Chaos Raptor: Difference between revisions

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And despite what people might tell you, the [[Night Lords]] are NOT the "Raptor Legion" (Except now, where Night Lord legion traits stack with Raptor morale debuff, bitches!). Though they are creators of Raptor squads and distinctive Raptor armour with clawed feets and large engine intakes, so Night Lord bands often have a large amount of Raptors in their ranks. The relationship is more that between the Word Bearers and Possessed or the Iron Warriors and Obliterators (indeed ''Siege of Castellax'' features IW Raptors) - they are distinctive motifs of the legion, yet not really so abundant as to define the group entirely, and in this case not having much real political power, instead being treated by "normal" marines as little more than beasts. Quite rightly when you consider how they deteriorate into mad killers, even losing the power of speech over time. The Night Lords still eschew the whole Chaos worship thing and only care about material/temporal power, so they probably find the Chaos-crazed Raptors more perverse than anyone else does.
And despite what people might tell you, the [[Night Lords]] are NOT the "Raptor Legion" (Except now, where Night Lord legion traits stack with Raptor morale debuff, bitches!). Though they are creators of Raptor squads and distinctive Raptor armour with clawed feets and large engine intakes, so Night Lord bands often have a large amount of Raptors in their ranks. The relationship is more that between the Word Bearers and Possessed or the Iron Warriors and Obliterators (indeed ''Siege of Castellax'' features IW Raptors) - they are distinctive motifs of the legion, yet not really so abundant as to define the group entirely, and in this case not having much real political power, instead being treated by "normal" marines as little more than beasts. Quite rightly when you consider how they deteriorate into mad killers, even losing the power of speech over time. The Night Lords still eschew the whole Chaos worship thing and only care about material/temporal power, so they probably find the Chaos-crazed Raptors more perverse than anyone else does.


Speaking of Raptor armour, it seems GW retconned the old awesome one (with predatory helmet, brutal-looking jump-pack and bird-like fanged legs) for the lame heresy-era armour with two beer kegs on the back and stupid little blades on the feet. Not like it is [[Daemonette|the]] [[Noise Marines|first]] [[Blood Angels|time]] GW replaces cool model design with derpy one. Still, the newer kit gives you a few valuable things for modellers - chaos chainswords that don't look like total ass, sweet-ass horned Maximus helmets and the kitbashers's holy grail in the form of a left handed plasma pistol.
Speaking of Raptor armour, it seems GW retconned the old awesome one (with predatory helmet, brutal-looking jump-pack and bird-like fanged legs) for the lame heresy-era armour with two beer kegs on the back and stupid little blades on the feet(The foot claws of the warp talons are pretty slick though). Not like it is [[Daemonette|the]] [[Noise Marines|first]] [[Blood Angels|time]] GW replaces cool model design with derpy one. Still, the newer kit gives you a few valuable things for modellers - chaos chainswords that don't look like total ass, sweet-ass horned Maximus helmets and the kitbashers's holy grail in the form of a left handed plasma pistol (The new Chaos space marine chmpion in Shadowspear has a left-hand plasma pistol).


They were present in the THQ Fire Warrior game, where they actually did screech like birds (and boy did it get on your nerves after a while let me tell you....). Despite them ostensibly being terrifying for a Fire Warrior, being essentially fast space marines who would engage you in melee (all of which give Fire Warriors difficulty), the Raptors are almost sad in how easy they are to beat because once you start facing them, you have the Rail Rifle and can oneshot them in any given engagement. Just don't miss. (Which, in the PC version, is far easier said than done, considering the wonky hit detection).
They were present in the THQ Fire Warrior game, where they actually did screech like birds (and boy did it get on your nerves after a while let me tell you....). Despite them ostensibly being terrifying for a Fire Warrior, being essentially fast space marines who would engage you in melee (all of which give Fire Warriors difficulty), the Raptors are almost sad in how easy they are to beat because once you start facing them, you have the Rail Rifle and can oneshot them in any given engagement. Just don't miss. (Which, in the PC version, is far easier said than done, considering the wonky hit detection).

Revision as of 18:10, 24 February 2019

"You are already dead!"

A Raptor after performing Hokuto Shin Ken
A Chaos Raptor...from the Night Lords Legion (it's just a coincidence, we swear!).

Raptors are Chaos Space Marine Assault Marines. Or, at least, they were at first. Then Games Workshop decided that they needed something original about them and made them separate from the Legions, turning them into mercenary warbands, or "cults" who don't worship the big four, instead worshiping the "Raptor God". And now they're Chaos Assault Marines again, with at least one in the Black Legion who worships Slaanesh. Games Workshop sure is indecisive.

And despite what people might tell you, the Night Lords are NOT the "Raptor Legion" (Except now, where Night Lord legion traits stack with Raptor morale debuff, bitches!). Though they are creators of Raptor squads and distinctive Raptor armour with clawed feets and large engine intakes, so Night Lord bands often have a large amount of Raptors in their ranks. The relationship is more that between the Word Bearers and Possessed or the Iron Warriors and Obliterators (indeed Siege of Castellax features IW Raptors) - they are distinctive motifs of the legion, yet not really so abundant as to define the group entirely, and in this case not having much real political power, instead being treated by "normal" marines as little more than beasts. Quite rightly when you consider how they deteriorate into mad killers, even losing the power of speech over time. The Night Lords still eschew the whole Chaos worship thing and only care about material/temporal power, so they probably find the Chaos-crazed Raptors more perverse than anyone else does.

Speaking of Raptor armour, it seems GW retconned the old awesome one (with predatory helmet, brutal-looking jump-pack and bird-like fanged legs) for the lame heresy-era armour with two beer kegs on the back and stupid little blades on the feet(The foot claws of the warp talons are pretty slick though). Not like it is the first time GW replaces cool model design with derpy one. Still, the newer kit gives you a few valuable things for modellers - chaos chainswords that don't look like total ass, sweet-ass horned Maximus helmets and the kitbashers's holy grail in the form of a left handed plasma pistol (The new Chaos space marine chmpion in Shadowspear has a left-hand plasma pistol).

They were present in the THQ Fire Warrior game, where they actually did screech like birds (and boy did it get on your nerves after a while let me tell you....). Despite them ostensibly being terrifying for a Fire Warrior, being essentially fast space marines who would engage you in melee (all of which give Fire Warriors difficulty), the Raptors are almost sad in how easy they are to beat because once you start facing them, you have the Rail Rifle and can oneshot them in any given engagement. Just don't miss. (Which, in the PC version, is far easier said than done, considering the wonky hit detection).

The make another appearance in Dawn of War 1, as Chaos' basic jump-assault infantry, where they essentially function as a slightly gimped version of the loyalist assault marines, as while they can take frag grenades to disrupt infantry (atleast those that can be knocked back), the lack of a squad leader upgrade means lower morale, lower squad size, and no power-weapon attacks. They have a a raptor champion upgrade and can also be equipped with flamers.

See also Warp Talons, for their mutant daemonic 6th Edition elite version.

Forces of the Traitor Legions of Chaos
Leaders: Chaos Champion - Chaos Lord - Daemon Prince - Dark Apostle
Master of Execution - Sorcerer - Master of Possession - Lord Discordant
Unaligned: Chaos Chosen - Chaos Raptors - Chaos Space Marine Squad - Chaos Spawn - Chaos Terminators
Cultist - Havocs - Mutilators - Obliterators - Possessed - Tech-Assassin - Warp Talons - Warpsmith
Negavolt Cultist - Greater Possessed - Dark Disciple - Heretek
Faction Aligned: Khorne Berzerkers - Plague Marines - Noise Marines - Rubric Marines
Great Crusade-era: Breacher Siege Squad - Consul - Despoiler Squad - Destroyer Squad - Esoterist Consul - Legiones Decurion
Legion Herald - Legion Outrider Squad - Legion Vigilator - Moritat - Master of the Signal - Praetor
Reconnaissance Squad - Seeker Squad - Sky Hunter Squad - Tactical Support Squad - Inductii
Structures: Noctilith Crown - Skull Altar
Walkers: Chaos Dreadnought (Ferrum Infernus - Chaos Contemptor
Hellforged Leviathan - Hellforged Deredeo
) - Helbrute
Vehicles: Bike Squad - Chaos Land Raider (Land Raider Hades Diabolus) - Infernal Relic Predator
Kratos Heavy Assault Tank - Mastodon - Predator Tank - Rhino Transport - Sicaran Battle Tank
Stalk Tank - Vindicator - Typhon Heavy Siege Tank - Spartan Assault Tank - Rapier Armoured Carrier
Whirlwind Scorpius - Termite - Cerberus Destroyer - Fellblade
Flyers: Harbinger - Hell Blade - Hell Talon - Fire Raptor
Storm Eagle - Xiphon Interceptor - Thunderhawk - Stormbird
Spacecraft: Dreadclaw Assault Pod - Kharybdis - Doomfire Bomber - Swiftdeath Fighter
Titans: Daemon Knights - Chaos Emperor Titan - Feral Scout Titan
Ravager Battle Titan - Chaos Warlord Titan - Woe Machine
Unaligned
Daemon Engines:
Decimator - Defiler - Death Wheel - Forgefiend - Heldrake
Maulerfiend - Soul Grinder - Wirewolf - Venomcrawler - Helstalker
Daemon Engines
of Khorne:
Blood Reaper - Blood Slaughterer - Brass Scorpion - Cauldron of Blood - Death Dealer
Doom Blaster - Kytan - Lord of Skulls - Skull Reaper - Tower of Skulls
Daemon Engines
of Nurgle:
Blight Drone - Contagion - Foetid Bloat-Drone - Myphitic Blight-Hauler
Nurgle Plague Tower - Plague Hulk - Plagueburst Crawler
Daemon Engines
of Slaanesh:
Hell-Scourge - Hell-Knight - Hell-Strider
Questor Scout Titan - Slaanesh Subjugator
Daemon Engines
of Tzeentch:
Aether Ray - Doom Wing - Fire Lord of Tzeentch
Mirrorfiend - Silver Tower of Tzeentch - The Auruntaur
Auxiliaries: Chaos Daemons - Death Guard - Thousand Sons - Emperor's Children - World Eaters - Fallen Angels