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[[File:Baphomet 4e.png|400px|thumb|right|The Horned King does his own dirty work.]]
[[File:Baphomet_5e.jpeg|300px|thumb|right|The latest depiction of the Horned King of D&D.]]
'''Baphomet''' is one of the [[Demon Prince]]s of the [[Tanar'ri]] in [[Dungeons & Dragons]]. Hailing all the way back to 1st edition, he is one of the original Demon Princes created by none other than [[Gary Gygax]], and specifically owes his name to real-world demonology. Baphomet is the patron god of the [[Minotaur]]s in most settings, although with his title, he could certainly be given authority over all kinds of beast-man species. He has a long-standing rivalry with [[Yeenoghu]], though exactly why has never really been made clear (and has actually been forgotten by both as of 3.5, according to Hordes of the Abyss).  Oh, and he also hates [[Graz'zt]], but then again so do most all of the princes.


'''Baphomet''' is one of the [[Demon Prince]]s of the [[Tanar'ri]] in [[Dungeons & Dragons]]. Hailing all the way back to 1st edition, he is one of the original Demon Princes created by none other than [[Gary Gygax]], and specifically owes his name to real-world demonology. Baphomet is the patron god of the [[Minotaur]]s in most settings, although with his title, he could certainly be given authority over all kinds of beast-man species. He has a long-standing rivalry with [[Yeenoghu]], though exactly why has never really been made clear.
In D&D specifically, Baphomet owes his inspiration to the stories of the Templars, who were said to worship a demon named Baphomet via the icon of a golden bull's head (Either a corruption of the word Mahomet, or Abu Ifamat, Arabic for Father of Understanding).<ref>By most historians' estimation, this Baphomet thing would have been the medieval version of interrogation resistance training. The Templars were historically frequently captured by various Muslim armies, so training their initiates in how to deal with that situation, including a simulation of what they would go through if they were so captured, would have been very useful. In other words, it ''looked'' guilty as sin if you didn't know the context, and thus was a convenient pretext to eliminate the Templars.</ref> Consequently, the D&D Baphomet is depicted as a massive and powerful [[minotaur]], furthering his connections to that race. 5E uses a combo of his classic minotaur look with the flame on his head based on the demon he was based on. He rules Abyssal layer #600, The Endless Maze, which is interestingly also the ancient home of the obyrith [[Pale Night]], with whom he has some kind of arrangement so that they leave each other alone.


In D&D specifically, Baphomet owes his inspiration to the stories of the Templars, who were said to worship a demon named Baphomet via the icon of a golden bull's head. Consequently, the D&D Baphomet (pre-5th edition) is depicted as a massive and powerful [[minotaur]], furthering his connections to that race.  
In [[Pathfinder]], due to legal issues, Baphomet is instead styled after the more general depictions of his namesake, such as the titular character on the Devil card in the Tarot's Major Arcana; he appears as a lean, humanoid goat with a brazier-like burning third horn jutting out of his head and an upside-down pentagram on his forehead. Amusingly, this is worked into his lore; long and short of it, he used to be the first minotaur and one of [[Lamashtu]]'s lovers/sons, until he tried to impress her by screwing over [[Asmodeus]]. The king of devils enslaved Baphomet, branded his mark into Bapho's skull and then tossed him into an extradimensional maze to die. Joke was on him, though; although he didn't do it until after he'd mutated into his present state, Baphomet eventually came to understand the maze so well he was able to not only leave, but to steal it away from Asmodeus and merge it into the Abyss, founding his own fiendish kingdom.


In [[Pathfinder]], due to legal issues, Baphomet is instead styled after the more general depictions of his namesake, such as the titular character on the Devil card in the tarot's major arcana; he appears as a lean, humanoid goat with a brazier-like burning third horn jutting out of his head and an upside-down pentagram on his forehead. 5th Edition would take this route as well.
This emphasizes a trait that both versions of Baphomet uphold: despite his title of the Demon Prince of Beasts, Baphomet is no idiot. In fact, he's actually really smart, and enjoys [[Tzeentch|labyrinthine, almost diabolic plots and schemes]], although always with the ultimate goal of tearing down and subverting civilization so that his beast-man servitors can rule over the rubble.<ref>This makes a kind of sense: animals usually have a certain degree of cunning, and it's not stupidity but lack of any kind of cooperation above the level of mating or hunting group that defines the kind of Beast that Baphomet is supposed to be the demon of; he is [[Chaotic Evil]], after all.</ref> This is an important distinction from his rival Yeenoghu, who ''is'' rather stupid.


Amusingly, this is worked into his lore; long and short of it, he used to be the first minotaur and one of [[Lamashtu]]'s lovers/sons, until he tried to impress her by screwing over [[Asmodeus]]. The king of devils enslaved Baphomet, branded his mark into Bapho's skull and then tossed him into an extradimensional maze to die. Joke was on him, though; although he didn't do it until after he'd mutated into his present state, Baphomet eventually came to understand the maze so well he was able to not only leave, but to steal it away from Asmodeus and merge it into the Abyss, founding his own fiendish kingdom.
As proof of his intellect, 3.5 indicates that part of his layer of the Abyss houses the Tower of Science, where he literally spends most of his time perfecting horrific experiments to create all new creatures (usually demons, though the big guy isn't picky if the creature proves effective). Witness the [[Baphitaur]]s, the result of his efforts in adding [[fiend]]ish blood to [[minotaur]]s to create minotaur-[[tiefling]]s.


This emphasizes a trait that both versions of Baphomet uphold; despite his title of the Demon Prince of Beasts, Baphomet is no idiot. In fact, he's actually really smart, and enjoys labyrinthine, almost diabolic plots and schemes, although always with the ultimate goal of tearing down and subverting civilization so that his beast-man servitors can rule over the rubble.
==Gallery==
<gallery>
Baphomet S4.png|S4 ''Lost Caverns of Tsojcanth''
Baphomet 1e.jpg|1e
Baphomet 3e.jpg|How Baphomet appeared in 3e.
3e Demonomicon Baphomet.jpg|Updated 3e Baphomet.
Baphomet 4e.jpg|4e
Baphomet 4e.png|The Horned King does his own dirty work.
</gallery>


[[Category: Dungeons & Dragons]] [[Category: Gods]] [[Category: Demon Princes]]
{{D&D-DemonPrinces}}
{{Pathfinder-DemonPrinces}}
{{Pathfinder-Deities}}
 
[[Category:Dungeons & Dragons Gods]]

Latest revision as of 16:53, 17 June 2023

The latest depiction of the Horned King of D&D.

Baphomet is one of the Demon Princes of the Tanar'ri in Dungeons & Dragons. Hailing all the way back to 1st edition, he is one of the original Demon Princes created by none other than Gary Gygax, and specifically owes his name to real-world demonology. Baphomet is the patron god of the Minotaurs in most settings, although with his title, he could certainly be given authority over all kinds of beast-man species. He has a long-standing rivalry with Yeenoghu, though exactly why has never really been made clear (and has actually been forgotten by both as of 3.5, according to Hordes of the Abyss). Oh, and he also hates Graz'zt, but then again so do most all of the princes.

In D&D specifically, Baphomet owes his inspiration to the stories of the Templars, who were said to worship a demon named Baphomet via the icon of a golden bull's head (Either a corruption of the word Mahomet, or Abu Ifamat, Arabic for Father of Understanding).[1] Consequently, the D&D Baphomet is depicted as a massive and powerful minotaur, furthering his connections to that race. 5E uses a combo of his classic minotaur look with the flame on his head based on the demon he was based on. He rules Abyssal layer #600, The Endless Maze, which is interestingly also the ancient home of the obyrith Pale Night, with whom he has some kind of arrangement so that they leave each other alone.

In Pathfinder, due to legal issues, Baphomet is instead styled after the more general depictions of his namesake, such as the titular character on the Devil card in the Tarot's Major Arcana; he appears as a lean, humanoid goat with a brazier-like burning third horn jutting out of his head and an upside-down pentagram on his forehead. Amusingly, this is worked into his lore; long and short of it, he used to be the first minotaur and one of Lamashtu's lovers/sons, until he tried to impress her by screwing over Asmodeus. The king of devils enslaved Baphomet, branded his mark into Bapho's skull and then tossed him into an extradimensional maze to die. Joke was on him, though; although he didn't do it until after he'd mutated into his present state, Baphomet eventually came to understand the maze so well he was able to not only leave, but to steal it away from Asmodeus and merge it into the Abyss, founding his own fiendish kingdom.

This emphasizes a trait that both versions of Baphomet uphold: despite his title of the Demon Prince of Beasts, Baphomet is no idiot. In fact, he's actually really smart, and enjoys labyrinthine, almost diabolic plots and schemes, although always with the ultimate goal of tearing down and subverting civilization so that his beast-man servitors can rule over the rubble.[2] This is an important distinction from his rival Yeenoghu, who is rather stupid.

As proof of his intellect, 3.5 indicates that part of his layer of the Abyss houses the Tower of Science, where he literally spends most of his time perfecting horrific experiments to create all new creatures (usually demons, though the big guy isn't picky if the creature proves effective). Witness the Baphitaurs, the result of his efforts in adding fiendish blood to minotaurs to create minotaur-tieflings.

Gallery[edit]

The Demon Lords of Pathfinder
Demon Lords: Abraxas - Aldinach - Andirifkhu - Angazhan - Areshkagal - Baphomet - Cyth-V'sug - Dagon
Deskari - Flauros - Gogunta - Haagenti - Jezelda - Jubilex - Kabriri - Kostchtchie - Lamashtu
Mazmezz - Mestama - Nocticula - Nurgal - Orcus - Pazuzu - Shax - Shivaska - Sifkesh
Socothbenoth - Urxehl - Xoveron - Yhidothrus - Zevgavizeb - Zura
Nascent Demon Lords: Daclau-Sar - Izyagna - Kro'akoth - Menxyr - Murnath - Nightripper - Ovonovo - Shamira
Sithhud - Treerazer
The deities of Golarion
Lawful Neutral Chaotic
Good Adanye - Aesocar - Andoletta - Apsu - Arqueros - Chohar - Dammerich - Eldas - Erastil - Falayna - Folgrit - Ghenshau - Gruhastha - Grundinnar - Ihys - Iomedae - Kelinahat - Kroina - Lymnieris - Myr - Neshen - Olheon - Osiris - Ragathiel - Shizuru - Smiad - Sturovenen - Svarozic - Tanagaar - Torag - Tsukiyo - Vildeis - Wadjet - Winlas - Zohls Aegirran - Arshea - Arundhat - Atreia - Benorus - Bes - Bharnarol - Bolka - Chaldira Zuzaristan - Chinostes - Cihua Couatl - Dalenydra - Eritrice - Halcamora - Irez - Isis - Jaidi - Jaidz - Kazutal - Kelksiomides - Khepri - Korada - Kurgess - Lady Jingxi - Lysianassa - Lythertida - Mazludeh - Neith - Omrataji - Ondisso - Qi Zhong - Ranginori - Rowdrosh - Sairazul - Sarenrae - Seramaydiel - Shei - Shelyn - Soralyon - Tlehar - Trudd - Yelayne - Ylimancha - Yuelral Alglenweis - Ashava - Bergelmir - Black Butterfly - Cayden Cailean - Cernunnos - Chadali - Chucaro - Dajermube - Desna - Elion - Findeladlara - Hathor - Hembad - Immonhiel - Jalaijatali - Jin Li - Keltheald - Ketephys - Kofusachi - Lalaci - Marishi - Milani - Picoperi - Pulura - Reymenda - Selket - Sinashakti - Skode - Skrymir - Thisamet - Tolc - Uvuko - Valani
Neutral Abadar - Alseta - Amaznen - Anubis - Aroden - Dranngvit - Erecura - Horus - Imbrex - Irori - Jerishall - Kerkamoth - Kols - Luhar - Ma'at - Magdh - Magrim - Matravash - Otolmens - Ra - Ravithra - Suyuddha - Thoth - Valmallos - Vineshvakhi Aakriti - Aerekostes - Atropos - Balumbdar - Barzahk - Brigh - Casandalee - Ceyannan - Chamidu - Daikitsu - Dammar - Drokalion - Fandarra - Feronia - Gozreh - Grandmother Spider - Iapholi - Imot - Likha - The Lost Prince - Monad - Mother Vulture - Mrtyu - Naderi - Nalinivati - Narakaas - Nethys - Ng - Nivi Rhombodazzle - Onos - The Pale Horse - Pharasma - Pharimia - Phlegyas - Ptah - Ragdya - Saloc - Shyka - Sivanah - Stag Mother of the Forest of Stones - Teshallas - Vale - Vavaalrav - Vonymos - Yamatsumi Abhoth - Acavna - Ashukharma - Azathoth - Bastet - Besmara - Bokrug - Calistria - Count Ranalc - Gendowyn - Gorum - Groetus - Hei Feng - Il'surrish - Kalekot - The Lantern King - Lubaiko - Mhar - Narriseminek - Nephthys - Nocticula - Sekhmet - Sobek - Speakers of the Depths - Ssila'meshnik - Sun Wukong - Tawil at'Umr - Tjasse - Ydajisk - Yig - Yog-Sothoth
Evil Achaekek - Aksha - Akuma - Alichino - Andak - Ardad Lili - Aroggus - Asmodeus - Baalzebul - Barbariccia - Barbatos - Barravoclair - Belial - Bifrons - Bohga - Bundha - Caera - Cagnazzo - Chugarra - Chupurvagasti - Circiatto - Crocell - Deumus - Dhalavei - Diomazul - Dispater - Doloras - Dradjit - Draghignazzo - Eaqueo - Eiseth - Eligos - Farfarello - Fharaas - Furcas - Gaap - Gavidya - General Susumu - Geryon - Graffiacane - Haborym - Hadregash - Hudima - Hydim - Iaozrael - Inkariax - Inma - Ioramvol - Jiraviddain - Jyotah - Kaikyton - Kalma - Kunkarna - Libicocco - Lissala - Lorcan - Lorthact - Losarkur - Maeha - Mahathallah - Malacoda - Mammon - Mephistopheles - Minderhal - Moloch - Morrobahn - Mursha - Nergal - Onamahli - Ose - Otikaya - Pirias - Prihasta - Quindiovatos - Raetorgash - Rahu - Rasvocel - Ravana - Rubicante - Ruzel - Rytara - Sabnach - Sicva - Sugroz - Surpa - Titivilus - Unity - Uruskreil - Uzumae - Vassago - Vevelor - Vibhishah - Vois - Walkena - Wylgart - Xanderghul - Xhasnaphar - Yaezhing - Yan-gant-y-tan - Zabha - Zaebos - Zepar - Zon-Kuthon - Zurapadyn - Zursvaater Aesdurath - Ah Pook - Ahriman - Ajids - Alazhra - Ananshea - Anogetz - Apollyon - Arazni - Arlachramas - Atlach-Nacha - Ayrzul - Bound Prince - Braismois - Chamiaholom - Charg - Charon - Chimon - Chinostes - Cixyron - Corosbel - Dachzerul - Diceid - Droskar - Ealdeez - Fumeiyoshi - Folca - Geon - Ghatanothoa - The Green Mother - Hastrikhal - Hataam - Hshurha - Iggeret - Jacarkas - Kelizandri - Laivatiniel - Lao Shu Po - Llamolaek - Mneoc - Muronna - Nalmungder - Nameless - Nataka - Norgorber - Osolmyr - Ozranvial - Pavnuri - Raumya - Roqorolos - Ruapceras - Scal - Set - Shawnari - Slandrais - Stygidvod - Szuriel - Tamede - Tresmalvos - Uaransaph - Ulon - Urgathoa - Velgaas - Venkelvore - Vermillion Mother - Vorasha - Xhamen-Dor - Xiquiripat - Xsistaid - Yabu - Ymeri - Zaigasnar - Zarongel - Zelishkar - Zipacna - Zyphus Abraxas - Aldinach - Andirifkhu - Angazhan - Apep - Areshkagal - Baphomet - Camazotz - Chaugnar Faugn - Chavazvug - Cthulhu - Cyth-V'sug - Daclau-Sar - Dagon - Dahak - Deskari - Dretha - Flauros - Ghlaunder - Gogunta - Guyuku - Gyronna - Haagenti - Haggakal - Hastur - Hellion - Igramalash - Isph-Aun-Vuln - Ithaqua - Izyagna - Jezelda - Jubilex - Kabriri - Kitumu - Kostchtchie - Kro'akoth - Lady Nanbyo - Lahkgya - Lamashtu - Lanishra - Marbas - Mazmezz - Menxyr - Mestama - Mog-Lathar - Mordiggian - Murnath - Nhimbaloth - Nightripper - Nulgreth - Nurgal - Nyarlathotep - Oaur-Ooung - Ongalte - Onmyuza - Orcus - Orgesh - Ovonovo - Pazuzu - Ragadahn - Rhan-Tegoth - Rovagug - Rull - Sezelrian - Shamira - Shax - Shiggarreb - Shivaska - Shub-Niggurath - Sifkesh - Sithhud - Socothbenoth - Thamir - Thremyr - Thuskchoon - Treerazer - Tsathoggua - Urazra - Urxehl - Ushitora - Varg - Vepar - Verex - Xoveron - Yamasoth - Ydersius - Yhidothrus - Zagresh - Zevgavizeb - Zogmugot - Zura
  1. By most historians' estimation, this Baphomet thing would have been the medieval version of interrogation resistance training. The Templars were historically frequently captured by various Muslim armies, so training their initiates in how to deal with that situation, including a simulation of what they would go through if they were so captured, would have been very useful. In other words, it looked guilty as sin if you didn't know the context, and thus was a convenient pretext to eliminate the Templars.
  2. This makes a kind of sense: animals usually have a certain degree of cunning, and it's not stupidity but lack of any kind of cooperation above the level of mating or hunting group that defines the kind of Beast that Baphomet is supposed to be the demon of; he is Chaotic Evil, after all.