will give everyone a bad sunburn in daylight. Worse: this "b" is so close to the star that it is tidally-locked, making for impressive winds blowing its atmosphere away from the sun-facing side, especially in flareups. So b's probably not got much atmo left if any. D'oh!! | |||
This system is, understandably, a popular destination in near-future space RPGs. Or source of alien invaders. All between when Mars was ruled out and when Proxima b was ruled out; but hey, [[John Carter of Mars|we gamers aren't ruling out Mars either]]. | |||
{{/vg/}} | |||
But you're here because of the [[video games|vidya gaem]] "Sid Meier's Alpha Centauri" (SMAC), which is not only a strategy game accepted and welcome on /tg/, but the faction leaders in the game are also a meme used in mild <strike>role-playing</strike> shitposting | But you're here because of the [[video games|vidya gaem]] "Sid Meier's Alpha Centauri" (SMAC), which is not only a strategy game accepted and welcome on /tg/, but the faction leaders in the game are also a meme used in mild <strike>role-playing</strike> shitposting | ||
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It's the spiritual successor to Civilization 2, and direct predecessor to Civilization 3 since it shares much of of the same dev team. One of the possible ending conditions of the Civilization games is to launch the first colony ship into space -- destination Alpha Centauri. Once they find a habitable planet, the team leaders suffer a political breakdown, culminating in the assassination of the colony ship's captain. Each team leader takes a part of the colony ship and some of the colonists in hibernation, and make planetfall. The game starts with your faction arriving, reviving the colonists for labour, and exploring the new world. | It's the spiritual successor to Civilization 2, and direct predecessor to Civilization 3 since it shares much of of the same dev team. One of the possible ending conditions of the Civilization games is to launch the first colony ship into space -- destination Alpha Centauri. Once they find a habitable planet, the team leaders suffer a political breakdown, culminating in the assassination of the colony ship's captain. Each team leader takes a part of the colony ship and some of the colonists in hibernation, and make planetfall. The game starts with your faction arriving, reviving the colonists for labour, and exploring the new world. | ||
The game was very-well received because the [[Dwarf Fortress|economy]] and diplomacy of the game were staggering even today. There were no "mountain hexes or squares" to speak of, what mattered was the terrain soil consistency, and its perfectly sculpted 3-D elevation: what was a 1-square mountain in Civilization series (even today), was a very large set of rocky squares forming upwards into a mountain with varying shapes that could be drilled into or raised, or lowered with explosives/engineering. Army units were modular, defining every stat with an individual component (gun(offense), armor (defense), power source(cost/HP), and movement module -foot/wheel/track/jet engine- for speed)which miraculously was well handled by the AI. Last but not least, the diplomacy system was near perfect, its properties began being used in Civilization 6 even now. Oh, and individual resource satellites(like moon miners, orbital solar pods and orbital farming greenhouses) could be built to boost EVERY city. Can't get that one resource square? Fuck new cities, build a supply crawler which will farm it and send to nearest city. See that mountain? I don't want to, nuke it. Oh wait, the explosion triggered a river and new rain patterns, time to harvest. ORBITAL DROP a colony pod to avoid 39 turns of slow crawl? Sure why not, establish a city to advance to a new continent in days, reinforcing with new citizens dropped from nearest city with | The game was very-well received because the [[Dwarf Fortress|economy]] and diplomacy of the game were staggering even today. There were no "mountain hexes or squares" to speak of, what mattered was the terrain soil consistency, and its perfectly sculpted 3-D elevation: what was a 1-square mountain in Civilization series (even today), was a very large set of rocky squares forming upwards into a mountain with varying shapes that could be drilled into or raised, or lowered with explosives/engineering. Army units were modular, defining every stat with an individual component (gun(offense), armor (defense), power source(cost/HP), and movement module -foot/wheel/track/jet engine- for speed)which miraculously was well handled by the AI. Last but not least, the diplomacy system was near perfect, its properties began being used in Civilization 6 even now. Oh, and individual resource satellites(like moon miners, orbital solar pods and orbital farming greenhouses) could be built to boost EVERY city. Can't get that one resource square? Fuck new cities, build a supply crawler which will farm it and send to nearest city. See that mountain? I don't want to, nuke it. Oh wait, the explosion triggered a river and new rain patterns, time to harvest. ORBITAL DROP a colony pod to avoid 39 turns of slow crawl? Sure why not, establish a city to advance to a new continent in days, reinforcing with new citizens dropped from nearest city with space shuttles! | ||
Politics are equally diverse, no longer does the player use "democracy" or "monarchy" but defines the governance(police state, democracy, fundamentalist), economy(Free Market, Planned, Green), societal values(Power, Wealth or Knowledge) and "futuristic societies"(the last one being end-game bonuses), each combination with its own gamestyle. | Politics are equally diverse, no longer does the player use "democracy" or "monarchy" but defines the governance(police state, democracy, fundamentalist), economy(Free Market, Planned, Green), societal values(Power, Wealth or Knowledge) and "futuristic societies"(the last one being end-game bonuses), each combination with its own gamestyle. | ||
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==Gallery== | ==Gallery== | ||
<gallery> | {{Promotions}} | ||
<center><gallery> | |||
Image:1342643054098.jpg | Image:1342643054098.jpg | ||
Image:1342594963901.jpg | Image:1342594963901.jpg | ||
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Image:CentauriGirls.jpg | Image:CentauriGirls.jpg | ||
Image:UNMission.jpg | Image:UNMission.jpg | ||
</gallery> | </gallery></center> | ||
==Links== | ==Links== | ||
You know how you said that there wouldn't be a second? Think aga- its Noblebright and meh: http://www.youtube.com/watch?v=SKew81njs5w | You know how you said that there wouldn't be a second? Think aga- its Noblebright and meh: http://www.youtube.com/watch?v=SKew81njs5w | ||
[[Category:Video Games]] | [[Category:Video Games]] |
Latest revision as of 13:16, 17 June 2023
Centauri α is the brightest "star" in the constellation of Centaurus. It is a binary ternary system, the third brightest visible "star" in the night sky, and the extrasolar system closest to our own. Belatedly in 2017 Kervella, Thévenin, and Lovis found that Proxima the red-dwarf is gravitationally bound to the two mainline stars, "Rigel Centauri" and "Toliman" (spellings vary).
In 2012 an Earth sized planet was loudly announced around Alpha EDIT and, some years later, undiscovered. D'oh!
Red Proxima is more of interest. It has at least one planet which everyone agrees on - and it's habitable-zone! (Proxima possibly has one or two more, on the inside and outside of its orbit, which won't be habitable.) As for the first-discovered, dubbed "b" at the time, it was swiftly realised that Proxima's flares will give everyone a bad sunburn in daylight. Worse: this "b" is so close to the star that it is tidally-locked, making for impressive winds blowing its atmosphere away from the sun-facing side, especially in flareups. So b's probably not got much atmo left if any. D'oh!!
This system is, understandably, a popular destination in near-future space RPGs. Or source of alien invaders. All between when Mars was ruled out and when Proxima b was ruled out; but hey, we gamers aren't ruling out Mars either.
This is a /v/ related article, which we tolerate because it's relevant and/or popular on /tg/... or we just can't be bothered to delete it. |
But you're here because of the vidya gaem "Sid Meier's Alpha Centauri" (SMAC), which is not only a strategy game accepted and welcome on /tg/, but the faction leaders in the game are also a meme used in mild role-playing shitposting
The Video Game[edit]
It's the spiritual successor to Civilization 2, and direct predecessor to Civilization 3 since it shares much of of the same dev team. One of the possible ending conditions of the Civilization games is to launch the first colony ship into space -- destination Alpha Centauri. Once they find a habitable planet, the team leaders suffer a political breakdown, culminating in the assassination of the colony ship's captain. Each team leader takes a part of the colony ship and some of the colonists in hibernation, and make planetfall. The game starts with your faction arriving, reviving the colonists for labour, and exploring the new world.
The game was very-well received because the economy and diplomacy of the game were staggering even today. There were no "mountain hexes or squares" to speak of, what mattered was the terrain soil consistency, and its perfectly sculpted 3-D elevation: what was a 1-square mountain in Civilization series (even today), was a very large set of rocky squares forming upwards into a mountain with varying shapes that could be drilled into or raised, or lowered with explosives/engineering. Army units were modular, defining every stat with an individual component (gun(offense), armor (defense), power source(cost/HP), and movement module -foot/wheel/track/jet engine- for speed)which miraculously was well handled by the AI. Last but not least, the diplomacy system was near perfect, its properties began being used in Civilization 6 even now. Oh, and individual resource satellites(like moon miners, orbital solar pods and orbital farming greenhouses) could be built to boost EVERY city. Can't get that one resource square? Fuck new cities, build a supply crawler which will farm it and send to nearest city. See that mountain? I don't want to, nuke it. Oh wait, the explosion triggered a river and new rain patterns, time to harvest. ORBITAL DROP a colony pod to avoid 39 turns of slow crawl? Sure why not, establish a city to advance to a new continent in days, reinforcing with new citizens dropped from nearest city with space shuttles!
Politics are equally diverse, no longer does the player use "democracy" or "monarchy" but defines the governance(police state, democracy, fundamentalist), economy(Free Market, Planned, Green), societal values(Power, Wealth or Knowledge) and "futuristic societies"(the last one being end-game bonuses), each combination with its own gamestyle.
The expansion pack brought some nuance to the game's Fluff, but fucked the Crunch in the ass: The Progenitors who cultivated the planet's unique neural fungi are revealed to be two factions in a civil war. When our ship came in, two colony ships of each alien faction turn up as well, fight and disable each other before crashing. What we had were two BULLSHIT-grade overpowered alien races who start with a free expensive improvement in every new city, level 3 armor tech, self sustaining energy income in lieu of trade, rising with every extra building and have a 25% offense/defense bonus. If they dropped next to human players, restart or resort to every gamey tactic to steal their tech. If not, research nerve gas, helicopters and apply it liberally the moment you see their cities like an exterminator with helicopter-deployed bug spray. To top the CHEESE-cake, the worms are heavily improved as well; they now land in massive, well organized raiding parties from aquatic worm islands, deploy spore launcher artillery to annihilate your improvements and snipe noncombatants a-la-commando, falling back to fungal tower buildings to heal up. Don't even think of playing single player with the old factions in the expansion, they will slowly be whittled away by the well-organized worm army.
Needless to say, neckbeards still cream over the game even today.
The Roleplaying Game[edit]
Steve Jackson Games made a GURPS sourcebook for Sid Meier's Alpha Centauri. The cover has a white border, which is unusual for GURPS splatbooks. You can usually find a scan of this book in 4chan's rapidshares catalog.
Some parts are pretty awesome, some are a little... meh. (The Spartans are generally crazier than they are even in the games.) It actually offers several suggestions for running a game set on Alpha Centauri, including ways to tweak the setting so that multi-faction parties are possible, though its attempts to integrate the "tech-levels" of the game into an overall narrative are pretty over the top.
Spiritual Successors and Spinoffs[edit]
There will never be a sequel to Alpha Centauri because the intellectual property rights are a clusterfuck. But if you really want a spacey 4x game, there's still Galactic Civilizations 2, although unlike SMAC, GC2 is way, way, way the hell soft scifi and doesn't take itself seriously even for a moment (3 specific types of armor which only work for one weapon attack each, and space systems being completely intertwined in terms of distance-Failing Physics and Distance Forever). On this subject, SMAC is noted for adhering to science, or at least throwing around sciencey sounding terms quite well. Everything in the setting is just fudging with (then) current understanding of physics to do nifty things. Yes, even the psychic death worms who lay eggs in your brain. Because you can drill to Aquifer and make elaborate giant rivers to boost trade after raising a fuckhuge mountain, or make a series of hills and use the winds and the rotation of the planet to make natural rainforests. Or fuck it, build mega-sized rain condensers and echelon mirrors to channel rain and sunlight over the whole fucking continent to boost solar energy.
Alternatively, there's Civilization: Beyond Earth, which is, if not a sequel, than at least a game built with the same creative DNA with some of the same concepts, minus the government civics, plus D.I.Y civ properties (from start to endgame, choose your own bonuses to adapt on the go). It's set in the future, when a deliberately-vague calamity (heavily implied to be climate change and a number of resulting wars and humanitarian crises that sprung out of it) has forced the human race to look to the stars for a new home. On top of the different national Sponsors (as follows: Suzanne Fielding of the American Reclaimation Company, genderbent Morgan, backstabbing corporate bitch; Samatar Jama Barre of the African Union, bro-tier leader, ironically built around food and population growth; Kavitha Thakur, Indian religious leader, mix of Miriam and Yang; Daoming Suchua, genderbent half-Chinese half-Cambodian version of Zakharov, crazy science output and INSTANT Wonder production(what the fuck gamebreaker, actually); Rejinaldo of Brasilia, male version of Santiago but also mixed with the badass Colonel Quaritch from Avatar; Élodie of Franco-Iberia, typical Eurotrash "nobility" snob but not to be underestimated if she starts stacking Culture to rapidly climb up the Virtue tree; Hutama of Polystralia, populist Australian politican with a faction built around the almighty dollar, beer and trade routes; and Vadim Kozlov of Slavic Federation, gopnik Russian representative, hybrid of Zahkarov and Yuri Gagarin (firm fan favourite). Expansion brought a space recycling expert, Hijabi Arabic Muslim woman of color, pot-bellied, Scottish blue-collar marine engineer and a creepy little Korean savant faggot in a suit with a punchable face that will boil your blood the moment you see him. There is also Affinities to wrangle with.
Affinities represent different ideological approaches for human colonists on an alien world to get past the whole biochemical barriers thing. There's three: Purity is all about changing the planet to fit humans, which means rejecting xeno and transhumanist filth and blowing them to fuck with well organized armies toting big guns, battlesuits and floating tanks. Harmony is the opposite, changing humans to fit the planet, which means lame Avatar love-thy-xeno-neighbour shit - you domesticate the chittering bug monsters and gene-splice them into your colonists' DNA. Its armies consist of lone wolves, units stronger when alone: weird bio-technology tanks along with bioengineered monsters and half-alien supersoldiers that shoot/breathe poison gas and heal with it; its super-elite unit being a LAB-GROWN KAIJU-SIZED ALIEN(actually admittedly that is kinda badass-plus its the strongest unit in the game). Finally there is Supremacy, which is about becoming cyborgs tied to each other via supercomputer nodes so you can be independent of the planet's biosphere entirely. Opposite of Harmony, its armies are individually weaker, but get stronger the more are next to each other and look sexy as hell which helps sell them.
Unfortunately, it's just a watered-down version of Civ V with all traces of character or complexity utterly stripped away, made even worse with the sequel where ALL DIPLOMACY IS SCRAPPED and turned to simple, predictable variables. It is a topic of heated discussion whether the new Noblebright setting is as fun as the Grimdark setting of Alpha Centauri.
There's also Pandora: First Contact, which was quite good and let you shoot black holes at people, but which never really attracted much of a fan base, because while the gameplay was sort of there, the charm and character weren't and it's just kinda bland.
The Factions[edit]
The elegan/tg/entlefolk, fa/tg/uys and ca/tg/irls will sometimes post to a thread with one of the faction leader portraits and respond in-character for that faction leader. This should help you understand what the fuck they're on about.
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The expansion pack Alien Crossfire upped the ante by adding new factions so criminally unbalanced they made the others obsolete. Even so, the supercharged Mind Worm attacks in the expansion can eat these up just as well.
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Gallery[edit]
This article contains PROMOTIONS! Don't say we didn't warn you. |
Links[edit]
You know how you said that there wouldn't be a second? Think aga- its Noblebright and meh: http://www.youtube.com/watch?v=SKew81njs5w