Legion Herald

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A Herald looking strangely like Chuck Norris.

The Legion Herald was a type of informal command rank given to Space Marines during the Horus Heresy. They are the forerunners of the Company Standard-Bearers and Primaris Ancients of the 41st Millennium.

Overview[edit]

Legion Heralds were Space Marines who were tasked with carrying the official banner of their lords, be they Primarch or otherwise. They often represented the interests of their Legions in key missions and frequently acted as emissaries to other Legions or units.

Some in /tg/ have speculated that they must have had one of the easiest jobs in the Legiones Astartes during the Great Crusade, which sounds accurate until you remember that they were often separated them from their Legions for extended periods of time, meaning that they would have to exercise a great deal of independent judgment while trying to balance their orders from home against whatever their allies were doing. A key example of this is Herald Kinor Argonis of the Sons of Horus, who was sent as an emissary to the Iron Warriors during the Battle of Tallarn and spent most of it yelling at Perturabo to stop fucking the planet up while also dealing with Alpha Legion bullshit on the side. Moreover, those fuckhueg banners they toted around made them a very noticeable target on the battlefield. Said banners had often been awarded to them personally by a senior officer, their primarch, or in a few rare cases the Emperor himself, meaning that they were treasured relics whose loss would represent great shame and dishonour for the Legion in general and the herald in particular. To compensate for their visibility and the fact that they could only carry one weapon into battle, they usually wore Artificer Armour, which doubled as an indicator of the symbolic importance of their role.

Crunch[edit]

Horus Heresy 1.0[edit]

Whilst not much has been put into their fluff, the same can't be said of their crunch. Heralds are a 40pt Consul upgrade which grant some pretty sizable buffs to your army depending on which Faction you are (looks like in Book 6 they are really hammering down on picking a Faction rather than having Loyalists and Traitors a campaign thing). Now the limitations: cannot be the compulsory HQ (so no Herald for allies, kinda unfluffy IMO), and can take a Rite of War, your enemy scores an additional VP if the Herald dies, cannot benefit from additional CCW (as he's holding a MF banner), may not take a jump pack/jetbike/bike/terminator armour, may not take any weapon which is Two-Handed. Always best giving the Herald Artificer Armour and possibly a power fist since the Specialist Weapon downside makes zero difference. Now time for banners; all banners affect the Herald and all units within 12" (which meet the restrictions).

  • Blackshields - Dark Banner: All LA(Blackshields) gain Fear and +1 Leadership. All-round solid banner.
  • Loyalists - Banner of the Aquila: All models with LA (including the Herald) who are part of a Loyalist force gain +1 WS to a maximum of 5. Solid banner that can be used for either defensive or offensive purposes, as most things are when comparing Loyalists to Chaos.
  • Traitors - Banner of the Eye: All models with LA (including the Herald) who are part of a Traitor force add +1" to both charge and run distances AND may re-roll 1's to HIT on the turn they successfully charged, World Eater-style. An extremely aggressive banner, which is usually the case for Traitors. Now go dig the loyalist scum out of their hovels!!! DEATH TO THE FALSE EMPEROR.
  • The Herald bizarrely gets both the Rite of Command AND the Support Officer rules, so if you take a Herald he cannot fill your compulsory HQ slot but he HAS to be your warlord (and can't be taken along any other model that also has to be your warlord) unless you also take your Primarch, meaning that extra victory point he concedes for killing him likely doubles due to "Slay the Warlord" objectives. Rite of Command also grants you the Master of the Legion rule meaning you can take a Rite of War with a Herald.
  • Playtest Rules: FAQ Feb 19 Do remember that these rules can only be used if both players agree to use them, as they're not official yet. Heralds get Implacable Advance (which is quite good on an Independent Character if you attach him to a non-scoring unit) and Fearless, in addition as of these rules Heralds can take Terminator Armour. Now that this has been made a thing, consider the Herald to be a super-sized version of the Ancient from a Command Squad, and actually a viable HQ choice now. If you're looking for inspiration, consider putting him in squads that aren't normally scoring that you want to be (Tyrant Siege Terminators, Fulmentarus, Quad Mortars, you get the idea) and enjoy a 12" bubble of whatever bonus you're getting based on your loyalty and a fearless pseudo-scoring unit now. Engage maximum troll-face if you throw them in a unit of Iron Circle just to really capitalize on keeping that flag safe...

Horus Heresy 2.0[edit]

Things have changed for the banner-waving boys in this edition. The Herald gains both Fearless and Fear, but must exchange a piece of wargear for his Legion Standard. Interestingly, there are otherwise no restrictions on their wargear, meaning you can now have a jump pack or biker Herald. He has lost Master of the Legion, meaning those funny fellas who enjoyed making their non-Compulsory HQ their Warlord in HH 1.0 now need to find a new trick.

The Legion Standard has lost its many variants and is now the same as the one found in the Command Squad, granting any unit within 6" LD10 for everything but Psychic checks and giving an attached unit the Line sub-type, allowing them to take objectives. This last bit is something to look out for, as it lets you create some potent combinations by attaching your Herald to a Legion elite squad.

Forces of the Codex Compliant Astartes
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain - Chapter Master
Command Squad - Honour Guard - Librarian - Techmarine
Troops: Assault Squad - Centurion Squad - Chapter Serf - CATs - Devastator Squad
Scout Squad - Servo-skull (Data Skull - Skull Probe) - Tactical Squad
Terminator Squad - Veteran Squad
Great Crusade-era: Breacher Siege Squad - Consul - Despoiler Squad - Destroyer Squad
Legiones Decurion - Legion Herald - Legion Outrider Squad - Legion Vigilator
Moritat - Master of the Signal - Praetor - Reconnaissance Squad - Seeker Squad
Sky Hunter Squad - Tactical Support Squad - Inductii
Structures: Castellum Stronghold
Walkers: Dreadnought (Castraferrum - Contemptor - Deredeo - Leviathan)
Transports: Land Raider - Mastodon Heavy Assault Transport - Razorback Transport
Rhino Transport - Spartan Assault Tank - Termite
Vehicles: Bike Squad - Javelin Attack Speeder - Jetbike - Kratos Heavy Assault Tank
Land Speeder - Predator Tank - Sabre Tank Hunter - Sicaran Battle Tank
Vindicator
Ordnance: Hunter - Legion Arquitor Bombard - Rapier Armoured Carrier - Stalker
Thunderfire Cannon - Whirlwind
Flyers: Caestus Assault Ram - Fire Raptor - Orgus Flyer - Storm Eagle - Stormbird
Stormhawk - Stormraven - Stormtalon - Thunderhawk - Xiphon Interceptor
Superheavy Tanks: Cerberus Heavy Tank Destroyer - Fellblade Super-Heavy Tank
Typhon Heavy Siege Tank
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Allied Space Marines: Fallen Angel - Primaris Marine - Blood Angels - Dark Angels
Deathwatch - Grey Knights - Space Wolves - Black Templars
Forces of the Traitor Legions of Chaos
Leaders: Chaos Champion - Chaos Lord - Daemon Prince - Dark Apostle
Master of Execution - Sorcerer - Master of Possession - Lord Discordant
Unaligned: Chaos Chosen - Chaos Raptors - Chaos Space Marine Squad - Chaos Spawn - Chaos Terminators
Cultist - Havocs - Mutilators - Obliterators - Possessed - Tech-Assassin - Warp Talons - Warpsmith
Negavolt Cultist - Greater Possessed - Dark Disciple - Heretek
Faction Aligned: Khorne Berzerkers - Plague Marines - Noise Marines - Rubric Marines
Great Crusade-era: Breacher Siege Squad - Consul - Despoiler Squad - Destroyer Squad - Esoterist Consul - Legiones Decurion
Legion Herald - Legion Outrider Squad - Legion Vigilator - Moritat - Master of the Signal - Praetor
Reconnaissance Squad - Seeker Squad - Sky Hunter Squad - Tactical Support Squad - Inductii
Structures: Noctilith Crown - Skull Altar
Walkers: Chaos Dreadnought (Ferrum Infernus - Chaos Contemptor
Hellforged Leviathan - Hellforged Deredeo
) - Helbrute
Vehicles: Bike Squad - Chaos Land Raider (Land Raider Hades Diabolus) - Infernal Relic Predator
Kratos Heavy Assault Tank - Mastodon - Predator Tank - Rhino Transport - Sicaran Battle Tank
Stalk Tank - Vindicator - Typhon Heavy Siege Tank - Spartan Assault Tank - Rapier Armoured Carrier
Whirlwind Scorpius - Termite - Cerberus Destroyer - Fellblade
Flyers: Harbinger - Hell Blade - Hell Talon - Fire Raptor
Storm Eagle - Xiphon Interceptor - Thunderhawk - Stormbird
Spacecraft: Dreadclaw Assault Pod - Kharybdis - Doomfire Bomber - Swiftdeath Fighter
Titans: Daemon Knights - Chaos Emperor Titan - Feral Scout Titan
Ravager Battle Titan - Chaos Warlord Titan - Woe Machine
Unaligned
Daemon Engines:
Decimator - Defiler - Death Wheel - Forgefiend - Heldrake
Maulerfiend - Soul Grinder - Wirewolf - Venomcrawler - Helstalker
Daemon Engines
of Khorne:
Blood Reaper - Blood Slaughterer - Brass Scorpion - Cauldron of Blood - Death Dealer
Doom Blaster - Kytan - Lord of Skulls - Skull Reaper - Tower of Skulls
Daemon Engines
of Nurgle:
Blight Drone - Contagion - Foetid Bloat-Drone - Myphitic Blight-Hauler
Nurgle Plague Tower - Plague Hulk - Plagueburst Crawler
Daemon Engines
of Slaanesh:
Hell-Scourge - Hell-Knight - Hell-Strider
Questor Scout Titan - Slaanesh Subjugator
Daemon Engines
of Tzeentch:
Aether Ray - Doom Wing - Fire Lord of Tzeentch
Mirrorfiend - Silver Tower of Tzeentch - The Auruntaur
Auxiliaries: Chaos Daemons - Death Guard - Thousand Sons - Emperor's Children - World Eaters - Fallen Angels