Daemon Prince: Difference between revisions

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* [[Azariah Kyras]], heretical [[Chapter Master]] and Chief [[Librarian]] of the [[Blood Ravens]] and, apparently, [[C.S.Goto|Khornate Sorcerer]]. He still gets banished in [[Dawn of War II|DoW II: Retribution]], but, again, Daemons are functionally immortal, so he'll be back eventually. Or maybe not- his ascension was only partly finished, which means he may still have been mortal.
* [[Azariah Kyras]], heretical [[Chapter Master]] and Chief [[Librarian]] of the [[Blood Ravens]] and, apparently, [[C.S.Goto|Khornate Sorcerer]]. He still gets banished in [[Dawn of War II|DoW II: Retribution]], but, again, Daemons are functionally immortal, so he'll be back eventually. Or maybe not- his ascension was only partly finished, which means he may still have been mortal.
*[[Sindri Myr]], though it wasn't long before [[Gabriel Angelos]] banished him. Sindri was probably expecting to just come right back, since the whole reason you become a Prince is to be immortal, but quickly found himself in the belly of a Greater Daemon.
*[[Sindri Myr]], though it wasn't long before [[Gabriel Angelos]] banished him. Sindri was probably expecting to just come right back, since the whole reason you become a Prince is to be immortal, but quickly found himself in the belly of a Greater Daemon.
* Samus, who is basically just summoned by arbitrary death when the plot of the Horus Heresy calls for it. According to Forge World, he's basically the daemon king of the Ruinstorm and fucked with the Smurfs a lot. Still active in M41, though less powerful without his Ruinstorm bonuses.
* Samus, a weird warp entity with no relation to the vidya character, who is basically just summoned by arbitrary death when the plot of the Horus Heresy calls for it. According to Forge World, he's basically the daemon king of the Ruinstorm and fucked with the Smurfs a lot. Still active in M41, though less powerful without his Ruinstorm bonuses.


===Dedicated to [[Slaanesh]]===
===Dedicated to [[Slaanesh]]===

Revision as of 03:30, 15 July 2015

PATHETIC CREATURES!!!

In Warhammer 40,000 and Warhammer Fantasy Battle, people fall to Chaos for many reasons. Of these, the ones who desire power, sometimes called Chaos Champions, are most ambitious, and thus most likely to catch the attention of the Ruinous Powers.

Those who succeed in bringing glory to Chaos are rewarded with Daemon Princedom. They are granted a daemonic form and name, given power beyond any mortal, heretical or otherwise, and often placed at the command of an army, or a Daemon World.

Those who fail, or don't succeed fast enough, or who find themselves on the wrong end of a Chaos God on a bad day, or just don't bring enough glory fast enough, are "rewarded" with Chaos Spawn...OH SHI-dejrqeqemrwkqerwjrkewaaaaaaaaaaaaaaaaaaaa.

In the Fantasy Flight Games WH40KRPG Black Crusade (RPG), this is what happens to a player character who reaches 100 Corruption with 100 Infamy. Should a PC reach 100 Corruption with less, he will be transformed into a Chaos Spaa... ha caught myself on that one, don't want to end up like my previous writer!

Now, that being said, it would make a lot of fucking sense to believe that Daemon Princes are some OP motherfuckers that can pwn anything that dares to put foot on their lawn. Well...you are pretty wrong. It is usually the Daemon Princes that tend to invade Imperial Worlds and end up getting their can kicked in by mortals whom they see as inferior beings of nothingness. They only perk they have is that if they get their ass chopped up they are banished to the Warp where they will derp around until they are called by the Chaos Gods once more to attempt and do some evil.

Famous Daemon Princes

Daemon Primarchs

Dedicated to Khorne

  • Doombreed, the first Daemon Prince of Khorne.
  • Kraxnar, his bro in the original counter-based game "Warmaster" who was later replaced with some asshole called N'Kari.
  • Azariah Kyras, heretical Chapter Master and Chief Librarian of the Blood Ravens and, apparently, Khornate Sorcerer. He still gets banished in DoW II: Retribution, but, again, Daemons are functionally immortal, so he'll be back eventually. Or maybe not- his ascension was only partly finished, which means he may still have been mortal.
  • Sindri Myr, though it wasn't long before Gabriel Angelos banished him. Sindri was probably expecting to just come right back, since the whole reason you become a Prince is to be immortal, but quickly found himself in the belly of a Greater Daemon.
  • Samus, a weird warp entity with no relation to the vidya character, who is basically just summoned by arbitrary death when the plot of the Horus Heresy calls for it. According to Forge World, he's basically the daemon king of the Ruinstorm and fucked with the Smurfs a lot. Still active in M41, though less powerful without his Ruinstorm bonuses.

Dedicated to Slaanesh

  • Some Slaaneshi asshole called N'Kari... maybe. Nowadays (s)he's apparently a Greater Daemon.
  • Ax'Senaea, a power-mad lady who completely subjugated the planet of Laodomida, but wanted to control her mind (note that she is so solipsistic that these are the same to her). She was bonkers, so a sorcerer convinced her to be possessed by a Slaaneshi Keeper of Secrets, hinting that it would give her the power to do so, but in reality, the sorcerer was expecting the daemon to kill her. After all, no one but the most latent of psykers can hope to bind a greater daemon to their will without being completely possessed by the daemon instead. It backfired on him, getting himself killed in the process, as Ax'Senaea managed to subjugate the daemon through sheer arrogance and self-obsession. Yes, she managed to make a greater daemon heel by being a bitch. She eventually used her new-found psychic powers to exert even more control over Laodomida and more nearby planets, in the process, drinking up two more Keepers of Secrets after draining each of them of their power before banishing them back to the warp. When she got to the fourth one, Slaanesh had noticed her talent and turned into a daemon princess, and also as a jab to his/her servants for being too weak to defend themselves from a human. In true Slaaneshi fashion, however, despite attaining the highest daemonic honor her god(dess), she still desires more power and control over everything, and now seeks to subjugate daemons now instead of just humans.
  • Doomrider, bike riding slaanesh prince on fire. Back in the old days he'd show up, wreck face and disappear back into the warp before the game's end. Now he's apparently a severed head in the White Scars' Fortress-Monastery.
  • The Mistress of Spite, a horrifically fat daemon princess who ascended after singlehandedly eating the populations of entire worlds. Used to be one of N'Kari's girlfriends before he dumped her; she started taking over the Daemon World of Contrition to try and woo him back, but now she simply makes life there hell for the resident daemons for the sheer sake of feeding on their despair. Notable features include 6 horns, three arms (the third has a huge pincer for a hand) and horrifically vagina-like orifices on each forearm that are sheathes for razor-sharp extendable bone spurs.
  • Azazel, the Prince of Damnation, literally the first Daemon Prince character to ever be playable (way back in Champions of Chaos). Said to have been the leader of the Gerreon Tribe in Warhammer Fantasy, but he betrayed Sigmar and fled to the Northern Wastes to serve Slaanesh. Looks like an incredibly beautiful angel, until one spots the horns that curl from his brow, the chitinous claw of his left hand, and the two-headed scorpion-like tail that sprouts behind him. So beautiful he can hypnotise anyone who looks at him and turn them into his slave.

Dedicated to Tzeentch

  • Phokulozortis, a Daemon Prince residing in the Screaming Vortex. A shapeshifter who loves to answer botched summonings and bungled invocations whilst pretending to be the intended daemon, in which guise he feigns being the sorcerer's loyal minion, but secretly screws them over. In his true form, he has the many-mouthed tentacled mass of a lower body like a giant Flamer of Tzeentch, four arms, and three heads like those of a Lord of Change. Artwork vs. descriptive text contradicts each other if he has wings like a Lord of Change as well, though.
  • Ghargatuloth, one of the most powerful Daemon Princes in existence, requiring over 300 Grey Knights invading a planet to kill it (there's obviously not better alternatives). His body is, in essence, a thousand-mile high erect penis with mouths and eyes all over it. Despite massive amounts of Just As Planned with a scheme taking a thousand years to fulfill, and allegedly being one of the most intelligent daemons that Tzeentch has ever created, he fails again and again because of the Grey Knights - armed with plot twists so contrived and plot armor so thick that not even the Shaper Of Ways' right hand had a chance.
  • Thunderfist, originally a Tzeentch-worshipping alchemist whose cult fled after his mutation (psychadelic skin and dimensional instability) became discovered, but somehow survived long enough to lead an army of misfits and monsters. Tzeentch elevated him to daemonhood after he singlehandedly slew the Nurgle champion Festus with only his spells. One of two Chaos Champions created by Games Workshop back when they first wrote Realms of Chaos, used to highlight how the Path to Glory rules worked.

Dedicated to Nurgle

  • Bubonicus, originally the sole member of his village to survive a plague thanks to his prayers to Nurgle, who led a horde of beastmen and cultists out of the forests of the Old World and into the Chaos Wastes, where after many years of hardship and struggle they reached the Glades of Nurgle, where Nurgle rewarded Lothar's faith with daemonic ascension. One of two Chaos Champions created by Games Workshop back when they first wrote Realms of Chaos, used to highlight how the Path to Glory rules worked.

Dedicated to Chaos Undivided

  • Nemeroth, who got it even worse than Sindri: he was killed DURING his ascension rather than immediately afterward, which means he might not be back.
  • M'kar, some loser from the Word Bearers whose only purpose for appearing in any fluff is get to his ass handed to him by the Space Marines. Ironically, he's taken more seriously in Grey Knights. (Mostly because he managed to troll Kaldor "He makes it happen" Draigo. And then it sort of backfired....*)
  • Eliphas the Inheritor as of the Dawn of War series, but not really. In Dawn of War: Dark Crusade, he can take it as his ultimate upgrade; since the Blood Ravens were the canon victors in that story, he instead gets mulched by an unnamed daemon prince for failure. In Dawn of War II: Retribution, the outro for the Chaos campaign gives a glimpse of a newly-daemoned-up Eliphas. Of course, until Dawn of War 3 comes out to verify what we already know, the Blood Ravens are the presumed canonical winners again. That leaves Eliphas either dead again or serving penance as the bottom for Abbadon's pet Chaos Spawn. It's largely moot in the end of course, since Eliphas is so badass that becoming a Daemon Prince is a demotion for him.
  • Be'lakor, the very first Daemon Prince who was such a badass in life that Princehood was a demot-- wait, we just made that joke, didn't we? Shit. Well, anyway, in WFB he led the hordes of Chaos at the dawn of time, but then he became an arrogant bitch, so Tzeentch cursed him to Princehood and made him the Harbinger, who would crown the Everchosen of Chaos. In 40k, he was also the first Daemon Prince, as well as the first, last, and only Daemon Prince elevated by the joint action of all four Chaos Gods (with the exception of Lorgar and Perturabo, apparently). He was greatly involved in Abaddon's rise to power (according to him), although it's likely he plans to betray the Warmaster at some point in time (something Abaddon is fully prepared for). Quite notably, Be'lakor has shown a strong tendency to undermine the plans and ambitions of other Chaos Champions; although he himself believes this to be a product of his own free will and the desire to prove his own superiority over his potential rivals, it is in fact the result of all four Chaos Gods using him as a pawn to strike at one another.

In game

What's that Loyalist? Had enough already?

Warhammer 40k:

The Daemon Prince is considered to be an HQ in both of the Chaos Codices (Although they can also be a Heavy Support choice instead if a Greater Daemon with the same alignment is an HQ in the Daemon codex. More on that later). They both also cost the same at 145 points without upgrades, and when one looks at their stats, they will be amazed and wonder why are they so cheap? Well, here's the catch: they MUST choose a Mark (Or a Daemon) of a Dark God, which will increase the point cost (with the exception of Be'lakor, who is the only Daemon Prince of Chaos Undivided). Then you see it haves a crappy save, albeit an invulnerable one - So you also have to spend 20pts to give it a 3+ armour. Wings aren't needed unless your facing foes that ignores cover and/or can instant gib the Prince (Again, will explain that later on), or don't want to deep strike the Prince and want to get into combat fast. To top it off, you don't have any weapons to start with. Again, not required, but you'll be missing out on the awesome toys it can take (The Black Mace, Staff of Change, Blade of Blood, ect.). Now that cheap Monstrous Creature became expensive, and sometimes close to the same cost of a Land Raider.

There's something else one must consider when taking a Daemon Prince, and that they no longer have Eternal Warrior. This can be fixed by taking powers from the Biomancy table, but again, it increases the already expensive price tag, and the powers are random, so even if you go all out, you may end up wasting 75 points and still don't get Iron Arm. A Khorne Prince can't even take psychic powers, not that you want to anyway if you worship the Blood God. This means the Toughness value is dock to 5, and there's no other way to increase it (Except by buying Greater Gifts and trying to roll a one on the table, but obviously you should know the drawback to this). Some even argue that the Daemon Prince is overpriced for this reason, not just because of the needed upgrades, but the fact the damn thing can still be instant killed by Force Weapons, Railguns, and things of that nature. And given that you can take a Greater Daemon in the Chaos Daemons codex that are either equal cost or are much cheaper, why would you bother taking the Prince over their stronger counterpart?

But they do have some saving graces, and that they move to Heavy Support choice (In the Daemon Codex) when a Greater Daemon of the same god is taken as a HQ, so this means you can take a Keeper of Secrets (Cheapest MC out of the four), and then take the Daemon Prince with Wings, Warp Forged Armour, Lash of Dispair, and one or two Biomancy powers. The Prince suddenly becomes an awesome anti-air MC, albeit an expensive one, -That gives Daemons an Flying MC to fight against Flyers, Transports, and even horde units if you roll well. You can also run an army list around these if you want to run multiple Daemon Princes just for shits and giggles.

As for Chaos Space Marines, their Prince can wield the Black Mace. The weapon is AP4, but when a Daemon Price takes it with him, he can dish out armour-ignoring wounds that can fuck up almost anything it comes across (thank you Monstrous Creature USR), so it makes their points cost worth it in the long run. It also comes with the extra Curse rule, which can completely remove ANYTHING that fails a toughness test in a 3" radius of the Prince (chances are low for more juicy targets, but somewhere in the grimdark future, the dice gods are laughing at your next victim)! Plus the fact that you can get lucky and turn one of your HQs/Champions into a Daemon Prince if they roll for it when they take Gift of Mutation. (Gift of Mutuation re-rolls both Daemonhood and Spawnhood results although bbeing a Champion of Chaos has a chance to between one when they kill a character in combat)

So in short, the Daemon Prince is considered to be an expensive (Sometimes overpriced) rape train. Despite how it can get instant killed in a bad situation, and how much I've been bitching about the points cost when taking them to battle, the Daemon Prince is overall still a good choice, IF you can protect it and use them wisely.

Warhammer Fantasy:

Since Games Workshop made its "brilliant" decision to break up the Hordes of Chaos into Warriors of Chaos and Daemons of Chaos, the Daemon Prince has been duplicated, each in a subtly different method. As a result, they need to be looked at differently depending on which army you're looking to play out.

Warriors of Chaos

In a mortal army, Daemon Princes use up Lord slots, competing with Chaos Lords and Sorcerer Lords, plus the various special characters. A Daemon Prince costs 25 points more than a Chaos Lord, but has higher Weapon Skill, Ballistic Skill, Strength, Wounds and Initiatives (+1 for all save BS, which is +2) - cheap, until you consider they have to also take their special equivalent of a Chaos Mark (+10 points for Khorne or Nurgle, +15 for Tzeentch, +5 for Slaanesh). Non-Khorne Daemon Princes can be Wizards (+35 points per level, max level 4), can take Chaos Armor for +20 points, can Fly for +40 points, can take 25 points of magical items, and up to 100 points of Chaos Mutations/Powers. All in all, these characters can be real point-sinks.

The big problem with Daemon Princes is that they're so expensive, but so fragile; all they get is a lousy 5+ Ward Save, and a 4+ armor save if they spend 20 points on it. Their ability to spend 25 points of a suit of magic armor can make them a little more survivable, but all in all, they're glass cannons.


Daemons of Chaos

Daemon Princes in a Daemons army get pretty unfairly gimped; they cost more than in a Warriors of Chaos army (250 vs. 235), only get 75 points of Daemonic Gifts vs their 100 Chaos Powers + 25 Magic Items, and they have to roll randomly on their Gifts instead of choosing. The only plus side is that their Marks are much cheaper (-5 points compared to their Warriors versions - yes, that means Daemon Princes of Slaanesh only cost their default 250 points).

The Traitor Legions and Warbands of Chaos
Chaos
Legions
:
Alpha Legion - Black Legion - Death Guard
Emperor's Children - Iron Warriors - Night Lords
Thousand Sons - Word Bearers - World Eaters
Legion
Offshoots:
Apostles of Contagion - Bloodborn - Broken Aquila
Foresworn - Mouldering Claw - Plague Fleet - Prodigal Sons
The Consortium - Warband of Subsector Aurelia
Fallen
Chapters
(Including
Judged):
Adharon's Reavers - Blood Gorgons - Company of Misery
Corpus Brethren - Crimson Slaughter - Deathmongers
Death Shadows - Invocators - Lords of Decay
Oracles of Change - Red Corsairs - Shriven
The Brazen Beasts - The Flawless Host - The Scourged
Skyrar's Dark Wolves - Steel Cobras - Voidrippers
Unknown/
Other:
Apostles of Minthras - Claws of Lorek - Disciples of Destruction
Dragon Warriors - Extinction Angels - Hakanor's Reavers - Punishers
The Cleaved - The Purge - The Pyre - Sons of Malice - Sons of Vengeance
The Reborn - Violators - Warp Ghosts - Bleak Brotherhood