Imperial Guard Regiment Creation Tables: Difference between revisions

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===Regiment Homeworld===
===Regiment Homeworld===

Revision as of 02:52, 29 June 2013

Inspired by Fantasy Flight Games' Deathwatch Role-playing Game's Space Marine Chapter Creation Tables, these tables let you roll up (or otherwise generate) your very own Imperial Guard Regiment. These tables are for fluff only -- check out FFG's "Only War" game for rules on actually role-playing a regiment.

Known problems: this page could use some cleaning up (divide it up with sections, perhaps?), maybe add some suggested fluff hooks to the various table entries? Also, I think many of the "friends" organizations (seen below) are duplicates -- Navigators, Astropaths, Adepta Astra Telepathica, and Scholastica Psykana seem to have some overlap, as do Chartist Captains and Rogue Trader Dynasty. Somebody check those out, OK?

Regiment Origin

Regiment Classification d10
Imperial Guard: A true regiment, drilled and competent in their service. 1-4
Planetary Defense Force: What the Guard doesn't want, the PDF will take. 5-6
Penal Legion: Scum, criminals, murderers. Watch them closely. 7-8
Militia: Brave enough to defend their world without training or equipment. 9
Navy Armsmen: Experts in void-combat, they'll defend the ship or take the enemy's. 10


Regiment Demographic

Recruitment Criteria d100
All male [m/f ratio adjustable] 1-15
All female [m/f ratio adjustable] 16-25
Caste-born: Raised from birth in the warrior caste. 26-30
Nobility: Bought their commission for honor and glory. 31-35
Priesthood: They venerate the God-Emperor in his soldier's aspect. 36-40
Abhumans: Ratlings, Ogryn, and other such useful creatures. 41-45
Tribespeople: All you have to do is teach them which way the gun points. 46-50
Lottery: Selection by the God-Emperor's grace, and a little luck. 51-55
Space pilgrims: They'll fight their way to the Shrineworld! 56-60
Firstborn: Chosen by right of being the eldest child. 61-65
Vat-grown: No families to complain, no friends to consider. 66-70
Gangers: They fought each other in the slums, now they fight a true enemy. 71-85
Convicts: Serving their sentence on the front lines, the slime. 86-95
Roll d3+1 times on this chart. 96-100
Nature of Recruitment d10
Punishment/Redemption/Recycling: Recruits are gathered from the dregs of society. 1
Elite tithe: The best of the best of the planet were recruited for this regiment. 2-4
Standard conscription: Average or above-average citizens recruited from all levels of society. 5-10

Regiment Homeworld

Home World d100
Hive World: No claustrophobia, excellent sense of direction? Urban combat! 1-25
Feral World: They fight like wild animals in the Skyfather's name. 26-40
Death World: For these people, life was a war before they could speak. 41-55
Forge World: Blessed by the Omnissiah to carry His light across the Galaxy. 56-60
Imperial World: Devout citizens, loyal to the Imperium and raised by the Creed. 61-70
Civilized World: Soft as clay before the firing of the kiln; war is their crucible. 71-80
Shrine World: They charge into battle eagerly, and their very prayers are warcries. 81-90
Home World Lost: Ghosts do not fear death, but they seek life with a terrible fury. 91-100
Home World Predominant Terrain d100
Jungle: Masters of stealth and inured to disease. 1-25
Desert: At home in sun, sand and wind. 26-50
Ice: Cold-blooded, with hearts of fire. 51-60
Ocean: They grew up in the dangers of the depths. 61-65
Wasteland: Excellent scavengers and hardy survivors. 66-75
Urban: Good soldiers, once you get the cityboy out of the city. 76-80
Dead World: Able to make full use of the technology required to survive in such places. 81-85
Airless: They don't fear the void like most. 86-90
Agriworld: Sturdy, hard-working types, glad to be off the farm. 91-100

Regiment Tactical Information

Doctrine (d10)
1-3 Imperial Might
4 Combined Arms
5 Jungle Warfare
6 Siege Warfare
7 Schola Excubitos
8 Armored Fist
9 Airmobile
10 Penal Legion
Specialization (d10)
1 Drill & Discipline
2 Counter
3 Stealth Warfare
4 Lightning Strike
5 Trench Warfare
6 Close Combat
7 Ranged Combat
8 Shock & Awe
9 Guerrilla Warfare
10 Hive Warfare
Loyalty Rating (d10)
1 Overzealous: need to be actively held back from giving their lives for the Emperor
2-3 Fanatical: No remorse, no retreat, no fear.
4-5 Adherent: Hold fast to the Creed and His will.
6-7 Undisciplined: Will follow the Emperor but don't expect them to bow to authority figures.
8-9 Unorthodox: Serve the Emperor in ways frowned upon by most in the Administratum.
10 Heretical: This regiment has abandoned the truth of the Emperor.
Special Equipment (d100)
1-10 Traditional Weapon
11-20 War Trophies
21-30 Specialized Lasgun Pattern
31-40 Exotic Mounts
41-50 Rare Heavy Weapon
51-60 Blessed Wargear
61-70 Augmented Troops
71-80 Special Vehicle
81-90 Preferred Fighting Style
91-100 Modified Weaponry
Regiment Creed (d100)
1-40 For The Homeworld: This regiment's mission is to demonstrate the skill and steel of the homeworld to the rest of the Imperium.
41-65 For the Emperor: Fervent belief in the Imperial cult and the righteous mission of the Imperium fuels this regiment.
66-75 Best of the Best: The regiment believes itself to be elite and constantly strives to prove itself.
76-80 Glory In Death: The regiment's mission is to die, and take as many enemies with it as possible.
81-85 We Must Repent: The regiment believes it is on a mission to pay for their homeworld's sins with blood.
86-90 Tribal Faiths: This regiment is beholden to primitive beliefs. If from a civilized world, clannish practices from hive gang cultures or other such traditions predominate.
91-95 Steel Over Flesh: This regiment believes the way to victory is through machine augmentation.
96-100 Esoteric Beliefs

Regiment Relations

Regiment Friends (d100)
1-5 Administratum
6-15 Adeptus Arbites
16-30 Adeptus Astartes (a specific chapter)
31-35 Adepta Astra Telepathica
36-45 Adeptus Mechanicus
46-50 Adepta Sororitas
51-55 Adeptus Titanicus
56-58 Astropaths
59-60 Chartist Captains
61-65 Ecclesiarchy
66-75 Imperial Guard (of a specific world)
76-79 Imperial Navy
80-85 Inquisition
86-88 Navigators
89-91 Officio Assassinorum
92-93 PDF (of a specific world)
94-98 Rogue Trader Dynasty
99 Schola Progenium
100 Scholastica Psykana
Regiment Enemies (d100)
1-2 Roll on the "Regiment Friends" table.
3-31 Orks
32-42 Eldar
43-51 Tyranids
52-68 Chaos Space Marines
69-79 Daemon Prince/Daemon/other specific disciple of Chaos
80-87 Specific Chaos-aligned group
88-96 Dark Eldar
97-98 Tau
99-100 Other
Warhammer 40,000 Faction Creation Tables
Imperium Adeptus Custodes Shield Host - Grey Knight Brotherhood - Imperial Guard Regiment - Imperial Knight House - Inquisitor - Legiones Skitarii - Legio Titanicus - Renegade Space Marine Chapter - Sisters of Battle Order - Space Marine Chapter - Tempestus Scions Regiment - Underhive Gang - Noble House
Chaos Chaos Space Marine Warband - Chaos Warband - Heretical Cult - Lost and the Damned Regiment - Renegade Knight House - Dark Skitarii Force - Traitor Titan Legion
Xenos Creature Creator - Dark Eldar Kabal - Eldar Craftworld - Harlequin Masque - Genestealer Cult - Necron Dynasty - Ork Klan - Tau Cadre - Tyranid Hive Fleet - Wych Cult
Planets Forge World Generator - Dark Mechanicus Forge World Generator - Planet Generator - Solar System Generator
Misc. Power Armour