Imperial Guard Regiment Creation Tables: Difference between revisions
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===Regiment Homeworld=== | ===Regiment Homeworld=== |
Revision as of 02:52, 29 June 2013
Inspired by Fantasy Flight Games' Deathwatch Role-playing Game's Space Marine Chapter Creation Tables, these tables let you roll up (or otherwise generate) your very own Imperial Guard Regiment. These tables are for fluff only -- check out FFG's "Only War" game for rules on actually role-playing a regiment.
Known problems: this page could use some cleaning up (divide it up with sections, perhaps?), maybe add some suggested fluff hooks to the various table entries? Also, I think many of the "friends" organizations (seen below) are duplicates -- Navigators, Astropaths, Adepta Astra Telepathica, and Scholastica Psykana seem to have some overlap, as do Chartist Captains and Rogue Trader Dynasty. Somebody check those out, OK?
Regiment Origin
Regiment Classification | d10 |
---|---|
Imperial Guard: A true regiment, drilled and competent in their service. | 1-4 |
Planetary Defense Force: What the Guard doesn't want, the PDF will take. | 5-6 |
Penal Legion: Scum, criminals, murderers. Watch them closely. | 7-8 |
Militia: Brave enough to defend their world without training or equipment. | 9 |
Navy Armsmen: Experts in void-combat, they'll defend the ship or take the enemy's. | 10 |
Regiment Demographic
Recruitment Criteria | d100 |
---|---|
All male [m/f ratio adjustable] | 1-15 |
All female [m/f ratio adjustable] | 16-25 |
Caste-born: Raised from birth in the warrior caste. | 26-30 |
Nobility: Bought their commission for honor and glory. | 31-35 |
Priesthood: They venerate the God-Emperor in his soldier's aspect. | 36-40 |
Abhumans: Ratlings, Ogryn, and other such useful creatures. | 41-45 |
Tribespeople: All you have to do is teach them which way the gun points. | 46-50 |
Lottery: Selection by the God-Emperor's grace, and a little luck. | 51-55 |
Space pilgrims: They'll fight their way to the Shrineworld! | 56-60 |
Firstborn: Chosen by right of being the eldest child. | 61-65 |
Vat-grown: No families to complain, no friends to consider. | 66-70 |
Gangers: They fought each other in the slums, now they fight a true enemy. | 71-85 |
Convicts: Serving their sentence on the front lines, the slime. | 86-95 |
Roll d3+1 times on this chart. | 96-100 |
Nature of Recruitment | d10 |
---|---|
Punishment/Redemption/Recycling: Recruits are gathered from the dregs of society. | 1 |
Elite tithe: The best of the best of the planet were recruited for this regiment. | 2-4 |
Standard conscription: Average or above-average citizens recruited from all levels of society. | 5-10 |
Regiment Homeworld
Home World | d100 |
---|---|
Hive World: No claustrophobia, excellent sense of direction? Urban combat! | 1-25 |
Feral World: They fight like wild animals in the Skyfather's name. | 26-40 |
Death World: For these people, life was a war before they could speak. | 41-55 |
Forge World: Blessed by the Omnissiah to carry His light across the Galaxy. | 56-60 |
Imperial World: Devout citizens, loyal to the Imperium and raised by the Creed. | 61-70 |
Civilized World: Soft as clay before the firing of the kiln; war is their crucible. | 71-80 |
Shrine World: They charge into battle eagerly, and their very prayers are warcries. | 81-90 |
Home World Lost: Ghosts do not fear death, but they seek life with a terrible fury. | 91-100 |
Home World Predominant Terrain | d100 |
---|---|
Jungle: Masters of stealth and inured to disease. | 1-25 |
Desert: At home in sun, sand and wind. | 26-50 |
Ice: Cold-blooded, with hearts of fire. | 51-60 |
Ocean: They grew up in the dangers of the depths. | 61-65 |
Wasteland: Excellent scavengers and hardy survivors. | 66-75 |
Urban: Good soldiers, once you get the cityboy out of the city. | 76-80 |
Dead World: Able to make full use of the technology required to survive in such places. | 81-85 |
Airless: They don't fear the void like most. | 86-90 |
Agriworld: Sturdy, hard-working types, glad to be off the farm. | 91-100 |
Regiment Tactical Information
Doctrine (d10) | |
---|---|
1-3 | Imperial Might |
4 | Combined Arms |
5 | Jungle Warfare |
6 | Siege Warfare |
7 | Schola Excubitos |
8 | Armored Fist |
9 | Airmobile |
10 | Penal Legion |
Specialization (d10) | |
---|---|
1 | Drill & Discipline |
2 | Counter |
3 | Stealth Warfare |
4 | Lightning Strike |
5 | Trench Warfare |
6 | Close Combat |
7 | Ranged Combat |
8 | Shock & Awe |
9 | Guerrilla Warfare |
10 | Hive Warfare |
Loyalty Rating (d10) | |
---|---|
1 | Overzealous: need to be actively held back from giving their lives for the Emperor |
2-3 | Fanatical: No remorse, no retreat, no fear. |
4-5 | Adherent: Hold fast to the Creed and His will. |
6-7 | Undisciplined: Will follow the Emperor but don't expect them to bow to authority figures. |
8-9 | Unorthodox: Serve the Emperor in ways frowned upon by most in the Administratum. |
10 | Heretical: This regiment has abandoned the truth of the Emperor. |
Special Equipment (d100) | |
---|---|
1-10 | Traditional Weapon |
11-20 | War Trophies |
21-30 | Specialized Lasgun Pattern |
31-40 | Exotic Mounts |
41-50 | Rare Heavy Weapon |
51-60 | Blessed Wargear |
61-70 | Augmented Troops |
71-80 | Special Vehicle |
81-90 | Preferred Fighting Style |
91-100 | Modified Weaponry |
Regiment Creed (d100) | |
---|---|
1-40 | For The Homeworld: This regiment's mission is to demonstrate the skill and steel of the homeworld to the rest of the Imperium. |
41-65 | For the Emperor: Fervent belief in the Imperial cult and the righteous mission of the Imperium fuels this regiment. |
66-75 | Best of the Best: The regiment believes itself to be elite and constantly strives to prove itself. |
76-80 | Glory In Death: The regiment's mission is to die, and take as many enemies with it as possible. |
81-85 | We Must Repent: The regiment believes it is on a mission to pay for their homeworld's sins with blood. |
86-90 | Tribal Faiths: This regiment is beholden to primitive beliefs. If from a civilized world, clannish practices from hive gang cultures or other such traditions predominate. |
91-95 | Steel Over Flesh: This regiment believes the way to victory is through machine augmentation. |
96-100 | Esoteric Beliefs |
Regiment Relations
Regiment Friends (d100) | |
---|---|
1-5 | Administratum |
6-15 | Adeptus Arbites |
16-30 | Adeptus Astartes (a specific chapter) |
31-35 | Adepta Astra Telepathica |
36-45 | Adeptus Mechanicus |
46-50 | Adepta Sororitas |
51-55 | Adeptus Titanicus |
56-58 | Astropaths |
59-60 | Chartist Captains |
61-65 | Ecclesiarchy |
66-75 | Imperial Guard (of a specific world) |
76-79 | Imperial Navy |
80-85 | Inquisition |
86-88 | Navigators |
89-91 | Officio Assassinorum |
92-93 | PDF (of a specific world) |
94-98 | Rogue Trader Dynasty |
99 | Schola Progenium |
100 | Scholastica Psykana |
Regiment Enemies (d100) | |
---|---|
1-2 | Roll on the "Regiment Friends" table. |
3-31 | Orks |
32-42 | Eldar |
43-51 | Tyranids |
52-68 | Chaos Space Marines |
69-79 | Daemon Prince/Daemon/other specific disciple of Chaos |
80-87 | Specific Chaos-aligned group |
88-96 | Dark Eldar |
97-98 | Tau |
99-100 | Other |