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[[Ork]] Bommas or Bommers are an entire family of aircraft dedicated in blowing those puny gitz to smithereens. Bommas come in all shapes and sizes but they all excel at their job. They are not to be confused with the [[Fighta-Bommer]] which is more of a multi-role aircraft than a dedicated Bommer. The list of Bommas include the Blitza-Bommer, Burna-Bommer, Heavy Bommer, Blasta Bommer. | |||
==Blitza-Bommer== | ==Blitza-Bommer== | ||
[[File:GWBlitza_Bomber.jpg| | [[File:GWBlitza_Bomber.jpg|200px|right|thumb|<span style='color:green;font-size:100%'>BANZAIIII!</span>]] | ||
The Blitza-Bommer AKA | The Blitza-Bommer (AKA Accidental Kamikaze) is an Ork dive bomber suitable for the bravest and most mentally unhinged/unstable of Flyboys. These aircrafts 'aim' their bombs by diving at the target, releasing their [[Grenades_&_Explosives#Boom_Bomb|Boom Bomb]] at the very last moment possible which is something that tends to panic the onboard [[Grot]] Gunner. They often perform 'Blitz' runs where an entire squadron of these guys start peppering a targeted enemy with a barrage of bombs, hence their name. | ||
Like every Ork mentality, you go much faster when plummeting downwards and if you paint it red you go even faster. [[Fail|Some Orks completely forget to pull out of their dive and end up smashing into the ground.]] Once they've blown everything up (hopefully themselves not included) then there's a pair of supa shootas ready to mop up any stray or squishy targets. | |||
Blitza-Bommers are typically armed with a pair of [[Supa_Shoota|Supa Shootas]] and a Grot-manned [[Big_Shoota|Big Shoota]]. Their payload consists of a pair of Boom Bombs, a heavy type of high-explosive bomb. | |||
In 8th Edition Blitza-Bommers had their payloads tweaked for more anti-vehicle punch. Its guns are still anti-infantry (with the Grot Gunner giving it a +1 to hit with the Big Shoota), but its Boom Bombs count VEHICLES and MONSTERS as three models when working out how many dice they get to roll for mortal wounds - and they inflict mortal wounds to all targets on 4s (capped at no more than 12 dice rolled per bomb), while Burna-Bommers' Burna Bombs require 5s for non-INFANTRY. At 133 points Blitza-bombers are relatively cheap, but once the bombs are dropped they might be left without much to do since they only have 3 secondary guns. | |||
Bomb large squadrons of smaller vehicles such as [[Vyper]]s for maximum pain. | |||
==Burna-Bommer== | |||
[[File:Burna_Bommer_WD.JPG|200px|right|thumb|Some Orks just want to watch the world burn.]] | |||
For some Flyboyz, guns might not be as fun as fire. Orks ''love'' fire and it was therefore inevitable that someday a [[Mekboy|Mek]] would think of attaching canisters of volatile [[Promethium]] to the underside of an Ork Bommer, thus the Burna-Bommer was born. And like their Blitza-Bommer cousins, this aircraft performs its attack runs at as low an altitude as possible. Such a technique is, predictably, filled with potential [[Fail]]. | |||
Burna-Bommers usually feature a twin-linked Supa Shoota and a Grot-manned defence turret, armed with a [[Twin-Linked_Shoota|twin-linked Big Shoota]]. Their payload includes two [[Grenades_&_Explosives#Burna_Bomb|Burna Bombs]] and up to six incendiary [[Skorcha_Missile|Skorcha Missiles]]. | |||
In 8th Edition Burna-Bommers have respectable anti-infantry firepower and, with the bombs, deal mortal wounds too. You get two Burna Bombs, and can drop one per turn on a unit you fly over. You roll a D6 for every model in the unit they drop on (capped at 10), inflicting a mortal wound for every roll of 5+, or 4+ vs INFANTRY. The twin Supa Shootas can still pump out some [[Dakka]], while The Twin Big Shoota gets +1 to hit thanks to its Grot Gunner. The Skorcha missiles, if equipped, no longer track ammo: instead they are an Assault D6 weapon with a 24" range that are S5 and AP-1, and ignore cover saves. At only 5 points, there's no reason not to take them; a Burna-Bommer equipped this way comes in at only 137 points. | |||
Try to make sure the Bommer is over the enemy when it gets shot down, as the 3 mortal wounds from its 4+ Explosive Demise will be very unpleasant for anyone within 6". Ideally, you should maximize your bomb drops by focusing on high-value infantry targets such as full-strength squads of [[MEQ]]s. Against [[GEQ]]s you're better off bringing a [[Dakkajet]]. | |||
==Heavy Bommer== | ==Heavy Bommer== | ||
[[File:HeavyBommer-4.jpg|220px|right|thumb|Heavy Bomma, more aerodynamic than half of the Imperial planes.]] | |||
Sometimes of course, the bombs malfunction and accidentally blow up ''inside'' the Bommer creating a spectacular fireball of [[Fail| | As their name implies, Heavy Bommers are one of the largest available Bommers in use of the Orks built for sustained heavy bombardment. Due to their size, Heavy Bommers can carry a much bigger payload then their smaller cousins and much bigger [[Grenades & Explosives#Bomm|Bomms]]. They are also far more noisier, which complements the Orkish aerial bombardment doctrine of BIG BADDA BOOM! The main problem with Heavy Bommers is [[What|there aren't many Orks willing to pilot them]], either because the controls are unusually small or the cockpit is cramped. Combine these factors with the universal Ork instinct to fight face-to-face, most of the crews inevitably consist of Gretchin. | ||
Sometimes of course, the bombs malfunction and accidentally blow up ''inside'' the Bommer creating a spectacular fireball of [[Fail]]. | |||
In 7th Edition of [[Imperial Armour Volume 8]], Heavy Bommers are like the Fighta-Bommers only bigger and slower with more dakka and ordnance. Enough defensive weaponry is on this thing to see off waves of interceptor aircraft, while it carries enough ordnance weapons to pretty much wipe out an entire formation on turn one. Just one of these can spit out enough [[Supa-Rokkits|supa-rokkits]] to wipe a [[Leman_Russ_Battle_Tank|Leman Russ]] company off the gameboard or drop enough [[Grot_Bomms|grot-bombs]] to turn six full sized [[Hormagaunt|'Gaunt]] Broods into a few scattered bugs led by a lonely [[Hive Tyrant]] who will be blown apart by your [[Lootas]] next turn. It also comes with eight (8!) Big Shootas mounted along the flanks, which can shoot at different targets. | |||
Now they have a shiny new model (in AT scale) with the release of [[Aeronautica Imperialis]]! | |||
Since the [[Forge World]] 40k-scale Ork Bommer was only in production for about a minute, let's hope that Ork players see a plastic version of this beast (and its variants) in a future Orktober. | |||
*'''Length:''' 20-21m; approx | |||
*'''Wingspan:''' 24-28m; approx | |||
*'''Mass:''' 50-60 tonnes; approx | |||
*'''Crew:''' 8-12 crew; approx | |||
==Blasta Bommer== | |||
[[File:BlastaBommer-6.jpg|220px|right|thumb|Blasta Bomma, it has both [[Dakka]] and Explosions!]] | [[File:BlastaBommer-6.jpg|220px|right|thumb|Blasta Bomma, it has both [[Dakka]] and Explosions!]] | ||
A sub-category of Heavy Bommers, called Blasta Bommers, are completely retrofitted with nothing but guns and sent out to, predictably, *blast* the enemy to bits with hot lead. The Blasta Bommers are meant for executing low-flying ground attacks, and therefore they are armed with a plethora of [[Shoota]]s, [[Zzap_Gun|Zzap guns]], and Rokkits. Of course this means that they have to sacrifice space normally designated for their bomb payloads in order to store ammunition and add mounting points for their plethora of gunz. In real life, dedicated light and medium bomber aircraft were actually converted into gun-laden assault planes. These are known as Attack aircraft, though the Blasta Bommer combines this concept with that of the Flying Fortress by mounting a number of independent machine guns along its flanks. | |||
Apparently the (in)famous Ork philosopher and mekboy supreme [[Orkimedes]] was inspired by Imperial [[Marauder Bomber|Marauders]] and came up with idea for the Blasta Bommer during the Third War for Armageddon. Most Imperial authorities would consider this flattering (say whatever you know about the Orks, but they survived the War in Heaven and have been going strong for 60 million years, never able to be eradicated, the [[Old Ones]] made them tough), but the [[Mechanicus|AdMech]] would have a collective seizure (brimming with [[Rage]] and screaming about [[Heresy|tech-heresy]]) if you dare tell them that a filthy xeno has vandalized the concept of one of their vehicles. | |||
In 7th Edition of Imperial Armour 8, the Blasta Bommer is very much like the Marauder variant for Imperials, instead of bombs and ordinance this thing carries lots of heavy guns for ground attack. Think of this as an Orky A-10 Warthog (the Orkiest of all airplanes). It can crank out a hilarious amount of the aforementioned [[Shoota]], [[Zzap Gun]], and [[Rokkit Launcha|Rokkit]] hits to mow down large numbers of enemies, while having the range to buzz around, loitering out of reach of the enemy's guns. The lack of Blast weapons means this is more suited for destroying a few hard targets over obliterating large formations, playing counterpart to the traditional Bomma. However, it is the death of Titans, MEQs, and any vehicle anywhere. Just think of it in terms of it's gun: 120" Range, Str 9, Ap 3, Heavy 3D6, plus D3 Supa Rokkits. | |||
*'''Length:''' 20-21m; approx | |||
*'''Wingspan:''' 24-28m; approx | |||
*'''Mass:''' 40-50 tonnes; approx | |||
*'''Crew:''' 8-12 crew; approx | |||
==Grot Bommer== | |||
[[File:Grot_Bommer.jpg|200px|right|thumb|A Bomma launching its fleet of Orkified MXY-7 Ohkas.]] | |||
A new variant of the Eavy Bommer found in the Battle for Rynn's World supplement for Aeronautica Imperialis. | |||
Essentially the airborne equivalent to the [[Grot Bomm Launcha]]. The dangerous job of pushing bomms out of the hangar of an Eavy Bommer is usually left to the [[Grot|grots.]] As a result, the little gits develop a burning desire to pilot their own speeding aircraft and this lead to the creation of Grot Bommers. These Bommers are smaller than the conventional Bomma, and are therefore usually deployed from larger Ork aircraft; their speed, combined with the Grot pilot's desperation to engage with the enemy, makes them the perfect homing missile. | |||
These souped-up flyers shoot Grot Bomms and have a larger transport capacity than the standard Eavy Bommer. Unlike conventional guided missiles, the Grot Bomm is made using the finest Orky kno-wotz and rather than using complex augur arrays or machine spirits the Orks just strap a very eager grot inside. The grots enjoy their five minutes of flying before they inevitably crash into something with a massive explosion. | |||
Most never make it to their intended target as their limited fuel supply [[Fail|runs out all too soon.]] However the ones that do reach enemy aircraft cause horrific damage. If there is an operation that needs more tactical finesse rather than blowing shit up, the Grot Bommer could also utilize rokkit pack-equipped [[Stormboyz]] for the operation. | |||
*'''Length:''' 20-21m; approx | |||
*'''Wingspan:''' 24-28m; approx | |||
*'''Mass:''' 50-55 tonnes; approx | |||
*'''Crew:''' 8-12 crew including 8 Grot Bomm pilots; approx | |||
==Mega Bommer== | |||
[[File:NPOaYrK9vHebkkgh.jpg|200px|right|thumb|The <s>de Havilland Vampire</s> <s>B-17 Bomber</s> Flying Fortress Supreme!]] | |||
The Mega Bommer is a new and ECKS BAWKS HUEG Bomma released in Aeronautica on September 15, 2020. These are large Ork fortress-like bommers, used for heavy bombardment. | |||
These aircraft are larger than even Heavy Bommers save for the one in Deff Skwadron below, and are the end result of obsessed [[Mekboy|Mekboys]] competing to create the biggest aircraft with lots of firepower. The Mega Bommers are exceptionally hard to take down and are loaded to the rafters with weapons, that cover every angle of the aircraft. This includes a full [[Flakka-Dakka Gun|Flak Cannon Battery]], every bit as deadly as the ground-based version, and up to 5 [[Grenades & Explosives#Mega Bomb|Mega Bombs]], which are the Orks' final word in indiscriminate destruction. | |||
This flying fortress relies on loads of guns to cover every angle and the remarkable durability of 10(!) Structure. Moreover, the Mega Bomb it carries is a full 10 Firepower, causing damage on a 2+, with extra damage on a 4 or better. Likewise, you can take up to four additional big bombs, AND two extra pairs of rokkits for good measure. | |||
It also looks like a giant de Havilland Vampire. Which is [[Awesome]]. | |||
*'''Length:''' 27-30m; approx | |||
*'''Wingspan:''' 38-42m; approx | |||
*'''Mass:''' 90-120 tonnes; approx | |||
*'''Crew:''' 20-25 crew; approx | |||
<gallery> | |||
Xbnl4sCE7LbXMgwE.jpg | |||
</gallery> | |||
==Bommer Fortress== | |||
{{Awesome}} | |||
[[File:Deff_Skwadron_Megabommer.jpg|300px|right|thumb|Here's a challenge. Try and count how many guns are on that ''thing''.]] | |||
{{Topquote|Flamin Mork Boss. It's...it's...Zog me it's '''Bootiful'''!|Wise words said from Ugzob, or any Ork that stares at this majesty.}} | |||
An absolutely hilarious aircraft shown only in [[Deff Skwadron]]. | |||
First appearing in '''Da Sekret Weapon'''. The Bommer Fortress is a ginormous aircraft that is more appropriate to be called ''airship''. In the graphic novel; at his Mekboys' testing ground, Warboss Badthug enlists Uzgob and his Deff Skwadron for a special mission, using a secret new super-heavy bomber airkraft to bomb Warboss Grimlug's base. It is large enough to house the infamous giant bowling ball: the [[Grenades & Explosives#'Gantbuster Bomb|'Gantbuster Bomb]]. | |||
With the ship's cannon-operators given an order to effectively shoot anything that moves, the giant bomber reaches Grimlug's base in one piece. As they prepare to drop a secret payload, the hangar-bay doors won't open, requiring Killboy (who is NUTS even by Ork standards) to run there and open them manually; successfully releasing the [[Lulz|doors, Killboy and a metric shit load of hungry Squigs descend down to Grimlug's base, devastating it.]] | |||
*'''Length:''' 100-150m; approx | |||
*'''Wingspan:''' 150-200m; approx | |||
*'''Mass:''' 9 kilotonnes; approx | |||
*'''Crew:''' 200-350 crew; approx | |||
[[Category:Warhammer 40,000]] | |||
[[Category:Xenos]] | |||
[[Category:Orks]] | |||
[[Category:Dred Mob]] | |||
[[Category:Grots]] | |||
[[Category:Vehicles]] | |||
[[Category:Flyers]] | |||
{{Template:Orks-Forces}} | {{Template:Orks-Forces}} | ||
{{40k-Ork-Ships}} |
Latest revision as of 09:35, 20 June 2023
Ork Bommas or Bommers are an entire family of aircraft dedicated in blowing those puny gitz to smithereens. Bommas come in all shapes and sizes but they all excel at their job. They are not to be confused with the Fighta-Bommer which is more of a multi-role aircraft than a dedicated Bommer. The list of Bommas include the Blitza-Bommer, Burna-Bommer, Heavy Bommer, Blasta Bommer.
Blitza-Bommer[edit]
The Blitza-Bommer (AKA Accidental Kamikaze) is an Ork dive bomber suitable for the bravest and most mentally unhinged/unstable of Flyboys. These aircrafts 'aim' their bombs by diving at the target, releasing their Boom Bomb at the very last moment possible which is something that tends to panic the onboard Grot Gunner. They often perform 'Blitz' runs where an entire squadron of these guys start peppering a targeted enemy with a barrage of bombs, hence their name.
Like every Ork mentality, you go much faster when plummeting downwards and if you paint it red you go even faster. Some Orks completely forget to pull out of their dive and end up smashing into the ground. Once they've blown everything up (hopefully themselves not included) then there's a pair of supa shootas ready to mop up any stray or squishy targets.
Blitza-Bommers are typically armed with a pair of Supa Shootas and a Grot-manned Big Shoota. Their payload consists of a pair of Boom Bombs, a heavy type of high-explosive bomb.
In 8th Edition Blitza-Bommers had their payloads tweaked for more anti-vehicle punch. Its guns are still anti-infantry (with the Grot Gunner giving it a +1 to hit with the Big Shoota), but its Boom Bombs count VEHICLES and MONSTERS as three models when working out how many dice they get to roll for mortal wounds - and they inflict mortal wounds to all targets on 4s (capped at no more than 12 dice rolled per bomb), while Burna-Bommers' Burna Bombs require 5s for non-INFANTRY. At 133 points Blitza-bombers are relatively cheap, but once the bombs are dropped they might be left without much to do since they only have 3 secondary guns.
Bomb large squadrons of smaller vehicles such as Vypers for maximum pain.
Burna-Bommer[edit]
For some Flyboyz, guns might not be as fun as fire. Orks love fire and it was therefore inevitable that someday a Mek would think of attaching canisters of volatile Promethium to the underside of an Ork Bommer, thus the Burna-Bommer was born. And like their Blitza-Bommer cousins, this aircraft performs its attack runs at as low an altitude as possible. Such a technique is, predictably, filled with potential Fail.
Burna-Bommers usually feature a twin-linked Supa Shoota and a Grot-manned defence turret, armed with a twin-linked Big Shoota. Their payload includes two Burna Bombs and up to six incendiary Skorcha Missiles.
In 8th Edition Burna-Bommers have respectable anti-infantry firepower and, with the bombs, deal mortal wounds too. You get two Burna Bombs, and can drop one per turn on a unit you fly over. You roll a D6 for every model in the unit they drop on (capped at 10), inflicting a mortal wound for every roll of 5+, or 4+ vs INFANTRY. The twin Supa Shootas can still pump out some Dakka, while The Twin Big Shoota gets +1 to hit thanks to its Grot Gunner. The Skorcha missiles, if equipped, no longer track ammo: instead they are an Assault D6 weapon with a 24" range that are S5 and AP-1, and ignore cover saves. At only 5 points, there's no reason not to take them; a Burna-Bommer equipped this way comes in at only 137 points.
Try to make sure the Bommer is over the enemy when it gets shot down, as the 3 mortal wounds from its 4+ Explosive Demise will be very unpleasant for anyone within 6". Ideally, you should maximize your bomb drops by focusing on high-value infantry targets such as full-strength squads of MEQs. Against GEQs you're better off bringing a Dakkajet.
Heavy Bommer[edit]
As their name implies, Heavy Bommers are one of the largest available Bommers in use of the Orks built for sustained heavy bombardment. Due to their size, Heavy Bommers can carry a much bigger payload then their smaller cousins and much bigger Bomms. They are also far more noisier, which complements the Orkish aerial bombardment doctrine of BIG BADDA BOOM! The main problem with Heavy Bommers is there aren't many Orks willing to pilot them, either because the controls are unusually small or the cockpit is cramped. Combine these factors with the universal Ork instinct to fight face-to-face, most of the crews inevitably consist of Gretchin.
Sometimes of course, the bombs malfunction and accidentally blow up inside the Bommer creating a spectacular fireball of Fail.
In 7th Edition of Imperial Armour Volume 8, Heavy Bommers are like the Fighta-Bommers only bigger and slower with more dakka and ordnance. Enough defensive weaponry is on this thing to see off waves of interceptor aircraft, while it carries enough ordnance weapons to pretty much wipe out an entire formation on turn one. Just one of these can spit out enough supa-rokkits to wipe a Leman Russ company off the gameboard or drop enough grot-bombs to turn six full sized 'Gaunt Broods into a few scattered bugs led by a lonely Hive Tyrant who will be blown apart by your Lootas next turn. It also comes with eight (8!) Big Shootas mounted along the flanks, which can shoot at different targets.
Now they have a shiny new model (in AT scale) with the release of Aeronautica Imperialis!
Since the Forge World 40k-scale Ork Bommer was only in production for about a minute, let's hope that Ork players see a plastic version of this beast (and its variants) in a future Orktober.
- Length: 20-21m; approx
- Wingspan: 24-28m; approx
- Mass: 50-60 tonnes; approx
- Crew: 8-12 crew; approx
Blasta Bommer[edit]
A sub-category of Heavy Bommers, called Blasta Bommers, are completely retrofitted with nothing but guns and sent out to, predictably, *blast* the enemy to bits with hot lead. The Blasta Bommers are meant for executing low-flying ground attacks, and therefore they are armed with a plethora of Shootas, Zzap guns, and Rokkits. Of course this means that they have to sacrifice space normally designated for their bomb payloads in order to store ammunition and add mounting points for their plethora of gunz. In real life, dedicated light and medium bomber aircraft were actually converted into gun-laden assault planes. These are known as Attack aircraft, though the Blasta Bommer combines this concept with that of the Flying Fortress by mounting a number of independent machine guns along its flanks.
Apparently the (in)famous Ork philosopher and mekboy supreme Orkimedes was inspired by Imperial Marauders and came up with idea for the Blasta Bommer during the Third War for Armageddon. Most Imperial authorities would consider this flattering (say whatever you know about the Orks, but they survived the War in Heaven and have been going strong for 60 million years, never able to be eradicated, the Old Ones made them tough), but the AdMech would have a collective seizure (brimming with Rage and screaming about tech-heresy) if you dare tell them that a filthy xeno has vandalized the concept of one of their vehicles.
In 7th Edition of Imperial Armour 8, the Blasta Bommer is very much like the Marauder variant for Imperials, instead of bombs and ordinance this thing carries lots of heavy guns for ground attack. Think of this as an Orky A-10 Warthog (the Orkiest of all airplanes). It can crank out a hilarious amount of the aforementioned Shoota, Zzap Gun, and Rokkit hits to mow down large numbers of enemies, while having the range to buzz around, loitering out of reach of the enemy's guns. The lack of Blast weapons means this is more suited for destroying a few hard targets over obliterating large formations, playing counterpart to the traditional Bomma. However, it is the death of Titans, MEQs, and any vehicle anywhere. Just think of it in terms of it's gun: 120" Range, Str 9, Ap 3, Heavy 3D6, plus D3 Supa Rokkits.
- Length: 20-21m; approx
- Wingspan: 24-28m; approx
- Mass: 40-50 tonnes; approx
- Crew: 8-12 crew; approx
Grot Bommer[edit]
A new variant of the Eavy Bommer found in the Battle for Rynn's World supplement for Aeronautica Imperialis.
Essentially the airborne equivalent to the Grot Bomm Launcha. The dangerous job of pushing bomms out of the hangar of an Eavy Bommer is usually left to the grots. As a result, the little gits develop a burning desire to pilot their own speeding aircraft and this lead to the creation of Grot Bommers. These Bommers are smaller than the conventional Bomma, and are therefore usually deployed from larger Ork aircraft; their speed, combined with the Grot pilot's desperation to engage with the enemy, makes them the perfect homing missile.
These souped-up flyers shoot Grot Bomms and have a larger transport capacity than the standard Eavy Bommer. Unlike conventional guided missiles, the Grot Bomm is made using the finest Orky kno-wotz and rather than using complex augur arrays or machine spirits the Orks just strap a very eager grot inside. The grots enjoy their five minutes of flying before they inevitably crash into something with a massive explosion.
Most never make it to their intended target as their limited fuel supply runs out all too soon. However the ones that do reach enemy aircraft cause horrific damage. If there is an operation that needs more tactical finesse rather than blowing shit up, the Grot Bommer could also utilize rokkit pack-equipped Stormboyz for the operation.
- Length: 20-21m; approx
- Wingspan: 24-28m; approx
- Mass: 50-55 tonnes; approx
- Crew: 8-12 crew including 8 Grot Bomm pilots; approx
Mega Bommer[edit]
The Mega Bommer is a new and ECKS BAWKS HUEG Bomma released in Aeronautica on September 15, 2020. These are large Ork fortress-like bommers, used for heavy bombardment.
These aircraft are larger than even Heavy Bommers save for the one in Deff Skwadron below, and are the end result of obsessed Mekboys competing to create the biggest aircraft with lots of firepower. The Mega Bommers are exceptionally hard to take down and are loaded to the rafters with weapons, that cover every angle of the aircraft. This includes a full Flak Cannon Battery, every bit as deadly as the ground-based version, and up to 5 Mega Bombs, which are the Orks' final word in indiscriminate destruction.
This flying fortress relies on loads of guns to cover every angle and the remarkable durability of 10(!) Structure. Moreover, the Mega Bomb it carries is a full 10 Firepower, causing damage on a 2+, with extra damage on a 4 or better. Likewise, you can take up to four additional big bombs, AND two extra pairs of rokkits for good measure.
It also looks like a giant de Havilland Vampire. Which is Awesome.
- Length: 27-30m; approx
- Wingspan: 38-42m; approx
- Mass: 90-120 tonnes; approx
- Crew: 20-25 crew; approx
Bommer Fortress[edit]
This article is awesome. Do not fuck it up. |
"Flamin Mork Boss. It's...it's...Zog me it's Bootiful!"
- – Wise words said from Ugzob, or any Ork that stares at this majesty.
An absolutely hilarious aircraft shown only in Deff Skwadron.
First appearing in Da Sekret Weapon. The Bommer Fortress is a ginormous aircraft that is more appropriate to be called airship. In the graphic novel; at his Mekboys' testing ground, Warboss Badthug enlists Uzgob and his Deff Skwadron for a special mission, using a secret new super-heavy bomber airkraft to bomb Warboss Grimlug's base. It is large enough to house the infamous giant bowling ball: the 'Gantbuster Bomb.
With the ship's cannon-operators given an order to effectively shoot anything that moves, the giant bomber reaches Grimlug's base in one piece. As they prepare to drop a secret payload, the hangar-bay doors won't open, requiring Killboy (who is NUTS even by Ork standards) to run there and open them manually; successfully releasing the doors, Killboy and a metric shit load of hungry Squigs descend down to Grimlug's base, devastating it.
- Length: 100-150m; approx
- Wingspan: 150-200m; approx
- Mass: 9 kilotonnes; approx
- Crew: 200-350 crew; approx
Vessels of the Orks | ||
---|---|---|
Spaceships | ||
Space Station | Attack Moon | |
Battleships | Ork Battleship - Space Hulk | |
Cruisers | Light Kroozer - Kroozer - Battlekroozer | |
Escorts | Escort | |
Logistics | Ork Transporter | |
Roks | Rok | |
Combat Spacecraft | Ork Assault Boat | |
Landships | ||
Armored Trains | Locomotive Battering Ram | |
Titans | Stompa - Supa Stompa - Gargant Great Gargant - Mega Gargant Temple Gargant | |
Superheavy Tanks | Battlefortress - Gunfortress | |
Airships | ||
Flying Fortress | Heavy Bommer - Mega Bommer Bommer Fortress | |
Aerospace Vessels | Landa | |
Seaships | ||
Oceanic Battleships | Nautical Kroozer | |
Maritime Escorts | Maritime Escort | |
Submarines | Ork Submersible |