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Okay guys, be excellent to one another and don’t fuck this up
'''This is a fan AU/re-write of the [[Warhammer 40,000]] Universe, focusing on the events of an alternate [[Horus Heresy]].'''


Legion Overview
The Hektor Heresy began with a "make your own Primarch" thread, but gradually shifted tone from "tell us about your guys" to "re-write the 40k-verse".  Writing is mainly archived here at 1d4chan.  This main page serves as an index for the project.  Some "problem pages" have been generated in the process of developing the Hektor Heresy, but most of them are now under the jurisdiction of the Ordo Editant.


==The Primarchs==
The project is [https://1d4chan.org/index.php?namespace=&tagfilter=&target=The+%2Ftg%2F+Heresy&showlinkedto=1&title=Special%3ARecentChangesLinked on hiatus] as of early 2018.  If you'd like to get involved, contacting [[User:Lumey|Lumey]] on his Talk page is probably the best option.


===The Traitors===
=TL;DR=


Silver Spears: Maranthos Egille, Charismatic leader, likes flashy weapons
The storyline diverges shortly before the creation of the Primarchs.  Rather than the original 18/20, we have an all-new collective of [[Primarchs (Hektor Heresy)|Primarchs]], each with their own [[Legiones Astartes (Hektor Heresy)|Space Marine Legion]].  These guys wage their own [[Great Crusade (Hektor Heresy)|Great Crusade]], with [[Hektor Cincinnatus]] emerging as the Warmaster at the end of it all.  Hektor throws the Empire into the flames and starts the Heresy.


Bulwark: NONAME, Cautious and cynical but otherwise average
Aside from the beakie stuff, there's changes to [[Mars (Hektor Heresy)|Mars]], a re-imagining of the [[Komra|Squat]], the blood-sucking [[Vetrovnak]], and a good lick of [[Imperial Army (Hektor Heresy)|Imperial Armymen]] besides.


Black Augurs: Visios the Voidwatcher, Fast reflexes, quick to make decisions. Far-signted, divination psyker.
=Fitting it together=


Life Bringers: Johannes, extremely skilled apothecary, prefers to purge problems and build anew
==The Saga of the Hektor Heresy==
{{Main|/tg/ Heresy Timeline}}


Mastodontii: NONAME, Optimistic, weak psyker
Writing the timeline has proven to be one of the more difficult tasks, mainly because it requires a lot of [[rage|herding cats]] to get anons to agree on what happens when Legions interact.  (We also had a [[FAIL|bit of a problem]] when the guy who proposed Hektor ''slowly'' dropped out.)  It's getting there.


Council of Iron: NONAME, Short temper, physically strong, absolutely no fear.
IMPORTANT: [[Great Crusade (Hektor Heresy)|The Great Crusade]] keeps to more or less the same timetable as the OU. In the middle Crusade, the Imperium makes slower progress, because the <s>[[squat]]</s> [[Core Worlds Campaign|Core Worlds]] don't join peacefully, but in the last decades of the Crusade the extra gene-seed in the AU allows it to make up lost ground and get on track for [[/tg/ Heresy Timeline#994.M30 to 000.M31: The Ullanor War|Ullanor]] and everything after on schedule.


Argent Legion: Malphas, Irreverant.
==Atlas of the Hektor Heresy==
{{Main|Galaxy (Hektor Heresy)}}
For those who want to understand how things fit together in space as well as time.  If you're adding new dudes, please make sure to work out where they hang out.


Iron Rangers: Rogerius Merrill, Obsessively seeks knowledge regarding tech
=The Imperials=


Wolves of Dawn: Hektor, Horus analogue, Friendly, great leader.
[[File:Aquila by Hidet1001.jpg|200px|right]]
Right now we're looking at the forces of the Great Crusade: that means Space Marine Legions, Titan Legions and Imperial Army.  Making those gives quite a few clues about the Space Marine Chapters and the Imperial Guard, so some progress has been made there.  Rogue Traders start in the 30Ks, so they can come too.  The Inquisition starts at the end of the Heresy, but because it was set up by Malcador that event is "hands off" - you can assume that Inquisitors will exist and be as powerful and idiosyncratic as in the OU.  We also expect to see [[Rule 63|Sisters of Battle]] in due course, but we haven't got up to establishing their context (how the Imperial Cult becomes the Ecclesiarchy and what happens next) yet.


Sons of Fire: The Burned King , Ruthless, willing to make utilitarian sacrifices. Loves fire. A cold soul who only seems to
take pleasure in purging worlds to the crust.


Battle Rams: Kranios, straightforward warrior almost impossible to damage with blunt force. Possessed by a large host of demons who direct his actions post-Heresy.
==Space Marine Legions==
[[File:Mahrine by joazzz2-dax65ky.jpg|right|240px]]
{{Main|Legiones Astartes (Hektor Heresy)}}


Children of Armok: Uriel Starikov, Charismatic, political  and espionage genius.
The /tg/ Heresy project has created eighteen new Legions led by eighteen new [[Primarchs (Hektor Heresy)|Primarchs]] and assumes that two [[Blam|"went missing"]] due to their heretical actions early in the [[Great Crusade (Hektor Heresy)|The Great Crusade]]. Each of the Primarchs created in the project is intended to be an original creation (or at least an original mixture!), rather than a "what-if?" based on a character from the OU.
Everyone likes him, but kind of distrusts him because of his spymaster reputation.  You can guarantee that if there is a secret , no matter how buried it is, Starikov knows it.
Is obsessed with getting into the Black Library.


===The Loyalists===
'''Successor Chapters'''
{{Main|Space Marine Chapters (Hektor Heresy)}}


Knights of Justice: Bohemond, Charismatic, stubborn, zealous
We're still working to flesh out the SPEHSS MEHREEN side of the AU with more Successors.  You can help!


Steel Marshalls: Roman Albrecht, Builder, Ruler, puts things together.
''Want to add your own? Here's a [[/tg/ Heresy Successor Template|template for Successor Chapters]]''


Machine Guard: Fjordous Machenis, driver and talented marksman, can pull the best out of a vehicle and machine spirits in general.
==Imperial Army==
{{Main|Imperial Army (Hektor Heresy)}}
A few things to remember about the Imperial Army:


Silver Cataphracts: NONAME, Occasional shining moments of glory, loves dakka
* Firstly, it's way crazier than the Imperial Guard.  The Great Crusade picked up whatever crazy dudes it found and sucked them off their homeworlds so that they could make trouble on the Imperium's behalf, rather than in newly-Pacified territories.  IA units could be armed with anything from cold steel to high-tech pseudo-power armour and genehancements.


Omegon Annihilators: NONAME, Master of words, can convince you of anything.
* A lot of the established "Imperial Guard" equipment isn't used.  Not only is there no standardisation, but the mighty flashlight hasn't come into common use. (The "default" option is the autogun, but don't feel bound by that!)


The Crusaders: Thomas Gaudin, Loyal to friends, ruthless to enemies
*The only real "rule" for the Imperial Army is that regiments ought to be about three thousand men, because this is the standard transport capacity during the Great Crusade.


Void Privateers: NONAME, Excellent sailor
* Have [[Fun]]!


War Scribes: NONAME, Great at analyzing masses of data
{{/tg/-Heresy-IA}}


Thunder Kings: Brennus, Extremely patient and meticulous
==The Mechanicum==


Eyes of the Emperor: NONAME, Paranoid, anxious, cowardly
The tech priests of the AU have a different, but still tragic, trajectory.  The fanatical Fabricator-General [[Kalkas Tygian]] devotes himself utterly to the Emperor and Orthodoxy, but gripping the Mechanicum so tightly causes many to slip through his fingers!  Of course, [[Mars (Hektor Heresy)|Mars]] still has giant stompy walkers:


Scions of Europa: Kleisthenes, Creative, disciplined, and brave


Lizard Feet: NONAME, Beastmaster, great at training dinosaurs
'''Titan Legions'''


The Entombed: Golgothos, Extremely stubborn and has a personal Vendetta against Johannes, now a Dreadnought.
[[File:Giantwalker by joazzz2-d797a03.jpg|thumb|right|250px|Imperator Titan]]


Children of Armok: Urist Starikov, Charismatic, political  and espionage genius.
The Titan Legions were second only to the Space Marines in the [[Great Crusade (Hektor Heresy)|Great Crusade]], and that largely because these immense war engines lacked the Astartes' mobilityThe greatest Legions were the three pillars of the so-called ''Triad Ferrum Morgulus'', based on [[Mars (Hektor Heresy)|Mars]]:
Everyone likes him, but kind of distrusts him because of his spymaster reputationYou can guarantee that if theres a secret , no matter how buried it is, Starikov knows it.
Is obsessed with getting into the Black Library. [So he’s not!Ahriman?]


==The Legions==
*'''Legio Ignatum''', the Fire Wasps, who fought for Kalkas Tygian in the war on Mars and lost many of their god-machines to the corrupting touch of Vilyon Luthier.


===Traitor Legions===
*'''Legio Mortis''', the Death's Heads, battle-brothers to the Entombed and firm Loyalists.


===Silver Spears: Slaanesh, melee focused===
*'''Legio Tempestus''', the Storm Lords, who throw in with the Traitors.
slaanesh legion with imperial rome theme, notEmperors Children
Oppulent, excessive, hedonistic. They favour any method, but are easily baited by their emotional nature. They are a tough legion to face due to their obsession with training and constant striving for supremacy. They were present on Istvaan and Terra.


===Bulwark: Undivided, defense focused===
But there were many Titan Legions native to other Forge Worlds:
technically traitors cos renegade - Heavily defensive notIronWarriors
Sieged by the Silver Cataphracts and the Steel Marshalls in the 'CRUCIBLE' where they lured the two loyalist siege legions into an open challenge on a mega-fortified world.
Serious and dour, they are pragmatic to the bone, despite not being a heretic, they refuse to bow to the Emperor.


===Black Augurs: Undivided, ambush focused===
*'''[[Legio Antsar]]''', "The Conquerors" are based on the Forge World [[Al-Sherar]]. They played a major role in the Great Crusade across the Segmentum Pacificus.
notNightLords
They use fast and brutal tactics, favouring ambushes and any way they can inflict morale damage on their foes. They didn't fall to chaos, but did choose to fight on Hektors side.  
They were present at the Istvaan V scenario that nearly destroyed the strength of the Knights of Justice, the Entombed, War Scribes, and Lizard Feet.


===Life Bringers: Nurgle, biological/chemical warfare focused===
*'''[[Legio Canem]]''', "The Pit Hounds" hail from [[Cairéal]], near to the [[Thunder Kings]]' homeworld of [[Alessia]]. Their destiny was long entwined with that of the sons of Brennus.
resident Nurgle Marines, but not quite death guard.
Pragmatic and logical to the extreme, they would rather eradicate a world and rebuild it with terraforming, than have to fix it as it is. Highly protective of their battle brothers and allies.
Extensively used biowarfare before the heresy, were present both at Istvaan V, and at Terra.
Became Nurgles chosen legion, incorporating his diseases etc into their weapons. Still believe they are healers freeing the galaxy from corruption, they continue to purge planets and reseed them with new life even after the Heresy in their warped view of a green paradise. This usually looks like a rotten mix between Catachan and Nurgle's garden where only their cultists, genetically adapted and mutated for that biome, can survive for long.


===Mastodontii: Undivided, rapid vehicle focused===
*'''[[Legio Cataegis]]''' "The Hurricane Legion" are native to the Forge World [[Ghalhal]]. Made up mostly of smaller Titans, Legio Cataegis was surprisingly nimble in the field.
vehicle based and rapid assaults. Kind of like ChaosWhiteScars or Dark Eldar
The Mastodontii make extensive use of vehicles for rapid deployments and heavy support.
They are optimistic by nature, and will keep trying until they persevere.
They joined the traitors as they saw the Imperium as the rapidly stagnating form it was becoming.


===Council of Iron: Tzeentch, psyker focused===
*'''[[Legio Cauteris]]''' "The Iron" were once the noble defenders of the Forge World [[Massalia]]. They were corrupted by [[Aubrey The Grey]] in the early days of the Heresy and committed a great many atrocities against the defenders of the Imperium.
resident notThousand sons Tzeentch
The Council does not bend. They are ridiculously stoic and utterly unfazeable. They are more stubborn than dwarves when their will is opposed.
They make extensive use of Psykers, and their Marines inevitable march towards their enemies, covered by heavy, *portable* firepower makes them a fearsome foe.


===Eternal Zealots - notEmperorsChildren/Word Bearers not Slaanesh tho,===
*'''[[Legio Igneus]]''' Also known as the "Iron Mountain" legion are native to the Forge World of [[Olympia]]. Though they officially only have 8 Titans under their control, only they know of secret underground manufactorums from which they break free of the oppression of the Adeptus Mechanicus and let their minds wander free as they create new and more destructive variants to the Avatars of the Machine God.
Proud, Zealous and self-righteous, the Zealots were the first chapter turned by the Children of Armok, and used to turn Hektor himself.
They desired to be shining examples of what the Emperors Will could do. This close-minded zealotry lead to their downfall however. They favour close combat, and will take any opportunity to duel a loyalist marine, to prove their superiority - especially since gaining the favour of the gods.


===Argent Legion: Malal, surgical strike focused===
* '''[[Legio Nova]]''' "The Doomed Stars" are the legion and rulers of the forge world [[Ferrax]]. Their two chief principes reign as kings over a planet devoted to serving the titan-lords in a repressive hierarchy. Since Al-Sherar first began building its realm, Legio Nova has held a grudge against the hegemony established; an animosity unleashed in the Hektor Heresy.
was a loyalist at the beginning of the Heresy, due to hatred of Sons of Fire and Black Augurs primarchs, they turned traitor for reasons currently unknown. (creator chooses)
They use surgical strikes and ambushes. They seize control of strategic strongpoints and disable the enemies ability to fight.
They were innovative and competitive by nature, which drove them to extreme arrogance, but they were always friendly, if a bit over-bearing with their arrogant nature. How this has changed no-one knows.


===Iron Rangers: Undivided, assasination focused===
*'''[[Legio Picus]]''' "The Woodpeckers" hail from [[Werkerde]] in the Ultima Segmentum.
The Iron rangers are pragmatists. They don't need to use a direct and costly assault when a sneaky assassination would get the job done. They are taught to work alone or in small groups, and using guerrilla tactics, have outfought much larger well equipped foes.
They turned traitor due to Hektors promise of the secrets on Mars. They never got there however, being confronted by the Scions of Europa en route to Terra.


===Wolves of Dawn: Undivided, standard combat focused===
*'''[[Legio Unceliga]]''' "The Giants of the Deep" come from the mighty ship-building Forgeworld of [[Chakaris]] in the Elume Elish region close to Terra.
Greek companion/fraternity feel. They prized brotherhood and fraternity above all else.
Corrupted by the Eternal Zealots, and pushed down the path to beginning the Heresy.
They were the most even-keeled of all the legions - able to enjoy themselves as well as be serious when required. Their fall was the greatest shock, as if the most well-rounded could fall, what does that mean for the other legions?
Upon the death of Hektor, his council, the Heralds of Apollo, briefly fought to decide who would take his place. Agamemnon, leader of the Wolves of Dawns first company would rise triumphant, and after the heresy, would repeatedly try to out-achieve his Primarch.
The Wolves were the largest legion before the Heresy, and now make up a large percentage of most of the Traitor legions attacks.  


===Sons of Fire: Khorne, flamer focused===
*'''[[Legio Maleficarum]]''' "The Hammer of the Witches" are the dreaded psi-titans of the lost world Tyche, who bring to bear the powers of the Warp against Chaos.
The Burned King was always a twisted soul. Twisted like a flame. The Sons of Fire are no different, obsessed with burning. Everything. They set entire systems ablaze for the Emperor, but they found a new master in Khorne. They are not angry, or even quick tempered, but are just cold, calm and ruthless. They were present on Terra and the Burned King is now a daemon prince. On Istvaan they collected all of the dead loyalists, and burned their bodies and armour to slag and ash, before piling their scorched skulls in a pyramid inside of a captured ship, and firing it into the Warp.


[[File:Sons of Fire.jpg]]


===Battle Rams: Undivided, focused on demonic possession, highly resistant to fall and blunt force trauma===
'''Knight Houses'''
Battle Rams suffer from a simple mindset. Leaders lead. Individual low ranked members are usually horrible at making tactical decisions, it is not until they reach higher ranks that they are expected to understand how each action contributes to a grand battle plan. Regardless, even the highest ranked Longhorn struggles to understand the influence of their actions on a galactic scale. Kranios was possessed by countless daemons of every Chaos God constantly commanding him to perform tasks for their patron deities within the warp. so much as being in his presence left those around him at an extreme risk of possession. The Battle Rams turned into a melancholy group, making camps in the Formless Wastes of the Warp until one for their leaders to become possessed and give them some purpose to follow.
{{Main|Knight Houses (Hektor Heresy)}}


===Children of Armok: Undivided, manipulation focused (though with some Tzeentchian leanings)===
Knights are feudal mecha warriors. What else do you want?  Get in there!
AlphaLegion meets WordBearers with Cold War spy shit thrown in. Started the whole Heresy by corrupting the Eternal Zealots to be their legion-sized deniable asset. They did this to corrupt Hektor, who they saw as a route to greater power and knowledge, which is what the Children seek. Abnormal for a space marine legion, the Children make extensive use of espionage networks, and diplomacy/politics, preferring to force an enemy into a friend, or turn an enemy on itself.
Both sides think the Children dragged their feet, but ultimately sided with them. They Children did this as it allowed their spynetworks to double in size, and become far more useful.
They have started to gain more negative attention post heresy for their lack of following the Codex, from both the Scions for not following the Codex, and the more puritanical and skeptical factions of the Inquisition who are beginning to wonder how the Children get such accurate intelligence on the Traitors without being tainted themselves...


Battle Rams: Undivided, Anti/Shock Troopers
==Imperial Agents==
A chapter of little ambition or pride. The gene-seed of Kranios enhanced their frames to be far more resilient to physical trauma, even compared to other Astartes. Taken advantage of in the Chaos of the Heresy, the entire legion found itself trapped within the warp, there leaders including Kranios himself were possessed by daemons of various Chaos Gods. The Legion stands stranded in the Formless Wastes of the Warp. Waiting for any task that their new masters need carried out.
[[File:1456552561580.jpg|220px|thumb|right|Inquisitor Vera Vinter. She masterminded Imperial counter-measures during the [[Second Vetrovnak Incursion]].]]
'''Rogue Traders'''


===Loyalist Legions===
{{Main|Rogue Traders (Hektor Heresy)}}


===Knights of Justice: Close combat fast attack, no Not!Culture===
Rogue Traders were quite an important part of the Great Crusade, charging out ahead of the Expedition Fleets and <s>fleecing the locals</s> preparing the way for Compliance actions. If you fancy writing some cool rebel who plays by their own rules and mucks around with xeno tech, Komra mercenaries and all the rest of that stuff the Imperium won't let you have, Rogue Trading is the game for you!
They are fast and surgical. Hold a code of honour most highly, and are rather zealous and stubborn. Tricked by the Traitor legions in an Istvaan V style scenario, and has spent post heresy trying to recover their huge losses.
Like to get up close and personal to bash/slice in skulls.
For flavour, I imagine a KoJ war council happening something like this -https://www.youtube.com/watch?v=Ez6wfJWVCeI  Substitute "God wills it!" for "The Emperor wills it!" or another suitable phrase.


===Steel Marshalls: Close Combat siege specialists, possibly Not!Arabic===
'''Inquisitors'''
Even tempered, noble, and pragmatic. Their siege methods are archaic, using ladders, tunnels, and constructed siege towers like the Terrans of Old. They succeed through their natural toughness, armour, and their exceptional skill at close combat.
Not quite in the story as yet, but don't let that hold you back. You can take it that the OU Malcador origin applies, but things diverge as the timeline moves onwards.
They almost completelty eschew firearms and traditional vehicles in favour of melee weaponry, and often use custom reinforced boarding shields. They will often challenge enemies to duels, and have more power swords than most legions.
Mechanist Warriors: Fast and reckless, no Not!Culture
Reluctant to pick sides in a fight between brothers, eventually siding - after some considerable pressure from the Omegon Annihalators - with the Emperor. They favour fast and unconvetional tactics.
Serious, wild, and sometimes reckless through bravado and heroics.  


===Silver Cataphracts: Siege specialists, Not!Russians===
* [[Ankorial Telesius]] of the Ordo Xenos, particularly notable for his actions against WAAAGH! The Beast.
Dour and sombre to the point of fatalism, the Cataphracts can seem unmotivated at times. They do however get shit done. They are very effective siege warriors, preferring to breach fortifications then charge in with heavy weapons supporting the assault. Despite their fatalistic nature, they enjoy a good drink.


===Omegon Annihilators: Close Combat specialists, hyper-religious===
=Chaos=
They are fierce, and zealous, undying followers of the Emperor and His Will. They eschew complex strategies for faith and cold steel. They favour close quarters combat and are like the Black Templars meets Word Bearers. flamers/meltas, Bolters, and close combat weaponry.
{{Main|Hektor Heresy Chaos Forces}}
[[File:Chaos symbol by xlegendariumx-d5sfxc5.jpg|200px|right]]
There's plenty of scope for weird and whacky traitors: traitor Army, Dark Mechanicus, traitor Knights, traitor Titan Legions, etc.


===The Crusaders: Generalists, no Not!Culture===
{{/tg/-Chaos Forces}}
Zealous, but tempered. They make a point of being fair and honourable where they can. Were second most powerful legion after the Heresy. Offered a logical and well thought out alternative to the Codex offered by the Scions of Europa.


===Void Privateers: Close Combat specialists, brutish Not!Vikings===
=Other Human Factions=
Roguish, affable and quite boisterous. They seem uncouth and undisciplined to the more codex legions, but no-one can argue the Void Privateers aren't good at what they do. They love a good close up fight.


===War Scribes: Generalists, Not!Boring===
==Komra==
Cautious, methodical, and predictable. They are competent only for their sheer eye for analysis and detail. Where other legions favour boldness, the Scribes favour tried and proven methods, and do not deviate from them. They are the least fun marines.


===Falcus Cobalt: Snipers, no Not!Culture===
{{Main|Komra}}
The Falcus are jovial yet stoic. They are however precise and scarily adept at using targeted attacks to remove or weaken an enemy threat. They make great use of snipers and devastators, and have more predators and devastators than most legions.


===Thunder Kings: Generalists, Repentant, Not!Celts.===
Known to the scribes of the Administratum as ''Homo Sapiens Robustus'', the Komra are a distant branch of the human race that settled in the Galactic Core more than twenty thousand years before the Great Crusade.  The hostile environments of their homeworlds have given them stocky frames and thick bones, while their departure from Terra before the development of the Standard Template Construct saw their technology move in a different direction that of the Imperium of Mankind.
Even-tempered, proud, and noble. The Thunder Kings took the Heresy badly, with more than half of their legion fighting for Hektor and his Traitors. They are now repentant, trying to quietly clean up their mess. They are renown for taking a cautious, methodical approach to warfare, and favour combined armed tactics over any single focused doctrine.


===Eyes of the Emperor: Ranged specialists, craftsmen===
==Vetrovnak Human Protectorate==
Paranoid, wary, and skittish by nature, the Eyes of the Emperor favour engaging their enemies at range. As such, they spend a lot time crafting and mainting equipment - they have gotten rather good at it. They are ridiculed by some close combat oriented legions, but have a good relationship with the mechanicus, and were present in the defense of Mars.


===Scions of Europa: Codex marines[Possibly?], Greco-Roman inspired ethos and culture===
{{Main|Vetrovnak}}
The Scions are defined primarily by their bravery and their combination of discipline and tactical flexibility, allowing them to work well both as a single Legion and in conjunction with others, coordinating the strengths of the Legions with each other in combined engagements. However, their bravery has proved to be a double-edged sword,  as they refuse to retreat unless under the most dire of circumstances, so they suffer higher losses than normal. Their emphasis on tactical flexibility results in higher-than-normal Tactical Squads, and all marines in the Legion are trained in basic proficiency of all standard weapons. For some reason, they lack psykers among their ranks.
Many of the Legion drew their initial recruits both from Holy Terra and the planet Europa, a Civilized World that emerged from the Dark Age of Technology and the Age of Strife with its high culture and traditions intact - passed down since the first colonists arrived from Terra with the planet named after that continent of old that gave birth to some of ancient Man’s greatest civilizations. Their bronze-painted armor, trimmed with gold and cloaked in red, is an homage to the old Terran warriors of Europa.
The Scions are even tempered and practical with smart if predictable tactics. They aren't the most flexible legion, but their adherence to their Codex allows them to be prepared to work with all legions, and counter all foes. They were the strongest loyalist legion post Heresy, and used that time, with some secret backing from the Children of Armok, to get their Codex approved.
Kleisthenes here; our strength lies in our creativity, our flexibility was what defines us. As for the Codex, I don’t feel strongly one way or another about us being *the* Codex chapter, though if it needs to happen, I’, fine w/ that. [This highlighted passage contains material yet to be resolved] okay, well how would your legion write the codex? would you have a flexible way to deal with every situation?


===Machine Guard: Vehicle users. Ranged Preference.===
The [[Legiones Astartes (Hektor Heresy)|Adeptus Astartes]] are not the only engineered super soldier in the galaxy, just the most prolific and successful. Hailing from the Hvar cluster that sits roughly 7,000 lightyears above the galactic plane hovering over a point where the [[Atlas of the Hektor Heresy#Ultima Segmentum|Ultima Segmentum]] melts into the Eastern Fringe, the vetrovnak are another such breed of super soldiers designed to resist the ruinous touch of the warp. Created in M27 the vetrovnak were born from the wedding of genetic engineering to enhance humans to withstand the rigors of future intergalactic travel and xeno-nanotechnology. Faster, stronger, and far more enduring than regular humanity the vetrovnak also have been programmed at the genetic level to protect humanity and abhor the touch of the warp.
Reluctant to pick sides in a fight between brothers, eventually siding - after some considerable pressure from the Omegon Annihalators - with the Emperor. They favour fast and unconventional tactics.
Serious, wild, and sometimes reckless through bravado and heroics. The use of vehicles in this fashion wins them no points with the Ad Mech but it is proven to be effective. Their geneseed insofar has been stable but they lost a great many number on Istvaan V and were left powerless for the remainder of the Heresy Era. They have slowly been rebuilding their numbers and their stockpiles but still lack behind severely. Each marine is a trained pilot of any vehicle they could encounter in their service life and a trained marksman but they lack severely in close combat ability and the only ones considered of acceptable skill was the primarch himself and most of the honour guard assault marines.


===Lizard Fleet: Dinosaur mounted. Lizard themed===
They were not made as vampires; that was the result of a brief civil war in the Hvar cluster when the vetrovnak sought to slip the tight noose of their creators. Most died at the hands of a nanomechanical virus their masters released upon them but those survived it found themselves thirsting for blood. The society of the Hvar cluster changed forever after that as the vetrovnak became the masters. Forged from the paradox caused by the genetic imperative to protect humanity and their diet they had to invent a society that would keep their “wards” content and docile enough to see offering up the very essence of their souls to their stewards as an easy price to pay. Their distant paradise is not without trouble as more vetrovnak are born, rather than made as the astartes are, their ever growing and undying population will inevitably outpace the growth of their pampered human cattle. Thus in M31 they returned the to the galaxy at large, looking for new blood - human or xeno.
Wild yet calm and collected by nature, the Lizard Feet are a strange chapter, who only get away with their rampant use of the dinosaurs from their homeworld because of their legions strength and effectiveness. They excel in jungle warfare like no other.


===The Entombed: Defensive specialists, death/tomb theme.===
=Xenos=
The Entombed favour defensive sieges. They do not besiege because of the casualties inherent with doing so.  They are indomitable, and stoic to the point of absurdity. They strangely have very few vehicles, preferring to use Dreadnoughts custom fitted to suit roles the legion desired. A flaw in the Entombed Geneseed makes it extremely difficult to recover Gene stock from the corpses of the fallen. To compensate for this, they prefer to field Terminators, Dreadnoughts, and Centurions. Every Terminator Squad is lead by a Terminator Apothecary, called an Undertaker. The legion has no psykers whatsoever. Their homeworld Sepulchra is an ashen wasteland, barely able to support life. The surface is covered in craggy grey badlands, with gale force winds kicking up heavy dust storms. There is a deep network of natural caverns which reaches miles below the surface, and it is here that the Orks of Warband Skullgub make their home.
{{Main|Xenos of the Hektor Heresy}}


[[File:entombed.jpg]]
We got all kinds of crazy Xenos and room for plenty more. Whether you want to fluff up a Craftworld, a WAAAGH!, or a homebrew, grab your keyboard and get writing!


{{Template:/tg/-Heresy-Xenos}}


==Timeline==
''Want to add your own? Here's a [[Hektor Heresy Xenos|template for Xenos species]]''


===Istvaan III:===
=31k-40k Dump=
Events are being told for those unfamiliar with the battle. Pic semi-related.
{{Main|/tg/ Heresy 31k-40k Dump|page}}
Our current primary concern is the Heresy, but naturally some consequences of The /tg/ Heresy on the 40k universe need to be discussed.


Hektor responded to a distress signal from the already captured world of Istvaan III. He returns, stating that the price of falling from the path of enlightenment must be a public display of humiliation, electing to wipe out the local government by way of deploying 5 legions to the planet. Those elected were the Silver Spears, the Mastodontii, the Council of Iron, the Sons of Fire, the Eternal Zealots, and the Wolves of Dawn.
=Writefaggotry=
The fighting seemed unusually harsh, however the plan seemed solid, and was playing out very much as was thought. However, the handpicked ground troops got word that there was another plan in motion.
{{Main|/tg/ Heresy Writefaggotry|page}}
Hektor had planned to have all loyalist troops on the ground, and condemn the planet to Exterminatus via Lifeeater Virus. They managed to seek cover, forcing Hektor to ground troops once the planet was clear, stretching the battle to over a month.
The purpose of the plan was twofold: to cull the members still loyal to the Emperor, while simultaneously forcing those Legions to commit.
Any objections/additions/alterations?


The Scions fill the role that the Ultras would have, so they are lured off by the Iron Rangers.
This project has attracted a reasonable amount of attention from write-fags. We welcome further contributions. Especially from edit-fags. (Not so much from vandals.)
Leaving the Crusaders on Terra.  
Objection, Scions fought on Terra against the Iron Warriors and Argent Legion
Alright, allegorically. I thought you meant just the actual legions.
My apologies for the misunderstanding.
No problem, we’re still pulling all the threads of this AU together.
If the Scions are a Large Legion, and there’s a Ruinstorm analogue, wouldn’t part of the Legion be stuck on Terra while the bulk is left in notUltramar?
I hadn’t thought of them as being larger than others *during* the Heresy, but having the forces split would be doable; that happened to a lot of Legions during the Heresy.


===Istvaan V===
=Portrait Gallery=
We encourage drawfags (or otherfags who wheedle artwork from them) to contribute portraits of major characters.
[[File:Emperor of mankind by esoluna-d307owr.jpg|thumb|right|400px|The Emperor of Mankind]]
'''The Primarchs'''
<gallery>
File:Hektor the Warmaster.jpg|[[Hektor Cincinnatus]]
File:Arelex_orannis.jpg|[[Arelex Orannis]]
File:Inferox_the_Burned_King.jpg|[[Inferox]] "The Burned King"
File:Lumey.jpg|[[Gaspard Lumey]]
File:Golgothos.jpg|[[Golgothos]] the Fervent
File:Tollund_Ötztal.jpg|[[Tollund Ötztal]]
File:Cromwald.jpg|[[Cromwald Walgrun]]
File:Roman.jpg|[[Roman Albrecht]]
File:Brennus.jpg|[[Brennus]], the High King
File:Johannes Vrach.jpg|[[Johannes Vrach]]
File:Uriel_starikov.jpg|[[Uriel Salazar]]
File:Voidwatcher2.jpg|[[The Voidwatcher]]
File:AlexandriOfTheSilverCataphracts.jpg|[[Alexandri of Rosskar]]
File:AubreyTheGrey.jpg|[[Aubrey The Grey]]
File:Tiran Osoros.jpg|[[Tiran Osoros]]
File:OnyxPrimarch.jpg|[[Onyx the Indestructible]]
File:Darius Cyaxares.jpg|[[Shakya Vardhana]]
File:Rogerius.jpg|[[Rogerius Merrill]]
</gallery>


The Istvaan V legions were the Entombed, the Machine Guard and the War Scribes (mainly cos 2 of those legions creators seemed to have left the thread)
'''Warriors of the Adeptus Astartes'''


Angered and blinded by their betrayal, Golgothos chose to deploy all 10 companies on Istvaan V, holding not a single marine in reserve. He cut off the Black Augur's air support and deployed his Legion at a strongpoint, a narrow causeway between two lakes he knew the Augurs would have to move through if they wished to rendezvous with the other traitor legions. The Augurs called to the Life Bringers for support, and they opted to bombard the site with artillery shells loaded with gas. The bombardment killed eight entire companies of Entombed, without offering a single target to return fire upon. The Entombed's geneseed flaw means that all geneseed recovery has an 80% failure rate. Suffering such massive losses, The Entombed were forced to return to their homeworld, and have never recovered.
<center>
<gallery>
File:Balotin_A.jpg|Arkady Balotin
File:Antoineantonelle.jpg|Antoine Antonelle, Equerry of the Void Angels
File:Fabricediallo.jpg|Fabrice Diallo, Chapter Master of the Angels Imperious
File:Kleisthenes.jpg|Kleisthenes, the Scion of Europa
File:Kranios the Destroyer.jpg|Kranios
File:Nathanog.jpg|Nathanog
File:octullus.jpg|Phirun Soun, Chief Librarian of the Eyes of the Emperor
File:Rook_North_of_the_Nova_Defenders.jpg|Rook North
File:Sebastion.jpg|Sebastion Rex, Chapter Master in the Heralds of Hektor
File:Gaudin.jpg|Thomas Gaudin
File:Ulidreier.jpg|Uli Dreier
File:Ure.jpg|Urehikau Kauaeroa
</gallery>
</center>


===Terra===
==Links==
* [https://hektor-heresy.forumotion.co.uk/ A forum dedicated to the /tg/ heresy, very dead]


 
[[Category:Homebrew Settings]]
The Zealots are the first openly traitor legion, playing the role the word bearers did, while the Children of Armok were the original traitors, and play the role Erebus does in the books and being the one to corrupt notLorgar.
[[Category:Warhammer 40,000]]
 
The Zealots were acting unwittingly as agents for the Children of Armok,  and through them Hektor
And this shit starts from there.
 
Is there going to be a Calth/Shadow Crusade analogue? What Legion has its own stellar empire for the Sons of Fire to burn to the ground?
 
And our AU's alternative to the Iron Cage is the Crucible - a challenge by the more renegade than outright traitor Bulwark, vs the Steelmarshalls and the Silver Cataphracts
 
At the time of the Istvaan III Atrocity, a precise estimate of the Sons of Fire’s fighting strength and disposition was difficult to make. The Sons often fought as a small number of large scale deployments, with the bulk under the Burned King formed into the 13th Expeditionary fleet, and the Sigillite’s Agents were disliked and kept at arms length. Best estimates of their observed strength were around 150,000 Space Marines, placing the Sons of Fire in the middle to high levels of comparative strength amongst its contemporary fellow Space Marine Legions. They were also well-supplied and supported by the Legio Ignis (Fire Kings) Titan Legion and a fleet of at least sixty capital class vessels. It is commonly estimated that of all the Traitor Legions that had fought at Istvaan III in the purge of the Loyalist faction within their ranks, it had been the Sons who had suffered the greatest casualties, with well over 35,000 Legionaries believed to have met their deaths on both sides. Aside from the many wounded, it is recorded that a number had succumbed entirely during the protracted fighting to an insane pyromania and had to be forcibly restrained and removed back to the the fleet for containment, lest they burn even their allies to ash.

Latest revision as of 09:02, 23 June 2023

This is a fan AU/re-write of the Warhammer 40,000 Universe, focusing on the events of an alternate Horus Heresy.

The Hektor Heresy began with a "make your own Primarch" thread, but gradually shifted tone from "tell us about your guys" to "re-write the 40k-verse". Writing is mainly archived here at 1d4chan. This main page serves as an index for the project. Some "problem pages" have been generated in the process of developing the Hektor Heresy, but most of them are now under the jurisdiction of the Ordo Editant.

The project is on hiatus as of early 2018. If you'd like to get involved, contacting Lumey on his Talk page is probably the best option.

TL;DR[edit]

The storyline diverges shortly before the creation of the Primarchs. Rather than the original 18/20, we have an all-new collective of Primarchs, each with their own Space Marine Legion. These guys wage their own Great Crusade, with Hektor Cincinnatus emerging as the Warmaster at the end of it all. Hektor throws the Empire into the flames and starts the Heresy.

Aside from the beakie stuff, there's changes to Mars, a re-imagining of the Squat, the blood-sucking Vetrovnak, and a good lick of Imperial Armymen besides.

Fitting it together[edit]

The Saga of the Hektor Heresy[edit]

Main article: /tg/ Heresy Timeline

Writing the timeline has proven to be one of the more difficult tasks, mainly because it requires a lot of herding cats to get anons to agree on what happens when Legions interact. (We also had a bit of a problem when the guy who proposed Hektor slowly dropped out.) It's getting there.

IMPORTANT: The Great Crusade keeps to more or less the same timetable as the OU. In the middle Crusade, the Imperium makes slower progress, because the squat Core Worlds don't join peacefully, but in the last decades of the Crusade the extra gene-seed in the AU allows it to make up lost ground and get on track for Ullanor and everything after on schedule.

Atlas of the Hektor Heresy[edit]

For those who want to understand how things fit together in space as well as time. If you're adding new dudes, please make sure to work out where they hang out.

The Imperials[edit]

Right now we're looking at the forces of the Great Crusade: that means Space Marine Legions, Titan Legions and Imperial Army. Making those gives quite a few clues about the Space Marine Chapters and the Imperial Guard, so some progress has been made there. Rogue Traders start in the 30Ks, so they can come too. The Inquisition starts at the end of the Heresy, but because it was set up by Malcador that event is "hands off" - you can assume that Inquisitors will exist and be as powerful and idiosyncratic as in the OU. We also expect to see Sisters of Battle in due course, but we haven't got up to establishing their context (how the Imperial Cult becomes the Ecclesiarchy and what happens next) yet.


Space Marine Legions[edit]

The /tg/ Heresy project has created eighteen new Legions led by eighteen new Primarchs and assumes that two "went missing" due to their heretical actions early in the The Great Crusade. Each of the Primarchs created in the project is intended to be an original creation (or at least an original mixture!), rather than a "what-if?" based on a character from the OU.

Successor Chapters

We're still working to flesh out the SPEHSS MEHREEN side of the AU with more Successors. You can help!

Want to add your own? Here's a template for Successor Chapters

Imperial Army[edit]

A few things to remember about the Imperial Army:

  • Firstly, it's way crazier than the Imperial Guard. The Great Crusade picked up whatever crazy dudes it found and sucked them off their homeworlds so that they could make trouble on the Imperium's behalf, rather than in newly-Pacified territories. IA units could be armed with anything from cold steel to high-tech pseudo-power armour and genehancements.
  • A lot of the established "Imperial Guard" equipment isn't used. Not only is there no standardisation, but the mighty flashlight hasn't come into common use. (The "default" option is the autogun, but don't feel bound by that!)
  • The only real "rule" for the Imperial Army is that regiments ought to be about three thousand men, because this is the standard transport capacity during the Great Crusade.
Imperial Army Formations of the /tg/ Heresy
Ardito Highwatch - Auron Infantries - Carlisian Shock Troops - Chelob Hammerers
Ciban Chasseurs - Dolsene Rifles - Elsinor Favored Sons - Exirans - Fischetti Numeri
Gethsemane Regiments - Glasgan Fatalis - Haeltoth Starguard - Kondrus Aeroguard
Markian Corps - Motroit Enforcers - Narakan "Scumdogs" - Rosskan Strelky
Skoptsi Redeemers - Vaartes Fated

The Mechanicum[edit]

The tech priests of the AU have a different, but still tragic, trajectory. The fanatical Fabricator-General Kalkas Tygian devotes himself utterly to the Emperor and Orthodoxy, but gripping the Mechanicum so tightly causes many to slip through his fingers! Of course, Mars still has giant stompy walkers:


Titan Legions

Imperator Titan

The Titan Legions were second only to the Space Marines in the Great Crusade, and that largely because these immense war engines lacked the Astartes' mobility. The greatest Legions were the three pillars of the so-called Triad Ferrum Morgulus, based on Mars:

  • Legio Ignatum, the Fire Wasps, who fought for Kalkas Tygian in the war on Mars and lost many of their god-machines to the corrupting touch of Vilyon Luthier.
  • Legio Mortis, the Death's Heads, battle-brothers to the Entombed and firm Loyalists.
  • Legio Tempestus, the Storm Lords, who throw in with the Traitors.

But there were many Titan Legions native to other Forge Worlds:

  • Legio Antsar, "The Conquerors" are based on the Forge World Al-Sherar. They played a major role in the Great Crusade across the Segmentum Pacificus.
  • Legio Cataegis "The Hurricane Legion" are native to the Forge World Ghalhal. Made up mostly of smaller Titans, Legio Cataegis was surprisingly nimble in the field.
  • Legio Cauteris "The Iron" were once the noble defenders of the Forge World Massalia. They were corrupted by Aubrey The Grey in the early days of the Heresy and committed a great many atrocities against the defenders of the Imperium.
  • Legio Igneus Also known as the "Iron Mountain" legion are native to the Forge World of Olympia. Though they officially only have 8 Titans under their control, only they know of secret underground manufactorums from which they break free of the oppression of the Adeptus Mechanicus and let their minds wander free as they create new and more destructive variants to the Avatars of the Machine God.
  • Legio Nova "The Doomed Stars" are the legion and rulers of the forge world Ferrax. Their two chief principes reign as kings over a planet devoted to serving the titan-lords in a repressive hierarchy. Since Al-Sherar first began building its realm, Legio Nova has held a grudge against the hegemony established; an animosity unleashed in the Hektor Heresy.
  • Legio Unceliga "The Giants of the Deep" come from the mighty ship-building Forgeworld of Chakaris in the Elume Elish region close to Terra.
  • Legio Maleficarum "The Hammer of the Witches" are the dreaded psi-titans of the lost world Tyche, who bring to bear the powers of the Warp against Chaos.


Knight Houses

Knights are feudal mecha warriors. What else do you want? Get in there!

Imperial Agents[edit]

Inquisitor Vera Vinter. She masterminded Imperial counter-measures during the Second Vetrovnak Incursion.

Rogue Traders

Rogue Traders were quite an important part of the Great Crusade, charging out ahead of the Expedition Fleets and fleecing the locals preparing the way for Compliance actions. If you fancy writing some cool rebel who plays by their own rules and mucks around with xeno tech, Komra mercenaries and all the rest of that stuff the Imperium won't let you have, Rogue Trading is the game for you!

Inquisitors Not quite in the story as yet, but don't let that hold you back. You can take it that the OU Malcador origin applies, but things diverge as the timeline moves onwards.

  • Ankorial Telesius of the Ordo Xenos, particularly notable for his actions against WAAAGH! The Beast.

Chaos[edit]

There's plenty of scope for weird and whacky traitors: traitor Army, Dark Mechanicus, traitor Knights, traitor Titan Legions, etc.

Notable Chaos Formations of the /tg/ Heresy
Traitor Guard Sveran Ravagers - Deiumaran Dragoons - Velschierre Troopers
Traitor Titan Legions Legio Olitiau 'Fell Bats' - Legio Yache
Traitor Knight Houses House Castus - House Drăcul

Other Human Factions[edit]

Komra[edit]

Main article: Komra

Known to the scribes of the Administratum as Homo Sapiens Robustus, the Komra are a distant branch of the human race that settled in the Galactic Core more than twenty thousand years before the Great Crusade. The hostile environments of their homeworlds have given them stocky frames and thick bones, while their departure from Terra before the development of the Standard Template Construct saw their technology move in a different direction that of the Imperium of Mankind.

Vetrovnak Human Protectorate[edit]

Main article: Vetrovnak

The Adeptus Astartes are not the only engineered super soldier in the galaxy, just the most prolific and successful. Hailing from the Hvar cluster that sits roughly 7,000 lightyears above the galactic plane hovering over a point where the Ultima Segmentum melts into the Eastern Fringe, the vetrovnak are another such breed of super soldiers designed to resist the ruinous touch of the warp. Created in M27 the vetrovnak were born from the wedding of genetic engineering to enhance humans to withstand the rigors of future intergalactic travel and xeno-nanotechnology. Faster, stronger, and far more enduring than regular humanity the vetrovnak also have been programmed at the genetic level to protect humanity and abhor the touch of the warp.

They were not made as vampires; that was the result of a brief civil war in the Hvar cluster when the vetrovnak sought to slip the tight noose of their creators. Most died at the hands of a nanomechanical virus their masters released upon them but those survived it found themselves thirsting for blood. The society of the Hvar cluster changed forever after that as the vetrovnak became the masters. Forged from the paradox caused by the genetic imperative to protect humanity and their diet they had to invent a society that would keep their “wards” content and docile enough to see offering up the very essence of their souls to their stewards as an easy price to pay. Their distant paradise is not without trouble as more vetrovnak are born, rather than made as the astartes are, their ever growing and undying population will inevitably outpace the growth of their pampered human cattle. Thus in M31 they returned the to the galaxy at large, looking for new blood - human or xeno.

Xenos[edit]

We got all kinds of crazy Xenos and room for plenty more. Whether you want to fluff up a Craftworld, a WAAAGH!, or a homebrew, grab your keyboard and get writing!

Xenos of the /tg/ Heresy
Orks Da Merc - Kaptain Blackjawzz - Khork
WAAAGH! Mongo Mork - WAAAGH! Sarkus
Eldar Craftworld Eldar - Harakien Empire
Webway Lords & Dark Eldar
Compact of Free
Galactic Interchange
Ellonoi - Metabasil - Slaugth - Tau - Vespid
Other Dangerous Aliens Anatik - Cyfecti - Morkai - Strixoros - Yaotl

Want to add your own? Here's a template for Xenos species

31k-40k Dump[edit]

Our current primary concern is the Heresy, but naturally some consequences of The /tg/ Heresy on the 40k universe need to be discussed.

Writefaggotry[edit]

This project has attracted a reasonable amount of attention from write-fags. We welcome further contributions. Especially from edit-fags. (Not so much from vandals.)

Portrait Gallery[edit]

We encourage drawfags (or otherfags who wheedle artwork from them) to contribute portraits of major characters.

The Emperor of Mankind

The Primarchs

Warriors of the Adeptus Astartes

Links[edit]