Savlar

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This dusty, grey, boring-looking shithole is home to 85% of all drugs in the Imperium. Walter White must be proud.

"We have in the service the scum of the Earth as common soldiers."

– The Duke of Wellington

"Also, there will be a ton of loot!"

– Captain Cayde Sixtus of the 91st Savlar Chem-Dogs "Golden Guns" rallying his troops.

Savlar is an Imperial Penal World located in the Segmentum Solar, approximately a hundred light-years from Armageddon. It is the homeworld of the infamous Savlar Chem-Dogs penal regiments of the Imperial Guard, and by extension the homeworld of Guardswoman Greta Knox, aka Chem-chan.

Overview and History[edit]

Savlar was formerly a simple Mining World, devoted to carving the rich chemical resources from the soil of its moons and processing them for export. Unfortunately for the planet, it failed to meet its quotas and was converted into a penal colony sometime in the 39th Millennium. The first new inhabitants to arrive were insurrectionists from the recently suppressed Bokur Rebellion, along with some Adeptus Arbites personnel to keep an eye on them. Savlar soon became a dumping ground for criminals from across the Armageddon Sector. The planet is now a toxic hellhole inhabited only by hardened criminals, traitors, and the Arbites garrison who maintains what little order there is to be had. Outside its manufactory cities, crime is rampant, gang wars are frequent, and rape is so common that three out of every four Savlar natives don't know who their father is.

The Chem-Dogs were first created by the ruling Arbites magistrate, Judge Callistar, in response to an uprising on Savlar itself. When this somehow didn't go wrong, Callistar managed to form his new goon squads into something approximating Imperial Guard regiments with a carrot-and-stick approach; if they agreed to enlist, they got to leave Savlar and could keep whatever loot they found on the enemy, but if they broke the law it was right back to the toxic shithole for them. This has proven surprisingly effective in keeping them in line, though they'll still happily steal everything that isn't nailed down from other Guard regiments and each other whenever they get the chance. Since they're a penal legion motivated by the promises of loot and not living on Savlar anymore, the Chem-Dogs are regarded as unreliable to the point where all their officers are assigned to them from the schola progeniums and they have extra commissars assigned to keep them from legging it at the first sign of trouble. They're also considered expendable, so they get stuck with the worst missions in the nastiest environments with the lowest survival rates, such as tunnel fighting in the underhives of Armageddon. Despite all that, they manage to win more often than not, even if they sustain heavy casualties. The few Chem-Dogs who live long enough to reach veteran status are occasionally cycled back to Savlar, where they pass their knowledge of killing, looting, and tactical paint-huffing on to future generations.

The Planets, Systems, Regions and Sectors of the Galaxy
Imperial Homeworlds: Holy Terra (Luna) - Sacred Mars
Primarch Homeworlds: Baal - Barbarus - Caliban - Chemos - Chogoris - Colchis
Cthonia - Deliverance - Fenris - Inwit - Medusa - Nostramo
Nocturne - Nuceria - Olympia - Prospero - Macragge
Notable Imperial Worlds: Accatran - Acreage - Agripinaa - Alaric Prime - Arkhona - Armageddon - Astaramis
Atoma Prime - Aurelia - Aurum - Badab Primaris - Bakka - Baraspine - Barbarossa IV
Belacane - Bellerophon's Fall - Belis Corona - Beseritor - Betalis III - Black Reach - Bodt
Branx Magna - Cadia - Calderis - Calth - Catachan - Chinchare - Coronis Agathon - Cretacia
Crucis - Cyrene - Death of Bianzeer - Dreah - Drenthal - Drusus' Shrine World - Dusk - Eleusis
Endymion Prime - Espandor - Equinox - Fedrid - Fenksworld - Fervious - Frostheim
Galen VI - Gantz - Ganymede - Ghosar Quintus - Grail - Gramarye - Gryphonne IV
Gulgorahd - Hale - Harakon - Hethgard - Hilarion - Hydra Cordatus - Hydraulic
Incron - Iocanthos - Isstvan III - Istrouma - Jupiter - K'otal - Klaisus - Kanak - Karrik
Kenov III - Klybo - Konor - Krieg - Kronus - Kurkaris - Laius Rift - Landunder - Loebos
Malfi - Medusa V - Mercury - Meridian - Messelina Gloriana - Mezoa - Midgardia - Minea
Mithron - Mordia - Mornax - Morwen VI - Naxos - ND0/K4 - Necromunda - Nemesis Tessera
Nemeton - Neptune - Nethamus - Novaris - Numinal - Ophelia VII - Orask - Orbel Quill
Pandrosar - Paramar V - Pavane - Percipre - Phyrr - Pluto - Port Maw - Prol IX - Pry - Pythos
Reth - Rophanon - Rocyria - Rynn's World - Ryza - Sacris - Sanctuary 101 - Saturn - Savlar
Scelus - Scintilla - Sepheris Secundus - Shaprias - Siscia - Soryth - Spectoris
St. Josmane's Hope - Tallarn - Tandaris - Tanith - Tantalus - Tartarus - Terrax
The Lathes - The Pearl Moon - Thracian Primaris - Thramas - Tranch - Tintaroth
Titan - Tsagualsa - Turtolsky - Typha-IV - Typhon Primaris - Uranus - Valhalla
Vanitor - Vaporius - Vaxanide - Venus - Vigilus - Vitria - Volonx - Vostroya
Vraks - Vyaniah - Wrack - Zayth - Zel Secundus - Zhao-Arkkad - 108/Beta-Kalapus-9.2
Chaos-aligned
or Daemon Worlds:
Bathamor - Black Marble - Bubonicus - Bulwark - Cyclothrathe - Eidolon - Exyrion
Fleshworld - Glass Moon - Iniquity - Kathalon - Medrengard - Oliensis - Plague Planet
Sicarus - Slaughtersphere - Sortiarius - The Writhing World - Triplex Worlds - Ulan Huda
World of Immortal Sorrows - Xana II
Xenos Worlds: Amontep II - Arkunasha - Arthas Moloch - Dal'yth - Lub'grahl - Mandragora - Mekslag-Ikks
Quintus - Salash'hei - Sagacity - Silva Tenebris - T'au - Taros - Tinek'la - Ursulia - Vior'los
Contested and
Other Worlds:
Falon's Lament - Kulth - Mahir - Obstiria - Ravacene - Scansion Beta - Skapula
Systems and Regions: Ghoul Stars - Halo Zone - Jericho Reach
Kaurava System - Solar System - Stygius Sector
T'au Septs - Taelus System - Ultramar
Types of Worlds: Agri-World - Craftworld - Daemon World - Death World - Eldar World
Forge World - Fortress World - Hive World - Civilised World - Tomb World