Wraithblades: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
No edit summary
m (17 revisions imported)
 
(16 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{Skub}}
 
[[File:Wraithblade.jpg|300px|thumbnail|right|Two Ghostswords. Like two Scimitars. [[Drizzt|Rings a bell?]]]]
[[File:Wraithblade.jpg|300px|thumbnail|right|Two Ghostswords. Like two Scimitars. [[Drizzt|Rings a bell?]]]]
A variant of the Wraithguard that 6E introduced into the sprues are the Wraithblades (also known as Klaivaulch, but Eldar don't openly call them like that else Khaine would unleash his wrath on them), a type of more kill-hungry Wraithguard with big [[Hat|helm crests]] that don't compensate for anything at all. In fact, the Wraithblades are so angry that their simmering rage is nearly as great as that of [[Angry Marines]]. So much that Seers need to isolate them from other Wraith Constructs else they would be infected by rage (like that one G1 [[Transformers]] episode that introduces the Hate Plague). Not to mention that their Spirit Stones actually burn when activated
A variant of the Wraithguard that 6E introduced into the sprues are the '''Wraithblades''' (also known as Klaivaulch, but Eldar don't openly call them that because Khaine would unleash his wrath on them), a type of more kill-hungry Wraithguard with big [[Hat|helm crests]] that don't compensate for anything at all with their [[Power weapon#Ghostaxe|Ghostaxes]] or [[Power weapon#Ghostsword|Ghostswords]]. In fact, the Wraithblades are so angry that their simmering rage is nearly as great as that of [[Angry Marines]]. So much so, in fact, that Seers need to isolate them from other Wraith Constructs or else they would be infected by rage (like that one G1 [[Transformers]] episode that introduces the Hate Plague). Not to mention that their Spirit Stones actually burn when activated.
 
It is unknown what makes the Wraithblades so damned angry, although some theories might suggest that [[Khaine]] might have something to do with it...or its just [[Eldrad]] being the dick as usual. Whatever is the case, they are known to cause even [[Khorne]] affiliated armies a severe case of critical existence failures. One must just wonder what it would be like if Khornates actually subdue one and got a hands on its pissed off Spirit Stones. [[Extra Heresy]] maybe? Think about that for a moment, a stone with a soul that would otherwise feed [[Slaanesh]] and is instead making the god of violence proud sounds like a crazy attempt to escape a [[/d/|/d/evious]] fate.
 
In a way, they behave like Chaos Dreadnoughts, who go insane without someone to cut up. It's just that they get treated a little better by not being ripped out of their shells and being subjected to pointless torture. Instead of guns, they carry around either a pair of Ghost Swords or a Ghost Axe and Force Shield.
 
== Dawn of War III ==
 
In [[Dawn of War III]], Wraithblades are elite CQC units designed to rip apart infantry and vehicles like cotton candy. They are one of the most 'must-have' units for the [[Eldar]] due to the combination of its relatively high health, strong resistance, surprising bursts of speed without the need of a [[Warlock (Eldar)|Warlock]] and relatively high damage for what they cost in relation to their commonality.
 
Suffice to say, Wraithblades are quickly getting a reputation if you do not have the necessary means to defeat them (Hint, it involves Lascannons and other anti-armor weapons). However, they are still slow (Even if DOW3 intentionally made them faster for some reason) and can't be taken out by hero units with their [[Bullshit|bullshit]] special abilities.
 
== On the Tabletop ==
 
Wraithblades come in two flavors; the offensively oriented Ghost Swords or the defensively geared Ghost Axe variants. As both loadouts cost the same right now, it's entirely dealer's choice on what they enter the fray with. Ghost Sword Wraithblades get one more attack per model than the axes do and, unlike the axe, get to make each attack at the full 3+ WS Wraith units typically have. Ghost Axe Wraithblades are slightly clumsier and will only hit on a 4+ without psyker support, but each hit potentially does more damage (d3 wounds a smack) and unlike their dual-wielding cousins, Ghost Axe wraithblades get to enjoy a 4++ invulnerable save courtesy of their Force Shields. Regardless of their loadout, a Wave Serpent is effectively mandatory for these guys: at a plodding 5" base movement speed with absolutely no ranged presence, Wraithblades are extremely vulnerable to getting focused down while they slowly shuffle across the board. If properly supported, your Wraithblades are simultaneously your most durable and most lethal infantry available to you. However, that support comes at a premium and you're already paying a fairly steep price per Wraithblade in your army. If you invest in Wraithblades, you need to pay very close attention to them if you want them to earn their points back.
 
[[Category: Warhammer 40,000]]
 
[[Category: Xenos]]
 
[[Category: Eldar]]
 
[[Category: Craftworld Eldar]]


In a way, they behave like Chaos Dreadnoughts, who go insane without someone to cut up.  It's just that they get treated a little better by not being ripped out of their shells and getting subject to pointless torture. Instead of guns, they carry around either a pair of Ghost Swords or a Ghost Axe and Force Shield.
[[Category: Wraithbone]]


[[Category: Walkers]]
[[Category: Vehicles]]
{{Eldar-Forces}}
{{Eldar-Forces}}
[[Category:Warhammer 40,000]][[Category:Eldar]][[Category:Wraithbone]]

Latest revision as of 13:14, 23 June 2023

Two Ghostswords. Like two Scimitars. Rings a bell?

A variant of the Wraithguard that 6E introduced into the sprues are the Wraithblades (also known as Klaivaulch, but Eldar don't openly call them that because Khaine would unleash his wrath on them), a type of more kill-hungry Wraithguard with big helm crests that don't compensate for anything at all with their Ghostaxes or Ghostswords. In fact, the Wraithblades are so angry that their simmering rage is nearly as great as that of Angry Marines. So much so, in fact, that Seers need to isolate them from other Wraith Constructs or else they would be infected by rage (like that one G1 Transformers episode that introduces the Hate Plague). Not to mention that their Spirit Stones actually burn when activated.

It is unknown what makes the Wraithblades so damned angry, although some theories might suggest that Khaine might have something to do with it...or its just Eldrad being the dick as usual. Whatever is the case, they are known to cause even Khorne affiliated armies a severe case of critical existence failures. One must just wonder what it would be like if Khornates actually subdue one and got a hands on its pissed off Spirit Stones. Extra Heresy maybe? Think about that for a moment, a stone with a soul that would otherwise feed Slaanesh and is instead making the god of violence proud sounds like a crazy attempt to escape a /d/evious fate.

In a way, they behave like Chaos Dreadnoughts, who go insane without someone to cut up. It's just that they get treated a little better by not being ripped out of their shells and being subjected to pointless torture. Instead of guns, they carry around either a pair of Ghost Swords or a Ghost Axe and Force Shield.

Dawn of War III[edit]

In Dawn of War III, Wraithblades are elite CQC units designed to rip apart infantry and vehicles like cotton candy. They are one of the most 'must-have' units for the Eldar due to the combination of its relatively high health, strong resistance, surprising bursts of speed without the need of a Warlock and relatively high damage for what they cost in relation to their commonality.

Suffice to say, Wraithblades are quickly getting a reputation if you do not have the necessary means to defeat them (Hint, it involves Lascannons and other anti-armor weapons). However, they are still slow (Even if DOW3 intentionally made them faster for some reason) and can't be taken out by hero units with their bullshit special abilities.

On the Tabletop[edit]

Wraithblades come in two flavors; the offensively oriented Ghost Swords or the defensively geared Ghost Axe variants. As both loadouts cost the same right now, it's entirely dealer's choice on what they enter the fray with. Ghost Sword Wraithblades get one more attack per model than the axes do and, unlike the axe, get to make each attack at the full 3+ WS Wraith units typically have. Ghost Axe Wraithblades are slightly clumsier and will only hit on a 4+ without psyker support, but each hit potentially does more damage (d3 wounds a smack) and unlike their dual-wielding cousins, Ghost Axe wraithblades get to enjoy a 4++ invulnerable save courtesy of their Force Shields. Regardless of their loadout, a Wave Serpent is effectively mandatory for these guys: at a plodding 5" base movement speed with absolutely no ranged presence, Wraithblades are extremely vulnerable to getting focused down while they slowly shuffle across the board. If properly supported, your Wraithblades are simultaneously your most durable and most lethal infantry available to you. However, that support comes at a premium and you're already paying a fairly steep price per Wraithblade in your army. If you invest in Wraithblades, you need to pay very close attention to them if you want them to earn their points back.

Forces of the Eldar
Heroes: Eldrad Ulthran - Illic Nightspear - Prince Yriel - Phoenix Lords
Command: Autarch - Avatar of Khaine - Exarch - Yncarne
Farseer - Seer Council - Spiritseer - Warlock
Troops: Bonesingers - Guardians - Rangers - Storm Guardians
Aspect Warriors: Crimson Hunters - Dark Reapers - Dire Avengers - Fire Dragons - Howling Banshees
Shadow Spectres - Shining Spears - Striking Scorpions - Warp Spiders - Swooping Hawks
Eldar Corsairs: Corsair Prince - Void Dreamer - Voidreaver - Voidscarred
Exodites: Dragon Knights - Eldar Knight
Structures: Webway Gate
Wraiths: Wraithblades - Wraithguard - Wraithknight - Wraithlord - Wraithseer
Support: Support Weapon Battery - Vyper - War Walker - Wasp Assault Walker - Windrider Jetbikes
Vehicles: Hornet - Falcon - Fire Prism - Firestorm - Night Spinner - Warp Hunter - Wave Serpent
Flyers: Hemlock Wraithfighter - Nightwing Interceptor - Nightshade Interceptor
Phoenix - Vampire Hunter - Vampire Raider - Void Dragon Phoenix
Superheavy
Vehicles:
Deathstalker - Cobra - Lynx - Scorpion
Storm Serpent - Tempest - Void Spinner
Titans: Revenant Scout Titan - Phantom Battle Titan - Warlock Titan
Spacecraft: Darkstar Fighter - Eagle Bomber
Auxiliaries: Harlequins