Mek Gunz: Difference between revisions
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The guns come in these flavors: | The guns come in these flavors: | ||
*'''Kannon'''-Old Reliable. S8 AP3 shot or S4 AP5 blast. Most flexible of your choices and costing only 18pts a pop. | *'''Kannon'''-Exactly what you think they are. Except not. Kannons come in all shapes, sizes, colors, and calibers, but most common of all designs is the short-barreled, high-caliber breach-loader. The kannon actually serves the same function to Orks as the Missile Launcher does to the Imperium, capable of firing a solid shell or penetrating explosive for vehicle busting, or a canister shot or fragmentation shell to tear up infantry. Too heavy to be carried by even an Ork, these metal beasts are usually mounted on vehicles or artillery wagons, and have a longer reach than the Rokkit Launcha. In [[Gorkamorka]], kannons were an ork portable weapon roughly comparable to an ork shotgun, but nowadays these weapons are known as speschul shootas. On tabletop they are known as the Old Reliable. S8 AP3 shot or S4 AP5 blast. Most flexible of your choices and costing only 18pts a pop. | ||
*'''Lobba'''- | *'''Lobba'''-Essentially a big metal pot jammed with gunpowder and a bomb, usually in that order. The Lobba serves as an Orkish mortar, and is favored by Grot artillery crew for being able to kill things without the enemy having to see you. The huge recoil it generates relegates it to be mounting on vehicles or artillery carts. It is powerful, but most armor will deflect its blast. Crunch risw, best anti-infantry weapon in an army full of anti-infantry shit. S5 AP5 barrage blast at 18pts. Holy hell, just park five of these behind a building and go to town on Blobguard. | ||
*'''Zzap Gun'''-S2d6 AP2. With Gets Hot, that stupid Zzap rule and the random strength this gun is unreliable as hell, even for Orks. No Bueno. | *'''Zzap Gun'''-[[Zzap Weapons|A unique piece of technology crafted by energy-loving Mekboyz,]] a Zzap gun is a rough approximate to a Lascannon. Roughly. The gun consists of a metal barrel covered in wires, a capacitor, and a power source. The crew use a lever (which electrocutes the user) to determine the charge built up in the capacitor before firing a literal lightning bolt at the target. The gun defies all known physics, and the power supply is so heavy that it must be mounted. The unpredictable effectiveness of the weapon deters some Warlords from using it, but if Lady Luck smiles upon your green, hairless hide, you might be able to bring down Land Raiders. Crunch terms, they are S2d6 AP2. With Gets Hot, that stupid Zzap rule and the random strength this gun is unreliable as hell, even for Orks. No Bueno. | ||
*'''Kustom Mega Kannon'''- Only reliable choice of AP2 in this selection. S8 AP2 blast with Gets Hot that will shred though armor at 30pts. Just killing ONE Terminater will earn back your points. Middle expense at 23pts. | *'''Kustom Mega Kannon'''-The kustom mega-kannon is essentially a much bigger version of the [[Plasma#Kustom Mega-Blasta|Kustom Mega-Blasta]] and the Ork's equivalent of a Plasma Cannon. This profusion of worky gubbinz and zappy bits works as a potent anti-tank weapon, but is as unstable as its smaller cousin. It is most commonly used as a main ranged weapon of [[Morkanaut]] heavy walker or as a Mek Gun. Only reliable choice of AP2 in this selection. S8 AP2 blast with Gets Hot that will shred though armor at 30pts. Just killing ONE Terminater will earn back your points. Middle expense at 23pts. | ||
*'''Bubblechukka'''-Here we have the oddest choice in our arsenal. When firing, you roll a d6 for ''both'' Strength and AP. Can shred through Termigaunts and wound on 2+, and cut through Termies but wounding on 6+. Only thing going for it is the large blast that the other choices don't have. It's 30pts. | *'''Bubblechukka'''-The Bubblechukka is an example of force field technology, weaponized by Orks rather than being used for protection. It fires unstable force bubbles at the enemy that explode on impact. They vary wildly in size and solidity, some like large balls that hit with a negligible strength, whilst others float down like small soap bubbles and, after bursting, inflict heavy damage. Here we have the oddest choice in our arsenal. When firing, you roll a d6 for ''both'' Strength and AP. Can shred through Termigaunts and wound on 2+, and cut through Termies but wounding on 6+. Only thing going for it is the large blast that the other choices don't have. It's 30pts. | ||
*'''Smasha Gun'''-Another odd choice, but infinitely better than the Bubblechucka. S4+d6 ''AP1''. This is literally the only ranged AP1 Ork weapon outside of Apocalyspe barring the situational Snazzgun. Even if you roll a one, you're still S5, meaning you can potentially take out light vehicles and heavy infantry. En masse, this can be ridiculously deadly. Costs 30pts. | *'''Smasha Gun'''-[[Tractor Weapons|A miniaturized Lifta-Droppa gone all wrong.]] Another odd choice, but infinitely better than the Bubblechucka. S4+d6 ''AP1''. This is literally the only ranged AP1 Ork weapon outside of Apocalyspe barring the situational Snazzgun. Even if you roll a one, you're still S5, meaning you can potentially take out light vehicles and heavy infantry. En masse, this can be ridiculously deadly. Costs 30pts. | ||
*'''Traktor Kannon'''-Hell yeah! This is potentially the best anti-flyer weapon in the game! S8 AP3 Skyfire, and the special rule Traktor. Traktor means that for each glance or penetrating hit automatically immobilizes the flyer, meaning it has a 1/3 chance to simply crash. And if it hits a Flying Monstrous Creature, their next grounding test has a -3 penalty. All for a steal of 30pts. Sweet mother of fuck, only Tau are this good when it comes to killing flyers like that! Take a whole battery of these if your opponent likes to spam [[Heldrake|Heldrakes]]. | *'''Traktor Kannon'''-Hell yeah! This is potentially the best anti-flyer weapon in the game! S8 AP3 Skyfire, and the special rule Traktor. Traktor means that for each glance or penetrating hit automatically immobilizes the flyer, meaning it has a 1/3 chance to simply crash. And if it hits a Flying Monstrous Creature, their next grounding test has a -3 penalty. All for a steal of 30pts. Sweet mother of fuck, only Tau are this good when it comes to killing flyers like that! Take a whole battery of these if your opponent likes to spam [[Heldrake|Heldrakes]]. Oh yeah, they are basically the Smasha Gun's bigger brother. | ||
==Gallery== | ==Gallery== | ||
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{{Template:Orks-Forces}} | {{Template:Orks-Forces}} | ||
{{40k-Ork-Weapons}} | |||
[[Category:Vehicles]] | [[Category:Vehicles]] |
Revision as of 09:26, 1 January 2018
What do Grots do when they're not being prodded towards the front lines, used as food, clear mine fields, or run through enemy fire to bring supplies?
Sit on the back line and fire volatile heavy guns, of course!
Mek Gunz are the product of... well, Meks that make giant ass guns but they're so heavy they can't be brought onto the battlefield. Instead of being strapped onto a Gork/Morkanought or Deff Dread, it's instead parked in the back and used to fire volleys of random artillery.
This un-Orky job of sitting away from the front lines is given to the Grots, and they'll most likely die due to enemy fire trying to take them out or their own weapons backfiring on them. It's a Grot's life.
Mek Gunz have been a Gork/Morksend with the coming of 7th edition. In previous editions, you used to be limited to three guns and only three different types (lobba, kannon, and zzap gun). Now, you have a total of seven guns to choose from and you can field about five. A few of those choices are complete crap, but at least we have variety now! Each artillery piece has two Grot crewmen, with the option to buy more. Ammo runts allow you to reroll shots or scatter, so take as many as you can. And since they're manned by Grots, they all have BS3, which is amazing for Orks. Sadly they have a lot of stiff competition in the form of Lootas and Battlewagons.
The guns come in these flavors:
- Kannon-Exactly what you think they are. Except not. Kannons come in all shapes, sizes, colors, and calibers, but most common of all designs is the short-barreled, high-caliber breach-loader. The kannon actually serves the same function to Orks as the Missile Launcher does to the Imperium, capable of firing a solid shell or penetrating explosive for vehicle busting, or a canister shot or fragmentation shell to tear up infantry. Too heavy to be carried by even an Ork, these metal beasts are usually mounted on vehicles or artillery wagons, and have a longer reach than the Rokkit Launcha. In Gorkamorka, kannons were an ork portable weapon roughly comparable to an ork shotgun, but nowadays these weapons are known as speschul shootas. On tabletop they are known as the Old Reliable. S8 AP3 shot or S4 AP5 blast. Most flexible of your choices and costing only 18pts a pop.
- Lobba-Essentially a big metal pot jammed with gunpowder and a bomb, usually in that order. The Lobba serves as an Orkish mortar, and is favored by Grot artillery crew for being able to kill things without the enemy having to see you. The huge recoil it generates relegates it to be mounting on vehicles or artillery carts. It is powerful, but most armor will deflect its blast. Crunch risw, best anti-infantry weapon in an army full of anti-infantry shit. S5 AP5 barrage blast at 18pts. Holy hell, just park five of these behind a building and go to town on Blobguard.
- Zzap Gun-A unique piece of technology crafted by energy-loving Mekboyz, a Zzap gun is a rough approximate to a Lascannon. Roughly. The gun consists of a metal barrel covered in wires, a capacitor, and a power source. The crew use a lever (which electrocutes the user) to determine the charge built up in the capacitor before firing a literal lightning bolt at the target. The gun defies all known physics, and the power supply is so heavy that it must be mounted. The unpredictable effectiveness of the weapon deters some Warlords from using it, but if Lady Luck smiles upon your green, hairless hide, you might be able to bring down Land Raiders. Crunch terms, they are S2d6 AP2. With Gets Hot, that stupid Zzap rule and the random strength this gun is unreliable as hell, even for Orks. No Bueno.
- Kustom Mega Kannon-The kustom mega-kannon is essentially a much bigger version of the Kustom Mega-Blasta and the Ork's equivalent of a Plasma Cannon. This profusion of worky gubbinz and zappy bits works as a potent anti-tank weapon, but is as unstable as its smaller cousin. It is most commonly used as a main ranged weapon of Morkanaut heavy walker or as a Mek Gun. Only reliable choice of AP2 in this selection. S8 AP2 blast with Gets Hot that will shred though armor at 30pts. Just killing ONE Terminater will earn back your points. Middle expense at 23pts.
- Bubblechukka-The Bubblechukka is an example of force field technology, weaponized by Orks rather than being used for protection. It fires unstable force bubbles at the enemy that explode on impact. They vary wildly in size and solidity, some like large balls that hit with a negligible strength, whilst others float down like small soap bubbles and, after bursting, inflict heavy damage. Here we have the oddest choice in our arsenal. When firing, you roll a d6 for both Strength and AP. Can shred through Termigaunts and wound on 2+, and cut through Termies but wounding on 6+. Only thing going for it is the large blast that the other choices don't have. It's 30pts.
- Smasha Gun-A miniaturized Lifta-Droppa gone all wrong. Another odd choice, but infinitely better than the Bubblechucka. S4+d6 AP1. This is literally the only ranged AP1 Ork weapon outside of Apocalyspe barring the situational Snazzgun. Even if you roll a one, you're still S5, meaning you can potentially take out light vehicles and heavy infantry. En masse, this can be ridiculously deadly. Costs 30pts.
- Traktor Kannon-Hell yeah! This is potentially the best anti-flyer weapon in the game! S8 AP3 Skyfire, and the special rule Traktor. Traktor means that for each glance or penetrating hit automatically immobilizes the flyer, meaning it has a 1/3 chance to simply crash. And if it hits a Flying Monstrous Creature, their next grounding test has a -3 penalty. All for a steal of 30pts. Sweet mother of fuck, only Tau are this good when it comes to killing flyers like that! Take a whole battery of these if your opponent likes to spam Heldrakes. Oh yeah, they are basically the Smasha Gun's bigger brother.
Gallery
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Kannon.
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Lobba.
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Zzap Gun.
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Kustom Mega Kannon.
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Bubblechukka.
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Smasha Gun.
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Traktor Kannon.