Inspired by the Space Marine Chapter Creation Tables, this is a Warhammer 40k noble house creator, for your TTRPG needs. Enjoy creating your own Imperial house to play as, oppose, or do whatever with! (Currently a WIP)
House Type[edit]
House Type (d100)
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01-20
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Imperial House - Your bog standard Imperial House that control a planet or system. Alternatively they are a Terran House.
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21-40
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Navigator House - This house is a navigator house. Must be taken with Age Of Strife.
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41-60
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Planetary House - This house is aristocracy only on their planet. Alternatively, they can be a Hive City noble. Cannot be taken with illustrious or above.
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61-80
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Knight House - This house is a knight house. Honestly, I'd just recommend switching to that creation table if you rolled this.
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81-100
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Rogue Trader House - This is a Rogue Trader house.
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Relation With The Imperium[edit]
How does this House do in the Imperium? (d8)
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1
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Standard - Your noble house is on neutral terms with the Imperium of Man.
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2
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Amazing - Your noble house is greatly trusted by the Imperium, and the government knows your house will have their back.
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3
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Distrusted - Your noble house are distrusted, and the Imperium is always assuming the worst when it comes to this house.
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4
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Beloved - This house is beloved by the Imperium, and the government (local or Terran depending on your power) sing your praises when it comes to well, doing anything.
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5
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Loathed - Straddling the line between becoming outcast, this house is absolutely hated by the Imperium.
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6
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Renegade - Your House is completely disconnected and has been denounced by the Imperium. You're on your own here bucko.
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7
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Secret Heretics - Your house is secretly full of heretics! Roll again for what the Imperium thinks of your house!
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8
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Unknown - Somehow, no one in the Imperium (local or otherwise) is aware of the existence of your house.
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House Progenitor[edit]
(Under construction) Most well off survivors of the Age of Strife colony, lucked out on finding and controlling major resource or asset, lies, bent the knee to the Imperium when prideful fools wouldn't, the possibilities are endless.
House Leader Temperment[edit]
Homeworld[edit]
In order to see the type of planet, you can simply roll on "What kind of planet is it?" down below. If you want to do a more in depth generation, I suggest you visit Planet generator or System generator!
Planet status[edit]
House Army Type (d6)
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1-2
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Current residency - Your noble house lives on this planet. May automatically be taken with Terran Noble.
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3-4
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Nonresident - Your noble house no longer live on this planet, and it has been handed over to some other ruler, or was owned by another noble from the start.
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5-6
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Destroyed - Your home planet was destroyed! Cannot be taken with Terran Noble.
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Foundation date[edit]
When was this house founded? (d100)
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1
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Ancient Origins - A most ancient and venerable house, this noble family can trace it's origins to pre-Imperium nobility from the Dark Age of Technology or even before, going far back to the Age of Terra. Whether made up or not, the fact that their house predates the Imperium means that this family is proud of it's origins, and may hold considerable power within the Imperium. Don't mention to them that most the Imperium is probably descended from their legendary progenitor though.
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2-4
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Age of Strife - Similar to the above but unlike it, this house was founded during the Age of Strife, and predates the Imperium by many millennia. Whether they fought against the Imperium and brokered an agreement or worked with them the moment they were founded, this house has a most illustrious history, and may be juggernauts in the Imperial war machine or bureaucracy.
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5-7
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Unification Wars - This House was a peer of the Imperium upon it's foundation. Whether it's founder was a techno-barbarian warlord or a loyal servant of the emperor from the start, the fact is, this house eventually became one of the founding pillars in the creation of the Imperium of Man.
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8-10
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Great Crusade/Horus Heresy - Found upon a newly conquered world or from the many Imperial Army regiments that fought for or against the Emperor, this noble house grew up within the shadow of the Imperium. Having possibly fought within the countless battles of the Crusades and/or the Heresy, this family dates it's foundations to the days when the Emperor's light shined across the sky - or it's darkest moments when traitor legions tore the Imperium asunder.
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11-20
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Time of Rebirth - This house's progenitor was born during the time of rebirth, perhaps during the Scouring or after The War of The Beast.
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21-30
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The Forging - This house's progenitor was active during The Forging, perhaps after the terror of The Beheading or during one of the crusades taken during this period.
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31-50
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Nova Terra Interregnum - This house's progenitor lived during the Nova Terra Interregnum, and may either have supported the Imperium, or supported Nova Terra and walked back to the Imperium's fold.
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51-70
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Age of Apostacy/Redemption - Maybe it was founded with the help of Goge Vandire himself, maybe they helped overthrow him - or maybe both, the progenitor of this house was founded upon the Age of Apostacy or The Age of Redemption.
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71-80
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Age of Waning/Time of Ending - A rather recent noble house that has found itself rising through the ranks of the Imperium of Man, this is one of the newer houses within the Imperium. It may only consist of a nuclear family or already be a few centuries old, but whether this family will retain it's grasp on power is yet to be seen.
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81-100
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Age of the Dark Imperium - This is a brand new house, barely consisting of more than a few members. Their members are still fresh and idealistic, or perhaps the most corrupt and rotten. May not be taken with decadent.
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House Stereotypes[edit]
House Temperament[edit]
What is this house like? (d8)
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1
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Noble - A house of idealistic individuals, this noble house is genuinely noble and believe that they are working for the greater good. Whether they are mislead or genuinely kind, these people are exemplars of nobility, an island of integrity in a sea of corruption. Think House Atreides or House Stark and you're on the right track.
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2
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Decadent - A house full of lazy and cruel individuals who see everyone else as beneath them. Think of pretty much every depiction of aristocracy in current 40k works (or heck, popular perception) and you'd get the general idea. Probably heretics too.
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3
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Cutthroat - A house of sociopathic cutthroats, this house seeks to gain - or retain power at all costs.
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4
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Insulated - This house is so disconnected from reality, they don't even register the troubles of the rest of the Imperium as anything more than a distant concern.
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5
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Ambitious - This house is full of drive, and wants MORE power, whether that be for malicious reasons, genuinely altruistic reasons, amoral powerhungryness, or a cocktail of any of them.
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6-7
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Unassuming - Not every Noble House has to be full of great or terrible individuals. This house is full of normal, if not slightly spoilt people.
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8
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Complex - Roll for two Temperaments. Noble cannot be taken with decadent or cutthroat, and insulated/unassuming cannot be taken with cutthroat or ambitious. Otherwise, go wild! Reroll on any incompatible temperaments or duplicates.
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Inheritance[edit]
Inheritance (d4)
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1
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Absolute primogeniture - Also known as vertical inheritance. The firstborn child is first in line, and the firstborn child of the firstborn child is second in line.
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2
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Absolute horizontal preference - The younger sibling of the title-holder inherits, not the children. This little conga line continues until all siblings are exhausted, and only then does the firstborn child take the title.
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3
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Ultimogeniture - the youngest child inherits the title.
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4
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Elective inheritance - The entire family, the state, or some other entity elects the next holder of the title. Alternatively, the current holder of the title chooses who will succeed them.
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Only roll on the following table if you got absolute primogeniture or absolute horizontal preference on the previous table.
Gender Preference (d6)
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1-2
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None - Scions are eligible regardless of gender
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3
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Absolute male preference - only men are eligible to inherit the title
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4
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Male preference - women can only inherit the title if no men remain
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5
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Absolute female preference - only women are eligible to inherit the title
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6
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Female preference - men can only inherit the title if no women remain
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Power Base[edit]
How Does this House Retain Power? (d100)
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01-20
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Planetary Fiefdom - Your noble house owns a planet, and collect taxes from the citizenry. Alternatively this can be a continent or hive city.
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21-40
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Resource Extraction - Your noble house extracts resources, whether that be from a planet they own or from mining asteroids and the like.
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41-60
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Market and Commerce - Your noble house are merchants, working in commercial or industrial businesses.
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61-80
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Ecclesiarchy Priesthood - This house is a Ministorum ally, and has a family legacy of rites, rituals, and practices. In turn, they are held up by the Ministorum.
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81-100
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Several Specialties - Roll twice more on the table!
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Planet Type[edit]
If you rolled either fiefdom or resource extraction, explain what kind of planet it is here.
What is the house's relations to the planet (d10)
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01-5
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Homeworld - This is the homeworld that the noble family originated from. May be taken automatically if your noble family is a Terran dynasty.
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6-10
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Noble Grant - This world was either a frontier world that was granted to the house, or was discovered by them. May be automatically taken if your noble family is a rogue trader house.
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Nature of Rule (d10)
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1-2
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Direct Rule - This world is directly ruled by the noble house. They may employ a court in order to help rule.
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3-4
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Direct Despotic Rule - This world is directly ruled by the noble house, and retain absolute power over everything. No one can question their rule.
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5-6
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Democratic Constitutional Rule - This world is ruled by a democratic council, with the noble family having varying degrees of power, from being semi-constitutional executives all the way to purely ceremonial.
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7-8
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Oligarchical Rule - This world is ruled by a council of aristocrats, like the classic republics of old. The noble family is but one of many. If you are a hive world ruler, this may be taken automatically. If you are a hive city ruler, then your house may merely be one of the leading houses in a hive controlled by several houses.
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9-10
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Offworld - Your noble family doesn't rule on the surface of your planet. Your family members may have gone centuries not visiting the planet, if at all.
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What kind of planet is it? (d10)
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01-5
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Hive World - Your house rules a hive world. They might be the head of a hive-city noble council, or they may be the rulers of the planet with hive cities at their command.
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6-10
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Penal World - You rule a penal world, full of criminals and other lawbreakers. Probably a for-profit prison.
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6-10
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Agri-World - You own an agri-world, and hold a considerable sway on the food supply of your subsector.
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6-10
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Mining World - You own a mining world.
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6-10
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Developing/Civilized World - Your fiefdom is just that of a regular civilized world.
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6-10
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Fortress World - Your noble house is responsible for governing a planet critical to the strategic aims of the greater Imperium. You poor bastard.
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6-10
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Feudal World - Your fiefdom is an actual fiefdom, and you’ll likely have a multitude of vassals to herd and tax. May automatically be taken with Knight house.
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6-10
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Feral World - Congratulations. You’re now the mayor of Bedrock.
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6-10
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Pleasure/Paradise/Garden World - Rejoice, for you are the ruler of a pleasure planet! As long as they don't take things too far, it should be smooth sailing here on it! INB4 it's the target of a Tyrannid invasion.
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6-10
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Death World - Honestly, what are you doing here? You probably live offworld, or your house is a Spartan style house where even your children are expected to be the strongest of the strongest.
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6-10
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Frontier World - Perhaps your family was banished, or maybe you decided to strike out on your own, you are either the ruler of a frontier world or someone who explores for a living. May automatically be taken with Rogue Trader house.
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6-10
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Quarantined/Forbidden World - Oh no, your planet has been quarantined or ended up as a forbidden world! Reroll to see what type of planet is once used to be.
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6-10
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Dead World - Your planet is a dead world. You can either decide that it was always a dead world (Venus or Mercury, to give two examples), or that something terrible has befallen it. If the former, you'll need some airtight bases to ensure you and your subjects can live on it. Else, reroll to see what kind of planet it once used to be.
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6-10
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Gas Giant - Your planet is a gas giant. Reroll to see what kind of moons it has.
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House Strength[edit]
How much fame and power does this house have (d10)
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1
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Micro - This is a tiny house, at least owning a city sized fiefdom. Anything below that is barely worth mention.
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2
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Continental - This house has at least a continent's worth of resources, or a hive city's worth.
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3
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Minor - This house has the resources to be top dog in their own planet, a barely known backwater. Alternatively, they are a continental sized house on an incredibly famous planet.
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4
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Notable - This house has the resources to be top dog in their own planet, a planet widely known throughout the Imperium. They can also be powerful and famous in an obscure subsector. This is the minimum tier to be noticed by the galaxy at large, thought that is debatable in on it's own.
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5
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Major - This house is renown house, having multiple subsectors knowing their name. They are known throughout the sector as a great house of great power.
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6
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Great - This house is known and hold some influence throughout the segmentum.
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7
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Illustrious - This house is known and hold considerable influence throughout the segmentum.
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8
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Titanic - This house is known and hold influence throughout the Imperium.
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9
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Venerable - This house is directly connected to the High Lords of Terra and can thus wield considerable influence in the Imperium.
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10
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Fallen House - This family has fallen from grace and now sits at a lower tier than they once did. Roll to see what they were before or at their peak, and where they are now. Alternatively, you can make them impoverished nobles, barely doing any better than the common folk. This means that a lot of what you rolled for is in the past tense.
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Resources[edit]
Ties With (d10 roll 3 times)
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1
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Space Marine Chapter - This noble house has connections with a chapter of the Adeptus Astartes. They may send some of their sons over as applicants or as chapter serfs, or just have worked with them many times in the past, but regardless, they are a house well acquainted with this chapter.
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2
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Administratum - This house may be an Administratum dynasty or have many members working in high positions in the Administratum. Either way, this house has the immense resources of the Administratum to work with.
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3
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Imperial Military - This house may have a long and illustrious history of service within the Imperial Guard or Navy, or simply have the right friends. Either way, this house has connections to the Astra Militarum.
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4
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Ecclesiarchy - This house is on good terms with the Imperial Church. This is obviously a good thing.
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5
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Criminal Organisation - Anything from a xeno-trading cartel to narcotics barons, this noble house retains shady connections for profiteering uses - or for doing their dirty work. Cannot be taken with a noble temperment.
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6
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Inquisitor - Whether the inquisitor in question is a member himself or is merely close friends, this house has connections to an Inquisitor, giving them a powerful advantage over others.
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7
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Imperial Government - The House has friends in high places within a particular region's government, be it a Sub-Sector, Sector or even a Segmentum. Alternatively, they are the government.
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8
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Their Subjects - This house is actually respected by their subjects, who trust them and work with them. Cannot be taken with decadent.
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9
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Heretical cult - This family is associated with a heretical cult, whether knowingly or not. Alternatively, this can be a genestealer cult, and are unaware that this is a ticking time bomb that will ultimately ruin their family either way. Can automatically be taken with traitor.
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10
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Xenos - Maybe they are close friends with an Eldar craftworld, an Exodite World, a Tau world, or some other xenos race. Depending on if they are sanctioned xenos or not, this may be a secret. Can automatically be taken with traitor.
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Armed Forces[edit]
House Army Type (d100)
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1-20
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Mercenaries - The House primarily uses mercenaries to guard themselves. Better pay them well!
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21-50
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House Troops - A body of professional soldiers, loyal to the House. How well armed they are depends on the status of the house.
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51-70
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Imperial Guard - This family is protected by the Imperial Guard.
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71-90
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Planetary Defense Force - This House is guarded by their planet's PDF.
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91
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Exotic - Anything that is not covered here. Alien mercenaries (Kroot or Orks?), renegades, mutants, abhumans, Adeptus Astartes, alien sponsors/allies (Tau or Eldar?), Chaos forces (Traitor Legions, most suited to the Alpha Legion, or deceived fools)
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92-100
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Mixed Forces - roll twice on the table! Reroll any duplicates.
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Area(s) Of Interest[edit]
House Interests (d100 roll 4 times)
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1-4
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Visual Arts/Literature - Maybe your house enjoys painting or sculpting. Or maybe they writing literature? Either way, your house enjoys flexing their creative brain muscles.
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5-9
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Performing Arts - Are the members of your house divas who enjoy the limelight? Maybe your house has a knack for singing and dancing. Maybe they star in propaganda flicks for the masses to consume. Either way, your house are known to be one of the most glamorous in the Imperium.
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10-14
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Sports - Does your house enjoy the sports? Maybe it's something relatively common, like scrumball pitch. It could be more "exotic" and expensive things, like horseback riding. Some such sports could even be helpful in warfare, especially if the sport is something like lasgun shooting, vehicle driving, or even piloting aircraft.
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15-19
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Philosophy - Maybe your house enjoys philosophy, and thinking about the state of the world. Unlike your average pleb, the nobles have a lot more time to think about the world around them. This can lead to amazing new schools of thoughts to better serve the Imperium...or it can lead to heresy.
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20-24
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History - Is your family extra interested in the history? Fret not, you can always hit the libraries to read the (very heavily censored) history books!
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25-29
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Sciences - Maybe your house enjoys studying the structure and nature of the universe. Such a house can produce a great many scientists, and their topics could help expand the scope of human knowledge.
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30-34
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Mechanics - Is your house interested in how machines tick? They may have favorable relations with the Mechanicum, or be hated as they cut the edge of tech-heresy.
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35-39
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Gardening - From imitating commoner agriculture to growing exotic flowers in a garden, maybe your noble house is famed for their green thumb. Pity none of it will ever serve a practical purpose.
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41-44
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Exploring - This family enjoys exploring the universe! May automatically be taken with Rogue Trader Dynasty.
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45-49
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Politics - Ah yes, politics, a noble's staple. This noble house enjoys managing the affairs of others.
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50-54
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Court Politics - If there's something even more aristocratic than politics, it's court politics. Gossip, conspiracies, and generally making everyone around you miserable is a staple of this noble house.
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55-59
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Business - Investing, buying and selling, setting up new businesses, and more! Your noble house enjoys pretending they are Jeff Bezos.
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60-64
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Espionage -
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65-69
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Crusading - CRUSADE!!! This Imperial House enjoys crusading and conquering new lands for the Emperor. May automatically be taken with military origins.
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70-74
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Xenology - This noble house enjoys diplomacy and the study of other xenos.
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75-79
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The Imperial Cult - This noble house is especially known for their devotion to the emperor. May automatically be taken with Ecclesiarchy origins.
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80-84
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Strange traditions - This house has some...strange traditions. This can range from harmless, as every single member must swear upon a collection of pebbles which they must juggle, to borderline heretical, like human sacrifice. If your family originates from a death world, it could even be releasing their children into the wild and only allowing the survivors to be formally inducted into the house.
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85-89
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Decadence - Is your house more of a party animal zoo? Or maybe they go even further in terms of their decadence and actively work on being the most vile human beings imaginable in their attempts at ultimate pleasure. Either way, your house enjoys the high life and/or whatever debauchery they can engage in.
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90-95
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Magics - If your house has psykers, they could enjoy performing magics and studying the nature of the warp. Depending on if they are trained by the Astra Telepathica, this could be breaking the law. If your family is extra heretical, maybe they enjoy sorcery and other forms of heresy. Better not let that inquisitor find out or you're toast though!
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96-100
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Quite the People! - Roll thrice more on the table! Reroll any duplicates.
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Rivalries[edit]
Rivalry Intensity[edit]
Rivalry Reason[edit]
House Peculiarities[edit]