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[[File:99120103020_StormboyzNEW01.jpg|300px|right|thumb|Falling with style.]]
[[File:99120103020_StormboyzNEW01.jpg|300px|right|thumb|Failing with style.]]
 
The Ork answer to [[Assault Marines]], Stormboyz are greenskins with even less instinct for self-preservation. These young greenskins voluntarily strap themselves into highly unstable and barely functioning missiles that we like to pretend are [[Jump pack]]s.
The Orks answer to [[Assault Marines]], Stormboyz are atypical greenskins with even less instinct for self preservation, strapped into a highly unstable and barely functioning missile that we like to pretend is a [[Jump pack]].


==In Fluff==
==In Fluff==
 
Stormboyz are straight up [[oddboys|odd]]. When the orky lifestyle means you can do whatever you want whenever you want, not every young and bold ork actually does so; they're either overwhelmed by the possibilities, or simply too ornery from being a teenager and therefore decide that they want to be edgy. Either way, a young Ork who has reached a few years of age may join the Stormboyz. The Stormboyz have their own sort of culture that's quite unlike most other greenskins. They march and drill, they respect authority and do what they're told, they keep their equipment and uniforms clean... hell, they ''have uniforms''. Stormboys don't just practice fighting by getting into a scrap like other orks, they actually ''train'', and in battle this training seems to work. Stormboys are known for cunning plans and suspiciously well orchestrated (ork-estrated?) strikes. The 4th Ed Ork Codex entry on Stormboyz is renowned for being the most hilarious Codex entry in a book full of hilarious Codex entries.
Stormboyz are straight up [[oddboys|odd]]. The Stormboyz have their own sort of culture that's quite unlike most other greenskins. They respect authority, keep their uniforms clean... hell, they ''have uniforms''. Stormboys don't just practice fighting by getting into a scrap like other orks, they actually ''train'', and in battle this training seems to work. Stormboys are known for cunning plans and suspiciously well <strike>orchestrated</strike> <strike>ork-estrated</strike> {{BLAM}} (Puns are a Paramount of Incompetence!) orchestrated strikes. The 4th Ed Ork Codex entry on Stormboyz is renowned for being the most hilarious Codex entry in a book full of hilarious Codex entries.


==In Crunch==
==In Crunch==
[[Image:Stormboyz.jpg|200px|left|thumb|To [[WAAAGH|WAAAGH!]] and Beyond!]]
[[Image:Stormboyz.jpg|200px|left|thumb|To [[WAAAGH|WAAAGH!]] and Beyond!]]
In 8th Edition Stormboyz are ''fast'', possessing a standard move of 12". Due to their Jump Pack and Fly keywords they can cross any obstacle, and when they Advance they can even choose to move a full 6" rather than rolling the dice. However, if they do so, you must roll a D6 for each model in the mob, and if you roll a 1, a boy dies from a mortal wound. He's either blown up in midair, faceplanted into the ground, hit a tree... use your imagination. Even so, this ability to move up to 18" before any buffs are even taken into account makes Stormboyz great for capping objectives, tying up critical enemy squads, and eliminating back-field support units.
In terms of their statblock, Stormboyz are absolutely the same as typical Slugga boys at a slightly higher cost (9 points each). Given the benefits these silly rokkit packs offer, that's pretty much a steal, just keep in mind that they will die ''fast'' if focused before they can get stuck in. Like standard boyz mobs, the Stormboyz can bring a single [[Nob]] who comes equipped with a [[slugga]] and a [[choppa]], and can take additional weapons from the Nob Weapons list. Unfortunately, other than the options available to the Nob the Stormboyz themselves are rather lightly equipped, carrying only a Slugga, Choppa, stikkbombz, and a standard-issue [[Studded Armour|Ork t-shirt for armor.]] However, Stormboyz do have an advantage in that unlike [[Ork_Kommando|Kommandos]], a unit to which they are often compared, they can have a mob size of up to 30.
The Stormboyz' most important ability, and the real reason why you would take them, is because they can perform a Stormboyz Strike. Essentially, this is a Deep Strike that allows you to place the mob anywhere on the table that is not within 9" of the enemy at the end of ''any'' of your movement phases. There is nothing quite like thirty hooligans appearing exactly 9" away from the most vulnerable part of your opponent's army, ready to sink some sharp bits into some heads.
== Notable Gits ==
[[Boss Zagstruk]] is a unique warboss with his own Rokkit pack, leading a specialized group of Stormboyz known as Da Vulcha Squad. Basically an even less subtle ork version of [[Sly Marbo]].
[[Brikkfist]] is a character of DoW II: Retribution fame. He's a Stormnob with [[Bluddflagg]] and his [[Freebooterz]], fulfilling the role of a reusable [[Awesome|mini-deathstrike missile]] in your squad.
There's also a popular git immortalized on Suptg's archive, going by Uzgob Rokkit-Ranga, who WAAAGH'd where no Ork had WAAAGH'd before, nor since.
Thread 1: http://suptg.thisisnotatrueending.com/archive/2294259/
Thread 2: http://suptg.thisisnotatrueending.com/archive/3654446/


The stormboyz are ''fast'', faster than normal jump infantry. Not only can they cross impassible terrain with their packs, but they can choose to run for an extra 2d6" (risking some wounds if they do). If they don't take their normal move, they can get one reroll on their charge dice and add Hammer of Wrath to the attack. Finally, in a Waaagh! they can move 12" + 4d6 inches (with a single die reroll) to assault potentially up to 36", a feat that can be matched only by space wolf wulfen.
[[Category: Warhammer 40,000]]


In statblock, Stormboyz are absolutely the same as typical boys at a slightly higher cost (+3 points). Given the benefits these silly rokkit packs offer, that's pretty much a steal, though depending on your situation a squad of shootas might do you better.  Like standard boyz mobs, the Stormboyz can bring a single [[Nob]] along for a bosspole and powerklaw, and also like the boyz they can be taken in squads up to thirty. Nothing quite like thirty-one hooligans hopping ''36 goddamn inches'' across the board to put some sharp bits into some heads.
[[Category: Xenos]]


==Note'able Gits==
[[Category: Orks]]


[[Boss Zagstruk]] is a unique warboss with his own Rokkit pack, leading a specialized group of Stormboyz known as Da Vulcha Squad.
[[Category: Kult of Speed]]


{{Template:Orks-Forces}}
{{Template:Orks-Forces}}

Latest revision as of 12:13, 22 June 2023

Failing with style.

The Ork answer to Assault Marines, Stormboyz are greenskins with even less instinct for self-preservation. These young greenskins voluntarily strap themselves into highly unstable and barely functioning missiles that we like to pretend are Jump packs.

In Fluff[edit]

Stormboyz are straight up odd. When the orky lifestyle means you can do whatever you want whenever you want, not every young and bold ork actually does so; they're either overwhelmed by the possibilities, or simply too ornery from being a teenager and therefore decide that they want to be edgy. Either way, a young Ork who has reached a few years of age may join the Stormboyz. The Stormboyz have their own sort of culture that's quite unlike most other greenskins. They march and drill, they respect authority and do what they're told, they keep their equipment and uniforms clean... hell, they have uniforms. Stormboys don't just practice fighting by getting into a scrap like other orks, they actually train, and in battle this training seems to work. Stormboys are known for cunning plans and suspiciously well orchestrated (ork-estrated?) strikes. The 4th Ed Ork Codex entry on Stormboyz is renowned for being the most hilarious Codex entry in a book full of hilarious Codex entries.

In Crunch[edit]

To WAAAGH! and Beyond!

In 8th Edition Stormboyz are fast, possessing a standard move of 12". Due to their Jump Pack and Fly keywords they can cross any obstacle, and when they Advance they can even choose to move a full 6" rather than rolling the dice. However, if they do so, you must roll a D6 for each model in the mob, and if you roll a 1, a boy dies from a mortal wound. He's either blown up in midair, faceplanted into the ground, hit a tree... use your imagination. Even so, this ability to move up to 18" before any buffs are even taken into account makes Stormboyz great for capping objectives, tying up critical enemy squads, and eliminating back-field support units.

In terms of their statblock, Stormboyz are absolutely the same as typical Slugga boys at a slightly higher cost (9 points each). Given the benefits these silly rokkit packs offer, that's pretty much a steal, just keep in mind that they will die fast if focused before they can get stuck in. Like standard boyz mobs, the Stormboyz can bring a single Nob who comes equipped with a slugga and a choppa, and can take additional weapons from the Nob Weapons list. Unfortunately, other than the options available to the Nob the Stormboyz themselves are rather lightly equipped, carrying only a Slugga, Choppa, stikkbombz, and a standard-issue Ork t-shirt for armor. However, Stormboyz do have an advantage in that unlike Kommandos, a unit to which they are often compared, they can have a mob size of up to 30.

The Stormboyz' most important ability, and the real reason why you would take them, is because they can perform a Stormboyz Strike. Essentially, this is a Deep Strike that allows you to place the mob anywhere on the table that is not within 9" of the enemy at the end of any of your movement phases. There is nothing quite like thirty hooligans appearing exactly 9" away from the most vulnerable part of your opponent's army, ready to sink some sharp bits into some heads.

Notable Gits[edit]

Boss Zagstruk is a unique warboss with his own Rokkit pack, leading a specialized group of Stormboyz known as Da Vulcha Squad. Basically an even less subtle ork version of Sly Marbo.

Brikkfist is a character of DoW II: Retribution fame. He's a Stormnob with Bluddflagg and his Freebooterz, fulfilling the role of a reusable mini-deathstrike missile in your squad.

There's also a popular git immortalized on Suptg's archive, going by Uzgob Rokkit-Ranga, who WAAAGH'd where no Ork had WAAAGH'd before, nor since.

Thread 1: http://suptg.thisisnotatrueending.com/archive/2294259/

Thread 2: http://suptg.thisisnotatrueending.com/archive/3654446/

Forces ov da Orks
Bosses: Beastboss - Big Mek - Boiler Boy - Meganobz - Painboy
Painboss - Pigdok - Warboss - Warlord - Weirdboy - Wurrboy
Boyz: Boyz (Huntas - Madboyz - Shoota Boyz - Slugga Boyz - Stikk Bommas - Wildboyz)
'Ardboyz - Brutes - Cyborks - Diggas - Gretchin - Nobz - Skarboyz
Oddboys: Burna Boyz - Flash Gitz - Kommandos - Lootas
Mekboyz - Rokkas - Runtherd - Stormboyz - Tankbustas
Feral Orks an'
Beast Snaggas:
Beast Snagga Boy - Boarboyz - Herda - Kill Rig
Squig Catapult - Squiggoth - Squighog Boy - Trappa
Stompy 'fings: Deff Dred - Gorkanaut - Killa Kan - Mega-Dread - Morkanaut
Transports an' Tanks: Battlewagon - Big Lugga - Big Trakks - Bonebreaka - Bonecruncha - Braincrusha
Flakkatrakks - Gobsmasha - Grot Tanks - Grot Trakbike - Gutrippa - Grot MegaTank
Gunwagon - Looted Wagon - Lungbursta - Trukk - Spleenrippa - Weirdboy Tower
Speed Freeks: Boomdakka Snazzwagon - Bowelburna - Cuttas - Deffkilla Wartrike - Junka
Kustom Boosta-Blasta - Megatrakk Scrapjet - Rukkatrukk Squigbuggy
Shokkjump Dragsta - Speedsta - Warbikers - Warbuggy - Wartrakk
Flyboyz: Bomma - Dakkajet - Deffkoptas - Drilla-Killa - Fighta - Fighta-Bomma
Grot Bomms - Landa - Minelayer - Warkoptas - Wazbom Blastajet
Supportin' Dakka: Grot Bomm Launcha - Magna-Kannon - Mek Gunz
Splashy Noggins: Ship Smasha-class Maritime Destroyer
Nautical Kroozer - Ork Submersible
Zoggin' Big and Ded Killy: Battlefortress - Gargant - Kill Tanks - Locomotive Battering Ram - Stompa
Warp Ulks: Ork Assault Boat - Rok
Huts'an Stuff: Big'ed Bossbunka - Dropz - Mekboy Workshop
Gubbinz an' Wots-its: Choppas - Fungus - Ork Gunz - Snotlings - Squigs - Warboars