Savlar Chem Dogs: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>Pottejohn
m (47 revisions imported)
 
(13 intermediate revisions by 13 users not shown)
Line 1: Line 1:
[[File:Chem Dog 01.jpg|200px|thumb|left|Huffing paint, capturing planets, nicking your stuff]]
[[File:Chem Dog 01.jpg|200px|thumb|left|Huffing paint, capturing planets, [[Blood Ravens|nicking your stuff]]]]
[[File:Savlar_Equipment.jpg|300px|thumb|right|We're ready for our close ups, Mr Yarrick]]
[[File:Savlar_Equipment.jpg|300px|thumb|right|We're ready for our close ups, Mr Yarrick]]
{{Topquote|The army you've got is never the army you want.|The Seventy Maxims of Maximally Effective Mercenaries}}
{{Topquote|The army you've got is never the army you want.|The Seventy Maxims of Maximally Effective Mercenaries}}
{{Topquote|Bork.|Chem Doggo}}


Savlar Chem Dogs are a penal legion of the Imperium's hardest criminals that the [[Adeptus Arbites]] are able to catch, arm and ship off to some God-Emperor-forsaken battlefield and told to '''capture that hill!'''
Savlar Chem Dogs are a penal legion of the Imperium's hardest criminals that the [[Adeptus Arbites]] are able to catch, arm and ship off to some God-Emperor-forsaken battlefield and told to '''capture that hill!'''


Savlar was once a mining colony, a toxic wasteland that was of little use to the Imperium except for the mineral deposits that dotted the surface of its moons. In order to get workers to the planet it was made a penal colony after [[Adeptus Terra]] found it wasn't meeting its quota for the [[Imperial Tithe]]. This introduction of penal labour made the planet meet its quota and then some, supplying three civilised worlds and two [[Forge World#Planet|Forge World]]s, however the [[Grimdark|high mortality rate in the poisonous mines]] soon caused agitation with the inmates of the prison-planet.
[[Savlar]] was once a mining colony, a toxic wasteland that was of little use to the Imperium except for the mineral deposits that dotted the surface of its moons. In order to get workers to the planet it was made a penal colony after [[Adeptus Terra]] found it wasn't meeting its quota for the [[Imperial Tithe]]. This introduction of penal labour made the planet meet its quota and then some, supplying three civilised worlds and two [[Forge World#Planet|Forge World]]s, however the [[Grimdark|high mortality rate in the poisonous mines]] soon caused agitation with the inmates of the prison-planet.


When the Third War For [[Armageddon]] started, the magistrate in charge of Savlar, Judge Callister, found that he had a force of millions of murderous nutjobs threatening to riot, as well as an easy way of getting rid of them. [[Blam|With a little persuasion]] the prisoners agreed that dying on a war-torn battlefield for the glory of the Emprah was a step up from dying in the mines of Savlar's moons. To this end, the Judge gave two instructions to the Dogs to keep their loyalty: that they'd be allowed to keep anything they find on the battlefield and that if they broke the law again they'd be sent back to Savlar.
When the Third War For [[Armageddon]] started, the magistrate in charge of Savlar, Judge Callister, found that he had a force of millions of murderous nutjobs threatening to riot, as well as an easy way of getting rid of them. Even the prisoners agreed that dying on a war-torn battlefield for the glory of the Emprah was a step up from dying in the mines of Savlar's moons. To this end, the Judge gave two instructions to the Dogs to keep their loyalty: that they'd be allowed to keep anything they find on the battlefield and that if they broke the law again they'd be sent back to Savlar.


While under-equipped, they more than make up for it by [[Blood Ravens#Bloody_Magpies|stealing from any other Imperial regiments stationed near them during campaigns]]. They are largely known for wearing rebreathers attached to crude canisters on their back and ragged clothing. The canisters more than often are filled with combat drugs of some sort, so they're basically [[Doomrider|huffing paint all the time]].
While under-equipped, they more than make up for it by [[Blood Ravens#Bloody_Magpies|stealing from any other Imperial regiments stationed near them during campaigns]]. They are largely known for wearing rebreathers attached to crude canisters on their back and ragged clothing. The canisters more than often are filled with combat drugs of some sort, so they're basically [[Doomrider|huffing paint all the time]]. Amusingly, commissars and overcommand figures allow them to continue doing it, mainly because stimm withdrawal for a Savlar isn't so much cold turkey as go on a murderous rampage.


== History ==
== History ==
Chem-dogs were introduced as one of the guard regiments taking part in the 3rd War of Armageddon, particularly the 14th in Warzone Infernous. The other regiment explicitly mentioned in the fluff are the 71st who took part in the ill-fated campaign of the chlorine-swamps of Goru.
Chem-dogs were introduced as one of the guard regiments taking part in the 3rd War of Armageddon, particularly the 14th in Warzone Infernous. The other regiment explicitly mentioned in the fluff are the 71st who took part in the ill-fated campaign of the chlorine-swamps of Goru.


Older editions had them with [[Commissar]]s (someone is needed to shoot them in the back in case the convicts get ideas), [[Ogryn]]s (perhaps the only creatures comfortable around the Dogs), [[Attilan Rough Riders|Rough Riders]] (Mutated-looking beasts native to Savlar) and chem-inhalers.
Older editions had them with [[Commissar]]s (someone is needed to shoot them in the back in case the convicts get ideas), [[Ogryn]]s (perhaps the only creatures comfortable around the Dogs), Chem-Beasts (Mutated-looking steeds native to Savlar) and chem-inhalers.


== Modelling ==
== Modelling ==
Pig Iron Productions do some good [http://www.pig-iron-productions.com/hd1-kolony-rebel-head-sprues-p-15.html respirator heads] and [http://www.pig-iron-productions.com/eq1-backpack-and-pouches-p-31.html chunky backpacks]. Alternatively, MaxMini does [http://maxmini.eu/conversion-bits/head-swaps/tox-guardsman-heads Tox Guardsmen Heads] and [http://maxmini.eu/conversion-bits/torsos-and-arms/guardsman-backpacks-bits Guardsmen Backpacks]. Finally, Victoria Miniatures do a variety of [http://victoriaminiatures.highwire.com/product/chem-mask-heads Gas-masked Heads] and [http://victoriaminiatures.highwire.com/product/bald-gas-mask-heads Bald heads with Gas-masks] as well as a range of [http://victoriaminiatures.highwire.com/product/6-chem-tank-backpacks chem-tank backpacks]. Anvil Industries has some [http://www.anvilindustry.co.uk/index.php?route=product/product&product_id=126 Armour Plates], and Victoria Miniatures is back with [http://victoriaminiatures.highwire.com/product/flak-armour-groin-guard-x5 groin guards] that could be used to create a "thrown-together" look for the armour of your guardsmen.
Pig Iron Productions do some good [http://www.pig-iron-productions.com/hd1-kolony-rebel-head-sprues-p-15.html respirator heads] and [http://www.pig-iron-productions.com/eq1-backpack-and-pouches-p-31.html chunky backpacks]. Alternatively, Victoria Miniatures do a variety of [http://victoriaminiatures.highwire.com/product/chem-mask-heads Gas-masked Heads] and [http://victoriaminiatures.highwire.com/product/bald-gas-mask-heads Bald heads with Gas-masks] as well as a range of [http://victoriaminiatures.highwire.com/product/6-chem-tank-backpacks chem-tank backpacks]. Anvil Industries has some [http://www.anvilindustry.co.uk/index.php?route=product/product&product_id=126 Armour Plates], and Victoria Miniatures is back with [http://victoriaminiatures.highwire.com/product/flak-armour-groin-guard-x5 groin guards] that could be used to create a "thrown-together" look for the armour of your guardsmen.


Cadian Guardsmen could be used for the base, or Catachan Guardsmen depending on the armoured-to-buff ratio you want your models to look.
Cadian Guardsmen could be used for the base, or Catachan Guardsmen depending on the armoured-to-buff ratio you want your models to look. House Orlock is another solid option.
 
Puppetswar.eu makes some great [https://puppetswar.eu/product.php?id_product=749 Infantrymen] who wears great coats, and older weapons. They carry rebreathers and works perfectly for Chem dogs.
They have a Unit [https://puppetswar.eu/product.php?id_product=743 Shadowhounds] wearing "Bane like" armour (Think Bane from batman) and also wearing chem inhalers, and jetpacks (of some sort), these works perfectly as Savlar "scions"


==See Also==
==See Also==
Line 36: Line 32:
image:IG Babes (5).jpg|[[Chem-chan]], who really needs more protection in war zones.
image:IG Babes (5).jpg|[[Chem-chan]], who really needs more protection in war zones.
image:Savlar Chem-Dog Trooper 2.png|
image:Savlar Chem-Dog Trooper 2.png|
image:Savlar Chem-Dog Trooper 2.png|
image:Savlar_3.jpg | Puppetswar makes some great Chem dog miniatures.
image:Savlar Chem-Dog Trooper 3.jpeg, Puppetswar makes some great Chem Dog miniatures|




Line 43: Line 38:


{{40k-Imperial-Regiments}}
{{40k-Imperial-Regiments}}
[[File:Example.jpg]]

Latest revision as of 10:53, 22 June 2023

Huffing paint, capturing planets, nicking your stuff
We're ready for our close ups, Mr Yarrick

"The army you've got is never the army you want."

– The Seventy Maxims of Maximally Effective Mercenaries

Savlar Chem Dogs are a penal legion of the Imperium's hardest criminals that the Adeptus Arbites are able to catch, arm and ship off to some God-Emperor-forsaken battlefield and told to capture that hill!

Savlar was once a mining colony, a toxic wasteland that was of little use to the Imperium except for the mineral deposits that dotted the surface of its moons. In order to get workers to the planet it was made a penal colony after Adeptus Terra found it wasn't meeting its quota for the Imperial Tithe. This introduction of penal labour made the planet meet its quota and then some, supplying three civilised worlds and two Forge Worlds, however the high mortality rate in the poisonous mines soon caused agitation with the inmates of the prison-planet.

When the Third War For Armageddon started, the magistrate in charge of Savlar, Judge Callister, found that he had a force of millions of murderous nutjobs threatening to riot, as well as an easy way of getting rid of them. Even the prisoners agreed that dying on a war-torn battlefield for the glory of the Emprah was a step up from dying in the mines of Savlar's moons. To this end, the Judge gave two instructions to the Dogs to keep their loyalty: that they'd be allowed to keep anything they find on the battlefield and that if they broke the law again they'd be sent back to Savlar.

While under-equipped, they more than make up for it by stealing from any other Imperial regiments stationed near them during campaigns. They are largely known for wearing rebreathers attached to crude canisters on their back and ragged clothing. The canisters more than often are filled with combat drugs of some sort, so they're basically huffing paint all the time. Amusingly, commissars and overcommand figures allow them to continue doing it, mainly because stimm withdrawal for a Savlar isn't so much cold turkey as go on a murderous rampage.

History[edit]

Chem-dogs were introduced as one of the guard regiments taking part in the 3rd War of Armageddon, particularly the 14th in Warzone Infernous. The other regiment explicitly mentioned in the fluff are the 71st who took part in the ill-fated campaign of the chlorine-swamps of Goru.

Older editions had them with Commissars (someone is needed to shoot them in the back in case the convicts get ideas), Ogryns (perhaps the only creatures comfortable around the Dogs), Chem-Beasts (Mutated-looking steeds native to Savlar) and chem-inhalers.

Modelling[edit]

Pig Iron Productions do some good respirator heads and chunky backpacks. Alternatively, Victoria Miniatures do a variety of Gas-masked Heads and Bald heads with Gas-masks as well as a range of chem-tank backpacks. Anvil Industries has some Armour Plates, and Victoria Miniatures is back with groin guards that could be used to create a "thrown-together" look for the armour of your guardsmen.

Cadian Guardsmen could be used for the base, or Catachan Guardsmen depending on the armoured-to-buff ratio you want your models to look. House Orlock is another solid option.

See Also[edit]

1st Savlar Drop Regiment

Gallery[edit]

Regiments of the Imperial Guard
Armageddon Ork HuntersArmageddon Steel LegionAthonian Tunnel RatsAttilan Rough RidersBrontian LongknivesCadian Shock TroopsCatachan Jungle FightersDeath Korps of KriegDieprian Mountain MenDrookian Fen GuardElysian Drop TroopsGilead GravediggersHarakoni WarhawksIndigan PraefectsKanak Skull TakersJopall Indentured GuardLast ChancersMaccabian JanissariesMordant Acid DogsMordian Iron GuardNecromundan SpidersPhantine Air CorpsPhantine SkybornePraetorian GuardRoane DeepersSavlar Chem DogsScintillan FusiliersTallarn Desert RaidersTanith First (And Only)Terrax GuardValhallan Ice WarriorsVostroyan FirstbornVentrillian Nobles