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[[File:FarseerUlthwe.jpg|200px|thumb|A Farseer of Ulthwe, preparing to electrocute some unfortunate bastard.]]
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{{topquote|Prophecy and prescience — How can they be put to the test in the face of the unanswered questions? Consider: How much is actual prediction of the "wave form" (as Muad'Dib referred to his vision-image) and how much is the prophet shaping the future to fit the prophecy? What of the harmonics inherent in the act of prophecy? Does the prophet see the future or does he see a line of weakness, a fault or cleavage that he may shatter with words or decisions as a diamond-cutter shatters his gem with a blow of a knife?|Princess Irulan, [[Dune]], "Private Reflections on Muad'Dib"}}


A '''Farseer''' is an [[Eldar]] who has gone so far down the Path of the Seer that he or she cannot leave it. They are among the most powerful [[psyker]]s in the galaxy, though the job does have its drawbacks: they are prime targets for [[Slaanesh]]i [[daemon]]s.  Over time, farseers become attuned to the Infinity Circuit of their [[Craftworld]], and will eventually retreat to the Dome of the Crystal Seers, where they will settle down and release their soul into the Infinity Circuit as their body crystallizes.
In [[Warhammer 40,000]], a '''Farseer''' is an [[Eldar]] so far gone on the [[Paths of the Eldar#Path of the Seer|Path of the Seer]] that he or she cannot leave it. They are alleged to be among the most powerful [[psyker]]s in the galaxy, though the job does have its drawbacks: namely, they attract the attention of [[Slaanesh]] even more so than other Eldar. As their name implies, they are primarily focused ([[fluff]]-wise, at least) on the psychic discipline [[Warhammer 40,000/Tactics/Psychic 101#Divination|Divination]], though they can also use [[Warhammer 40,000/Tactics/Psychic 101#Telepathy|Telepathy]], [[Warhammer 40,000/Tactics/Psychic 101#Telekinesis|Telekinesis]], and [[Warhammer 40,000/Tactics/Psychic 101#Daemonology|Sanctic Daemonology]]. They are also masters of advanced powers which only an Eldar Farseer can manifest, known as [[Warhammer 40,000/Tactics/Eldar(7E)#Runes of Fate|Runes of Fate]] and are protected by psychically-bound [[Rune Armour]]. They usually arm themselves with either a [[Force_Weapons#Witch Blade|Witch Blade]], [[Force_Weapons#Witch Staff|Witch Staff]] or a [[Force_Weapons#Singing Spear|Singing Spear]] for close quarter protection.


That said, there's no time to angst about how they are trapped in their fate and beset by daemons -- their people need their talents, so Farseers get together with other Eldar on the Path of the Seer and form Seer Councils, groups which interpret visions and act as leaders of the Eldar (in fact, they are one of the Eldar HQ choices). As the name suggests, they can see events in distant places, and even possible futures, an ability which they use to steer the Eldar in safe directions. Their effectiveness is limited because their usual Eldar arrogance is amplified by knowing just how powerful they are (which actually influences their foresight; they see what they <i>want</i> to see), and because they are rarely willing to share their knowledge with non-Eldar. As a result, the farseers' plans keep getting mucked up by the other factions, and so at best, things remain as the status quo.
==Overview==
For them, though, there's no time to fret about how they are trapped by their fate and beset by the hungering menace of [[Warp]] abominations—their people need their talents, so Farseers get together with other Eldar on the Path of the Seer and form [[Seer Council]]s, groups which interpret visions and act as leaders of the Eldar (in fact, they are one of the Eldar HQ choices). As the name suggests, they can see events in distant places, and even possible futures, an ability which they use to steer the Eldar in safe directions, although they [[Derp|rarely ever use it successfully]]. Their effectiveness is limited by their amplified Eldar pride, their refusal to share their knowledge with non-Eldar, and the apparent capriciousness of their actions to outside observers who might assume that they're simply untrustworthy nutjobs. As a result, the Farseers' plans keep getting mucked up by the other factions, and so at best, [[Advancing the Storyline|things remain at the status quo]].


One of the most prominent reasons for the failures of farseers is that they tend to forget that, as Yoda said, "in motion, the future is.  Changes, it does." This means that, while the farseers might see it is "possible" to accomplish some goal at <i>that particular moment in time</i> he/she cast runes, the situation may have become unwinnable by the time the Eldar take action (this is usually the case).
One of the most prominent reasons for the failures of Farseers is that they tend to forget that, as [[Star Wars|Yoda]] said, "Always in motion, the future is." This means that, while the Farseers might see it is possible to accomplish some goal at a particular moment in time, the situation may have already become unwinnable by the time the Eldar take action. More importantly, it blinds them to the fact that instead of choosing from existing futures, they can try and make their own future instead of agonizing about possible scenarios that may never even happen.


In addition, a farseer's visions of the future are influenced by what he/she is seeking in the future (where the mind is). Because the farseer is not thinking "what is the most immediate threat to my craftworld's survival" and is instead thinking (unconsciously) "I want a threat to fight that we can currently win".  This leads the Eldar to interfere with pretty much everyone while <i>still</i> not realizing the situation from the time they..far...sighted..thing changed dramatically after that Imperator Titan got bored and blew away half a continent.  Maybe even the farseer didn't realize the other factions would <i>fight back</i>.
As Farseers grow older, their minds become so attuned with the craftworld that their bodies begin to shut down. Eventually, they leave for the Dome of the Crystal Seers at their craftworld's core, where they crystallize completely, releasing their souls into the [[Infinity Circuit]]. The discarded body then takes root, essentially becoming a statue.


Yes, the Eldar genuinely are <i>that</i> arrogant (and over-confident in their not-so-farseers).
Oddly (or maybe they just know we like our elf girls), every Farseer to appear in the [[Dawn of War]] games has been female but every Farseer model [[Games Workshop]] has ever released has been male. If you're looking to have a lady in charge of your Eldar tabletop army, you'd best get converting.


== Famous Farseers ==
== Famous Farseers ==
* [[Caerys]]
* [[Caerys]]
* [[Eldrad]] (who is more-or-less responsible for grimdark)
* [[Eldrad|Eldrad Ulthran]]
* [[Idranel]]
* [[Idranel]]
* [[Macha]]
* [[Macha]]
* [[Taldeer]]
* [[Taldeer]]
* [[Eldorath Starbane]]
== Gallery ==
<gallery>
99070104001 EldarFarseer01.webp|A Saim-Hann Farseer with a Singing Spear.
FarseerWitchblades.jpg|A Saim-Hann Farseer welding Witch Blades.
FarseerJetbikeFF.jpg|A Saim-Hann Farseer welding a Singing Spear while piloting a Jetbike.
</gallery>
[[Category: Warhammer 40,000]]
[[Category: Xenos]]
[[Category: Eldar]]
[[Category: Craftworld Eldar]]


[[Category:Warhammer 40,000]]
{{Eldar-Forces}}
[[Category:Eldar]]

Latest revision as of 23:24, 20 June 2023

A Farseer of Ulthwe, preparing to electrocute some unfortunate bastard.

"Prophecy and prescience — How can they be put to the test in the face of the unanswered questions? Consider: How much is actual prediction of the "wave form" (as Muad'Dib referred to his vision-image) and how much is the prophet shaping the future to fit the prophecy? What of the harmonics inherent in the act of prophecy? Does the prophet see the future or does he see a line of weakness, a fault or cleavage that he may shatter with words or decisions as a diamond-cutter shatters his gem with a blow of a knife?"

– Princess Irulan, Dune, "Private Reflections on Muad'Dib"

In Warhammer 40,000, a Farseer is an Eldar so far gone on the Path of the Seer that he or she cannot leave it. They are alleged to be among the most powerful psykers in the galaxy, though the job does have its drawbacks: namely, they attract the attention of Slaanesh even more so than other Eldar. As their name implies, they are primarily focused (fluff-wise, at least) on the psychic discipline Divination, though they can also use Telepathy, Telekinesis, and Sanctic Daemonology. They are also masters of advanced powers which only an Eldar Farseer can manifest, known as Runes of Fate and are protected by psychically-bound Rune Armour. They usually arm themselves with either a Witch Blade, Witch Staff or a Singing Spear for close quarter protection.

Overview[edit]

For them, though, there's no time to fret about how they are trapped by their fate and beset by the hungering menace of Warp abominations—their people need their talents, so Farseers get together with other Eldar on the Path of the Seer and form Seer Councils, groups which interpret visions and act as leaders of the Eldar (in fact, they are one of the Eldar HQ choices). As the name suggests, they can see events in distant places, and even possible futures, an ability which they use to steer the Eldar in safe directions, although they rarely ever use it successfully. Their effectiveness is limited by their amplified Eldar pride, their refusal to share their knowledge with non-Eldar, and the apparent capriciousness of their actions to outside observers who might assume that they're simply untrustworthy nutjobs. As a result, the Farseers' plans keep getting mucked up by the other factions, and so at best, things remain at the status quo.

One of the most prominent reasons for the failures of Farseers is that they tend to forget that, as Yoda said, "Always in motion, the future is." This means that, while the Farseers might see it is possible to accomplish some goal at a particular moment in time, the situation may have already become unwinnable by the time the Eldar take action. More importantly, it blinds them to the fact that instead of choosing from existing futures, they can try and make their own future instead of agonizing about possible scenarios that may never even happen.

As Farseers grow older, their minds become so attuned with the craftworld that their bodies begin to shut down. Eventually, they leave for the Dome of the Crystal Seers at their craftworld's core, where they crystallize completely, releasing their souls into the Infinity Circuit. The discarded body then takes root, essentially becoming a statue.

Oddly (or maybe they just know we like our elf girls), every Farseer to appear in the Dawn of War games has been female but every Farseer model Games Workshop has ever released has been male. If you're looking to have a lady in charge of your Eldar tabletop army, you'd best get converting.

Famous Farseers[edit]

Gallery[edit]

Forces of the Eldar
Heroes: Eldrad Ulthran - Illic Nightspear - Prince Yriel - Phoenix Lords
Command: Autarch - Avatar of Khaine - Exarch - Yncarne
Farseer - Seer Council - Spiritseer - Warlock
Troops: Bonesingers - Guardians - Rangers - Storm Guardians
Aspect Warriors: Crimson Hunters - Dark Reapers - Dire Avengers - Fire Dragons - Howling Banshees
Shadow Spectres - Shining Spears - Striking Scorpions - Warp Spiders - Swooping Hawks
Eldar Corsairs: Corsair Prince - Void Dreamer - Voidreaver - Voidscarred
Exodites: Dragon Knights - Eldar Knight
Structures: Webway Gate
Wraiths: Wraithblades - Wraithguard - Wraithknight - Wraithlord - Wraithseer
Support: Support Weapon Battery - Vyper - War Walker - Wasp Assault Walker - Windrider Jetbikes
Vehicles: Hornet - Falcon - Fire Prism - Firestorm - Night Spinner - Warp Hunter - Wave Serpent
Flyers: Hemlock Wraithfighter - Nightwing Interceptor - Nightshade Interceptor
Phoenix - Vampire Hunter - Vampire Raider - Void Dragon Phoenix
Superheavy
Vehicles:
Deathstalker - Cobra - Lynx - Scorpion
Storm Serpent - Tempest - Void Spinner
Titans: Revenant Scout Titan - Phantom Battle Titan - Warlock Titan
Spacecraft: Darkstar Fighter - Eagle Bomber
Auxiliaries: Harlequins